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>> No.618478 [View]
File: 194 KB, 852x1059, Distortion.png [View same] [iqdb] [saucenao] [google]
618478

I'm having a bit of a problem, /3/. I was hoping somebody here might be able to help.

I'm trying to distort my model a bit to give it a stylized look. In the past I've done this, and it works well. However, I recently upgraded to Max 2017 and am having issues now when I go to distort my model.

The textures get fucked all sorts of war and distorted in an unnatural way. I've never had this issue before. It can be avoided by subdividing, but that kind of defeats the point.

>from left to right
>deformed plane with texture applied and no extra geo/division
>same plane but with two loops going through the center
>majorly subdivided geo
>base geo

In short, I used to be able to get uniform distortion like the third object but without lots of subdivision. Now no matter what I do, I can't get uniform distortion. It's always skewed.

Any help would be appreciated.

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