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/3/ - 3DCG


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667089 No.667089 [Reply] [Original]

So whats the general opinion on 2.8?

>> No.667091

Butchered the UI instead of focusing on real problems, like how internal images and materials are handled.

>> No.667094

>>667091
hard to butcher something that was already shit
imo they only made it better, and i don't get the whining about the black and white color choice for the icons
however yeah it's high time they do something about those data blocks or what they're called, they're a nightmare to work with, wish we could manipulate them in a node editor or something

>> No.667095

i don't use that junky shit.
2.79 is rock solid baby

>> No.667096

>>667095
I was forced to use 2.80 because it has some useful things, like an improved ao node and a bevel shader node.

>>667094
> i don't get the whining about the black and white color choice
Buttons are hard to distinguish now and don't hold any symbolic information. Before you would go "ah I get it, the material button is some sort of shaded ball thing". Now you have to learn by heart that some black and white circle stands for material, but there is no information about the function embedded in these icons.

>> No.667099

>>667096
i know meaning is conveyed through color, it's just that i'm not that affected by it, maybe it's just that i didn't start using blender pre 2.8 so i wasn't used to the UI and don't realize the functionality lost, although i kind of get you as when i think about it the first 4 object tabs seem kind of interchangeable to me, it's just that i've memorized them by now

>> No.667100

>>667091
>butcher the UI
The ui is so much better it is not even funny. It singleh handedly made me come back to 3d modelling after a long hiatus. This update is one of the biggest and most important update blender has ever had just because they made such massive improvements to the UI. Also they finally kicked the 3d cursor to a menu and implemented left click select.

>b-but muh history and experimented users!
Fuck that, blender is more intuitive now. It still is a convoluted mess, but being easier to use will make new people not close the application seconds after opening it.

>> No.667101

I'm fine with it, but I miss the old toolbar, now everything is all over the place for no reason.

>> No.667103

>>667101
I had the same feeling at first, but I think thats because we were used to how it was before, not necessarily that the organization is bad. It takes time to get used to the new.

>> No.667116

>>667089
nifty for a free software
future king of 3d

>> No.667145

>>667100

This. 2.80 actually feels like a real 3D editor now and not a total clusterfuck of "we do everything opposite to literally every other program because WE DIFFERNT K". For once I could actually use it without having to in-search or go to google every minute to figure out their special ass-backwards way of doing things that goes against all sensible design.

>> No.667153

>>667089
S'alright
Can't complain much. I think the collections and handling of the composition layers are fucking retarded, but at the same time I like how collections function. Some of the new tools on the left and reworks of old ones are nice. And don't get me started on being able to click and drag to box select finally. The new quick menu for positioning the 3d cursor when you press ctrl-S is great too.

Really though, I mainly switched over for Eevee, and it's changed up my pipeline in a big way. I can get things done and sent to clients so much quicker which means less down time rendering and more time earning that $$. Plus I actually have free time to use the computer since that time isn't spent rendering. It's also super nice to show clients, in motion, what it is they're getting so they can give feedback without having to re-render it all a day before deadline.

>> No.667155
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667155

Not a fan of the user interface spoonfeeding of absolute retards but overall the update brought many changes for the better which I really appreciate.
I just hope they won't lower the bar again soon because there are programs that actually lost functionality just to cater to drooling idiots.

>> No.667166

generally faster and it took me awhile to get used to the icons/hotkey changes but overall I would say its a really big improvement

i can't tell if they got rid of OPENGL render it looks like they did which makes me sad

>> No.667168

>>667155
>To be fair, you have to have a very high IQ to appreciate Blender...

>> No.667193
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667193

>>667168
That meme is absolutely not true in this case, it's just that up until this update you couldn't get away with being a retard

>> No.667197

>>667193
>until this update you couldn't get away with being a retard
I don't think so. Just look at the amount of retarded work that is out there, done in Blender.

>> No.667209

>>667155

It's not spoonfeeding, it's coming up with a proper ui just like every single other dcc tool out there. You blendlets complain because nobody use blender, when blender devs decide to fix one of blender's main issue that drives people away from you complain because it makes you feel less unique and intelligent.

>> No.667211

>>667197
I know of no place where one begins the journey to acquiring virtue other than the bottom.

>> No.667216

Changing * to @ in scripts was pointless breakage.

>> No.667229

removed the game engine for some reason

>> No.667236

>>667089
I need another donut tutorial to learn the new UI =(

>> No.667242

They fucked the hotkeys. Like badly. Like one hotkey has multiple actions depending on the situation bad. Like one action has multiple hotkeys depending on the situation bad.

Too bad the noob brainlets that are impressed with the new UI (which is about 90% the same) will never know how good it was before they fucked it all up.

>> No.667246

>>667229
because everyone uses Unity or Unreal ?

>> No.667270

>>667246
Because it was shitty, nobody used it and it was kinda taped to the core and they wanted to get rid of all these legacy dependencies.

>> No.667271

>>667089
I'll hold off until it finishes Beta, whenever that'll be.

