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/3/ - 3DCG


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File: 1.95 MB, 1322x741, flippednormals.jpg [View same] [iqdb] [saucenao] [google]
794515 No.794515 [Reply] [Original]

/wip/ General.
- Flipped Normals Edition -
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>791660
List of free resources: https://pastebin.com/cZLVnNtB

>> No.794570
File: 48 KB, 1092x819, 120903656_971887146624801_5715465201837658989_n.jpg [View same] [iqdb] [saucenao] [google]
794570

>>794515
statue vibing

>> No.794595
File: 1.27 MB, 848x651, wip.gif [View same] [iqdb] [saucenao] [google]
794595

(somehow managed to post in the previous thread.)

The deer is done. I have 6 more NPCs to go, but for now I'm going to focus on environmental stuff.

>> No.794596

>>794515
there's already two other /wip/s up you mongoloid. you don't need 3 threads on a board as slow as this

>> No.794601
File: 650 KB, 898x861, qt-oni-chan7.png [View same] [iqdb] [saucenao] [google]
794601

>>794595
>>794570

Good shit.

Most of the modelling is now done. Not sure how long manual retopo will take given I haven't done it before.

>> No.794637
File: 155 KB, 621x516, zwiesz1.png [View same] [iqdb] [saucenao] [google]
794637

>>794515
just getting myself acquainted with a tablet
ears are placeholders

>>794601
what's the technique used for bandages?

>> No.794642

>>794601
If you are using Zbrush, I reccomend using polygroups in tandem with Zremesher. Saves you A LOT of work. Topogun id also an option if you want full control over your topology.

>> No.794758
File: 3.86 MB, 1920x1080, Mad cat IV.png [View same] [iqdb] [saucenao] [google]
794758

Still learning texturing. Need some tutorials.

>> No.794767

>>794758
Seems to me like you need to learn what unwrapping is

>> No.794769

>>794767
Yeah, thats why I made the post.

>> No.794770

>>794767
Help him with a link to a tutorial faggot.

>> No.794774

>>794770
I would, but I don’t know any.

>> No.794775
File: 1.37 MB, 3840x2160, OGL1.png [View same] [iqdb] [saucenao] [google]
794775

It's a ship

>> No.794786

>>794774
Of course you don't. Shut your fucking mouth and quit shitting up the thread.

>> No.794788

>>794786
Wew lass

>> No.794791
File: 90 KB, 229x251, HAHAHAHAHAAHAHAAAHA.png [View same] [iqdb] [saucenao] [google]
794791

>>794515
HAHAHAHAHAHAHAHA

>> No.794795

>>794791
based

>> No.794825

>>794791
Behold! Uncanny Willy!

>> No.794852
File: 1.16 MB, 2352x813, conccc.png [View same] [iqdb] [saucenao] [google]
794852

Another WIP of this character
Still need to refine the arms/legs of the character and refine the proportions before making a hghpoly

>> No.794853

>>794852
were do you find characters and shit?

>> No.794885

>>794853
not him, but this one is a concept from artstation's contest, and he now participates in the modeling category

>> No.794917

>>794595
very nice work anon

>> No.794956

>>794853
artstation, deviantart,pinterest

>> No.795018
File: 730 KB, 738x682, 1594435514817.png [View same] [iqdb] [saucenao] [google]
795018

Decided to continue on with Will, but go in a NPR direction. Went full caricature. Still trying to find his essence, but know I'm getting closer. Now I will study the art of caricature.

>> No.795020

>>795018
>it's stylized bro

>> No.795029

>>795018
>we want the subhuman audience

>> No.795030

>>795018
>hes shit at likeness
>"Now I will study the art of caricature."
cope, seethe and kys

>> No.795043

>>795018
caricature artists are actually GOOD at doing portraiture to begin with you mong.
You don't fail at drawing a likeness and then decide to do caricatures instead. It requires an understanding of drawing portraits and anatomy, which you obviously fucking lack.

>> No.795044

>>795018
My sides

>> No.795046

>>795043
i love doing portraits and caricatures, its my passion. I wont stop just because you say, so forget it

>> No.795049

>>795046
I thought people only like those things at which they are good?

>> No.795050

>>795049
i like watching football, but im bad at it / dont play. What is your point or are you just trying to get a final word in?

>> No.795051

>>795018
Learn the basics first, please. You're skipping massive steps.

>> No.795053

>>795018
>>795046
uh oh, i think we're entering the "self-parody" stage of the dissolution of retard-anon's unwarranted self-identification as an artist. he's going to act retarded and make laughable shit "intentionally" to make it look like his previous failed attempts were also made in jest.

>> No.795079

>>795018
I love you anon. This made my day.

>> No.795082

>>795018
Nailed it yet again man.

>> No.795084

>>795050
watching football is not the same thing as playing it
of course you can be good at watching football, but not playing it

>> No.795086

>>795018
Decided to continue on with Will, but go in a full facemelt direction. Went full retard. Still trying to find my medicine, but know I'm straying further from sanuty. Now I will study the art of trolling.

>> No.795087
File: 803 KB, 600x600, 1585881899045.png [View same] [iqdb] [saucenao] [google]
795087

>>795086

>> No.795089

>>795084
I go to the gym but I suck at lifting and cardio yet i enjoy going. Are you serious?

>> No.795095
File: 364 KB, 970x851, basemesh001.png [View same] [iqdb] [saucenao] [google]
795095

>must spend a year sculpting female body and face from scratch or ngmi

>leaving in a week so good PC won't be available, possibly for a year or more
>can't leave without at least one finished little coom animation
Just tell me it looks okay

>> No.795096

>>795095
Military?

>> No.795097
File: 287 KB, 1150x706, t800.jpg [View same] [iqdb] [saucenao] [google]
795097

subd modeling the terminator skull just few details left

>> No.795100

>>795096
Family issues, gotta look after my little bro in another town because we have no daycare spots available here yet

>> No.795103
File: 382 KB, 1366x768, Frank_Castle_Progress_01.png [View same] [iqdb] [saucenao] [google]
795103

Can anyone tell me how to fix huion tablet settings for Zbrush? I've been using my mouse for this and I feel like slamming my fucking hand through the screen because I don't know how to not have my graphics tablet messing up.

My tablet is making so that every time I start sculpting it takes 5 seconds before the pressure starts to work.

>> No.795104

>>795097
nice

>> No.795107

>>795103
Buying chinkshit oof.

>> No.795108

>>795107
I have a Wacom tablet I could use if I didn't lose the pen for it I'm using a spare tablet I had before I owned the wacom.

>> No.795110
File: 231 KB, 1920x1080, echaminya-juni-mbarani-screenshot010.jpg [View same] [iqdb] [saucenao] [google]
795110

Feedback?

>> No.795116

>>795108
Just get a replacement pen if you can, don't torture yourself.

>> No.795119

>>795046
>caricatures, it's my passion
you literally just started 6 hours ago faggot

>> No.795128
File: 165 KB, 1600x881, a.png [View same] [iqdb] [saucenao] [google]
795128

>> No.795129

>>795110
i like it

>> No.795135

>>795086
based

>> No.795137

This is improving nicely.

>> No.795139

>>795097
Man this is fucking nice topo. How long you been modeling for?

>> No.795140
File: 174 KB, 1148x570, fd.png [View same] [iqdb] [saucenao] [google]
795140

Working on some older German-esque dienstglas. Cobbling together a few designs. Doing the HP in zbrush, already have my lp done.

