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>> No.772841 [View]
File: 694 KB, 1000x563, wind-waker-2-tetra.png [View same] [iqdb] [saucenao] [google]
772841

>>772683
I think it's also due to the fact that a lot 3D artists seem totally married to photorealistic rendering techniques, which don't always mesh well with stylized characters. And the farthest they'll ever diverge from that is like cel shading with an outline.
I firmly believe that stylized 3D CAN look good, because if you look at videogames without the luxury of physically accurate lighting, lots of them find ways to stylize their characters and look better than they would with realistic characters. Pic related looks appealing most of the time and doesn't use the standard face OP posted.

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