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/3/ - 3DCG


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File: 26 KB, 789x648, 1265679109688.jpg [View same] [iqdb] [saucenao] [google]
426128 No.426128 [Reply] [Original]

ITT: We dig out some of the first models we've ever done

(pic unrelated)

>> No.426131
File: 356 KB, 1920x1080, untitled.png [View same] [iqdb] [saucenao] [google]
426131

one of them star wars robots

>> No.426134
File: 61 KB, 1680x1050, joan of arc.jpg [View same] [iqdb] [saucenao] [google]
426134

from that Joan of Arc tutorial that use to get recommended all the time

>> No.426138
File: 403 KB, 1680x1010, turret1.png [View same] [iqdb] [saucenao] [google]
426138

A Hoth turret from Star Wars

>> No.426140
File: 53 KB, 1324x792, 6d7755cc1605d7e50b7b14629b3655d9.png [View same] [iqdb] [saucenao] [google]
426140

I was so fucking proud of myself when I made this

>> No.426143

>>426128
Good.

>>426134
Shit.

>> No.426153
File: 47 KB, 274x546, shittyblimp.png [View same] [iqdb] [saucenao] [google]
426153

this blimp

>> No.426156

>>426153
it was my very first actually

>> No.426185
File: 655 KB, 1920x1080, Screen2back.jpg [View same] [iqdb] [saucenao] [google]
426185

well the model is shitty, but the render is pretty fine. I was so proud.

>> No.426187
File: 165 KB, 994x384, untitledbf6.jpg [View same] [iqdb] [saucenao] [google]
426187

Many moons ago in Maya. Extrude! Extrude!

>> No.426193

>>426187
When i look at this stuff it just reminds me of how powerful the basic modifiers can be

>> No.426372
File: 1.16 MB, 1920x1080, Wall of Cubes.png [View same] [iqdb] [saucenao] [google]
426372

crl-c crl-v
crl-c crl-v
crl-c crl-v

>> No.426424
File: 23 KB, 960x540, untitled.png [View same] [iqdb] [saucenao] [google]
426424

akarin

>> No.426427
File: 812 KB, 960x540, wireframe_render01.png [View same] [iqdb] [saucenao] [google]
426427

>> No.426428
File: 1.02 MB, 960x540, numpad2.png [View same] [iqdb] [saucenao] [google]
426428

>>426427

>> No.426429

>>426372
That must have been a nightmare to render.

>> No.426430

>>426140
It looks like you were trying to make one of those Little Sisters syringes from Bioshock and then turned it into something else.

>> No.426433

>>426430
>he's never seen D9

>> No.426436
File: 204 KB, 1366x768, orc.png [View same] [iqdb] [saucenao] [google]
426436

First time I ever sculpted anything in mudbox

>> No.426437
File: 11 KB, 720x405, 543556_10151148773263502_149154518_n.jpg [View same] [iqdb] [saucenao] [google]
426437

Cant find the files for this, bumming me out... but I have an awfully lit render of the first character I modelled from scratch

>> No.426438

and here's my oldest project of all... Made a boombox entirely out of primitives with modifiers.

>> No.426439
File: 31 KB, 720x540, 419817_10150817689918502_1379665844_n.jpg [View same] [iqdb] [saucenao] [google]
426439

>>426438
forgot image...

>> No.426440
File: 112 KB, 580x570, Screen Shot 2014-06-06 at 8.30.26 PM.png [View same] [iqdb] [saucenao] [google]
426440

>> No.426449
File: 13 KB, 745x565, 2014-06-07_01-09-37.png [View same] [iqdb] [saucenao] [google]
426449

Its depressing how nice a lot of these are for first models.
Its worth noteing the way I did symmetry was I took two individual sides that had backs to them, pushed them roughly together and then just used weld.

>> No.426450
File: 20 KB, 714x525, 2014-06-07_01-12-04.png [View same] [iqdb] [saucenao] [google]
426450

>>426449

>> No.426455
File: 177 KB, 1055x729, 209167_192426810798433_3018506_o.jpg [View same] [iqdb] [saucenao] [google]
426455

literally the first thing I made on sketch-up 6 or whatever in 2010

>> No.426559
File: 777 KB, 1141x714, Beauty.png [View same] [iqdb] [saucenao] [google]
426559

>> No.426564
File: 31 KB, 800x446, eva01anteprima.jpg [View same] [iqdb] [saucenao] [google]
426564

Before this I had modeled a small bridge made of primitives and a cartoony human

>> No.426565

>>426440
Armin Arlert cosplays Nagato Yuki

>> No.426589

>>426564
And how many hours and tutorials did you plow through to make that then?

>> No.426694
File: 158 KB, 1307x575, The_Divine_Hedgehog_by_VacuityMechanica.jpg [View same] [iqdb] [saucenao] [google]
426694

First one I ever felt was truly finished, and the earliest one I have left.

I should really get back into 3d.

>> No.426703

>>426694
Does it come in blue?

>> No.426710
File: 5 KB, 228x178, BFGDefMon.jpg [View same] [iqdb] [saucenao] [google]
426710

>>426703
It comes in standard Imperial Green.

But I'd have made it exclusively blue.

But I never got around to colouring it.

>> No.428183
File: 25 KB, 594x541, Cani.jpg [View same] [iqdb] [saucenao] [google]
428183

can i play with madness

>> No.428221

>>426449
thos fucking n-gons are making me mad

>> No.428232
File: 785 KB, 400x400, S0ZAj.gif [View same] [iqdb] [saucenao] [google]
428232

>>426710

Is that an Earth Kingdom ship?

>> No.428251
File: 132 KB, 653x705, Untitled.png [View same] [iqdb] [saucenao] [google]
428251

First real model I made, I also gave it a half decent armature.

>> No.428255
File: 44 KB, 640x480, midterm_RChavez.jpg [View same] [iqdb] [saucenao] [google]
428255

Eh, not as good as I remember but I still like it.

>> No.428445
File: 176 KB, 843x619, Dreadnought.png [View same] [iqdb] [saucenao] [google]
428445

This was the first model I ever made in 3ds max.

