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/ic/ - Artwork/Critique


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File: 265 KB, 687x1000, March 6 2018 - Reworked GI 7.jpg [View same] [iqdb] [saucenao] [google]
3337743 No.3337743 [Reply] [Original]

I want to know if this line art I've made is something which someone would be willing to pay for. Any critique would be welcome.

>> No.3337793

>>3337743
Assuming this isn't a troll thread...

If you're talking super looowwwwwww pay work then maybe. People looking for cheap art for their DnD characters or other private commission work.

I doubt any reputable company would hire you, your skill level is still too low. You need to draw from life more, keep working on faces and anatomy. I think I saw you post this before and you seemed to be having trouble with the shoulder to hip ratio. Draw the nude figure more and in the future quickly sketch a simple nude figure add the clothing to help getting proportion down. Draw armor from life, plenty of resources online. Keeping in mind the studies should be used to copy the armor for finished imaginative work piece but to learn how armor is constructed, the shapes of the plates and use that info to better construct armor from imagination. The line art is clean but basic, all one line weight and stiff feeling.

All around you just need to keep drawing, keep making art and eventually you'll get there if you keep studying and trying to improve what you're bad at. As far as getting work now, post your art around where people might want to use your services and see if you get any bites. If not, keep making art and in a few months post again with all new work. Rinse / repeat until you some attention/jobs.

>> No.3337816

>>3337793
>You need to draw from life more, keep working on faces and anatomy.
>Draw the nude figure more and in the future quickly sketch a simple nude figure add the clothing to help getting proportion down.

I've been experimenting with proportions and I know that the proportions of my work is not realistic. I've seen artworks of characters with unrealistic proportions but they still look good like in Gears of War and Warcraft, and this is what I'm going for.

So, what did I get wrong with the face and anatomy? is it the design? does the head look ridiculously too small? or is the chest too big?

Also, can you critique the hands? do they look like they're holding something properly?

>I think I saw you post this before and you seemed to be having trouble with the shoulder to hip ratio.

Yes, that was me.

>Draw armor from life, plenty of resources online. Keeping in mind the studies should be used to copy the armor for finished imaginative work piece but to learn how armor is constructed, the shapes of the plates and use that info to better construct armor from imagination.

Can you critique the design of the armor? what can I change to make it look better?

>The line art is clean but basic, all one line weight and stiff feeling.

I varied the line weight but I guess I need to make it thicker because it's not noticeable, thank you for informing me.

>> No.3338050

>>3337743

Keep drawing OP and work on the line weight, it look flat.

>> No.3338103
File: 330 KB, 682x947, paladin problems.png [View same] [iqdb] [saucenao] [google]
3338103

>>3337743
Lots of things are out of line. The wings, brim, coat collar, and eye lines are all crossing each other. Lines on the hammer aren't parallel. The hammer shaft is too long for the plane you drew for the head of your maul. The circle defining the end of the thick part of the shaft has its crest in the wrong area.
He's holding his book like a bird, and if you hold something and look at your hand you will see that people don't hold books in such a way. The strings closing the banded mail at the front aren't descending in alignment with the lower torso's spine and pelvis front. The cape isn't finished. The armor on the left leg (viewer's left) is thin compared to the rest of the coat of plates. (IRL, armor was typically 1.5 to 3mm thick, but you don't need to draw the armor that way.)

>> No.3338114

>>3337743
His head is super smol

>> No.3338163

Does anyone have Simon's tutorials on line weight? I've been searching them.

>> No.3338168
File: 474 KB, 1000x2700, c2k4FF6[1].png [View same] [iqdb] [saucenao] [google]
3338168

>>3338163

>> No.3338170

>>3338168
Thank you very much

>> No.3338180
File: 490 KB, 449x401, Girls.png [View same] [iqdb] [saucenao] [google]
3338180

>>3338103
>that red line

>> No.3338239

>>3338103
>He's holding his book like a bird, and if you hold something and look at your hand you will see that people don't hold books in such a way.

You're right, thanks for informing me. I have a book right next to me and not once did I think about holding it as a reference for when I drew the hand. I just held it and I instantly saw what you meant.

Overall great critique, I'll work on my mistakes right away, thanks anon.

>> No.3338436

>>3337743

The ribbon on his left shoulder looks weird.

>> No.3338445

>>3338436
Looks like a parchment badge thing warhammer-style. The whole thing looks like a weird combination of a priest of sigmar, thor and a space marine actually.

>> No.3338458
File: 726 KB, 1346x1526, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3338458

Yes, people will pay for your work and that is because normies often look for "cool" shit instead of technically brilliant pieces. With that out of the way I'd like to make it clear, your work is good, you need a lot of growth as an artist to say, find work as an illustrator or inker for some company but all in all you could sell this as commissions to people of any given page and as long as you can make it fast and behave like a decent human being (which I'm sure you can do considering the kind of critique you're getting on this thread and your civil responses) they'll pay.

If you're looking for critique then what I'd say is watch your proportions, work on your hands, study perspective, and refine your line weight (it's already decent, but needs a bump to reach truly good linework).