>> No.795142

>>795097
bery nice
>>795140
also bery nice

>> No.795143
File: 189 KB, 677x573, B3B5D73C-7AD3-49C2-925E-76C0DC34FAF4.png [View same] [iqdb] [saucenao] [google]
795143

>> No.795146

>>795128
pettanko

>> No.795147

>>795143
Looks good but why is he a penis?

>> No.795152

>>795147
idk, why are you a vagina?

>> No.795159

>>795140
Heh. Got an old pair of Super Zenith 10x50's that look just like those sitting right next to me.

>> No.795167

Why do my 3D models smell like peanuts?

>> No.795190
File: 771 KB, 993x671, Screen Shot 2021-01-05 at 8.47.02 PM.png [View same] [iqdb] [saucenao] [google]
795190

Currently setting up a dodge ball AI system in Unity for my fitness based dating sim.

https://youtu.be/iLlcabotSIw

>> No.795191

>>795152
i am balls

>> No.795201
File: 281 KB, 1130x660, Frank_Castle_Progress_02.png [View same] [iqdb] [saucenao] [google]
795201

>>795116
I ordered one today, in the meantime, I'm still using the mouse.

Any critique on the foundation is welcome

>> No.795203

>>795201
eyes are way too shallow and the brow is too pronounced

>> No.795221

>>795190
I would love to get into games man,

>> No.795225

>>795221
retard

>> No.795226
File: 1.17 MB, 2368x829, dwdw.png [View same] [iqdb] [saucenao] [google]
795226

>>794852

>> No.795227
File: 674 KB, 1261x827, Scene.png [View same] [iqdb] [saucenao] [google]
795227

>>795226

>> No.795236

>>795097
soulless

>>795110
soul

Know the difference

>> No.795241
File: 408 KB, 1600x900, 2021.01.16-20.46.png [View same] [iqdb] [saucenao] [google]
795241

step aside marvelousfags

>> No.795250

>>795100
Can´t you get your PC with you or get it delivered? 1 whole year is a lot of time to waste.

>> No.795262

>>795250
Me mum needs my PC for work

>> No.795360

>>795221
Thanks! I have a background in programming so the transition wasn't too bad for me. I've been coding in Unity every day for 1.5 years now, and am finally starting to be able to build real user friendly environments. I wish I was better with blender, especially rigging and animation, but those processes are very time consuming and hard to scale.

>> No.795503
File: 1.81 MB, 1080x1080, i am still herere renderrender_00000.png [View same] [iqdb] [saucenao] [google]
795503

>>794515

>> No.795519
File: 1.44 MB, 1920x1080, 12b.png [View same] [iqdb] [saucenao] [google]
795519

I'm struggling with proper lighting, but im getting closer.

>> No.795523

>>795519
Increase the exposure because it's hard to see anything. I like to suggest to start with a super high exposure that burns parts of the image, and then dial it back a bit. That should get you to a good value.

>> No.795534

>>795053
oh boy I can't wait to have another 3DGuy

>> No.795537
File: 2.10 MB, 1920x1080, 12a.png [View same] [iqdb] [saucenao] [google]
795537

>>795523
it's after compositing, I also have render without it, and in my opinion lighting looks flat, very flat.

>> No.795538

>>795537
Increase contrast, basically kill the shadows. Why is it so illuminated from the right? Also, strengthen the key light.

>> No.795539

>>795538
oh makes sense I will do it, thanks for advices.

>> No.795544

>>795537
I know it's a distinctive feature of the "Star Trek" look to have a fill light pass over the beauty pass , but unless your scene takes place in orbit or the vicinity of a very bright phenomenon there is no reason to have these. Also very hard shadows.

>> No.795557
File: 773 KB, 1048x666, 1597902530215.png [View same] [iqdb] [saucenao] [google]
795557

Took another go at Will and made some big leaps after studying several Michael Pavlovich videos. After following his 2015 video on using spotlight with black and white photoshop-filter-find-edge reference photos to help sculpting with the aid of the timeline to remember views and my continued study of anatomy, i was able to construct a model that matched the photo from all views by using spotlight. Yet, it could go further. Only when I did a spotlight projection paint did he really show up and ofc, only with specific shaders since I had only 1 channel of information from my google images reference. Now that I know how to use spotlight for modelling and for painting, the possibilities are endless

>> No.795558

>>795557
I love this so much

>> No.795564

>>795557
when are you going to start facerigging and animating?

>> No.795565

>>795557
The level of hatred you display for a fading hollywoodstar is astonishing. Please Anon, he is already dead, malformed, misfigured and humiliated. I petition to leave poor ol willy alone. Please anon!

>> No.795573

>>795557
JUST

>> No.795574

>>795557
Absolutely fantastic.

>> No.795576
File: 9 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
795576

>>795557
>After following his 2015 video on using spotlight with black and white photoshop-filter-find-edge reference photos to help sculpting with the aid of the timeline to remember views and my continued study of anatomy

>> No.795582

>>795564
soon, once ive gone back and redone the joker with spotlight modeling / projection painting

>> No.795583
File: 94 KB, 251x335, happiness.png [View same] [iqdb] [saucenao] [google]
795583

>>795557
you will never be a good 3d sculptor

>> No.795669

>>795557
you could start an art exhibition. rooms after rooms of will smith "likenesses", each one completely unlike will smith but also different from all the others. a bold artistic project to portray will smith not directly, but by exploring the space of all the shapes that are nothing like him, so that the true will smith emerges from the exhaustion of all other possible shapes, necessarily implied by his own negation.

>> No.795670

>>795669
I would attend.

>> No.795672

>>795557
this still doesn't look like Will THAT much, but it's much more convincing than your last sculpt. good job anon, but always look forward to improving

>> No.795673
File: 774 KB, 944x545, 1591162276943.png [View same] [iqdb] [saucenao] [google]
795673

Did another Joker, from scratch using my new techniques but had to work around difficulty because i wanted to challenge myself to doing a "not perfectly aligned" reference. Thus, I had only one view to really match from and I had to fill in the other views with my other references. In the end I believe the face is too square but its too late tonight to fix it

>> No.795675

>>795673
>mama i dun ate too muhch gloo

>> No.795676

>>795673
oh no, mom's gonna freak!

>> No.795679

>>795673
>i wanted to challenge myself
You're already challenged at functioning as a human being, let alone recreating one.
Who the fuck are you actually talking to in this thread with these posts, because the only people that actually respond are people who can see how fucked in the head you are. You've already told everyone that is willing to help you to fuck off.

No one is interested in your "process". Make a fucking blog or twitter and stay there. Or at the very least start namefagging.

>> No.795681

>>795669
reddit

>> No.795682

>>795673
>i wanted to challenge
you already are

>> No.795683
File: 139 KB, 1600x882, オシリ.png [View same] [iqdb] [saucenao] [google]
795683

>> No.795702

>>795557
>>795673
you will never be good at 3d sculpting, genuinely. just like some people can't learn to play musical instruments beyond beginner level, you're permanently handicapped in terms of 3d skill. maybe you were just never good at art or not very creative too. it's ok to give up

>> No.795704

>>795673
Looks like Beltik from queens gambit

>> No.795708
File: 309 KB, 1352x1080, 20210118_220228_1_1(1).webm [View same] [iqdb] [saucenao] [google]
795708

>> No.795709

>>795708
Morphs?

>> No.795712

>>795709
Yeah, first time playing around with that.

>> No.795722

>>794775
looks like a manta ray i like it anon

>> No.795749

>>795708
looks pretty cool, good job anon

>> No.795765
File: 1.43 MB, 1920x1080, 14a.png [View same] [iqdb] [saucenao] [google]
795765

Did some tweaks.