It's a hell of a lot worse that I remember it.

>> No.428485
File: 412 KB, 2556x1354, dino.jpg [View same] [iqdb] [saucenao] [google]
428485

here's my very first model in any program ever!
I switched to Maya after 3 months in Blender

>> No.428509
File: 88 KB, 641x683, haheheh.png [View same] [iqdb] [saucenao] [google]
428509

>>426564
thats pretty good man!!

>> No.428511
File: 32 KB, 450x800, ass2.png [View same] [iqdb] [saucenao] [google]
428511

>>426128
needle (arya's sword game of thrones)
the geometry is a goddamn nightmare but i still like it

>> No.428525

>>428509
> Gurren Lagaan

oh shit nigga 10/10

>> No.428526

>>428511
more like fucking Ice being that size

>> No.428536

>>428526
Book sword, not show.

>> No.428601

>>428536
not so sure i used a reference pic off the replica website, i also fixed the texture a bit (all the metal bits were plain gray...)

>> No.428607

>>426427
okay i'm calling bullshit here, but if this was your first, just holy fuck

>> No.428614

>>428607
I'm not surprised that there would be someone who spent all his time researching modeling with subdivision surfaces and then doing it.

>> No.428628
File: 325 KB, 1115x1284, firstcharacter.jpg [View same] [iqdb] [saucenao] [google]
428628

I don't have an image of the first thing I modelled (a camera) but I do have the first character I did

That being said....eugh

>> No.428647
File: 349 KB, 1280x752, Alien Babe 1.jpg [View same] [iqdb] [saucenao] [google]
428647

Was I ever that young?

>> No.428695
File: 143 KB, 640x480, rings.jpg [View same] [iqdb] [saucenao] [google]
428695

Don't try to learn rendering before learning how to model, kids. Don't repeat my mistakes.

>> No.428761
File: 152 KB, 771x767, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

2010 was like yesterday.

>> No.428789
File: 61 KB, 718x447, oc.png [View same] [iqdb] [saucenao] [google]
[ERROR]

original design
donut steel

>> No.428837
File: 10 KB, 640x480, xwing.jpg [View same] [iqdb] [saucenao] [google]
428837

>>428789
Are you me?

>> No.428855
File: 55 KB, 1248x544, pewpew.jpg [View same] [iqdb] [saucenao] [google]
428855

new star wars gun

>> No.428884
File: 14 KB, 729x547, unnamed.jpg [View same] [iqdb] [saucenao] [google]
428884

>> No.428912

>>428884
OR those bricks intersecting with each other? IT doesn't look good.
A well with sort of haphazardly placed bricks, as if they were made too big ad had to be placed weird to make them all fit, could look charming though.

>> No.429047

>>428912
Yes, unfortunately they're all overlapping. It was my first thing I've ever done and I had no idea what to do for the bricks so I just kind of overlapped them to get them in a circle but so it didn't look like a perfect cylinder.

>> No.429873
File: 70 KB, 529x480, DeskandStuff.png [View same] [iqdb] [saucenao] [google]
429873

Not the earliest, but one of the earliest that I haven't burned from existence.

>> No.429891
File: 346 KB, 500x500, squatz.gif [View same] [iqdb] [saucenao] [google]
429891

>> No.429905
File: 3.25 MB, 1400x900, untitled.png [View same] [iqdb] [saucenao] [google]
429905

Cutesy low poly environments supreme

>> No.429906

>>429905
i love these

>> No.429935

>>429905
I fucking love it, Great job anon.

>> No.429937
File: 102 KB, 960x768, Safety Glasses Isom.jpg [View same] [iqdb] [saucenao] [google]
429937

This was from one of those "Model whats on your desk" threads here on /3/

>> No.429938
File: 101 KB, 960x768, bed_slash3morepass.jpg [View same] [iqdb] [saucenao] [google]
429938

>>429937

Haha, I forgot I did this one too!

>> No.429939
File: 34 KB, 800x600, PKMN_Hypno_onlycubes.jpg [View same] [iqdb] [saucenao] [google]
429939

>>429938
And the last one from my /3/ folder that has an accompanying render.

This was the result from a "Model a pokemon, only using cubes with 8 verts, and simple transformations." challenge thread from back in the day.

>> No.429976

>>428232
Battlefleet Gothic

>> No.429984
File: 1.57 MB, 1280x720, 01 - Velo01.png [View same] [iqdb] [saucenao] [google]
429984

nope.noperson

>> No.429985
File: 1.30 MB, 1280x720, 02 - IntJapJOUR.png [View same] [iqdb] [saucenao] [google]
429985

>>429984
I did better with my second subject for school lel (still pretty lame tho)

>> No.429996
File: 689 KB, 1280x720, EVA 1st render.png [View same] [iqdb] [saucenao] [google]
429996

>>426564
Weird my first model was 01 as well.

I like yours more.

>> No.430006

>>429891
Needs more oatz

>> No.430010
File: 6 KB, 64x50, IMG_20140706_124436.jpg [View same] [iqdb] [saucenao] [google]
430010

>>426440
y

>> No.430011

>>426140
District 9 gun?

>> No.430044
File: 374 KB, 640x962, grange_u3.jpg [View same] [iqdb] [saucenao] [google]
430044

Made in 2008 using Milkshape

Oldest stuff i could find.

>> No.430593

>>429985

I actually really this one! :)

>> No.430736

>>426424
So you made nothing

>> No.431545
File: 2.25 MB, 1920x1080, tanque03.png [View same] [iqdb] [saucenao] [google]
431545

This is my very first model, i did it one hour ago

>> No.431555
File: 123 KB, 800x600, Blue Falcon.png [View same] [iqdb] [saucenao] [google]
431555

Not great, (actually quite shit) but the first model I made that I considered somewhat complete.

>> No.431563

>>431555
>actually quite shit
Please elaborate.
I think it's pretty good.

