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/3/ - 3DCG


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795944 No.795944 [Reply] [Original]

What's the proper way to make a 3DCG demo reel for a job application?
Should I create the model from stretch or use a pre-made asset models to show the test animation as a resume/portfolio?

>> No.795945

>scratch*

Oh I'm retarded.

>> No.795951

>>795944
I guess it depends what you're applying for. If it's animator only, then you don't need to model yourself.

>> No.795952

>>795951
Well I was thinking about applying for two jobs just in case if I get rejected by it,
One is of course an Animator and while other is a Junior Cinematic Animator; whatever that job role means.

>> No.795954

>>795944
It's always good to make as much as you can yourself, even if the resulting models are super crude and minimalistic, it's still better than using quality models by someone else.

>> No.795956

>>795952
Both animator anyway, so I doubt models are required. What >>795954 makes sense- make simple models just to show the animations

>> No.795957

>>795956
Alright,
guess I'll just make simple model for a test animation then.
Hope they don't mind with the low ploy sculpture.

>> No.795958

>>795957
>poly*

God damn it!
Fuck my ESL typing skills.

>> No.795960

>>795957
>Hope they don't mind with low poly sculpture
They won't, it's better to show off that you know how to make a model+rig instead of just animating, even if it's super low poly.
A high poly model you used from someone else really means nothing.

>> No.795962

>>795954
>>795960
Thanks for the advice anons.
Looks I need to require more time and effort to create demo reel for a job.