>> No.795767

>>795765
You need better textures and the lighting is super flat, look up rim, key, fill lights

>> No.795769

>>795767
If you want unrealistic lighting for a space scene, yes.

see >>795544

>> No.795775
File: 714 KB, 1024x1024, Test_diffuseRGB.png [View same] [iqdb] [saucenao] [google]
795775

Working on hair textures using gmh2 but I'll have to start over since I fucked up the hair volume and uv's

>> No.795776

>>795769
Unless it's a purely scientific rendering, making something look good always takes priority over whether something is "realistic" or not.
No one cares if the lighting is "realistic" if it's dull as fuck.

>> No.795780
File: 80 KB, 800x394, 1597353380789.jpg [View same] [iqdb] [saucenao] [google]
795780

>>795776

>> No.795783

>>795780
This is what he (you?) should do with that render - change the angle of the light so one part of the ship is in almost complete darkness. It is hitting it from the worst angle, making the lighting look flat. You don't need to add fill lights, just rotate the light source. But it looks like you already have multiple light sources in there, and their values are too similar. Study some nice space lighting like pic related and recreate it. Go to photoshop, change it to black&white and check the levels, do anything you need to figure out what they are doing right to make it look good. The contrast in pic related is huge compared to your pic as well, realize just how intense that light source is.

>> No.795804
File: 745 KB, 1056x567, 1600553275186.png [View same] [iqdb] [saucenao] [google]
795804

Did a few more hours on the Joker. Decided to take a chance and projection polypaint the hair as diffuse only instead of using fibermesh and the arnold hair shader and it worked out and looks better. Turns out that the previous polypaint that I had been exporting out as vertex colors and rendering in arnold wasn't in the correct color space and wasnt playing nice with ACES. Fixed that. Now I'm using the spotlight projected texture in conjunction with arnold sss - all in the right colorspace now. I asked myself if projection painting from your reference onto your model is cheating and i dont think it is at this stage because i just use it to get the proportions correct and as a placeholder. Glad I didnt give up, I learned so much about proper workflow

>> No.795809

>>795804
Why are you worrying about colorspace at this stage? ffs.

>> No.795810

>>795809
it makes a huge difference. The default colorspace of vertex colors is way off to the point where what i was seeing in zbrush viewport was looking much better than what i saw out of arnold

>> No.795815

>>795683
wtf is that software anon

>> No.795816
File: 78 KB, 1080x1040, NIGGERS.jpg [View same] [iqdb] [saucenao] [google]
795816

RATE MY ART BROS :D

>> No.795819

>>795780
That's realistic, but also visually appealing. Yours just plain isn't.

>> No.795823

>>795810
You shouldn't even be projection painting you mong. You're seeing shapes and values that are on the photo itself and thinking it's actual geometry that you have in your own sculpt.
Fucking around with color spaces and other shit isn't going to help the fundamental problem. You straight up can not see. That's why you can't sculpt.
As an "artist", you're fucking blind. You can't see volume, you can't see form, you can't see shapes, angles, or proportions, you can't see color, you can't see value, you are unable to see anything that's directly in front of you.

You're in a snowstorm surrounded by fog, and all you can see are shadows of what you're walking/working towards. You know where you want to be, but until you get out of that storm, you're hopelessly lost. And to top it all off, all you brought was a book on how to navigate a snowstorm that's in Chinese and you're wearing a t-shirt and shorts.
Turn back, stay cozy in your cabin and learn how to "navigate", practice your skills, learn how to see, and wait for the storm to subside.

Basically, going literal instead of metaphorical, stop sculpting people, stop thinking you can solve an artistic problem with technical skill (which you also don't have), and approach the subject 6 months from now after you look at another human being.

>> No.795827

>>795816
That's one weird Will Smith.

>> No.795828
File: 54 KB, 720x993, IMG_20210119_231454_723.jpg [View same] [iqdb] [saucenao] [google]
795828

Rate my dood

>> No.795830
File: 48 KB, 720x742, IMG_20210119_231458_052.jpg [View same] [iqdb] [saucenao] [google]
795830

>>795828

>> No.795831

>>795804
give up

>> No.795840

>>795828
Chad/10, I like it.
I'm not convinced by the wing tho, I think using more curves there instead of straight lines could benefit the design.

>> No.795843

>>795830
>that neck
Wew lad

>> No.795857
File: 538 KB, 1600x1067, joker-suicide-squad.jpg [View same] [iqdb] [saucenao] [google]
795857

>>795804
>>795673
Please please PLEASE do him in pic related pose.
I will forever love you for that.

>> No.795890

>>795708
I will now post this on biz

>> No.795901

>>795557
I was already enjoying the "caricature," but this legit made me crack the fuck up. such a good troll

>> No.795917

>>795823
>You're seeing shapes and values that are on the photo itself and thinking it's actual geometry that you have in your own sculpt.
mate, i match the sculpt up to the photo 1:1 using the spotlight sculpting method as described by both michael pavlovich and official zbrush zclassroom videos. I then project a photo, again 1:1. Your post doesnt make sense. Its just a crab in the bucket post.

>> No.795922

>>795917
Never change bro, love your work.

>> No.795938

>>795917
then how come your scientifically correct method of producing 1:1 perfect likenesses results in sculpts that don't even look human, let alone resemble the subject? no one would ever recognize that last will smith if it wasn't labeled. he looks like a piece of rotting fruit. he looks like the morticians did what they could to reconstruct his obliterated skull but the family really shouldn't have insisted on an open casket. his ear is like a coiled tentacle! have you ever seen an ear?

how do you solve this mystery? where's the problem? hint: it's somewhere in your faulty brain

>> No.795939

>>795857
yes
fuckk yes
please do this

>> No.795964

>>795804
I've never seen someone so unaware of how fucking awful their work is

>> No.795965

>>795917
yeah bro that means your sculpts are 1:1 to the real world, they're basically perfect. keep up the good work bro you'll be making millions soon with that amount of talent

>> No.795967

>>795917
>mate, i match the sculpt up to the photo 1:1
even an untrained eye such as mine can see that the jaw in >>795673 is way bigger than the reference's

>> No.795979

Respect to the people who can model complex hard surface stuff, I've been modeling a vehicle for a few days and I lost my will to live. Incredibly mind numbing, even though I'm designing the thing as well. Just give me zbrush and let me sculpt shit, I'm sick of all those little subd modeled machine pieces.

>> No.795980
File: 2.40 MB, 1920x1080, Mercy_A_032.png [View same] [iqdb] [saucenao] [google]
795980

>> No.795981

>>795979
polymodeling is for chads. sculpting is what every retard who wants to get into 3d does

>> No.795982

>>795981
This.

>> No.795984

>>795981
yeah, but polymodeling organics is an unnecessary chore that produces inferior results

>> No.795986

>>795981
Hey, if it makes you feel better about your 3d monkey self, who am I to stop you? Keep painting by numbers and calling yourself Chad.

>> No.795987

>>795986
Same goes to you sculptlet

>> No.795988
File: 295 KB, 1932x1258, ZBrush Document43.jpg [View same] [iqdb] [saucenao] [google]
795988

>>795981
>>795987
Imagine hating your own job so much that you get this jealous about sculptors just having unironic fun and enjoyment doing shitty sculpts that you need to throw around Incel terminology on a Indonesian dumpling frying forum to convince yourself that the work you're doing is somehow superior.
Also, never claim that XY is superior without posting pictures of your own work of XY.

>> No.795989

>>795988
>jealous about sculptors
lol no

>> No.795991

>>795989
Then stop sounding like an insecure bitch.

>> No.795992

>>795991
Like you basically?!

>> No.795994

>>795988
So this is the power of sculpting...

