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>> No.667198 [View]
File: 863 KB, 1280x720, jojos-bizarre-adventure-all-star-battle-ss-1.jpg [View same] [iqdb] [saucenao] [google]
667198

I realise it might be a meme question (At least it's not a programs war thread) but do you people have any ideas, advices, explanations on how to replicate the style they used for this JoJo fighting game: https://youtu.be/R7DDnpw2T68?t=557
(Especially starting from the timestamp I put since the models are slimmer and that's what I'm aiming for)

I'm getting into 3DCG specifically for video games and when I see the critics of some assets you people posts, I definitely know that I'm not reaching for the level of details you guys aim for.
I love that game's artstyle so if I could specialise on that particular artstyle, I'd be more than happy even tough it's not that detailed (compared to models for movies or shortfilms I mean or even other games).

So tell me everything you can tell me by looking at this video, I mean everything, I need as much infos as possible so I can practice to reach that level. Let it be in terms of texturing, modeling, shading, I need every information about that artstyle.
I'm a little bit more interested in the faces than the rest but like I said, I want every piece of knwoledge you can extirpate from this video.

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