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>> No.655592 [View]
File: 44 KB, 700x426, Learn_the_Inorganic_Modeling_Fundamentals_in_3ds_Max_with_Hardsuface_Modeling_Guru_Grant_Warwick_Part_2.jpg [View same] [iqdb] [saucenao] [google]
655592

Are the warwick fundamentals to hard surface modelling in 3ds max still the de facto intro to learning how to do modelling in general? i'm trying to get my foot in the door and it seems like that alongside the fahrenheit rigging videos are praised heavily.

my main goal is to model characters but i have no real polymodelling skills. i know about bevel/extrude but that's all really. i know jack shit about how to select loops/rings and how to harden edges, which seems pretty crucial.

is it just better for me to learn character design in zbrush and how to utilize uvlayout and topogun than to try and learn modelling if my goal is to make characters with decent topology and organized mesh grouping for rigging/animating? i'm really not sure what the best workflow is. furthermore, i hear marvelous is better for making clothes than 3ds max and possibly zbrush. i have a tutorial that goes over marvelous and it's for a dress. i don't know if this is bad from a purist standpoint or should that matter?

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