>> No.796000

>>795981
Trying to compare those 2 things like they don't belong together as equal parts of a workflow just tells us everything we need to know about your experience in 3D. And actually taking pride in only working with one of those things just shows you're not that bright either.

"Artists" who think technical complexity defines the quality of a work are the worst kind of "artists" by a mile. Maybe you should have just learnt CAD instead.

>> No.796008

>>795917
just because you are following a method/workflow that a professional uses does not mean you will not make any mistakes
Especially something like anatomy and faces
Instead of sculpting a likeness(one of the hardest things to sculpt) you should focuse on the basics.
Proportions, Landmarks, Planes of the face, gesture sculpting, sculpting individual elements of the face and trying to make them look good in a vaccum before trying to tackle an entire head

You are biting off 20x more than you can chew.

>> No.796009

>>795988
>Also, never claim that XY is superior without posting pictures of your own work of XY.
Spotted the feminist.

>> No.796027 [DELETED] 
File: 178 KB, 1526x976, coom.jpg [View same] [iqdb] [saucenao] [google]
796027

Finished doing this in md
Now I only need to:
-figure out a way to adapt it to a T-Posed avatar while conserving the wrinkles as they are (guess I'll do this with partial freeze and by changing the shape of the garment)
-Learn how to retopo
-Learn how to weight paint
-Learn how to texture

thanks for reading my beginner hobbyist blog and may god almighty help me

>> No.796041
File: 98 KB, 665x1062, griff.png [View same] [iqdb] [saucenao] [google]
796041

Griffoness. This is my first model. Constructive criticism welcome.

I'm especially looking for hints on how to get the claws and paws better.

>> No.796044
File: 52 KB, 960x540, photo_2021-01-20_15-42-14.jpg [View same] [iqdb] [saucenao] [google]
796044

the buildings still gonna be detailed and a factory-like thing is going to be built far between those transmision towers

>> No.796090

>>795816
Ayy LMAO

>> No.796126
File: 940 KB, 1547x503, 1598643065152.png [View same] [iqdb] [saucenao] [google]
796126

Stepped up to the challenge thrown down by some anons and sculpted the madman from scratch in a different pose. Clipped out everything but the pose in the picture. Unhappy with the jaw and mouth despite it fitting the front angle. Regarding texturing - I gain information by projection texturing but thats the point - why do something if you actually lose gains? Why waste time recreating all of Mr J's tattoos and makeup et cetera when I can just paint through? Anyways...

>> No.796127
File: 112 KB, 738x430, 1600224439971.webm [View same] [iqdb] [saucenao] [google]
796127

>>796126
his mouth just seems too big in motion at any other angle, makes me think it was adjusted in post for the promo picture

>> No.796128

>>796127
>>796126
Based

>> No.796133

>>796041
Not bad for a first time model.
The proportions and stuff are good, can tell you have some art experience. The actual topology and edge-flow are a bit wonky though. Keep going with this model and finish it, just take notes on where things went wrong, your topo will get better over time with practice on different models.

For the claws themselves, try to get the "fingers" or whatever to be circular before extruding them out. If you have the Loop-tools addon enabled, you can press W>Looptools>Circle to get selected verts to conform to a circle. For organic shapes it's pretty useful.

>> No.796137

>>796126
Can you teach me this workflow it looks sick!

>> No.796138

>>796126
I see progress. Surprising, really, but welcome.

>> No.796167

>>796133
I'm working off references I got commissioned, but that's high praise. Thanks.

What can I do to fix the wonky edge-flow? I toggled on smoothing and the shading there seems to hint at some places where things could be better.

I'll have to look into that add-on. Could be helpful.

>> No.796179
File: 2.04 MB, 300x200, 1606175813878.gif [View same] [iqdb] [saucenao] [google]
796179

>>796137
>find the photo ref you want to match. You have this one view you have to match everything to (ex, front view). Adjust the ref in ps to make it near symmetrical if you want to go faster.
>gather other ref for the other views like the side
>Create a base mesh and make subtools for the eyes
>import the ref as a texture and add to spotlight.
>bring up spotlight and position the texture to roughly match the base mesh
>open the movie->timeline->show timeline and create a key on the timeline so you can get back to this camera position just by pressing left / right arrow. If you want you can delete keys by dragging a key into the viewport. Also remember that you can lock the camera by pressing the camera lock icon in the gui.
>turn off brush->sample->project from spotlight so you dont mess up your mesh accidentally
>change the opacity of the texture with spotlight and switch between different materials so once you've sculpted you can see a visual difference between what you have and what the spotlight reference has (at the stored camera position).
>you will most likely only have one reference to "match" from as you most likely dont have multiple simultaneous views like in pavlovich's videos so you'll have to use your other refto "fill in" the other views and make educated guesses to the form
>turn off symmetry if necessary
>optionally retopo and create uvs
>once sculpting is done, turn back on brush->sample->project from spotlight and use spotlight to paint in the texture. I found the skin painthrough looks good on "Skin Shade 4" and other white-ish, matte materials
>export texture and goz mesh to maya / arnold

video by pavlovich that inspired this workflow, but with multiple views on one sheet instead of one (as i said, you likely wont have this luxury in celebrity photos and will have to use other non aligned ref on the side)

https://www.youtube.com/watch?v=vvyiQ43GrJo

>> No.796183

>>796126
This actually looks decent compared to the rest of your sculpts, wtf. But that's probably because of that projection method you're using. How does it look from the sides and back? I guess not that great. This just creates some depth to the picture. I remember some guy on r/blender doing a similar thing by posting his Ronald Reagan sculpts. He never wanted to show the sides of the sculpt. Then one time he did it and it was literally a blob with a projected picture on top of it lol. I don't think you benefit or gain any skill with this technique as you're still not actually sculpting it from scratch by yourself and depend on the reference picture. Now do this from a line drawing and tell me how it goes. It's almost like a photogrammetry. I guess it could be useful for some background objects, but that's it. I wonder if it can be used for sculpting foliage, as that gets baked to a texture from one angle anyway.

>> No.796184

>>796167
>What can I do to fix the wonky edge-flow?
Don't worry about it for this project, since there's not really any fix for it, you'd essentially have to re-make it to have proper flow.
Just keep on truckin and learning, and if you really need this done, come back to it when you have a bit more practice. For what it's worth you've got a good profile and silhouette, so it shouldn't take you too long to pick up the basics.

>> No.796185
File: 142 KB, 900x833, 1589589510209.jpg [View same] [iqdb] [saucenao] [google]
796185

>>796183
>How does it look from the sides and back? I guess not that great.
i spent minimial time on the side and no time on the back because the reference was from the front my dude
>I don't think you benefit or gain any skill with this technique as you're still not actually sculpting it from scratch by yourself and depend on the reference picture.
i sculpted everything from scratch like i said, and i follow the spotlight method which by definition has you sculpting to match one view and fill in the rest with other references

>Now do this from a line drawing and tell me how it goes
why would i use 2d cartoon ref when im doing 3d? My process would be i would be the same and it would still work as im just looking at the outlines

>> No.796189

>>796185
>i sculpted everything from scratch like i said
highly doubt this considering the rest of your work from scratch looks like complete fucking shit

>> No.796190
File: 520 KB, 2076x1459, Screenshot 2021-01-21 093125.png [View same] [iqdb] [saucenao] [google]
796190

sharky

>> No.796191

>>796190
Cute although a bit dumb looking

>> No.796193

>>796185
>i sculpted everything from scratch like i said, and i follow the spotlight method which by definition has you sculpting to match one view and fill in the rest with other references
You're learning nothing from this tho.