>> No.431564

>>431563
>no interesting/detailed textures
>really badly modeled interior
>part of a project that I started a long time ago and never finished

>> No.431599

>>431545
Even CBFD did it better 14 years ago

>> No.431607

>>431564

You are being way too hard on yourself, That's a good model.

also I'm not this guy
>>431563

>tfw I miss id's

>> No.431699
File: 189 KB, 720x486, window view.jpg [View same] [iqdb] [saucenao] [google]
431699

>>426128
>First modeling class in college
>We have to create a room with lighting
>mfw this render was the best in the class

>> No.431708
File: 142 KB, 1920x1080, Screenshot 2014-04-26 22.14.20.png [View same] [iqdb] [saucenao] [google]
431708

First model I ever did, finished it up in Spring 2014. I took a class in college about game design as an elective, we had to use an engine to make something new. Guy who was suppose to do the 3D models dropped out, leaving me to do everything solo, and I had never made anything in 3D before.

I followed Priest's tutorials to make a shotgun for Quake 1. I'm told Quake 1 is very archaic in 3D modeling, however, and almost nothing you learn from it is applicable in anything else. I couldn't find how to do a model in Blender because all the links to the right plugins seemed to be dead.

>> No.431711
File: 266 KB, 875x572, mechnikov_09.png [View same] [iqdb] [saucenao] [google]
431711

I don't have my actual first model, so here is some old shit. You can see I got bored halfway through the legs and stopped putting effort into it.

>> No.431726

>>431708
>Gmax
Oh good fucking lord that is ancient, last time I wanted to use that was in 2005 to try and crate my own custom train for Trainz

>> No.431748

>>431699
I guess that means there's hope for me.
When was this though?

>> No.431753
File: 145 KB, 960x540, Cave0001.png [View same] [iqdb] [saucenao] [google]
431753

This cave with these mushrooms was the first "model" that I created and textured.

I moved or deleted the original rock texture that was in the cave.

>> No.431756

>>426589
It took me 2 full weeks
I didn't even know about the Bridge or Insert Edge Loop tools.
I made polygons one by one and reinforced edges with chamfer.
I can't believe how slow I was

>> No.431830
File: 380 KB, 800x600, Beretta render.jpg [View same] [iqdb] [saucenao] [google]
431830

Here is one of the first "real" models I made in 2007. I just learned plane modeling using a gun tutorial on moddb and made this Beretta.

>> No.431856

>>431830
That table is to tiny.

>> No.431878

>>431856
i think its more the guns are huge.

>> No.432632
File: 1.96 MB, 1920x1080, furnace3.png [View same] [iqdb] [saucenao] [google]
432632

>>426128
>first model

>> No.432635

ITT: 90% of people post models they made last week...

>> No.432682

>>426694
what about black and red?

>> No.432718
File: 210 KB, 960x540, SNES Render.png [View same] [iqdb] [saucenao] [google]
432718

Dis little baby was my first serious project.

>> No.432740

>>432635
maybe they started 3D one week ago lel

>> No.432742

>>432718
I like how it looks, it's simple yet appealing

>> No.432747

>>432742
Fuck you that wasn't simple at all for me to make. Let's see your first project you peice of fucking shit.

>> No.432748

>>432747
I would but I lost all my shit in the purge of '13 !

>> No.433267
File: 99 KB, 1540x933, First Model.jpg [View same] [iqdb] [saucenao] [google]
433267

Actually just finished this. First foray into modelling. Started off as a dick.

>> No.433274

>>426436
oblivion_orc.png

>> No.433330
File: 569 KB, 854x480, BlushingFirstTime.png [View same] [iqdb] [saucenao] [google]
433330

Trying to disguise a total lack of 3D talent with cheap and tacky filters/FX.

>> No.433331

>>432748
You respond as though his response was perfectly valid, and not completely missing the point of yours.

I don't even.

>> No.433343

>>433330
Ah, I like this one!

>> No.433354
File: 89 KB, 768x576, argobuggy.jpg [View same] [iqdb] [saucenao] [google]
433354

Argo dune buggy from star trek, primitives and some modifiers only.

>> No.433355

>>433330
Is that a space colony from Gundam?

>> No.433359
File: 234 KB, 794x778, Sr-71_009.png [View same] [iqdb] [saucenao] [google]
433359

Earliest that I could find.

Was my second/third model after some shitty building and a set of even shittier armour that have been lost.

>> No.433362
File: 228 KB, 1920x1080, both.jpg [View same] [iqdb] [saucenao] [google]
433362

Took me two days

>> No.433389
File: 523 KB, 1879x933, Final render with bullets.jpg [View same] [iqdb] [saucenao] [google]
433389

This was something i did over a couple weekend when battlefield 3 came out.

>> No.433449
File: 46 KB, 1057x761, goldcat.jpg [View same] [iqdb] [saucenao] [google]
433449

>>433267

>> No.433845
File: 41 KB, 640x480, nx1.jpg [View same] [iqdb] [saucenao] [google]
433845

>>426128
This was either from lightwave or blender in about 8th grade.

(I legit haven't improved much apart from polycount)

>> No.433846
File: 13 KB, 547x574, crab people.jpg [View same] [iqdb] [saucenao] [google]
433846

>>428761
Brother!

>> No.433861

>>426559
that's cute

>> No.433864
File: 228 KB, 1286x1434, first model.jpg [View same] [iqdb] [saucenao] [google]
433864

>> No.433880

>>433362
kill yourself
nice render tho

>> No.433893 [DELETED] 
File: 142 KB, 1920x1080, muh first model.jpg [View same] [iqdb] [saucenao] [google]
433893

my very first model.
i'm still proud of it.

>> No.433906
File: 89 KB, 960x540, 5.png [View same] [iqdb] [saucenao] [google]
433906

Made something looking like olde runescape armor before this. It was so broken, but damn, was I happy.

>> No.433907

>>433906
Something sexi about this. Gjdm

>> No.433912
File: 241 KB, 1163x811, kek.jpg [View same] [iqdb] [saucenao] [google]
433912

why are you making me do this

>> No.433925
File: 250 KB, 826x853, My Portfolio Work that was accepted, and then turned down- I got an F for some of this work.jpg [View same] [iqdb] [saucenao] [google]
433925

>>426128
this was the "finished" result of my first model thing. It was nasty and a bajillion polygons if you looked at it, but I enjoyed making it so much.

