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/ic/ - Artwork/Critique


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4250015 No.4250015 [Reply] [Original]

Stupid Question Thread/
Questions that don't deserve their own thread

The old one hit the bump limit, ask your questions here.

>> No.4250045
File: 33 KB, 287x451, 612-w+JYsdL._SX466_.jpg [View same] [iqdb] [saucenao] [google]
4250045

I've been stuck on this, I have been given some advice but I would like to see if I can get any names of artists that have this type of blocky, high-contrast style going on besides Bridgman

>> No.4250049
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4250049

ditto

>> No.4250050

>>4250015
>Sakurafish
Wow, it has been awhile I saw that, now go back to /a/

>> No.4250094

I have a stupid question but I don't have a PC right now to check it out.

Suppose I have a B&W Value Layer where I drew a jacket. If I create new layer on top and set it to multiply, then choose pure color from color wheel, and colorize the jacket, will it give me local color of the jacket with accordance to value its value layer?

>> No.4250097

>>4250094
Yes but it will look flat because it will be set to a single hue

>> No.4250150
File: 175 KB, 920x906, p9DP4oOZHI22c0hvgDPPvcru.jpg [View same] [iqdb] [saucenao] [google]
4250150

Anyone here ever buy an anatomy course online? Did it actually help you compared to what resources you found for free? I know it's about applying yourself too, I guess I'm not really dedicated to what resources I have online right now

>> No.4250154

>>4250094
If you want to preserve the original value, use the Color layer mode. Multiply colorizes and darkens the value below.

>> No.4250197
File: 1.32 MB, 2500x3500, I_actually_tried_to_paint_ic_version_1_1.jpg [View same] [iqdb] [saucenao] [google]
4250197

>>4250015
Does digital painting have an equivalent to BEDMAS?
Theoretically, I know what steps go into a digital painting, but no two artists seem to do it quite the same order. Am I overthinking this?

>> No.4250208

how do i get over my impatience? it feels like i want everything to be done in 1 day.

>> No.4250211

>>4250208
Set granular goals.

>> No.4250222

>>4250197
>BEDMAS
What? Please explain what that means, I feel retarded

>> No.4250227

>>4250222
i think it's that maths thing where you always do certain parts of an equation first- for example first the ones in (B)rackets.

>> No.4250231

>>4250222
>>4250227
Brackets
Exponents
Division/Multiplication
Addition/Subtraction

>> No.4250236
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4250236

What do you do when you get stuck on a design? Like none of the ideas are working?

I usually move on and try something else (different area/environment), but then THAT doesn't work, and the one after it.... And then I've wasted a load of time

>> No.4250251

>>4250236
Figuring out what doesn't work isn't a waste of time. If you aren't happy with a design, think about what you wanted from it and how to get that from the next version.

>> No.4250254

>>4250208
I have this same issue, I've never worked on anything for more than a couple hours. If I sleep on a piece then I find myself unable to get back into it without feeling like I'm making it worse.

>> No.4250269

>>4250236
maybe look at some inspiration of the type of thing you'd like it to be like?

>> No.4250328

>>4250197
Yes. There is a process that everyone should go through, though people do skip or combine steps or have different workflows. When you're learning, you should stick to it. I think people should keep it up forever but that's just me.

This is the general process, and yes the whole thing needs to progress at the same pace. Nothing moves to the next stage until everything else on the page is caught up to that point.

>Composition thumbnailing
>Sketch
>Check proportions/perspective
>Clean up sketch or refine linework
>Flat values or color
>Block in shadows
>Blending
>Rendering
>Details
And done.

Some people do values from block-in to rendering and do color wash and adjustments later, but generally the process is the same.

The most important thing to take away from this is whatever your process is, you finish moving the whole thing through one stage before moving to the next. Nothing should be rendered if everything else is in the sketch stage. It's a bitch but it helps curb turd polishing.

>> No.4250340
File: 304 KB, 736x780, GourmetKEKs.png [View same] [iqdb] [saucenao] [google]
4250340

>>4250328
Thank you; sometimes I feel like art is water and I'm Claire in pic related.

>> No.4250344

>>4250236
Design for what? A composition? Do a shit ton of thumbnails and pick the one you like best. A character? Do a bunch of silhouettes and explore different proportions and design options. Pick the ones you like best and explore all the different ways you can play with shapes inside the silhouette.

If you're just so stuck with environmental shit that you can't even shit out thumbnails then you might want to do some landscape studies. Pick a feeling and a theme you want to express through the atmosphere and try thumbnailing it out in sketches or limited values, whichever helps you get the idea across.

>> No.4250373

Can you make it not life drawing? What if I just do figure drawing from reference/videos(croquis cafe) whilst learning anatomy from books. Is figure drawing from life really necessary?

>> No.4250385

>>4250373
You can learn from books and videos just fine, but it really does help drawing a person IRL. Even if you're drawing people on the train or in a cafe. You don't have the perspective warping from the camera lens irl, you don't lose the subtle light and shadows either. Cameras aren't as accurate as people seem to think they are, especially if the photographer is inexperienced.

Go at it however you like, but I really do recommend going to a life drawing session. Personally it helped me get over some issues with proportion and foreshortening, plus some things about anatomy in general that baffled me were made more clear after watching the models' muscles in motion.