>> No.796195

>>796191
yeah, i agree, but whatever on to the next

>> No.796196

>>796190
You're indian lmaoooooo

>> No.796197

>>796185
there are websites that take pictures of faces, generate a depth map from the contours, turn that into a mesh and project the image back onto it.

that's all you've done. this model is functionally identical to the image you punched it out of.

>> No.796199

>>796196
no, im not what makes you say that?

>> No.796200

>>796185
You're really hopeless, aren't you? Sigh, and we try so hard to help, but you take it as a peresonal attack every time.

>> No.796206

>>796189
i followed the method and created and moved verts around. Thats all it takes. Pavlovich saved me>

>796193
>You're learning nothing from this tho.
I need 3d models that match the ref. Pavlovich and official zclassroom videos both say this is the way. And yet...some anon who doesnt even post their work wants me to go against the officiial workflow. Predictable.

>>796197
As seen from >>796127 I have a full 3d model that you can rotate around and if I wanted could be rigged and animated. Stay mad.

>> No.796207

>>796206
you can rotate it 5 degrees, and rigging it would be just as effective as puppeting it in photoshop.
that's a picture with some depth.

>> No.796208

>>796206
>I have a full 3d model that you can rotate around and if I wanted could be rigged and animated.
You don't have a full model because you're afraid of creating anything outside of what can seen on that picture - because you couldn't sculpt a pebble without a reference image imported straight into ZBrush.

>> No.796209

>>796208
you sound furious dude

>> No.796210

>>796209
He’s right doe

>> No.796212
File: 2.85 MB, 738x430, 1587309324132.webm [View same] [iqdb] [saucenao] [google]
796212

>>796207
>you can rotate it 5 degrees, a
Do...do you even know what 5 degrees is? See pic related.

>> No.796213
File: 6 KB, 423x179, braindamaged.jpg [View same] [iqdb] [saucenao] [google]
796213

>>796212

>> No.796216
File: 583 KB, 1280x720, cd2qfq5genblkqsstn9i.png [View same] [iqdb] [saucenao] [google]
796216

>>796213
impressive

>> No.796222
File: 86 KB, 360x450, 1590764761751.jpg [View same] [iqdb] [saucenao] [google]
796222

>>796190

>> No.796223

>>796212
Okay, I take this >>796138 back. I was sleepy, and looking at your "sculpt" in a small screen. Now that you posted that, I can confidently say that your work still hasn't improved. Go practice some skulls.

>> No.796254

>>796127
horrible

>> No.796266

>>796126
>>796127
>>796212
cope, you will NEVER be a good 3d scultptor

>> No.796267

>>796223

I asked will smith joker to post their made skull politely in the previous thread but never posted it. What a fucking fraudster. Why you have to lie to us like this will smith joker?

>> No.796270

>>795815
>>https://www.metaseq.net/jp/

>> No.796285

>>796270
I can't read moonrunes, are you Japanese?
Tell us a bit about this software, looks interesting.

>> No.796288
File: 1.06 MB, 1727x769, 1591763486843.png [View same] [iqdb] [saucenao] [google]
796288

Wanted to see how much ive progressed in 3 months...so started a fresh Arthur...as you can see i am now able to match the proportions and pose exactly. He has so much more life now when before he was just a dead king. And yet this isnt even a fair comparison since I didnt even bring him into substance and raise him to his true potential...

>> No.796289

>>796213
he modeled it after the top of his own head

>> No.796291
File: 2.03 MB, 1400x1400, 6.png [View same] [iqdb] [saucenao] [google]
796291

Im getting better about using plates to separate elements out. The floor, cabinet, and text are all separate.

Im on my laptop so rendering the cabinet and bg constantly would take forever. Will use EEVEE for the effects and game coming out of the screen shit.

>> No.796293
File: 91 KB, 736x736, arcade carpet.jpg [View same] [iqdb] [saucenao] [google]
796293

>>796291
The floor texture is giving me eye cancer.
It might be authentic, I know those were eyecancer IRL back in the day, but maybe try using something less... busy...

>> No.796294

>>796293
Thanks! Most of the elements aren't final, especially bg stuff, I will definitely try yours, it fits the cyberpunk aesthetic better too.

>> No.796318
File: 71 KB, 1399x636, why.png [View same] [iqdb] [saucenao] [google]
796318

Hey, I only have a rough idea what I'm doing with rigging here. Using 3ds max. When I attach a Link Constraint from the foot bone of this ik it sends the bone off its position. Anyone know why this might be happening?

I'm having a hard time finding good tutorials for constraints and controls for character rigs.

>> No.796328
File: 512 KB, 1547x483, curves.png [View same] [iqdb] [saucenao] [google]
796328

starting on a car project built some splines based on photos

>> No.796329
File: 136 KB, 1001x1500, iu[1].jpg [View same] [iqdb] [saucenao] [google]
796329

>>796291
the wood grain isn't true to its real life scale, the cabinet looks miniature, also more into the wooden sides, they often had veneers and rubber trumps for the thin edge. also i think irl, the wood grain would be vertical instead of horizontal. adding those details could increase the realism. the rest looks solid

>> No.796341

>>796285
>>https://www.metaseq.net/en/

>> No.796342
File: 309 KB, 1075x1565, 20KHours.jpg [View same] [iqdb] [saucenao] [google]
796342

>>796206
>full 3d model
>could be rigged and animated

>> No.796344
File: 3.86 MB, 2000x2000, 7.png [View same] [iqdb] [saucenao] [google]
796344

>>796329
Thanks for the input! I saw some of that as well but my laptop is slow so Its been rendering.

You have a good eye.

>> No.796348

>>796288
I dont want to bring you down but man did you take three months of break? Are you serious about 3D or just a hobbyist.

>> No.796369

>>796342
fucking lol

>> No.796370

>>796288
are you trolling?

>> No.796392

>>796342
Kek

>> No.796396
File: 53 KB, 522x593, why.png [View same] [iqdb] [saucenao] [google]
796396

>>796318

Me again.

I started over in Maya. How do I mirror these constraints?

>> No.796397
File: 301 KB, 880x880, 1589461345762.png [View same] [iqdb] [saucenao] [google]
796397

>>796288
What is _wrong_ with the model on the left that makes you say this? Besides the feet, it is much more accurate to Ghouls and Ghosts and i did it in a fraction of the time that the right took me.

>> No.796400

>>796397
i mean, i will iterate again, i am looking at tutorials on sculpting armor now

>> No.796401

>>796288
>>796397
I don't feel it's fair to yourself to compare a really rough work in progresa to an earlier finished and polished model.
The silhouette on the new one would indeed be better than the old one compared to the original, so in terms of proportion you got better.
The biggest issue I see you doing is creating multiple parts out of one mesh, try to make every armor piece a seperate subtool like on a real armor, you can dynamesh it anyways so therr is no point in trying to sculpt the way you a re currently sculpting.
Also don't waste your time texturing an unfinished sculpt.

>> No.796405

>>796401
I'm polypainting, which is done really quickly and doesnt need uvs and keeps me on model

>> No.796413

>>796405
please never stop posting. your work is absolute garbage and worthless but I don't think I'll ever get tired of your dilettante-ass writing

>> No.796414

>>796413
what?

>> No.796418

>>796413
I think you're mixing him up with Damaged Will Smith, I don't think this is the same guy.
>>796405
Yeah, just finish sculpting first, don't jump to polypainting.

>> No.796420

>>796418
i dunno brother, they write the exact same way

>> No.796425

>>796420
Its the same guy, but his work isnt that bad. Ive seen a lot worse in art school when I went.

