[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.627589 [View]
File: 117 KB, 1752x742, 2018-06-12_14-39-53.jpg [View same] [iqdb] [saucenao] [google]
627589

>>627559
As far as I know, I cannot use OBJ for animations.
Both ASCII and Binary FBX exported from blender have same problems.

Allembic works, but normals are messed up pic related left is .fbx with broken fingers, and right is .abc with correct animation, but messed up normals.

I don't care if I need to convert to allembic every time I want to render my animation in Toolbag 3, but I need to figure out how to get normals to work.

I also exported allembic without normals, which looked better, but UV seams were very noticeable. I'm going to play with export settings for allembic to see if I can get it to work.

Navigation
View posts[+24][+48][+96]