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>> No.806938 [View]
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806938

How do I generate an effect like webm related (sorry for shit tier quality) along an edge of any mesh?

I want to create some sort of "eye" consisting of points connected by particle-streams (doesn't have to be actual particles if it is avoidable). I tried to create a shader that does something like that and while I could get the "streams" I couldn't make the "particles" to stick to the streams.

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