>> No.796430
File: 1.23 MB, 2000x2000, 8.jpg [View same] [iqdb] [saucenao] [google]
796430

Still need to add cool effects. And honestly cyberpunk is just a placeholder I'm welcome to any ideas that would be cool.

Thinking a blade runner cabinet with a hologram unicorn origami coming out

>> No.796440

>>796425
It's not about him being bad, beginners get roasted at worst, but if you can't handle this you shouldn't even use 4chan.
The problem is the guys attitude.

>> No.796447

>>796430
looking good, really liking the look of the veneer, but did you use a miniature as a ref? the buttons and coin slot look massive

>> No.796451
File: 1.23 MB, 1032x957, 1603228447417.png [View same] [iqdb] [saucenao] [google]
796451

Working on doing panel loop armor. Removed polypaint except from the eyes and tested a real render in maya. Loving the panel loop armor workflow.

>> No.796453

>>796451
mum said it's my turn on the xbox

>> No.796456

>>796451
why is it melting

>> No.796457

>>796453
10/10

>> No.796461

>>796451
B A T T E R E D

>> No.796472
File: 152 KB, 1400x1050, Screen_Shot_2016-08-01_at_12.34.21_PM.0.0.jpg [View same] [iqdb] [saucenao] [google]
796472

>>796453
>>796456
>>796461
>>796440
>>796420
>>796418
>>796413
>>796370
>>796348
STOP BULLYING HIM NOOOOOOOOOOOOO

>> No.796478
File: 5 KB, 218x163, 1587867075645.jpg [View same] [iqdb] [saucenao] [google]
796478

>>796472
No.

>> No.796479

>>796472
you're right. sorry i will stop

>> No.796482
File: 67 KB, 441x386, dicke and ballz.png [View same] [iqdb] [saucenao] [google]
796482

I hereby assume direct control of not only this thread but of this entire board. Bow down to me beta males

>> No.796484 [DELETED] 
File: 1.05 MB, 1356x1716, ffs.png [View same] [iqdb] [saucenao] [google]
796484

>>796478
>Wacom driver crashes mid sculpt
Now I gotta reboot, shit won't restart.
Two nukes were not enough.

>> No.796485
File: 1.05 MB, 1356x1716, ffs.png [View same] [iqdb] [saucenao] [google]
796485

>Wacom driver crashes mid sculpt
Now I gotta reboot, shit won't restart.
Two nukes were not enough.

>> No.796486

>>796478
topkek

>> No.796487
File: 103 KB, 596x428, ffs2.png [View same] [iqdb] [saucenao] [google]
796487

>>796485
I fucking hate Wacom so much.

>> No.796488

>>796485
What version. Only 6.3.39-1 is stable for me.

>> No.796489

>>796488
6.3.41-1
I guess I'll uninstall it and install 6.3.39-1 now that you say it, I didn't have issues until I updated a few weeks ago.

>> No.796490
File: 447 KB, 1555x974, cave.jpg [View same] [iqdb] [saucenao] [google]
796490

>> No.796493

>>796490
what's up with the shadow hatching on the rocks?

>> No.796502

>>796493
Some lighting bug probably, lights are all dynamic atm, they will be baked later on.

>> No.796506

>>796430
Don't just cut off the floor into the background, it looks trashy. Fade it into the distance or something.

>> No.796529
File: 156 KB, 1242x1394, 1570140903103.jpg [View same] [iqdb] [saucenao] [google]
796529

>>796485
is that...

>> No.796539

>>796485
did you kill and restart the actual service? not the process, the service.

>> No.796546
File: 896 KB, 2820x3900, 1607466544062.jpg [View same] [iqdb] [saucenao] [google]
796546

Finished the panel loops. Found a save of my polypaint for the head so i added it back in with a quick export to texture and ran it through arnold. Did the feet and hands which also have panel loop armor. Just missing the belt now. Half thinking of texturing him in substance. Thoughts?

>> No.796551

>>796546
looks like shit my guy
actually looks like your model has been eating shit and got some around his mouth

>> No.796553

>>796546
How can a person who made this look at this and think
"Yep, looks good to me."
I just can't imagine another person's brain looking at the slots in the helmet that look like wet lasagna noodles and aren't even the same fucking size compared to themselves, and think that not only were the model was anywhere near done, but that it actually looks passable. And that it somehow resembles the actual art.
It looks as if a literal child has drawn it, but somehow it's in 3d.

It's baffling that there's people so dug fucking far into the trench of Dunning-Krugerland that this can happen. They've managed to be at the very bottom of the curve, and some-fucking-how, they've managed to go underneath it.

>> No.796558

>>796546
Can you make a high res render, please?

>> No.796559

>>796558
pd: I want to make a reaction picture from it.

>> No.796571

>>796546
good god pure sculpt hardsurface looks like garbage

>> No.796573

>>796430
>cyberpunk is just a placeholder
thank god, all this fanboy shit on artstation makes me wanna puke

>> No.796574

>>796571
as opposed to the organic sculpting in the pic which looks extremely good and very professional

>> No.796575

>>796574
Fair point, but I don’t find melting face as offensive as melting armor

>> No.796590

>>795557
thanks for posting the wires my man! topology's looking clean!

>> No.796591
File: 455 KB, 1092x1128, gigachad1.png [View same] [iqdb] [saucenao] [google]
796591

>>796529
Yes, how could you tell?

>> No.796594

>>796447
I guess I wanted them to stand out, but you are right I'll shrink em a bit!

>>796506
Still temporary bg elements, I have a bad habit of taking the post processing on early. But I like to get a sense of where the idea is going. I agree with your advice thanks!

>>796573
Hahaha agreed, havent played it or anything just picked something topical. Was thinking of even making it a goof on the game by having a bugged out T pose hologram coming out or something

>> No.796628
File: 1.17 MB, 3773x4044, 1604460575945.jpg [View same] [iqdb] [saucenao] [google]
796628

Redid the visor. Used trim curve to clean up the armor. Added the belt. Went over to substance painter and added uvs to everything but in the end it didnt look right making his armor look weathered because he's supposed to be the king and have new armor, same as in every ref. So i lost time there. Constructive crits are welcome,

>> No.796635

>>796628
>Constructive crits are welcome,
I suggest you do a couple of courses on sculpting basic (non-organic) shapes.

>> No.796651
File: 1.39 MB, 2496x1668, gigachad2.png [View same] [iqdb] [saucenao] [google]
796651

>>796591

>> No.796654

>>796635
Do you have know any good tutorials?

>> No.796663

>>796635
Any concrete advice besides seek others for advice? Are you saying >>796628 is not similar to >>796397? What is off? The new helmet is too thick? Legs too thick? Torso too thick? Head too small?

>> No.796675

>>796651
work on you are anatomy

>> No.796680

>>796663
also, what specific tutorials are you referring to, any?

>> No.796685

>>796675
Shut the fuck up his anatomy is good

>> No.796700
File: 2.26 MB, 1400x1400, cabinet-plate.png [View same] [iqdb] [saucenao] [google]
796700

My wood got a bit fucky while trying to add some procedural wear on the bottom. Still plenty to do, took some of your advice on scaling.

>> No.796701

>>796680
https://www.cgmasteracademy.com/courses/117-hard-surface-modeling-for-characters

>> No.796708
File: 475 KB, 1341x761, TWIP6.png [View same] [iqdb] [saucenao] [google]
796708

>>795226
>>795227
i'm not sure if i'm going backwards or forward

>> No.796725
File: 876 KB, 1919x792, forest_wip1.jpg [View same] [iqdb] [saucenao] [google]
796725

Early stages of another scene.

