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/ic/ - Artwork/Critique


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File: 147 KB, 1280x720, wattsloomis.jpg [View same] [iqdb] [saucenao] [google]
3812210 No.3812210 [Reply] [Original]

Title

Imagine spending thousands of dollars in tuition, flight, apartments, and traditional tools. Or $100 a month for the online course.

... just so you end up drawing loomis anyway. Just like IC said.

Ironic.

>> No.3812219

even people torrenting could save time by just going with loomis.

>> No.3812232

>>3812210
Still drawing small head like kiddies, lol

>> No.3812238

>>3812210
Based watts

>> No.3812253
File: 17 KB, 478x478, 1550267062559.jpg [View same] [iqdb] [saucenao] [google]
3812253

>>3812210
Watts teaches a lot more than that and you know it

>> No.3812256

>>3812253
Post examples!

>> No.3812262

>>3812210
who's this semen demon?

>> No.3812306
File: 50 KB, 500x283, 1549830236955.png [View same] [iqdb] [saucenao] [google]
3812306

>>3812256
In short it's all about methods. There's no "best" method out there and never will be. You can read up on sight-size, the Reilly method, the Loomis method, Bridgman, etc. The point isn't to use all of them because no artist does that. It's to find the method that works for you. If someone says Loomis and Watts is similar that's because Reilly and Loomis were both taught by Bridgman who was taught by Gerome. Hell even Gerome has a book and his own approach so there you go.

>> No.3812323

>>3812262
holly brown (artist name: loish)

>> No.3812352

>>3812210
Hey look, I posted 1% OftHecOuRSE

>> No.3812362

>>3812253
Yeah he teaches you to draw kangaroos

>> No.3812367

>>3812323
kek

>> No.3812370

watts videos aren't really worth it tbqh. it's mostly jeff drawing while rambling about some random shit. most of the relevant information is contained in their companion pdfs

>> No.3812377

You guys just hoard videos instead of drawing don't you. Most of the time you hoard videos with entirely different methods so you don't even know what you're learning, construction, sight size, photobash, do you even watch this shit or do you just hoard it? All the classical painters you admire did their apprenticeship with ONE method and then they fucked off to work.

>> No.3812496

>>3812377
shouldn't you learn both construction and sight-size/comparative measurement anyway?

I've never seen anyone do studies by only using construction. I've seen people construct over a ref, building a skeleton and then muscle forms. But an actual masterstudy where you just copy 1:1 never seen anyone use construction for that.

>> No.3812505

>>3812210
you know his vids have more than figure and head ?
does loomis teach drawing dragon or painting ?

>> No.3812523

>>3812505
Begs don't start with those tho... and if they do they are fucked.

>> No.3812527

>>3812523
well you grind Loomis and Reiley for fig and head then subscribe/pirate his course
as for real life Watt atelier it is always useful to gain some interaction with teacher as figure is something gonna take years to master

>> No.3812551

>>3812527

Solid advice imo.

>> No.3812621

Her channel is actually pretty interesting to follow. She does a vlog every so often with what she's been practicing, why and how it went. She shows her sketches at the end. Rebecca Rand on YT

>> No.3812951

>>3812621
Yeap, good for people interested in watts

>> No.3813080

>>3812210
No kidding fucked her before.

>> No.3813103

>>3813080

Of course I believe you anon. People on the internet never lie.

>> No.3813316

>>3812210
>atelier teaches fundamentals and nothing else, is boring and un-creative as fuck
>University art programs push lazy minimalist art and bash everything that involves any amount of skill
>animation schools worship ugly Calarts style bullshit

where can I go to learn art that won't push me into a shitty mold?

>> No.3813327

>>3813316
>answers own question with first line but can't hack it

NGMI

>> No.3813336

>>3813327
but if you only learn fundamentals then you're one of those nobody kitsch artist, according to many of my professors

>> No.3813378
File: 140 KB, 964x603, don't like it?.jpg [View same] [iqdb] [saucenao] [google]
3813378

>>3813316
Should read

>>3813336
Because I think those professors are right.

In every era, there are a few styles that are commercial: If you can do them well, you can get paid and maybe make a name for yourself.

In Loomis' era, looking at examples from "Successful Drawing", that was realism and high quality draftsmanship to draw ads for the advertising industry and magazine covers.

In today's market, almost nobody's looking for that. People want:
>3D modeling, rigging, and animating (popular in the game industry and film)
>Emotion-focused expressive works (you probably call this "lazy minimalist art")
>Calarts/flash-style 2D animation (popular for TV)
>Erotic/Anime style commission work (popular on Patreon and with indie projects)

So if you want to be a working artist, you can choose to ignore the actual jobs in the market, but you're gonna end up being that weird bum friend who subsists on gigs which pay in free pizza and alternates living with family members and couchsurfing with friends.

>> No.3813391

>>3812496
>shouldn't you learn both construction and sight-size/comparative measurement anyway?
why would you learn both
you learn one method according to what you have to do with your career
why would a portrait artist ever not use sight size or comparative measurement exclusively? good artists are insanely specific with their work process, the more you learn different methods the more you spread it thin

>> No.3813392

>>3812210
>Watts will never teach you Loomis and guide your hand like Huston with his rock hard arms
Why even live?

>> No.3813405

>>3813378
Today's market is so oversaturated with people that do that. You might make a livable income but it'll be short and it'll crush your soul if it isn't something you don't already aspire to do.

>> No.3813417

>>3813378
-concept art require a variety of artstyle
in some game they might require realistic looking human and strong fundamental in environment
-illustrators are still required and depend on a subject they might require some crazy high quality artwork
-fine art artists still around, need less compare to others but not "almost nobody looking for that"

>> No.3813525
File: 109 KB, 500x438, final words.png [View same] [iqdb] [saucenao] [google]
3813525

>>3813378
They're definitely right. Fundamentals are tools but there's more to art. There are some very skilled landscape, portrait, and figure drawing artists in my local community that are completely ignored by the art circle here and don't get exhibitions (unless they are really good friends with gallery people).

I should point out that I do not find all contemporary/post-modern work to be lazy. I am not that ignorant. Honestly, the community I am currently part of has burned me out on the post-modern genre because of people circle-jerking over things like piles of toothpicks with a title and artist statement attached to it. This is the kind of shit I consider lazy minimalist art, not things like Rothko which I actually enjoy. You're actually the first person who has pointed out to me that this kind of work is actually filling a market demand and isn't necessarily about being unique (that would seriously trigger some people I know who think it's all about being yourself and being anti-consumer/anti-capitalism)

At one point I considered getting an MFA and trying to become a professor, but one of my mentors cautioned me against this because teaching positions are far and few between. Guess it's time for me to stop worrying about being a "real artist" and start pursuing my design/commercial oriented interests.

>> No.3814151

>>3812210
Bottomline is, did she learn? Yes? Then it was worth it.

If she can afford the course and benefited from it, what does it matter to you how much she spent?

>> No.3815597

>>3814151
I wasn't talking specifically about her,