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692930 No.692930 [Reply] [Original]

cycles and denoised animation - how do i achieve it / who has achieved it. I hear you need to open cycles at the command line. I want those sweet sweet gpu renders instead of using arnold on cpu

>> No.692932

>>692930
https://www.blendernation.com/2018/12/08/d-noise-ai-accelerated-denoising-for-blender/
Get this. I've had good results with low samples, but it's AI, so things get muddy if there's not enough data. So give it as much samples as you need while still being fast enough for you.

Next time use the questions thread.

>> No.692935

>>692932
its not frame stable, your results are likely real bad. ARnold is, they have a tool in maya that runs the dnoiser in a specific way after the cpu renders the noisy img

>> No.692952

>>692930
jesus christ almighty, that looks horrible

>> No.692955

>>692952
it is photoreal

>> No.692959

>>692935
I use it to clean up the very final bits of noise from 2k+ sample renders. The before is already pretty clean, the denoiser sends it over that final bit.
Then layer the before image on top at 50% opacity to get back some of the sharpness. It's overall faster than rendering out several iterations of the same image with different seeds and layering, and produces similarly noiseless results.

Thinking anything is going to perform a miracle at something like 4 samples is retarded.

Besides, OP is clearly asking about leveraging the GPU, so reading comprehension, friendo.

>> No.692969

>>692955
pftt hahaha

>> No.693208

>>692955
it does look pretty good

>> No.693229

>>692955
I mean yeah, but it still looks like a shit photo.