>> No.796748

>>795988

bro can you link those bog models i need them

>> No.796754

>>796700
>wood got a bit fucky
Yeah no kidding. For what it's worth though, if you're doing a veneer, you shouldn't have any height data on your wood. Considering veneer doesn't actually have depth depending on the grain. It might have some super small bumps, but you have to be so close to see it that it's not worth putting in.

I think the texturing on the yellow areas look a bit gross too. Just looks like noise maps plugged into the bump, which makes it looks like some 90s texture or something in the worst way.
Lastly, everything looks "too" glossy. Like it's all wet. I'd dial it back some more.

Scale is looking better though, looks less like a miniature. Coin area still looks huge though.

>> No.796925

>>796685
>Shut the fuck up his anatomy is good
blind?

>> No.796931

>>796925
Nah, just samefag defending himself.

>> No.796961
File: 293 KB, 1280x1190, IMG_20210125_083345_065.jpg [View same] [iqdb] [saucenao] [google]
796961

>>796931
>Nah, just samefag defending himself.
Please don't accuse me of samefagging, I'm working on proper anatomy studies outside of this and Gigachad is basically just a funsculpt for shits and giggles.
In this case the source material isn't anatomically correct either, Gigachad is pretty much an impossible Photoshop abomination.
I'm trying and I'm not quite there yet.

>> No.796966

>>796961
>Gigachad is pretty much an impossible Photoshop abomination.
found the incel

>> No.796967

>>796961
Fuck me Gigachad-Aniki, my bad. For some reason I thought he was responding to Will Smith/Joker anon. Guess that's what happens when I respond at 5am. Keep at it.

>> No.796968
File: 301 KB, 1440x2336, 1541166375414.jpg [View same] [iqdb] [saucenao] [google]
796968

>>796966

>> No.796976

>>796968
>https://www.google.com/search?q=Ernest+Khalimov&sxsrf=ALeKk03OM-GfegaUDO5WIOLvdVRbJ1Mbog:1611565581536&source=lnms&tbm=isch&sa=X&ved=2ahUKEwit1JPQ3bbuAhWqILkGHR06BgkQ_AUoAXoECBMQAw&biw=1600&bih=757
cope seethe and get a jaw

>> No.796978
File: 140 KB, 500x647, 109.jpg [View same] [iqdb] [saucenao] [google]
796978

>>796976
Do you realize that not a single one of these images is real?

>> No.796989

>>796967
so you just blindly post "bad anatomy" without even looking at the post?

>> No.797000

>>796976
tourist

>> No.797018
File: 258 KB, 447x497, 1592296396013.png [View same] [iqdb] [saucenao] [google]
797018

>>796701
Got the tutorial, but just so you know, he created the highlighted shape after 4 _weeks_ and he works at blizzard. If I had posted this god knows what the response would be. And yet you still recommend this. Smh.

>> No.797023
File: 638 KB, 1078x1568, artflow_202101221046.png [View same] [iqdb] [saucenao] [google]
797023

>>797018
Jesus fucking Christ you're hopeless.

>> No.797044

>>797023
top kek

>> No.797047
File: 572 KB, 1400x1400, 2.jpg [View same] [iqdb] [saucenao] [google]
797047

>>796725
Whoa, I really love the lighting and editing on this. Is it all in camera/compositing?

Getting near the end of this project I think. Still gotta do the eevee animation on top. I'm excited to get it on my desktop though it will make it so much easier to add and iterate.

>> No.797048
File: 197 KB, 1371x430, 1587295224677.png [View same] [iqdb] [saucenao] [google]
797048

>>797018
Perhaps this one could be more suited to your taste?

>> No.797056

>>797023
so, no response then?

>> No.797057

>>797023
topkek

>> No.797059
File: 893 KB, 220x220, 1611421278162.gif [View same] [iqdb] [saucenao] [google]
797059

>>797048

>> No.797060

>>797018
https://www.youtube.com/watch?v=UJ1-UfKfzh0
Maybe ZModeler is for you. Can't wait for what you will create with this amazing tool friend!

>> No.797061
File: 276 KB, 1520x688, car.jpg [View same] [iqdb] [saucenao] [google]
797061

holy shit making cars are not fun

>> No.797066

>>797060
Later on he says that zmodeler was too hard for him and he's not good at it while recommending zbrush block out to maya quad draw or blender retopology workflow while himself using Modo.

>Can't wait for what you will create with this amazing tool friend!
what?

>> No.797068

>>797061
Like everything else.

>> No.797071

>>796978
>>797000

>> No.797083

>>796961
>In this case the source material isn't anatomically correct either, Gigachad is pretty much an impossible Photoshop abomination.
hes a slightly modified bodybuilder that cut for the photoshoot, hes not far off from how the guy actually looks
your model still has anatomical problems, your building up muscle mass without establishing all main body landmarks

>> No.797094
File: 297 KB, 1172x816, gigachad irl.png [View same] [iqdb] [saucenao] [google]
797094

>>797083
I know, I'm going to put more effort into studying proper anatomy again instead of trying to copy from images. Besides that, I feel the sculpt went down uncanny valley, two days later it looks more like the result of some terrible video game character creator to me.
Also:
>hes a slightly modified bodybuilder that cut for the photoshoot, hes not far off from how the guy actually looks
The Gigachad images are definitely heavily modified.
https://www.youtube.com/watch?v=fEFcogMmma8

>> No.797096

>>796989
No, I didn't post that. I called him a samefag.
Did you just reply without looking at the post?

>> No.797097

>>797094
Why was there a need to modify this guy at all. Seems chad like enough.

>> No.797103
File: 1.51 MB, 1360x1700, dripsona.png [View same] [iqdb] [saucenao] [google]
797103

Any tips on lighting, or scenery?

>> No.797104

>>797103
Nah, it's perfect.

>> No.797107

>>796925
Kys fag his anatomy is good. What doesn't look right to you anyway?

>> No.797119
File: 2.42 MB, 1280x538, Foggy Forest1 (3)-1.webm [View same] [iqdb] [saucenao] [google]
797119

>>797047
Thanks. Yeah, everything is in camera, realtime. Still a heavy wip, but for now I'm just building up fundamentals of each scene, so I'm switching to another one.

>> No.797122 [DELETED] 

>>796401
>Also don't waste your time texturing an unfinished sculpt.
viewed another Pavlovich video on zbrush by CGMA - "Zbrush For concept and Illustration" Week 4 video 39 -

>"As you're sculpting, make sure you go through with polypaint to divide your meshes with material blockout to keep yourself in check. you might be surprised and see areas where your model needs to be refined a little bit more or some things need to be broken off"

So, I will keep doing quick polypaints ;)

>> No.797123

>>796401
>Also don't waste your time texturing an unfinished sculpt.
viewed another Pavlovich video on zbrush by CGMA - "Zbrush For concept and Iteration" Week 4 video 39 -

>"As you're sculpting, make sure you go through with polypaint to divide your meshes with material blockout to keep yourself in check. you might be surprised and see areas where your model needs to be refined a little bit more or some things need to be broken off"

So, I will keep doing quick polypaints ;)

>> No.797173
File: 1.39 MB, 1360x1700, dripsonafinished.png [View same] [iqdb] [saucenao] [google]
797173

>>797103
I just added the finishing touches.

>> No.797175

>>797173
Let me help you.
>unzips your panties

>> No.797178

>>797094
That's a different guy, according to the description at least

>> No.797188
File: 36 KB, 1061x752, kek2.jpg [View same] [iqdb] [saucenao] [google]
797188

Me speed sculpting vs me watching hentai after sculpting.

