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/3/ - 3DCG


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File: 24 KB, 711x463, Clean Joint Folding 03.jpg [View same] [iqdb] [saucenao] [google]
571529 No.571529 [Reply] [Original]

I found quick infographics like this super helpful when it came to figuring out low poly joint geometry.

Has anyone got anything similar for the shoulders, and waist?

>> No.571530
File: 32 KB, 1000x428, model_loops&flows.png [View same] [iqdb] [saucenao] [google]
571530

>> No.571531
File: 195 KB, 858x907, Low Poly Optimization.jpg [View same] [iqdb] [saucenao] [google]
571531

>>571530
I really appreciate it anon, that's fantastic

anyone who's got absolutely anything like this, dumping it would be great. I find its really easy to remember and learn from one-off rules-of-thumb

>> No.571536

>>571531
hey man just wanted to give you a quick heads up.

are you a rigger and/or animator? this could help me find the stuff that you need.
personally im not engaged in the subject but id like to know more

>> No.571537

>>571536
I'm not: I'm introducing myself to the world of rigging and animation and /3/'s been surprisingly useful to me as a resource so far

>> No.571541

>>571531
Thats really bad example of optimization
Topology flow and smoothing is just as important as polycount and you should be more than willing to sacrifice detail in other regions to keep the topology clean
for lod 1 and up this shit can fly
but for lod 0 as the main asset this is a criminal sin

>> No.571585
File: 47 KB, 564x731, 1496165605974.jpg [View same] [iqdb] [saucenao] [google]
571585

1/?

>> No.571586
File: 578 KB, 664x1224, 1441672618162.jpg [View same] [iqdb] [saucenao] [google]
571586

2/?

>> No.571587

You have no clue what you are talking about. Topology flow only matters on animated objects and by smoothing I assume you mean in reference to tessellation, a moot point for an in-game asset.

>> No.571588
File: 44 KB, 725x503, 1364416835680.gif [View same] [iqdb] [saucenao] [google]
571588

3/?

>> No.571590

>>571587
unreal engine 4 triangulates depending on smoothing groups. if your groups are trash, you will get additional polys out of nowhere.

>> No.571591
File: 111 KB, 1280x439, 14945483150621.jpg [View same] [iqdb] [saucenao] [google]
571591

>> No.571594
File: 366 KB, 500x300, bend1.gif [View same] [iqdb] [saucenao] [google]
571594

>> No.571595
File: 291 KB, 390x229, bend2.gif [View same] [iqdb] [saucenao] [google]
571595

>> No.571596
File: 8 KB, 425x208, image004.jpg [View same] [iqdb] [saucenao] [google]
571596

>> No.571630

>>571596
This is fucking fantastic, I wish there was a bigger version with more zoom.

I'm going to try and recreate it I think

>> No.571766
File: 148 KB, 1200x611, 1776_tid_step2.jpg [View same] [iqdb] [saucenao] [google]
571766

>> No.572731

bump