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772413 No.772413 [Reply] [Original]

I'm looking at this video

https://www.youtube.com/watch?v=2Ybogggyl0Y

and wondering how do they usually approach this challenge - do they actually recreate all the textures from scratch or push them through AI upscales, tweak in photoshop, sharpen etc.? I'm not sure, but since I see a lot of details on those reworked textures to be identical to original ones, I can't believe they have been actually recreated from scratch and still managed to match every single detail.

Does this guy really deserve a job in cd projekt red like some people are saying in the comments? I always thought this is just a meme where you spend some time sharpening the texture in photoshop. It's just time consuming. In that case I wouldn't even post it in my portfolio. But again, if this is actually recreated in Substance from scratch, then that's insane.

>> No.772414

>>772413
waifu2x

>> No.772416

One more thing - wouldn't the studio just use a higher res version of the texture (which already exists) for a remake and that's it? The work this guy has been doing would be slow and pointless either way.

>>772414
That's what I was thinking as well. But now I'm interested how it's actually done because I see people cooming left and right and praising the guy for this, and I'm not sure if he actually deserved it.

>> No.772418

>>772414
No.

>>772413
Either going back to old project files and recreation from scratch.

>> No.772467

>>772413
Why the hell would anyone bother making this? The textures are already good enough for something you'll be looking at from a distance, in motion while you're focused on gameplay.

>> No.772469

>>772467
People play that game for immersion as well, they just like to explore and enjoy the visuals. It's a very popular mod. Also, it's not like this is Need for Speed that you'll run through the environment with motion blur on everything.