>> No.667272

>>667242
>Like one hotkey has multiple actions depending on the situation bad
That's how it is with more advanced software. It's good that they adopt a good and tested way of dealing with complexity. Adapt to it, or come to terms with your brainlet genetics and stay with 2.79.

>> No.667274

>>667270
>"I need a video editor and blender has one! Lets try it out"
>a twisted and difficult to understand mess where the most basic tools, like the freaking text tool, are broken
>guides literally say "for preety text, go and make a 3d render of text and use that LOL"
>pirate vegas immediately after
I appreciate their ambition to create an über tool, but they should focus on what they are strong right now first, ie 3d stuff.

>> No.667275

>>667166
OpenGL is out but AMD is funding development and implementation of OpenCL

>> No.667276

>>667089
I actually like it a lot better now, my only complaint so far is that texture painting sometimes won't let me paint on the model itself on certain sides.

>> No.667283

>>667274
if you only use blender for donuts and anime waifu's then you have no right complaining about the tools.
most of you can't even sit through a single tutorial so shut the fuck up

>> No.667285

>>667283
lolwut? In which way is your post pertinent to the one you replied to?

>> No.667314

>>667274
I always figured it was because they get grants, and certain ones are like
"Yo we need a video editor built in",
so they just do their best to cram one in whether it's good or not. It's the same reason why some things have a good level of polish, but shit like NURBs hasn't been updated since 2004, because no one has paid them to do anything with it and they don't feel like doing it themselves.
At least we got Eevee and Cycles out of it, and Eevee is shaping up pretty nicely. Just wish some of the nodes like Bevel were supported in it, or adaptive subdiv. Last time I checked they weren't.

>> No.667317

>>667216
= to : is way more pointless.

>> No.667354

The ability to organize shit into folders ("collections") was way overdue.

>>667274
Even if it's a little half-assed, I think it's important to have video editor functionality in Blender for the sake of VFX moreso than for cutting together AMVs.

>> No.667368

>>667089
It crashes a whole lot. The animation interface is still hot garbage. Rigging is still as frustrating as ever.
Collections are nice, but as they are you have to manage two different styles of organizing shit if you ever want to export your scene anywhere without it being a mess. That is, you have to organize your collections, then turn off collections and organize things into empty objects, then turn collections back on, and repeat whenever you add a new object. It gets old fast.

>> No.667372

>guys we're getting rid of the game mode
>oh shit our physics solver is tied directly to the game mode
>perhaps we should unfuck this huge mistake and make it better
>NOPE HERE'S A NEW "INTERACTIVE MODE" TOTALLY NOT GAME MODE
>also udim support is cancelled :^)
thanks ton

>> No.667373

As a long time blender user, I'm really not happy about being forced to learn a completely new UI almost from scratch.

If I hated Blender's UI that much, I wouldn't have been using Blender in the first place. It is not *that* hard to get my hands on Maya.

>> No.667392

>>667373
Wait, they threw out Blender's awful UI?

Maybe I can use it now

>> No.667393

>>667373
Puhhhlease, it's hardly a new UI. There's nothing to learn. It'll take 5-10 mins to get used to max.
It's just a new coat of paint, and some switched around hotkeys that are easy enough to fix.
For all their bragging about a new UI, the only thing that's actually new is the viewport renderer, which is actually really nice. Material/textured view just works now the way you'd think it would.
The sidebar is "new" but it's all the same shit that was in the thing in the first place. They've just added the ability to use them via left click, instead of moving the 3d cursor with it. Though you can still do that if you wanted.

>> No.667394

UI is now fucking GOAT

I'm switching from Max this weekend if it sticks, going to try it out

games artist btw

>> No.667421

>>667393
How do you switch between edge/vert/face selection?

>> No.667422

>>667394
>switching from Max
Lmao, don't forget to report back.

>> No.667423
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667423

>>667421

>> No.667442

>>667421
123

>> No.667446

Getting used to left click select and new shortcuts was a bit tedious but I've got it down now. I really love the new viewport, I thought it would just be some useless eyecandy but it's actually super useful.

>>667372
>>also udim support is cancelled :^)
Source? Also feel free to hire someone to implement it for you, it's free software after all :^)

>> No.667451

>>667446
>Also feel free to hire someone to implement it for you, it's free software after all
It's less expensive to just license any of the available professional suites on the market.

>> No.667473

>>667394
>I'm giving up my whole carreer because of some fancy UI

Sure we believe you blendie.

>> No.667483

>>667421
1 for vert
2 for edge
3 for face
It's super fast. But there's always the buttons on the bottom too. I guess the top now, but I've moved them to the bottom.

>> No.667586

2.8 is awesome. as soon as the final release is here, i used for my works to replace 2.79.

blender is very cool for creative artist.

>> No.667759

>>667317
Blender will whine, but you can still use =.

>> No.667760

>>667089
It crashes all the time and I can't put up with it. It is very tiring to work with.

Going to wait for a solid release.

>> No.667761

>want to use 2.8
>all the guides are for 2.79
>Too dumb to figure out the difference when they point to shit on the screen.

>> No.667770

>>667276
i get this aswell..hope they fix it

>> No.667802
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667802

>>667089

as far i can say i fucking love it. it would be nice if they updated animation and particle systems. but i think that will come as next.