It technically got me my first real job, too.

>> No.433926

>>426128
I would love to start 3d modelling even practicing on low poly models from old games and fixing them (holes made of missing polys) but I am too psychicaly fucked, impatient, jerky. wat do?!

>> No.433928
File: 140 KB, 800x600, F-15A.jpg [View same] [iqdb] [saucenao] [google]
433928

2001 ... I'm pretty sure I still have some stuff from DOS days on floppies, just no floppy drive.

>> No.433929
File: 289 KB, 956x1200, 1291753429332.jpg [View same] [iqdb] [saucenao] [google]
433929

>>433925
oy vey, I remember you, I saved this sculpt, really liked it

>> No.433933
File: 57 KB, 605x605, 1385563499080.jpg [View same] [iqdb] [saucenao] [google]
433933

>>433912

>> No.433934

>>433929
i really like this one
chest needs some work though
>>433928
floppie disks good times, also kinda miss the dial-up sound :'(

>> No.433937
File: 442 KB, 796x1152, 7.jpg [View same] [iqdb] [saucenao] [google]
433937

>>433929
Wow, that's really flattering! That one turned out okay except for the flesh tumor thing. I've actually started real world sculpting, and a lot of these "puffy flesh mounds" still look that way...

Still, I am really pleased that you liked my stuff enough to save them. It's very kind of you!

>> No.433939

http://i.imgur.com/KlERD3Z.png
Thanks one year course in animation, taught me so much /s

>> No.433940

>>433939
Thats a first day mesh by a self taught tier. What the fuck were you even doing?

>> No.433941

>>433940 Dude, that's what I'm saying. I didn't learn shit, all we did was watching shitty tutorials on youtube

>> No.433942

>>433941
you could have left and saved yourself the time. But you stayed like a little puss

>> No.433943

>>433942 Fuck, you're actually right. I truly wasted my time, I think, I think it's time to http://youtu.be/xcBqNN0M_Xg?t=1m23s

>> No.433946
File: 283 KB, 567x577, help.png [View same] [iqdb] [saucenao] [google]
433946

>> No.434037

>>426372
BRO do you even use particle systems?

>> No.434038

>>431545
well i know which tutorial you got that from...

>> No.434062
File: 371 KB, 960x540, wow.jpg [View same] [iqdb] [saucenao] [google]
434062

first project I did for uni, molag mar temple from morrowind.

I quite like it apart from the carpets and bump maps

>> No.434066

>>431711

It would be an easily serviceable model if you got rid of those octopus-suckers on the joints.

>> No.434190

>>434062
you like it because youre an idiot

>> No.434307
File: 10 KB, 298x67, thats+fucking+cool+_0e605cc314822682aa5e07122ab7c34e.gif [View same] [iqdb] [saucenao] [google]
434307

>>429891

>> No.434316
File: 7 KB, 640x480, 6310wvk.jpg [View same] [iqdb] [saucenao] [google]
434316

I still don't really know how to render properly.

>> No.434323
File: 64 KB, 747x569, chris_sanders_tribute_step5_by_polyphobia3d.jpg [View same] [iqdb] [saucenao] [google]
434323

>>433929

Kind of reminds me of Chris Sanders' work.

>> No.434328

>>426185
that looks really good imo

>> No.434341

>>433929
fix her boobs pls

>> No.434350

>>433880
ok

>> No.434354
File: 25 KB, 754x1024, Theconstructionofahead.jpg [View same] [iqdb] [saucenao] [google]
434354

Honestly not sure if this was the first. I've lost that entire drive - just luckily had copied across some renders from it!

>> No.434355
File: 27 KB, 1024x768, Orbital25.jpg [View same] [iqdb] [saucenao] [google]
434355

>>434354
Might have been this.

>> No.434356
File: 20 KB, 1024x768, Sunrise2.jpg [View same] [iqdb] [saucenao] [google]
434356

>>434355
Part of an Orbital.

Like a bigger version of Halo from Ian M Banks' books.

>> No.434384

>>434323
very cute and meaty but her face is ugly

>> No.434413

>>426187

I still use extrude a lot. What's wrong with it?

>> No.434431
File: 976 KB, 1680x1050, Hype_Collab.jpg [View same] [iqdb] [saucenao] [google]
434431

Old uni project - hype example for a ut3 mod.

>> No.434432
File: 52 KB, 720x486, k.jpg [View same] [iqdb] [saucenao] [google]
434432

First model, im still horrible at texturing but have gotten a shit ton better at modeling.

>> No.435315

>>433912
beautiful

>> No.435400

>>432718
cartridge and cartridge-slot are to thin width-wise. carry on.

>> No.435403
File: 574 KB, 858x832, Bunny.png [View same] [iqdb] [saucenao] [google]
435403

Don't have by first one but this is one of the first

>> No.435410

>>435403
That's a poorly done camera picture based 3D model construction... The artifacts at the bottom of the feet are a dead giveaway. That's not modeling.

>> No.435508

>>426187

https://vimeo.com/22134518

oh god. how i remember those days. what version were you using?

>> No.435510

>>433934
>this guy was born in 96

>> No.435511

>>433926
learn how to model? isn't it obvious?

>> No.435512

>>435403
Is it possible to recreate this effect in real-time with normals and special shaders ? I think light wrapping can simulate the soft light scattering among the fur.

Any unityfags around that used shader forge ?

>> No.435513

>>433912

thank you, I lol'd my ass off, sorry, don't mean anything offensive, I wouldn't do it better myself

but your comment rofl

>> No.437088
File: 551 KB, 1917x933, Guts-sword..jpg [View same] [iqdb] [saucenao] [google]
437088

Its still pretty shitty but I like it.

>> No.437114

>>437088
That's terrible, though.

>> No.437115

>>435512
Use the old Conker's method, also used in Shadows of the Colossus
http://oldwiki.polycount.com/HairTechnique
Scroll down to about the middle..

