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>> No.578346 [View]
File: 130 KB, 822x710, WiP.jpg [View same] [iqdb] [saucenao] [google]
578346

Good god, I hate weight painting. I've spent the last couple of days going back and forward, and never being happy with the deformation.

By the way, anyone with some experience in Maya here? This character's rig has stretchy joints. However, the stretching is driven by the translate X value of the next joint in the hierarchy and not the Scale X of the joint itself.

Therefore, the skinned geometry won't scale along with the joint during a stretch, and just keep its original proportion except for the very last edge loop that stretches into oblivion.

If anyone knows how to get the joints to actually change scale value when the distance from the next joint changes, with a default scale value of 1 at bind pose, I'd appreciate if you'd help out.

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