>> No.667892

I worked with it. Kinda okay, but actually rather stick to 2.79 but you know that's just silly.

>> No.667894

>>667473
no shit, max UI is a hell straight from 90's

>> No.667895

I think there's problems with the style of the new UI, like font rendering. The previous UI was very definite and clean.

>> No.667900

>>667895
What's wrong with the font rendering? It actually got improved. Now you can use hinting and make the fonts look much nicer instead of a blurry mess.

>> No.668172

Eevee is fun

>> No.668174
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668174

neat. a bit lost right now, but neat

>> No.668284

>>667802
>it would be nice if they updated animation and particle systems
Q2 2019 they have it planned.

>> No.668290

>>668284
Yeah. Something something "everything nodes".
Whenever that'll be. Hopefully it's everything that they've been hyping people up for. Seems pretty cool as a concept, but I'm not really sure how much of a difference it'll make. That's not pessimism, I just genuinely don't know. I know the animation nodes are pretty powerful, but I haven't dabbled with them and bothered to learn them.

I just wish there was proper UDIM support, a revamp of the armature system (to include shit like jiggle/physics bones), and a better fluid system.
I remember seeing they were working on the fluids recently, but since then I haven't seen jack shit. For being so close to release, all that's really new for 2.8 so far is the UI and Eevee.

>> No.668299

>>667091

They did focus on its biggest problem. I might even consider downloading the final release because of it.

>> No.668321
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668321

>>667089
Love the new features and I am glad they are making it easier for newbies to get into.

Bit of a bitch re learning some of the new hotkeys and lack of some hotkeys, but with practice, I am sure I can be as fast as I am with 2.79.

The only 2 things I am not a fan of are the double tapping of A to deselect and that Z no longer goes between solid and wire. That little wheel is taking some getting used to. If I am not mistake, the double tap is configurable though.

>> No.668357

>>668321
both are configurable.

>> No.668368

>>668321
I ended up reverting some other keys as well, because I liked the old way more i some aspects. I had to set up a bunch of shortcuts anyway, because I'm a southpaw who wants to access as much as possible from the numpad while scuplting or painting.
And the mousewheel is a nice thing for moving around on the timeline (alt) or between keyframes (ctrl)

>> No.668429

Can someone explain how the new blender is "so much easier" for you to learn?

All modelng principles and workflows did not change.

What they changed are some hotkeys. But you had t learn hotkeys before, so this doesn't really make anything easier compared to the old Blender.

The UI now looks different. They changed the appearence of some icons.
Most of the UI elements were just moved to other places, but they have the same function as before.

As a total newcomer learning the new UI takes just as long as it would have taken to learn the old UI.
But for some reason people see a huge improvement of usability.

Functionwise, they didn't change a thing, but if it looks like an app all of a sudden you faggots are willing to spend some time to figure out the program.

>> No.668451
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668451

>>668429
It's not about added function, but making things easier to reach and understand for newbies. This whole development has been pretty outspoken about making Blender easier for beginners to understand. I don't expect you to understand this as you seem pretty deep in your own ass with the "Make them like they used to" mentality.

It's okay though. Relics like you tend to die off from stubbornness of not wanting to adapt.

>> No.668453

>>668429
basically they re-packed 2.79 to be used with buttons.

the previous version did have buttons, but you had no indication how to find buttons or where to look for them. now you have all the buttons infront of you.
i have to admit, the special menu and the shortcuts in blender are mighty confusing for a beginner. all modeling functions should be in buttons, for the very least

>> No.668508

>>668429
For starters, now you dont need to tell newbies "dont use left click to select, use right click, yeah ignore that red and white thingy". This is huge, making the main way you interact with a program more intuitive helps to make the user not feel alienated. Now it is possible to start learning with the premise "top right buttons move the camera around, buttons on the left change things on the scene", all of this with the aid of intuitive widgets. The buttons have images to help illustrate what they do and buttons with complicated actions have been put in other menus to dont confuse begginers when they are just starting.

You need to go a bit further to tell them about edit mode and how to add stuff on the scene, but after that the person can start to learn on their own. In a very sloppy way, but they can. Just because a program was possible to learn before it doesnt mean it can be improved. Imo there is still a long way to go, since a lot of functions are piled up on the top buttons of the viewport, but a lot of steps have been taken in the right direction.

>> No.668534

>>667089
Crashes every 5 minutes on my setup sticking with 2.79 for now

>> No.668619

>>668429
Its basic functions are in line with what PC users have been using their whole lives.

You don't reinvent the wheel unless youre Russian and need to do everything backwards like their fucking alphabet.

>> No.668940

>>667089
Ill keep using 2.79

>> No.668978

UV Sculpt is severely broken along with brushes sometimes disappearing. All other features are cool and seemed necessary.

>> No.668982

I use maya and always thought the previous blender menu was weird. Any experienced maya and blender user who could say if the new blender is friendlier?