>> No.437128
File: 948 KB, 1920x1080, 3d_microkorg.png [View same] [iqdb] [saucenao] [google]
437128

>> No.437129
File: 1.01 MB, 1920x1080, 3d_computer_keyboard.png [View same] [iqdb] [saucenao] [google]
437129

>> No.437130
File: 940 KB, 1920x1080, turntable.png [View same] [iqdb] [saucenao] [google]
437130

>> No.437131
File: 737 KB, 1920x1080, Can-Bot1080.jpg [View same] [iqdb] [saucenao] [google]
437131

>> No.437132

>>437130
nice ps1

>> No.437134

>>432718
American snes really looks like shit.

>> No.437141
File: 1.68 MB, 1440x900, untitled_front.png [View same] [iqdb] [saucenao] [google]
437141

the first thing i actually finished

>> No.437182

>>428511
is mine
>>437141
mine probably looked more like this but i just keep touching it up every once in awhile
good job

>> No.437290
File: 2.14 MB, 1600x1200, Final.jpg [View same] [iqdb] [saucenao] [google]
437290

This is the oldest i've been able to find, from 2008.
I still remember posting this on the xsi base's gallery.

>> No.437291
File: 94 KB, 400x297, 3459823469324623.jpg [View same] [iqdb] [saucenao] [google]
437291

> This thread

>> No.437292

>>437088

Holy shit, all those unnecessary polygons

>> No.437495
File: 2.35 MB, 1500x1500, DJJD.png [View same] [iqdb] [saucenao] [google]
437495

First model in class. Splines & Shapes with displacement. C4D R12. Materials and lighting was from a CD4 Preset for a ring.

>> No.437498
File: 1.22 MB, 1920x1080, first model.png [View same] [iqdb] [saucenao] [google]
437498

Other than a sonic head and a cube on stilts that I didn't save, this is the first model I made.

>> No.437501

>>434356
Vavatch!

>> No.437503

>>431830
>Beretta
That's a Taurus

>> No.437664
File: 87 KB, 745x511, darthbiomech_fuckin_old.jpg [View same] [iqdb] [saucenao] [google]
437664

It is not the FIRST model I've ever made, but it is the oldest remained screenshot. 2005, not even a proper modelling program, was using piece of shit that is Milkshape 3d... You can notice my awesome composing skills here.

>> No.437699

>>437498

looks like that guy from Medievil

>> No.437751
File: 400 KB, 640x480, helmet2.png [View same] [iqdb] [saucenao] [google]
437751

My first model (I just finished it!), a helmet! :D

>> No.437753
File: 284 KB, 640x480, helmet1.png [View same] [iqdb] [saucenao] [google]
437753

>> No.437777
File: 102 KB, 276x419, Untitled.png [View same] [iqdb] [saucenao] [google]
437777

Just finished texturing.

>> No.437813
File: 328 KB, 1920x1080, Column Texture hand drawn.png [View same] [iqdb] [saucenao] [google]
437813

>>426128

One of my first models, that I did for a texturing tutorial.

>> No.437836

>>437813
did you make the texture?

If so please tell me the tutorial, It looks wind waker-y.

>> No.437841
File: 403 KB, 800x900, 1324400325269.jpg [View same] [iqdb] [saucenao] [google]
437841

>>437836
not him but,

>>248205

>> No.437850
File: 851 KB, 1920x1052, Column Texture hand drawn.png [View same] [iqdb] [saucenao] [google]
437850

>>437836

Thanks!
I know texturing can be a bit scary at first, but is really not that hard.

The most important thing is a good UV map.
Once you have that, the rest is a piece aof cake.

It really helps if you have some experience in drawing and/or painting. Digital or on paper.

https://www.youtube.com/watch?v=L7ALfRw6I5I

>> No.437865

>>437836
http://www.polycount.com/forum/showthread.php?t=137096
you're welcome

>> No.438693
File: 401 KB, 1280x1024, Minirenderdetail20000.jpg [View same] [iqdb] [saucenao] [google]
438693

blast from the past

>> No.438702
File: 854 KB, 1600x1200, Egg Cookware Presentation.jpg [View same] [iqdb] [saucenao] [google]
438702

Some shit I did back in 2005

>> No.438759

>>437841

Okay, seriously, is there a tutorial out there that teaches how to do proper strokes and shit? Whenever I see tutorials like this, it feels like the tutorial has skipped several steps, because I can't figure out how to make something just look right.

>> No.438785
File: 9 KB, 960x540, chest_02.png [View same] [iqdb] [saucenao] [google]
438785

>>437865
Thanks so much! Can't wait to dig into this after work.

>> No.438812

>>438702
reminds me of angry birds... good days

>> No.438813

>>438702
Threedy forum Speed Modelling challenges?

Done some of those back in 2004-2005, good days.

>> No.438846

>>438702
Are the bottoms of those pans ngons? The pseudo-wireframes at the bottom seem to indicate as much.

Just curious, since I'm new to 3D and typically hear that ngons are bad. However, I've also heard that ngons are completely acceptable for flat surfaces and other things that aren't going to cause render/shading problems because.

>> No.438896

>>438846
His models are unsmoothed and the ngon is on a flat plane so you don't encounter any problems from that.

If he were to smooth them, you'd instantly see true horror.

But yeah, you're right, try to avoid ngons at all costs unless you've planned to have them. (for some strange reason)

>> No.438936

>>438813
Hell yeah.

>>438846
Ngons are ok if you ain´t mapping shit. If you use UVW, quads only.

>> No.438937
File: 672 KB, 1600x1200, No Cats Fan Presentation.jpg [View same] [iqdb] [saucenao] [google]
438937

Another one back from 2006 I think.

>> No.438974

>>438936
Hm. So, when are you not mapping shit? I was under the impression an artist always wanted to properly UV unwrap their models before coloring/texturing/assigning shaders/etc.

>> No.438976

>>438974
>artist

Most stuff related to 3d is technical, especially what you pointed out, so drop the the artist.