>> No.797204

>>797178
Yeah I know it says to be a different guy, but me and some other Anons went down that rabbithole before and came to the conclusion that "Ernest Khalimov" doesn't exist, if you look for the name you only find the usual meme images.
It just seems to be a fake person that has been created by this russian chick who is a photographer that specialized on bodybuilders, seemingly stitched together pieces of other bodybuilders under a heavy coat of photoshop.
The most obvious evidence for Artur Farad being the base for Gigachads head is the ears, because those are pretty much untouched.

>> No.797302

>>796675
??? Its fine.

>> No.797322
File: 227 KB, 1825x1020, asdösfjdsdfök.jpg [View same] [iqdb] [saucenao] [google]
797322

So, I tried sculpting a (stylized) character again, after years of not trying it because I thought I suck at it
and it is actually quite fun to do so.
The end result looks like an mixture of old John Wayne with a littlebit of Shrek and the Hulk thrown into the mix.
Not too bad for a start. I actually based this loosely on some caricatures from Manfred Deix. Look him him up if you ever want to do ugly people with retarded faces.

>> No.797345
File: 674 KB, 1603x629, shit model.png [View same] [iqdb] [saucenao] [google]
797345

>>797061
added few details and some tires

>> No.797353
File: 31 KB, 730x755, kek3.jpg [View same] [iqdb] [saucenao] [google]
797353

I don't know what I'm doing also fuck your expressionless head sculpts.

>> No.797354

>>797322
bretty good

>> No.797367

>>795018
woll smoth

>> No.797370 [DELETED] 
File: 484 KB, 3840x2160, CheckemYotsuba.jpg [View same] [iqdb] [saucenao] [google]
797370

>>797322
Dubs too, nice.

>> No.797371
File: 261 KB, 1920x1080, checkemYotsubaFInal.jpg [View same] [iqdb] [saucenao] [google]
797371

>>797322
Checked em! Nice design too!

>> No.797373
File: 151 KB, 230x298, bruno_wolter.png [View same] [iqdb] [saucenao] [google]
797373

>>797322
reminds me of this guy

>> No.797385

>>797354
>>797371
yo, thanks
>>797373
yes, great find. I remember him from the series, exactly the kind of mobster face I wanted to create.
He definitely was an influence but while sculpting I was not aware of it, he was sneaking around in my subconscious.
Hell, its been 2 years since I saw the series (Babylon Berlin).
But that nose and that mouth is pretty close, I wish I had it as reference before starting.

>> No.797591
File: 646 KB, 803x826, 1580420624358.png [View same] [iqdb] [saucenao] [google]
797591

I'm making a loli

>> No.797592
File: 539 KB, 736x718, 1609488277460.png [View same] [iqdb] [saucenao] [google]
797592

>>797591
I have never sculpted a single vert in my life, i am a box modeller

>> No.797598

>>797592
yeah i can see that
im gonna assume that body is something you took from somewhere else and youre trying to model over it

>> No.797599
File: 537 KB, 715x705, 1608621263348.png [View same] [iqdb] [saucenao] [google]
797599

>>797598
>yeah i can see that
Nice shitpost faggot kill yourself You're just mad you saw the unfinished pelvis ebefore I even added edge loops

>> No.797601
File: 968 KB, 1000x684, 1596721646502.png [View same] [iqdb] [saucenao] [google]
797601

>>797598
Pure quality jump off a bridge VRG discorder nigger

>> No.797602

>>797599
>>797601
lol

>> No.797603
File: 547 KB, 623x479, 1605781845331.png [View same] [iqdb] [saucenao] [google]
797603

>>797602
Sexy tummy, sexy colar bone, sexy tiny titty cunny

>> No.797635
File: 634 KB, 505x681, 1591466872499.png [View same] [iqdb] [saucenao] [google]
797635

made ribs

>> No.797636
File: 657 KB, 734x736, 1610671659470.png [View same] [iqdb] [saucenao] [google]
797636

>>797591
>>797592
Finished butt

>> No.797647
File: 496 KB, 808x704, 1589897167084.png [View same] [iqdb] [saucenao] [google]
797647

Time for breaktime been in blender for a few days straight pumping out projects

>> No.797648
File: 418 KB, 684x357, 1610332493552.png [View same] [iqdb] [saucenao] [google]
797648

Here was my last project, went through 3(or do I say2?) prototypes until I got the final result

>> No.797704

>>797647
your anatomy is fucked

>> No.797735

>>797647
>>797636
>>797635
>>797603
>>797601
>>797599
>>797592
>>797591
based

>> No.797748

>>797704
No it isn't you fucking retard not everyone is sitting down remaking GENERIC REALISM STYLED EPIC BUZZ CUT BIG TITTIES LORA CROFT REALISM STYLE you fucking moron, jump off a bridge you amateur

>> No.797750

>>797735
I'm thinking I should pick up at least the smoothing tool in sculpting mode to be honest maybe i'll learn a bit of sculpting for this pretty much just smoothing probs

>> No.797781
File: 357 KB, 561x408, 1595508477227.png [View same] [iqdb] [saucenao] [google]
797781

Dunno how well this will work but when I get to weight painting it to my rig I'll see how this "pixar elbow" works, I'm likely

>> No.797786

>>797781
it will look like shit if you don't subdivide it

>> No.797787

>>797786
It's going to be under 10k and I don't think you understand what I'm going for
https://www.youtube.com/watch?v=X5Jksu5Z8AA
Pixar elbow in this video is specifically the topology I went for

>> No.797828

>>794515
Going to be making another thread soon, once this one hits page 5.

>> No.797869

>>797781
I don't think blindly copying techniques can save this thing

>> No.797899
File: 43 KB, 736x1134, fuckretopo.jpg [View same] [iqdb] [saucenao] [google]
797899

>>794601

I sat on this for 2 weeks because /ic/. Holy fuck I hate manual retopo but it gave me an excuse to learn maya.

>> No.797946

>>797828
Open the new thread already for FRICKS sake

>> No.797979

>>797869
I don't think you understand the topology at all, it's not a thing and the topology isn't messy, what are you expecting just edge loops? That's what it was BEFORE
https://www.reddit.com/r/blenderhelp/comments/j4dnqj/how_to_create_pixar_elbow_topology/
It's an actual style of topology I'm going to be trying out, if it doesnt work I'll just do some patch topology
I'm not surprised you don't understand since I'm trying it out for the first time ever and haven't seen this style of topology on any models I've worked with

>> No.797981
File: 550 KB, 625x548, 1608410450261.png [View same] [iqdb] [saucenao] [google]
797981

>>797869
>>797979
Here's the knee patch topology, so stop judging things you don't understand, amateur

>> No.797982
File: 295 KB, 644x383, 1580628393217.png [View same] [iqdb] [saucenao] [google]
797982

Working on fingers is a BITCh got feet hands head and hair left, the hardest parts

>> No.798041

>>797982
nice sausages lol

>> No.798042
File: 450 KB, 793x463, 1582597455649.png [View same] [iqdb] [saucenao] [google]
798042

>>798041
Your comment is beyond stupid

>> No.798043

i can see why nobody browses this shit board it's retards who are 2 months into their maya class who can't understand the power of blender and don't know what they're doing while shitting on others, peace fuck this board

>> No.798126

NEW THREAD
>>798125

>>797946
Sorry, slept in a bit. I had thought it would have reached 5 earlier, but I guess it didn't.

>> No.798128

>>795110
Nice. The mouth needs some work (you need to make it more sharp).

The entire thing looks like a cheep plastic made figurine with glossy paint that did not land in the right place.
If you did not aim for this ...