>> No.668988

>>668982
yeah its much friendlier with the new menu's. You could actually say there is an order and reasoning why and where things are.
Still Maya > Blender

>> No.669003

>>668988
Maya would be perfect if it had a modifier stack and didn't crash every hour.

>> No.669031

>>669003
Maya is node based and my Maya doesn't crash (maybe once per week).
If you want to roll back things you've done to a model, just delete the nodes you don't want.
Its less friendly than Max, but it still works.

>> No.669319
File: 15 KB, 153x143, 35357.jpg [View same] [iqdb] [saucenao] [google]
669319

OKOK ALRIGHT.

Now. What is 2.80 still missing compared to 2.79 that might fuck with your work?
Looking to do really basic sculpting+quick vertex colors for WIPs, retopo, texturing and rigging.
Nothing too fancy but I don't want to get too comfy with 2.80 only to switch back, realizing it lacks too much, still.

>> No.669320

>>669319
From my limited experience:
>crashes everywhere. Press that ctrl+g hotkey often
>bugs. Many bugs. There are people that gave up on them and switched back to 2.79 until they are fixed
>slowdown on high polys models with rigging. Performance in general
At the end of the day, 2.8 is experimental software so if you are spending money on production, it is risky to use. In all other cases and if you dont mind a problem here and there, it is simply better.

>> No.669322

>>669320
Ctrl+s I mean, save often

>> No.669325

>>667089
all of what was fixed appears to be mostly visual, it's still unoptimized shit

>> No.669330

>>669031
Lies.

>> No.669345

The thing is that you are always going to have a shit load of bugs and bad functionality when revamping the UI like this.

Even the Adobe Creative Suite had to go through many revisions before it was as stable as the final pre-CS series.

Now we are leaving it up to people who are working for free to fix these bugs, it will take years of development after initial release to just get back to where things were before.

>> No.669349

>>669330
What is a lie?
Elaborate or fuck off.

>> No.669351

>>669349
Maya being stable. That's not true, you shill.

>> No.669354

>>669351
Can you read you fucking retard?
I said my Maya doesn't crash more than maybe once per week. But i run it on a Linux machine and not on Windows dreck like you most probably.
>crash every hour.
Maybe you fucking system is trash.

>> No.669368

>>669345
>who are working for free to fix these bugs
Wrong.

>> No.669379

>>669354
By Blender standards that's crashy as fuck. Though you are right about running it on Linux, it's FOSS, obviously it'll work better.

>> No.669393

>>669379
once per week
>crashy as fuck
can you be more hyperbolic?
Believe it or not but i am actually using Blender too and its not like Blender never crashes. Less than Maya, but Maya makes it up easily by being more competent where it counts.

>> No.669394

>>669345
What the fuck? 2018 and 19 Adobe has been the worst it has ever been dude. It crashes ALL the fucking time, even for just sitting there for less than 4 min, the fucking thing just crashes. Look at the screen wrong, it crashes. The program isn't even open on my computer and it just crashed. I hate this subscription service. It's pretty much the same as Alpha/Beta games now. Just as long as the product gets out, they'll fix it after the fact.

>> No.669492

>I still haven't downloaded it
God damn fuck me, I know I have to make the switch one day but I just don't feel like it.

>> No.669493

>>669492
just wait for the stable release then
the interface is fully customizable, and is easy to make behave like 2.7 or whatever

>> No.669497

>>669492
There's no rush. 2.8 is still buggy as hell and the keyboard shortcuts aren't finished. It's best to wait at least couple of months.

>> No.669510

I don't know where to ask this because I'm a retard, but this is a blender thread so this thread it is.

Is there any actual issue with extruding vertices and connecting them (with f) later instead of trying to constantly extrude an entire face? So like, only extruding the top 2 vertices to follow along a curved edge before connecting them back to the bottom 2?

I'm new lmao

>> No.669515

>>669510
>I don't know where to ask this because I'm a retard
>I'm a retard

No kidding.
>>666179
And for good measure
>>666619

To answer your question, no. But it's slower and unless you know what you're doing (and you don't), it's easy to make really fucked up geometry that way. Try to keep to quads as much as you can though.

>> No.669732

>>667091
This. The UI got raped to death for the sake of Maya-fags. Everything is slower and clunkier.
The actual problems remain.
The only real improvement is that the viewport has gotten a lot prettier.

>> No.669733

>>667274
Blender is a much better video editor than Vegas, though?

>> No.669735

>>669732
>The UI got raped to death for the sake of Maya-fags.
This is what Blendlets believe.

What'll be next? Implementing UDIMs would be just for the sake of whining professionals?

>> No.669736

>>669733
It is. I don't know what the other Anon is smoking.

>> No.669737

>>669735
No, UDIMs is exactly the kind of thing we who actually use Blender would've liked to see in 2.8.
Keep your gizmo trash and nested pie menus, like the retards your are.

>> No.669747

>>669737
>*tips fedora*

>> No.669752

>>669732

You mean it became more coherent? And what has it to do with Maya users? The new UI is much closer to MODO than Maya.

>> No.669784

>>669735
Nah, I've been wanting/needing proper UDIM for years.
It honestly baffles me how the shit isn't in there despite how prevalent it is.