>> No.439022
File: 269 KB, 1149x720, Refinería Deer Park - CoRD zAPATAS.jpg [View same] [iqdb] [saucenao] [google]
439022

>>438974
>artist
3d is 0.1% Shit models for games. I am an a civil engineer.

CAD is also for people whow know their math, moron.

>>438976
Dis.

>> No.439034

>>439022

And it's sad, since CG has powerful tools, but everyone use it for tits, cocks, carbon copy superheroes in zbrush, weapons etc.

>3d is 0.1% Shit models for games

But you don't need to be an asshole, since my cousin is an architect and i've met many of them and engineers too, and 99% of them are fucking shit at 3d.

>3d is 45.1% Shit/good models for games

And this is more realistic.

>> No.439057

>>439034
>fucking shit at 3d.

Yes 99% of architects & engineers are bad (If your yard stick is aesthetic).

Technical CAD models look like shit but they are not there for aesthetic purposes.

>> No.439064
File: 39 KB, 576x288, 5.jpg [View same] [iqdb] [saucenao] [google]
439064

>>439057

Yes but they could still put some effort into it.
The picture is from a gelateria my cousin designed.

>> No.439070
File: 181 KB, 1235x767, Diagrama refineria PB.jpg [View same] [iqdb] [saucenao] [google]
439070

>>439064
Wow that´s bad.

Architects have it differently than engineers I think because they are selling the idea.

>> No.439073

>>439070
>they are selling the idea.

Pretty much, but they start shitting their pants when a customer ask them a render that show how the building will look in a realistic environment.
You can't imagine how many affirmed professionals ( hospital etc.) ask young guys from age 19 and up for some good looking render.
And they pay shit for it.

>> No.439075
File: 236 KB, 800x600, Hooman_male_19.png [View same] [iqdb] [saucenao] [google]
439075

Wish i still had mine. I've had the worst fucking luck with almost everything I've made the last 2 years. Luckily only from school was lost.
The first hi detail human I made started out something like this. Horrible poly count, but it was supposed to be anatomically correct modeled. Still working on anatomy, and have to follow a few tutorials for proper edge flow.

>> No.439077

>>439075
Oh god wtf happened to my picture? It's nowhere near that dark on the render. See, it's this, combined with 100 other things, that pushes me to buy new parts for my computer as a last ditch attempt to fix my render problems. For some reason I cannot do more than simple modeling or my PC will crash hard. So no UDK, photoshop, simple UDK scripting, not even kismet will work... GG gonna-get-rekt-no-re when I start my bachelor this fall. Almost no practice the last year because of this nonsense!
Sorry for the rant... oh well! What is the worst that can happen! ... :I

>> No.439079

>>439075
Loving the toe amputation there...

>> No.439084

>>439079
Well, it's quite obviously a very early work in progress.

>> No.439089
File: 380 KB, 1280x720, 2.jpg [View same] [iqdb] [saucenao] [google]
439089

Still have all my old works.
>Made in 3ds Max 2.5 (lol)

>> No.439090
File: 637 KB, 1024x768, house.jpg [View same] [iqdb] [saucenao] [google]
439090

>>439089
2nd scene; along with the first one (the bar), circa 1999/2000

>> No.439091
File: 166 KB, 800x600, gemstones.jpg [View same] [iqdb] [saucenao] [google]
439091

I can't even remember the name of this program. It was popular before Bryce came out

>> No.439092
File: 143 KB, 800x600, glassball.jpg [View same] [iqdb] [saucenao] [google]
439092

and another

>> No.439096

These models look nice

>> No.439100
File: 1.11 MB, 1920x1080, ouija_board_01.png [View same] [iqdb] [saucenao] [google]
439100

Not exactly complex, BUT I WAS PROUD.

Probably the first model I did from beginning to end without any issues coming up along the way. Went pretty straightforward.

>> No.439115

>>429905
Really nice actually, my new desktop background, thanks

>> No.439147
File: 825 KB, 1920x1080, Roots.jpg [View same] [iqdb] [saucenao] [google]
439147

>>426128

My exam from basic 3D modeling classes. Got a B.

>> No.439149

>>433267

I can't wait for you to say that 3d modelling is dead and everything is moving into sculpting.

>> No.439150

>>434062

It looks like something from baldur's gate.

>> No.439179

>all these showoffs itt
these are not your first, these are the first decent thing you made

>> No.439197

>>439179
I would have to agree

except this honest post and a few others
>>433912

>> No.439198
File: 166 KB, 640x480, Toilet.jpg [View same] [iqdb] [saucenao] [google]
439198

>>439179
HOW BOUT DIS

>> No.439200
File: 136 KB, 640x480, Rum 2.jpg [View same] [iqdb] [saucenao] [google]
439200

>>439179


Too decent for you?

>> No.439213

>>428511
>>439179
this is the first thing i make
not the first thing i textured though

>> No.439216
File: 272 KB, 1166x562, 1st.jpg [View same] [iqdb] [saucenao] [google]
439216

My first attempt at modelling, literally earlier today, I am new to this tips pls

>> No.439217

>>439179
Finally someone says it. Christ.

>> No.439218

>>439216
Get a good silhouette down before moving onto details, silhouette is the most important part of making something organic look good.

>> No.439219

>>439218
I'll keep that in mind, thank you.

>> No.439220

>>439200
Looks like a video-game cinematic from 1993

>> No.439222

>>439220
Yeah. I was so lame back then, I didn ´t know how to change the 640x480 default output size.

>> No.439225

i don't have pics but i remember modeling my house key with milkshape 3d for my first model. it sucked. i didn't understand what backfaces were.

>> No.439252
File: 61 KB, 693x648, berserktributetime.jpg [View same] [iqdb] [saucenao] [google]
439252

>>437088

>> No.439276
File: 42 KB, 800x600, robot1.jpg [View same] [iqdb] [saucenao] [google]
439276

Oldest model I have record of (2008-2009).

Ironically, I could do no better now, really.

