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>> No.618952 [View]
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618952

>>618496
I couldn't get into modo because it lacks some basic things I need, but boolean stuff was still on my mind. I started using Fusion360 recently, and it makes blocking out hardsurface stuff really easy. I don't have to think about topology at all. And then the model can be exported to 3ds for proper lowpoly editing and unwrapping.
So maybe look into that.

Of course, Fusion has it's own set of issues that makes me want to bang my head against the wall sometimes, but there is some seriously cool stuff there compared to poly modelling.

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