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/cgl/ - Cosplay & EGL

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>> No.8908937 [View]
File: 375 KB, 503x806, ColorMan.png [View same] [iqdb] [saucenao] [google] [report]
8908937

>>8908042

Ok so, the best way I can explain it, is this: If you want your art to feel more rounded, giving it a shade of highlight of a color that's not THERE, gives it a sense that there is a back-light somewhere highlighting the features. It gives your shape more curve as well as giving it a little pop. Not all light is obviously "white", so giving something a random highlight just to make it stand out is basic bitch 101 high school coloring (even though it might look nice). Green tends to be the counter part to flesh/orangy/pale/white pallets. The human eye can take in over 10000 colors at one time in real life. Like if you were looking at a real painting. On the computer screen it only takes in 5000. It comes more with digital art now, as everything tends to bleed together and look smeared. Isn't that cool? So yeah, giving something a highlighted color that's not part of the object itself, makes it look nicer. And then you have art dorks like me who see it and go "Heeeey this person knows what they're doing" and makes one tip their hat at them. Give it a try next time, you'll see what a difference it'll make to your piece.



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