>> No.439279
File: 153 KB, 985x682, 2.jpg [View same] [iqdb] [saucenao] [google]
439279

my first two models, getting into 3d with blender right now. never knew 3d is such a hell of a work. looking through a shitload of tutorials right now.

>> No.439281
File: 9 KB, 275x183, oblivion_orc.jpg [View same] [iqdb] [saucenao] [google]
439281

>>433274
nah they are way uglier

>> No.439296

>>437290
holy fuck

>> No.439298

>>439296

What ?

>> No.439303

>>433912

But... How does this even happen? What did you do?

>> No.439304

>>439298

Not him, but it looks like a painting from the renaissance, and it's absolutely stunning..

>> No.439305

>>439304

Really ?
I did that in 2008 when i was experimenting in XSI, and it was more a study on global illumination in mental ray.

>> No.439524
File: 750 KB, 1280x957, doulike2hrtppl.png [View same] [iqdb] [saucenao] [google]
439524

In still in the process of learning;
I made this pig thing sometime last year when i found out about sculptris.

not my "first" model cause im more than sure i didn't save that; but posting it anyway for shits and giggles

>> No.440015

>>429996
Hieva mind

>> No.440016

>>433362
L-Leona's shield?

>> No.440017

>>433946
>KILL ME

>> No.440020
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
440020

>>439524
Reminds me of this.

>> No.440022

>>437753
looks like a dick head with match in it

>> No.440057
File: 319 KB, 960x540, mountains.png [View same] [iqdb] [saucenao] [google]
440057

>>429905
yours is way better than mine

>> No.440234
File: 31 KB, 790x463, i will never work in the industry.png [View same] [iqdb] [saucenao] [google]
440234

totally not made today
totally

>> No.440251

>>440234

Needs more subdivisions.

>> No.440383
File: 3 KB, 210x230, 1407976412395.png [View same] [iqdb] [saucenao] [google]
440383

>never saved my first model
>never saved any models
>just delete things i hate
>in other words everything i made
>never got good

>> No.440387

>>440383
You are depriving yourself of your mistakes.
By saving the work, you create a psychological reality related to the work.
By deleting the work, or never saving the work, you destroy any psychological reality the work had for you.

You are deleting your own experiential history, dooming yourself to repeat the same mistakes with every work.

>> No.440426
File: 515 KB, 960x720, tvhead.png [View same] [iqdb] [saucenao] [google]
440426

i've been working on a few models but this is the first one I finished a week or two back.

>> No.440440
File: 7 KB, 400x300, 12153668.jpg [View same] [iqdb] [saucenao] [google]
440440

did it un 2004

>> No.440455

>>426185
That looks pretty nice.
How do you get that brushed/frosted black look on the back panel?

>> No.440457

>>426436
GAME OGRE

>> No.440459

>>428485
You should make that the payload file of a trojan-horse that copies it to random folders.
It would be hilarious.

>> No.440460

>>428695
Turn up your sampling.
Looks pretty sick.

>> No.440462

>>429938
kek'd

>> No.440465

>>433330
Is this some sci-fi bazooka for a low-quality fps game?

>> No.440466

>>433845
Is he the space-gaurdian of milk?

>> No.440467

>>434355
>>434356
Was about to ask if this was for a graphics mod for halo1.

>> No.440468

It was an asteroid.
Never saved it, but just imagine a grey sphere with fire-colored cones coming out of it's upper right.
I was eight.

Looking back on it, that would be mostly particle effects.

>> No.440594

>>440466
was a character I made in grade 7 or some shit, back when everything had to have spikes and horns.

>> No.440933
File: 206 KB, 1790x1125, 1364905370964.jpg [View same] [iqdb] [saucenao] [google]
440933

Hey guys, remember that one time /3/ decided to make a 4chan themed map for TF2?

yeah

>> No.440955

>>439075
those fucking toes i am crying

>> No.440960

>>434038
source?

>> No.441108
File: 337 KB, 926x1088, Jane.png [View same] [iqdb] [saucenao] [google]
441108

Just started modelling recently, so I didn't have to dig deep for this. First character model, abandon after wasting a month on the hair.

>> No.441318
File: 573 KB, 960x540, untitled.png [View same] [iqdb] [saucenao] [google]
441318

>>429905
Here's another one I made.

>> No.441321

>>431699
Are you me? My first room had almost the exact same setup.

>> No.441356

>>441318
thumbnail looks like 3 naime girls vagina area

>> No.441528

>>431711
The curve on that magazine is retarded and I hate you for it

>> No.441533

>>439090
These are from max payne yeah?

>> No.441545

>>426128
The tutorial space ship in 3ds max 5/7 in 5th grade.
Don't have it around anymore.
Fucking unreliable hdds.

>> No.441611
File: 143 KB, 640x480, warngler.png [View same] [iqdb] [saucenao] [google]
441611

Oldest one I could find. I cleaned the 2010 folder for some reason. Probably ashamed of how bad all that shit was.

>> No.443033
File: 983 KB, 363x370, orcc.gif [View same] [iqdb] [saucenao] [google]
443033

>>426128
my first sculpt that I saved

>> No.443081

>>443033
>:3

>> No.443090

>>441533
i don't understand....? Why Max Payne? lol
I made this scene in 3ds max 2.5. Very old stuff. Those two were my first contact with the 3d modelling. I made them to test materials and lights. Nothing fancy

>> No.443092
File: 1.70 MB, 2048x1556, 4.jpg [View same] [iqdb] [saucenao] [google]
443092

>>443090
2nd model; very simple lol.
You guys are/were too good for first models.
This is all real beginner stuff; i didn't have adsl/cable in 1999; i was on phone internet; tutorials were not that easy to find; so i just experimented by my own

>> No.443180

>>443081
im pretty sure someone posted exactly this when I posted it originally, was it you?

>> No.443181 [DELETED] 

Information was previously sent to the White House on or around June 2nd with an interest in sharing some useful, pertinent information I've come into
through years of research into the biological effect of dissociative drug application.