As a good rule of thumb, make the outline of the character thick and the inside details thinner, then make the REALLY important details as thick as the outline and voila, you've got decent linework, from then you can figure out the rest.

Pic related is the lineart of a commission I did recently that kinda addresses some of your issues, it's not perfect but I bet you could pick up something from it.

>> No.3338472

>>3338458
Did they pay you more than Congolese minimum wage?

>> No.3338486

>>3338472
15 bucks the hour so not a lot, but could be worse.

>> No.3338849 [DELETED] 

>>3337743
>>3338458
>same background tone
>same line weight
>same stiff ugly pose
>same shit proportions
>same can't draw hips and legs

>> No.3338852 [DELETED] 

>>3337743 (OP)
>>3338458
>same background tone
>same line weight
>same stiff ugly pose
>same shit proportions
>same can't draw hips and legs

>> No.3338855
File: 29 KB, 460x345, Crazy_20Eyes.jpg [View same] [iqdb] [saucenao] [google]
3338855

>>3337743 (OP)
>>3338458
>same background tone
>same line weight
>same stiff ugly pose
>same shit proportions
>same can't draw hips and legs

>> No.3338872

>>3338855
>what is a neutral background to get values right? I need color to keep my attention!
>what is basic line weight fundamentals? Manga is not drawn like this!
>what is posing and gesture? My LoL splashes always have them gurls doing wacky stuff!
>what is anatomy? My animes dictate she needs a longer neck and limbs!
>what is a cropped screenshot of a complete drawing? I can't comprehend something unless expressed in meems!

bitch, post something better than he did and we'll give a fuck

>> No.3338878

>>3338458
Man Kylie Jenner pre lipjob looks pissed

>> No.3338972
File: 129 KB, 1279x1284, This is crabby bait.jpg [View same] [iqdb] [saucenao] [google]
3338972

>>3338855

How about you show us a red line of both OP's and >>3338458 's work?

>> No.3339070

>>3337743

The armor looks too plain, I think you should add some hatching and see if that describes more of the form.

>> No.3339074

>>3339070
It’s line art senpai, meant to be colored and rendered later.

>> No.3339935 [DELETED] 
File: 279 KB, 1000x597, 1.jpg [View same] [iqdb] [saucenao] [google]
3339935

>>3338872
>>3338972
If it wasn't for the slightly better line work around the head in #2 I was certain these 2 were the same artist, especially because of the similar mistakes (fucking up the hips and not being able to draw legs even if they tried).

>> No.3339939
File: 279 KB, 1000x597, 1.jpg [View same] [iqdb] [saucenao] [google]
3339939

>>3338872
>>3338972
If it wasn't for the slightly better line work around the head in #2 I was certain these 2 were the same artist, same style, samish pose, and especially because of the similar mistakes (fucking up the hips and not being able to draw legs even if they tried).

>> No.3339956

>>3339939
where is the redline tho

>> No.3340504

>>3339939
holy hell that hip redline just confirmed you are trolling, even the skelly skeleton you copy pasted there shows why you are not even trying

>> No.3340517
File: 77 KB, 1039x1039, 1515574550426.jpg [View same] [iqdb] [saucenao] [google]
3340517

>>3338103
Oh /beg/, you guys are always good for a laugh.

>> No.3340526

>>3339939
I'm laughing so hard please tell me you are joking right now with that redline

literally nobody draws like that, your redline is more fucked up than the drawing

>> No.3340567 [DELETED] 

>>3339956
>>3340504
>>3340526
the red lines pointing out the mistakes not how to fix them. legs illustrate the proportional differences(not orientation or how to draw legs), pelvis is showing the visual representation of your pelvis, which is elongated and completely unnatural in relation to the rib cage. I didn't include it but the arms are also fucked, you probably didn't even noticed it but the left arm is technically flushed to the side of the chest. it blows my mind that you didn't even noticed the legs lmao. I'm sure you guys know best, after all, you made this shit right?

>> No.3340573

>>3340567
Redlines are supposed to point out how to fix something not just trace over mistakes. Also you were very liberal with your choice of where they might have put the ribcage and hips and honestly it looks like you don't know what you're doing.

So, maybe do a proper redline where you show what the right way to do it is. Otherwise, fuck off, you really suck at even finding construction in the drawings of people who are supposedly worse than you.

>> No.3340584

>>3339956
>>3340504
>>3340526
The red line is pointing out the mistakes, not how to fix them. The legs illustrate the proportional differences(not orientation or how to draw legs). The pelvis is showing the visual representation of your pelvis, which is elongated and completely unnatural in relation to the rib cage. You probably didn't even noticed it but the left arm is technically flushed to the side of the chest. It blows my mind that you didn't even noticed the legs tho lmao. I'm sure you guys know best though, after all you made this shit.

>> No.3340847

>>3337743

The bands on the abdomen are losided and they studes (the diamond shapes) are not following the form of the armor which makes it look flat.

>> No.3340856

>>3340584
>>3339939
Why do the biggest dunning krugers always want to be teachers?

>> No.3343450

>>3338458
>As a good rule of thumb, make the outline of the character thick and the inside details thinner, then make the REALLY important details as thick as the outline

Thanks for the tip, I'll try this out anon.