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>> No.758194 [View]
File: 38 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google]
758194

Is there any better baking software than TB3? I think Blender has a pretty decent one as you can bake the texture normals with the tangent, but it sucks ass at handling bevels and sharp/hard edges. I've used xNormal and whilst it's fast, it's not exactly pretty, tons of options to tweak though. I haven't used 3dsm or maya, how do they compare to those who've used all the ones I've mentioned?

>> No.655479 [View]
File: 36 KB, 460x215, header-marmoset-toolbag-3-marmoset-llc.jpg [View same] [iqdb] [saucenao] [google]
655479

Will presenting in tool bag help me get a job?

>> No.626594 [View]
File: 37 KB, 460x215, toolbag.jpg [View same] [iqdb] [saucenao] [google]
626594

>>626444
I made my animation in separate software (akeytsu), exported fbx and put it in Marmoset toolbag 3. The animation looks just like in akeytsu, except for 2 fingers which look like they were broken.

I put the same fbx into blender to check if and fingers look normal, so I think it might be a problem with Marmoset toolbag 3.

Anyone with similar problems? I found a workaround by putting the fbx into blender and exporting it again as another fbx with either 7.4 binary or 6.1 ASCII, but I don't remember, and then putting it into marmoset.
I asked in previous thread, but got no replies.

>> No.620424 [View]
File: 37 KB, 460x215, toolbag.jpg [View same] [iqdb] [saucenao] [google]
620424

>>616185
Should I get toolbag while it is on sale for rendering fbx animations, or should I learn unreal even thou I'm not a game dev?
I'm a hobbyist with money to spare, and I'm interested in rendering nice looking animations.

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