Over an extended course of time, the drugs ability to temporary limit the overall use of resources internally has allowed me personally through tissue
stimulation to alter the basic structure of the interior of my sinus cavity. Upon relating this information, with an interest in trying to get across
the legitimacy of this as a medical discovery, I recently attempted to contact the White House, thinking in the circumstances that if the information
was related to someone in a better position to distribute it, some response might occur in the medical community.

Instead I've found that all products containing dextromethorphan in my surrounding area have suddenly had the dextromethorphan removed. This is an
obvious and simplistic verification of the information that has been shared, but rather than instituting some method of distribution to improve
the circumstances for constituents, has resulted in a blockade of an important medical discovery. I urge you to read over and judge for yourselves. While
certain content in the letter expresses personal religious views, the bio information is all solid and tested, and the response taken by the administration
to block the information from distribution is something I take as a personal affront.

I urge you yourselves to attempt to find dextromethorphan containing products, and should you find the dissociative drug absent, question why an
administration would tactically work towards the removal of an important medical substance immediately following a letter (not the first, but clearly
the last) regarding this important discovery.

Letter is shared word for word as sent to the White House website.

Copy saved on date in personal email.
Letter: brucevain.blog.com

>> No.443201

ITT

>So this is my first model which i made back in my first week of college. Lol so many errors and it just looks terrible. Probs the worst one on here lololol. Especially the texturing and shaders haha, looks like something out of quake 1 :S :S

>pls dont laugh :(

>> No.443202
File: 79 KB, 689x459, OTOY_WWhiteFinal_689.jpg [View same] [iqdb] [saucenao] [google]
443202

>>443201

>LOL forgot pic

>> No.443203

>>443202
remember seeing that on polycount like 3 years ago and laughing at the shit ss

>> No.443217

>>443203
to be fair configuring ss isn't a walk in the park

>> No.443238

>>443217
The problem is that he chose to use a quick-n-easy unbiased renderer, Octane. It doesn't have a complex skin shader, no sub-surface texture inputs. Which is the way nearly all the other unbiased renderer Skin materials are, sadly. If you wanna do proper skin, you use Vray or Mentalray, they both have very complex skin shaders with various skin layer inputs and values to adjust for each.

>> No.443239

>>443238
>mfw /3/ shills unbiased hard yet you can't even do ss properly with it
>no AO tabs per material
lul

>> No.443295

>>443202
It's Chinese Walter White.

>> No.443335
File: 1.85 MB, 512x384, haytersgonnahayte3dorf.gif [View same] [iqdb] [saucenao] [google]
443335

>>426128

oh man i love the dorf, too bad nobody remembers him

>> No.443838

bumb

>> No.444229
File: 98 KB, 1600x1160, image_2.jpg [View same] [iqdb] [saucenao] [google]
444229

This was a model I made for a game, I was picked because I was enthusiastic but they didn't know that I couldn't UVW for shit.

I didn't even know about UVW unwrapping, I was selecting individual triangles and using a mapping tool for each poly individually.

>> No.444230
File: 30 KB, 640x480, image_8.jpg [View same] [iqdb] [saucenao] [google]
444230

>>444229
Another building for the same game

>> No.444257

>>426128

ГНОООООООМММ !!!!!
http://www.youtube.com/watch?v=96vidxRRYiw

>> No.444263

>>437291

>> No.445692

bryce 5 [2003]

>> No.445699
File: 798 KB, 1920x1080, lol.jpg [View same] [iqdb] [saucenao] [google]
445699

did this back in college when we had to camera match and object into the image, didn't model it obviously but I thought that the lighting on it looked gutt

I'll post some other stuff if I can be bothered to find them

>> No.445709
File: 132 KB, 1024x1024, tire_square.png [View same] [iqdb] [saucenao] [google]
445709

Oboi.

>> No.445759
File: 183 KB, 960x540, WARPMODEACTIVATED.png [View same] [iqdb] [saucenao] [google]
445759

Ohgod help I don't know what I'm do-

So yeah, my actual first model thing that I am not happy with, made approximately one week ago. It's a spaceship. Please do steer your attention toward the gapingfuckinghole by the ion jet. (aka engine). Couldn't be arsed to fix it. It was too hard. Made this by following this tutorial.

http://www.youtube.com/watch?v=Vp1sH6Cm1ww

>> No.445760

>>439092
Thats great

>> No.445761
File: 307 KB, 400x303, Squirrel_Industries_by_Squirrel_Industries.png [View same] [iqdb] [saucenao] [google]
445761

Ahh my eyes!

>> No.445776
File: 81 KB, 1113x538, whatsthisIdonteven.jpg [View same] [iqdb] [saucenao] [google]
445776

Fucking terrible

>> No.445819

>>445699
i really like this. can you post your pipeline?

>> No.445868
File: 23 KB, 800x600, killme.jpg [View same] [iqdb] [saucenao] [google]
445868

the clouds and the grass are the same "model"

>> No.446243
File: 822 KB, 1920x1280, untitled.8.jpg [View same] [iqdb] [saucenao] [google]
446243

bleh

>> No.446246

>>426134
link?

>> No.446262

>>446243
lel

>> No.446281

>>428183
sure you can, up the fucking irons

>> No.446283

>>428628 >>429891 >>433449 >>433906 >>433925 >>433946 >>439216 >>443033 >>439281 >>439524 >>445761
thats some great nightmare fuel
>>444229
that looks quite nice

>> No.446289

>>431711
that magazine looks like it will hold 6 rounds

>> No.446291

>>433912
fuck, spit my drink out on my laptop

>> No.446292

>>438693
what is that firing, because it sure as hell isnt bullets

>> No.446393

>>446243
10\10 vaporvave art

>> No.447471
File: 49 KB, 800x576, first model.jpg [View same] [iqdb] [saucenao] [google]
447471

The one and only model i made before i dumped 3d and went 2d only. Been over 10 years since I tried 3d, thinking of giving it another shot.

>> No.447747
File: 175 KB, 1024x768, hmhm.png [View same] [iqdb] [saucenao] [google]
447747

I like the 64 era low poly. One of my firsts, not the very first though, I wanna try extreme low poly though.

>> No.448032

>>429905
I love this