[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 1.10 MB, 1920x1080, arseniy-chebynkin-four-season-town-cu2.jpg [View same] [iqdb] [saucenao] [google]
725341 No.725341 [Reply] [Original]

I wanna build small town sceneries like pic related. Filled with lovely details and also some forests in the background.

Now I know that guy is using 3dsmax. My prefered tool is Cinema 4D. Is there any advantage for building something like this in 3dsmax? Like performance, etc.?

C4D is just so easy to use but I'm afraid to miss on something or so.

>> No.725351

>>725341
Not compared to c4d
This guy uses 3d max because he just used it since he got pirated version in his school days when there was no internet to learn or use something else

>> No.725353

>>725341
>Like performance
Yes exactly that.

>> No.725354

Social perception is another issue.

>> No.725358

>>725341

Speed tree maybe.

>> No.725366

Any 3D package can pull that off. Use what you’re comfortable with

>> No.725367

>>725341
Really, the silver bullet for this specific case usage (that nobody seems to mention on this board) is Blender.
It is the ideal tool for what you want to do, and it's free.

>> No.725443

>>725367
Yeah, except that Blender would be stuttering and shitting the bed with the amount of polygons and objects on screen. The vegetation alone would kill it. Same for C4d and Modo.
I know it's a tough pill to swallow, but you need a tool which has a responsive viewport even if there are several hundred if not a thousand objects in the scene. And Blender, Modo, C4d do not belong to this category.
I know because i tried - it's not fun.

>> No.725445

>>725443
What is the best for very high poly count scenes?

>> No.725447

>>725445
Clarisse and Katana are the industry solutions for final scene layout, shading, lighting and rendering of gigantic scenes.
Katana is completely node-based and unnecessary complex IMHO (for an single artist).
Clarisse is piss easy to understand, it renders billions/trillions of polygons while using less RAM than the average DCC and it is perfectly usable as an single artist.

3DsMax and Houdini are the top dogs when it comes to the classic DCC's.

>> No.725448

>>725367
Fuck off shill

>> No.725581

>>725443
I mean to be fair, for Blender there's some neat plugins like Tissue and Scatter that are pretty useful for architectural stuff and making city layouts.
Also the modifiers make it pretty easy to iterate and make buildings "parametrically" (obviously it's not all procedural). You could model entire buildings in whatever dimensions you want with a few clicks (provided you've got the top/bottom and middle pieces).

Though it really does shit the bed with complex scenes. Once you start hitting 2-3m polys it starts to slow down noticeably.