Proper NURBS support would be nice too.
Right now it's just a fucking toy, and only useful in fringe cases.

Still waiting on the better fluid sim they promised too.
All that was "improved" was the UI and viewport. It's all nice and shiny, but it's hardly the improvement that most of the more experienced users have been waiting for.

>> No.669876

>>669752
>coherent
It's fucking mess now, retard. All the new buttons only add COMPELTELY useless features, which take up space and confuse new users (who should be focusing on learning how to use the standard tools).
The T-menu is gone, so the N-menu has been crammed with all kinds of shit, becoming the longest and most disorganized scroll list Blender has ever seen.
The forced standardization of space for play/pause is frankly mongoloid, and pie menus too. They're just slow, disorganized shit. Not to mention left click select, which just makes selection mistakes happen when they don't have to.
Double-tap A to deselect all is also just slower and clunkier.
Fuck 2.8 and fuck autocucks.

>> No.669878
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669878

>>669876
>The T-menu is gone, so the N-menu has been crammed with all kinds of shit, becoming the longest and most disorganized scroll list Blender has ever seen.
wut

>> No.669879

>>669878
All addons end up in the N-menu. Together with a lot of armature controls.
It looks fine when you open Blender for the first time.

>> No.669881
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669881

>>669879
collapse what you're not using and use ctrl+mmb to resize the n-menu

>> No.669883

>>669876
>judy hopps rig I used to pose in 2.7x had her extra options in the T-menu
>I have no idea how to quickly fix it without modifyinh the python script
It irks me a bit too that the T menus is gone, but having the T menu only have tools will be better in the long run. Though I feel the top buttons are too cramped with stuff now and its difficult to know what goes where.

>> No.669923

>>669876

Fuck autocucks? You really think they made a good looking UI because of us? Why would they do that for us in the first place since we don't give a shit about your useless open source software? Unless the donut foundation are dumb enough to think we'll switch to blender and give up any carreer opportunities because of some fancy UI?

Your arguments are complete bullshit anyway. Left click select is the standard not only for 3d software but for any fucking thing computer related.

Double tap A to deselect is optional, you can revert back in the preferences menu.

Play/pause is set to space by default, but like any other keyboard shortcut it can be customized to your needs.

I'm so glad I'm using real software instead, I really can't stand the blender userbase. You are all retarded as hell. 3d is such a time consuming thing that you have to be retarded not to want to make a carreer out of it just because muh open source software that is going to take over the industry.

>> No.669925

>>669923
>You really think they made a good looking UI because of us?
Has been stated by the devs many times.
The whole point of 2.8 is to make Blender more accessible to new people... and coming from other software packages.
I said it was optional, faggot. Making it standard is still a retarded choice.

>real software
Maya, which I presume is the "real" software you're referring to, is outdated junk. A sentence like that is proof enough you have never used Blender.

>> No.669926

>>669878
Yeah its shit.
>>669883
>having the T menu only have tools will be better in the long run.
No, it will not. Half of the plugins i use ARE tools. And i hate that its all in the N panel because its too far right on my screen.
Having only the modeling tools in the T-panel is an waste of space and an absolute design failure.

>> No.669927

>>669925

Maya is not outdated in any way. It comes with many essential tools which Blender lacks, such as actual retopology tools, proper UV tools, proper fluid tools, proper rigging tools, proper fur system, I could go on all day.


>The whole point of 2.8 is to make Blender more accessible to new people... and coming from other software packages.

Well that's not our fault, we didn't ask for that since we don't give a shit about blender.

>> No.669929

>>669925
>Everyone, from newbies from veterans from any other software, think blender's UI pre 2.8 was retarded.

>They are all wrong and we are right.

>> No.669931

>>669925
>outdated junk

It's so outdated that virtually all studios around the globe still use it while you blendlets keep quoting the same couple of studios and artists who use it for years. Get rekt blendlet.

>> No.669933

>>669926
I dont know much about plugins and blender 2.8, but wouldnt be possible to add custom buttons to the t panel? So all those tools you use could still appear there as buttons and open a context menu when needed.

>> No.669934

>>669927
>such as actual retopology tools
Vanilla Blender is better for retopo than fucking quad draw, you retard. Then there's addons in addition, if you want.

>proper UV tools
Is this a joke? Maya's UV tools are a fucking mess.

>proper fluid tools
Might be true, but then there's the Flip Fluids addon, which is supposedly pretty good.
Don't do much simulation myself, so I wouldn't know. Houdini shits on both anyway.

>proper rigging tools
I keep hearing this argument, and perhaps there's some truth to it if you're working at Pixar, but in my experience rigging is extremely much clunkier in Maya than in Blender, and much more prone to weird bugs and hickups. Having to set up very specific hirearchies for bones and controllers separately, just to be able to scale the rig uniformly is pretty shit. There's also no automatic flipping of poses, which is extremely annoying.

>proper fur system
Never interested me much, but Blender's hair tools are perfectly fine. Are you talking about physics simulation? Again, Houdini is the go-to tool for that.

