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>> No.678334 [View]
File: 95 KB, 1284x768, fivegon.jpg [View same] [iqdb] [saucenao] [google]
678334

>>678332
5-gons have been used quite successfully by some pretty noteworthy artists. Know Stahlberg did a lot of that stuff.
If you can make unconventional topology work for you there is nothing wrong with it, the real goal is to have smooth shading not making a pleasing wireframe.

Depending on how much curvature you aim to describe with your base geometry you'll end up with many uneven loops to solve into quads only.
Attempting to quad everything will lead to a highly variable density in areas with lot's of poles (places where more than 4 edges connects to the same vertex).
Poles will create pinching problems in shading, but poles also can't be avoided entirely, just minimized.
So an advanced answer is to use triangles (which subdivide predictably into 3quads), or 5-gons that subdivide predictably into 5quads.
(I don't like using 5-gons myself but it's def a valid strat)

>Pic related is what's going on and why it is a valid solution.

It's cute to see tr/3/pots criticize Op's topology when it's evident from the surface flow Op has a deeper understanding of this than most of you all.

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