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>> No.6126132 [View]
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6126132

>> No.5025047 [View]
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>>5025018
then its a form problem, think of the shapes of whatever it is you're rendering and go from there. as much of a meme as it is to simplify things down to primitives there is a lot of truth to it. if you can render a cube and a sphere then it's not too hard to apply that knowledge.

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