>>669929
Lol, nice "facts" you got there. Too bad the forums are full of people complaining about the new UI, and too bad there's many articles online about people who switched to Blender (2.7) precisely because it's much faster to work with. Maya is a mess of huge drop-down menus and separate windows. Are you calling that a good UI?

>>669931
Maya's studio and school presence is still very strong, but that's mostly due to how integrated it has been for so long in so many workplaces. It's like saying PowerPoint is the best software in the world because so many offices use it for presentations.
Broaden your horizon. Maya is slow and clunky, and hopefully it will be left behind for good in not too many years.

>> No.669950

>>669934
Quad Draw is really good and Maya's UV tools have gotten quite efficient in the last couple of years my dude. I get the impression you haven't used Maya in a while.

>> No.669958

Just used it. Overall the changes are initially infuriating (such as shortcut changes and locations of menus), but I'll be back to my trance-like state while working in no time I'm sure. Overall I'm very happy with it, especially the UI and performance.

The one change I truly don't understand is making 'alt+a' deselect instead of just 'a' handling everything selection related. That one change alone is causing my workflow to take 50% longer, my brain just can't get used to it.

>> No.669959

>>669878

upgrade to 1440p monitor you won't regret it

>> No.669960

>>669958
Lot of people had the same complain. Double tap a will work as old a. And if that is still not good, you can switch to old a behavior in the preference menu.

>> No.669963

>>669934
>Anon says things are bad
>"It's fine, I've never used it so it doesn't matter. Besides, -program- is better, why bother improving something? Just buy an addon LOL"

>> No.669982

>>669934
>Vanilla Blender is better for retopo than fucking quad draw,
That's either a lie, or pure ignorance.

>Maya's UV tools are a fucking mess.
Upgraded in 2017, now they are top of the line and Blender is behind
>Don't do much simulation myself, so I wouldn't know.
Maya's Bifröst is the reincarnation of Naiad, done by the same team. Powerful enough for most of the work.
https://www.youtube.com/watch?v=xcoiugB6WwY

Every complex program is stuffed full with menus, lists an windows. I have no problems with the UI of Maya, having all the stuff separate helps me to have a spatial understanding where to find it.
Having 2 big monitors with lots of space helps too. Also fucking shortcuts + marking menus. Maya isn't slow and clunky, you are...

Bringing Houdini in the argument, does you no favor either. Maya and Houdini work perfectly together, you can run the Houdini engine in Maya and exchange data effortless in-between the programs. Blender can't do half of it.
>Broaden your horizon.
Classic. So you don't know the tools, don't do simulation, no rigging and animation and you think you have the capacity to judge it accordingly when you compare it to Blender? Your Horizon is pretty narrow.
>hopefully it will be left behind for good in not too many years.
That implies that there will be another program that is able to leave Maya behind.
I don't care either way. I just make sure the 3D industry isn't leaving me behind. I can work with Maya, Blender, C4d and Houdini.

>> No.670017

>>669934
>Vanilla Blender is better for retopo than fucking quad draw

Stopped reading right there. You blendlets are ignorant as hell.

>> No.670018

>>667423
Oh God that UI looks fucking abysmal.

>> No.670064

I feel like it diminishes the visual style of Blender's previous UI and adds features that don't fundamentally add to its functionality. (yes! we need all of this crap for the viewport!) Eevee is a welcome improvement though

>> No.670126

>>669982
>>670017
>>669950
Quad draw is literally just a slow and heavy version of Blender's surface snapping. Are you guys okay?

>> No.670130
File: 118 KB, 380x247, 1444930113698.jpg [View same] [iqdb] [saucenao] [google]
670130

>>670018
Show us an 3D modeler UI that looks great in your opinion.

>> No.670131

>>670130
3ds max and cinema4d and fusion 360

>> No.670133

>>670131

3ds max has a plug in

cinema 4d is breaking down when it gets complicated. all shit there is based on the library.

fusion 360? hat are you smoking?

>> No.670134

>>670133
what are you even talking about, do you even use these programs you dumb blendlet?

>> No.670135

>>670131
Cinema4D is decent, 3dsMax is an ancient pile of zombie bullshit

>> No.670137

>>670135
no lmao, 3ds max you can actually figure out on your own where shit is. with blender you have to fucking look in every fucking nook and cranny just to find that one thing, its garbage.

>> No.670138
File: 61 KB, 600x480, 15493199514690.jpg [View same] [iqdb] [saucenao] [google]
670138

>>670134
>what are you even talking about

you so fucking low and arrogant piece of shit. why at the fuck have i to explain you everything?

EVERYONE know that 3ds max UI is actually a fucking plugin created because artist got sick of its menu bullshit.

Everyone knows that Cinema4d is a fucking cluster fuck when it comes to 3 party plugins so fucking much that Cinema4d producer had to create own department to sort the shit out.

fusion360? are you fucking dope nigglet?

>> No.670165

>>669735
I don't even think this is a thing blendlet's believe, I know a handful of people who love it, including myself, this guy is just a cuck who hates change because he wasted years learning shortcuts that still exist, just aren't completely necessary anymore and the learning curve isn't as hard anymore. The new UI adds accessibility which will bring in new people increasing popularity, which then increases development and fixing these issues that exist, and if he thinks the new UI is slow, then he's clearly using a system not meant for 3d.

>> No.670166

>>670137
That's one of the whole points of this update, and although not perfect is definitely a HUGE step forward compared to what it was.

>> No.670173

>>670137
"Intuitive interface" is a meme.
If you are a noob or a migrant, you will end up googling every 5 mins no matter what you use.

>> No.670176

>>670130
MODO has good UI and great modeling UX.

>> No.670178

>>670173
no lol

>> No.670197

>>670165
I can easily tell that you're an autocuck because you talk about Blender's "learning curve" as if Blender is hard to learn.
You're just scared because it's different, you massive larping faggot.

>> No.670235

>>670197
Nice bait faggot

>> No.670236

>>670235
What's the bait? Saying that Blender is not hard to learn? Because, honestly, it's not hard to learn.

>> No.670237

>>670197
no one says its hard to use lmao, the ui is fucking stupid thats what. to fucking enable opensubdiv adaptive tessellation you have to enable it in the fucking settings like why the fuck for. its a simple toggle in maya and max. the proportional editing doesnt make any fucking sense and to why anyone would use this over its sculpting tools is fucking beyond me. blender also doesnt have a targeting system for cameras so you have to manually make them unlike max and maya. retarded software can go on and on about why its inefficient especially baffled when blendlets do textures on it, giving wrong impressions as to what texturing is and this shitty node base procedural garbage.

>> No.670364

>>670237
>the ui is fucking stupid thats what
You're fucking stupid.

>to fucking enable opensubdiv adaptive tessellation you have to enable it in the fucking settings like why the fuck for.
To set the compute model, is what the fuck for, you inbred retard.
https://www.youtube.com/watch?v=E_0cmCtgD2Q

>the proportional editing doesnt make any fucking sense
It makes perfect sense.
O to enable, MMB scroll to set influence. What kind of absolut fucknugget finds something so simple difficult?
Set it to "Connected" if you want to open a mouth or something, and only wish to influence the upper or lower part.
And comparing it to sculpting?? Holy shit, how dumb can one man get?

>blender also doesnt have a targeting system for cameras so you have to manually make them unlike max and maya
Just because you don't know about something doesn't mean it doesn't exist. What the actual fuck is wrong with you? Why did you even type this ignorant drivel out?

>especially baffled when blendlets do textures on it
Blender is not my first choice when it comes to texturing (Substance Painter), but it's absolutely capable, as long as you're willing to set up the nodes yourself.

Go get educated or something. Or just never post again.

>> No.670374

>>670364
>To set the compute model, is what the fuck for, you inbred retard.
what are you talking about, in max and maya its a simple toggle???? and that vid you have to fucking go into preferences to enable adaptive tessellation which is fucking STUPID.
>It makes perfect sense.
no it fucking doesnt, just use sculpting tools with better control retard. it doesnt control areas as effective as sculpting tools not to mention you can control sculpting tools with pen pressure.

>Just because you don't know about something doesn't mean it doesn't exist. What the actual fuck is wrong with you? Why did you even type this ignorant drivel out?

it doesnt exist lol, make a camera and it wont give you a target dummy, its free form so you have to waste time making a look at constrain, when maya and max give it to you right off the back.

>> No.670398

>>670197
>You're just scared because it's different, you massive larping faggot.

The same thing can be said about you blendlets who hate 2.8 because it's different from 2.7.

And besides I'm indeed scared of learning useless software while time is so precious. We non-blendlets just aren't dumb enough to make 3d modeling a simple hobby considering how tedious and time consuming it is.

>> No.670446

>>670398
>The same thing can be said about you blendlets who hate 2.8 because it's different from 2.7.
The joke being, apart from Eevee and the new coat of paint. Nothing is different.
Blender took this fucking long to release basically nothing.

>> No.670453

>>670374
>what are you talking about, in max and maya its a simple toggle????
Yes, and in Blender you can CHOOSE what kind of cumpation you will use for it - CPU, GPU or a mixture of the two. The performance depends on what hardware you have. Stop being a retard any day.

>t, just use sculpting tools with better control retard
Scultping tools with better control than controlled falloff? Why are you so incredibly dumb?
You do know that there's a falloff selection mode in Maya too, right? Fucking try to learn the basics before you post.

>it doesnt exist lol, make a camera and it wont give you a target dummy, its free form so you have to waste time making a look at constrain
Waste your time clicking the mouse twice??? As if Maya doesn't require 3x more clicks for every single basic action?

>>670398
>And besides I'm indeed scared of learning useless software while time is so precious
I'm sure time must be very valuabel to you if it takes you time to learn Blender, you absolute brainlet.
If you actually invested two hours of your precious time you'd save years worth of time when it comes to modeling, but it's not like you're going to make anything anyway with that kind of attitude.

>>670446
>The joke being, apart from Eevee and the new coat of paint. Nothing is different.
Sad, but true. The new viewport and render preview (Eevee) is very nice, but none of the actual functionality was improved or built upon in any meaningful way.
All of the new UI features and gizmo jank is complete shit too.

>> No.670468

How do I turn off the anti-aliasing? It makes everything look like it's covered in Vaseline.

>> No.670477
File: 669 KB, 1366x768, Screenshot (7).png [View same] [iqdb] [saucenao] [google]
670477

>>670468
For cycles, you change the sampling to Branched Path Tracing to give you total control of the sampling amount for each type of material. Lower the render sample value, and bump up the subsamples.

https://docs.blender.org/manual/en/dev/render/cycles/settings/scene/render/integrator.html#sampling

>> No.670480

>>670468
Render tab / Film
Lower the Filter Size (eevee) or Pixel Filter Width (cycles) to get rid of the AA.

>> No.670493

Why do people keep saying that Blender saves modeling time, when experts at Blender are less productive than experts at professional modeling packages?

>> No.670536

>>670493
>Why do people keep saying that Blender saves modeling time
Because it's extremely much faster. Try it for yourself.

>when experts at Blender are less productive than experts at professional modeling packages?
Nice """facts""" you invented there. Who are these "experts" and how are they "less productive" in relation to what arbitrary definition?

>> No.670573

having some issues with EEVEE; while rendering some frames of my animation white artifacts pop up. No idea where theyre coming from, and ive tried every setting to fix it. Also cleaned every object that could be causing it.

Any ideas?

>> No.670574

>>670573
Make a bug report, idiot.

>> No.670575

>>667229
Have there even been any game projects made with it?

>> No.670602

>>670573
>doesn't even post a screenshot

>> No.671111

Holy shit, I just downloaded it, they actually fixed the UI. The old one slowed me down too much when I wasn't using blender 100% of the time for weeks on end.

>> No.671150

>>667089
Eevee and lookdev suck, but for some reason cycles preview is fast enough for me to just use that... With pixel size set to x2 or x4, of course. Both Eevee and lookdev views lock my shit up, and also look terrible compared to the cycles preview (I guess lookdev is slightly better then material view in 2.79, but meh, I'd rather it not lock my shit up for 5 or more second and just look worse).

>> No.671155
File: 11 KB, 250x245, 128234687236.jpg [View same] [iqdb] [saucenao] [google]
671155

>>671150
>permanently using cycles preview

The absolute madman

>> No.671166

>>671111
Yeah, keep on lying you retard.
You're just a lazy faggot who doesn't know how to use Blender.

>> No.671170

>>671155
>not cropping your viewport so you can permanently work in cycles preview
500+ samples is a couple seconds of rendering when your working in 256x256 or less pixel counts. Especially if you multiply the pixel size. x2 pixel size is a division of 4 to the ray tracing times and you can barely tell the difference.

>> No.671173
File: 22 KB, 1024x576, fuck.jpg [View same] [iqdb] [saucenao] [google]
671173

First, Modo copied Blender's UI. Now, Blender copies Modo's UI. This is what it has come to.

>> No.671178
File: 8 KB, 217x143, 13548719878.jpg [View same] [iqdb] [saucenao] [google]
671178

>>671170
>he's 3D modeling in a perma cycles preview 2x upscaled 256x256px viewport

The absolutely ABSOLUTE madman madlad.

>> No.671181

>>671178
>modeling in a perma cycles
Solid shading still works just fine, but texturing has to be done in cycles preview since 2.8's lookdev is a pile of steaming horse shit. I honestly think it was intended to be used with Eevee since lookdev looks close to it then cycles.

>> No.671207
File: 211 KB, 326x326, thinking in 3d.gif [View same] [iqdb] [saucenao] [google]
671207

>>671181
>I honestly think it was intended to be used with Eevee since lookdev looks close to it then cycles.
Yes anon. It's almost as if there's a difference between a realtime and a raytraced renderer.
I think you're on to something here.

>> No.671437

>>671181
lookdev literally uses the same Eevee engine afaik

>> No.671494

>>670477
>>670480
Ok, so how disable the viewport Anti-Aliasing?

>> No.671522

>>671494
Edit / Preferences / Viewport / Viewport Quality set to 0.

>> No.671953

>>667089
The viewport and outliner are fantastic. Better than anything else.
But I've had some cases of terrible performance issues when playing back animations in the viewport compared to 2.79. Hopefully performance and crashing is fixed soon.

>> No.672043

Hey, guys. I need a little help. I am trying out a blender for the first time. Couple of questions.
1. Where can i set world vertex coordinates? In properties window i can set only object coordinates. When i transform it always sets relative coordinates. But where are world ones?
2. Why does bevel not work with Z? If i try to bevel the edge that's perpendicular to floor - everything works as intended. But if i try to bevel horizontal one - it acts as sort of inset, not creating any Z depth.

>> No.672055

>>672043
>>666179
>>669725

>> No.672165

>>671522
I tried that and it's still blurry af.

>> No.672188

>>672165
Then I don't know. Take a picture and show how blurry it is.

>> No.673331

>>667091
>Butchered the UI
my biggest gripe with it,i was already used to the old one and this one isn't low resolution friendly at all with these modernist fonts and all,why make this useless change, i don't get it