>> No.4250394
File: 80 KB, 730x1095, svenska poster.jpg [View same] [iqdb] [saucenao] [google]
4250394

>>4250015
Name of the artist that create pic related? He is of Scandi origin and I've lost my bookmark of his website.

>> No.4250731
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4250731

How do I fix this issue where my tablet doesn't seem to want to draw curved lines? As you can see my circles seen to be pointed even though I just did circles. It seems to do this irregardless of the program.

>> No.4250741

>>4250731
Never mind I fixed it. Turns out wacom still updates drivers for really old tablets.

>> No.4250788

Just this board has too many /beg/ intro guides, theres the Big Sticky, the "One-Stop Beginners' Guide" the /asg/ Effective Art Study Guide and General Art Overview.
I don't even know which of these i should start reading first, Help.

>> No.4250810

>>4250340
>I'm Claire in pic related.
Then why aren't you making millions of dollars?
https://www.indiegogo.com/projects/the-right-cup-trick-your-brain-drink-more-water#/

>> No.4250872

Is it a good idea to pay for ads on social media?

>> No.4251206
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4251206

What fundamentals are needed to make book cover?And what books would teach these fundies ?

>> No.4251230

>>4250788
If you read all of them, you would have answered your own question.

>> No.4251681

>>4251206
>>4251206
you mean cover illustration in general, or that type of modern editioral-esque vector art style?

>> No.4251833

>>4250015
How the fuck do you come up with ideas it feels like im banging my head up against a wall trying to even come up with a facial expression.

>> No.4251848

>>4251833
Work with a theme in mind and try to achieve the target. It's okay if you can't. Take a breather for a whole day and just walk around your town, observe people, jolt down notes or pictures, and take a nap/sleep. Recall the memory the next day without referring to your notes/pictures, and compare it.
Anyway, if your schedule is fucked up, go to this place as a starting point https://www.daysoftheyear.com/

>> No.4251869

>>4250872
No. You'll attract people who don't want to see your art

>> No.4251939

On days you are completely free, what's a suggested amount of hours to study and practice for? Going all day can cause burn out if you aren't used to it.

>> No.4251954

>>4250015
Does anyone else find themselves unable to finish a drawing?
I always spend my days churning out literally hundreds of half-assed sketches, none of which look right to me withing the first few strokes. So I end up usually erasing it or starting over completely.
Even If it's from reference I usually can't find myself spending more than 10 minutes on a single drawing because I always think it looks like shit within the beginning stages. As a result I have almost no finished pieces.

>> No.4252057

>>4250015
asides from college/uni where or whom could i goto so i can get help, so i can git gud enough to decently draw thicc animes gurls? I feel like theres nowhere i can go besides this shithole if i cant speak in moonrunes.

>> No.4252079

Where can I get some better brushes for csp? I'm sick of the ones I have.

>> No.4252081
File: 1.64 MB, 400x226, Snake.gif [View same] [iqdb] [saucenao] [google]
4252081

>>4250015
How long?
How long does it take to have beautiful lineart?
How many times must I attempt to copy the same image?

>> No.4252119

>>4252081
Practice those annoying box exercises in the sticky, it trains your arm.

>> No.4252124

>>4252079
Look through the popular sets in the asset store. Frenden and daub also has some nice ones.

>> No.4252178
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4252178

Let's say I'm a comic artist who wants to collab with a comic book writer, entirely online. How would you go about doing that?

I understand the process of actually creating the art based on the script, etc, but how would you then go about self publishing that? Would you split the earnings? How does it work?

I'm so confused.

>> No.4252187
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4252187

>>4250015
How can I practice and learn face drawing, when at home, without a model or passers-by?
I'm at the level I still need I need to practice drawing life and depth, and I'm not sure if photos can help.

>> No.4252190

>>4251681
Modern editiorial esquire art

>> No.4252214
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4252214

Does anyone know some cultures that had some neat looking traditional chef outfits?

Trying to get some reference together for a comic I’m working on.

>> No.4252223

>>4252187
I always reference photos and i think it worked out preety well

>> No.4252227

>>4250208
Me too... not with artwork specifically but with everything

I want to always do something from 1 bite if possible

>> No.4252462
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4252462

Anyone know how Blu-The-Bone makes her retro VHS effects?

>> No.4252498
File: 79 KB, 791x563, duskElf.png [View same] [iqdb] [saucenao] [google]
4252498

>>4250015
someone help me out here. most of my art is stiff-posed and chibi and i want to draw more different poses so i started using a line of action but i'm not sure if anything's gotten any better. Take pic related for example: does it still look stiff and if so, how can I improve on it?

>> No.4252523

>>4252187
Photo refs can also be beneficial, just pay attention to certain narking points on what makes a face/ head, like how the front of the face is broken into 3 sections, from the chin to ball of the nose, from nose to eyebrows, and eyebrows to the top of the head, how the eyebrows line up with the tip of the ears, how eyes are one eye apart from each other, etc.

Once you learn how to contruct the head all around, keep practicing from different sides, angles, and of the different sex, while not being too analytical. Eventually when you want to draw a face of some stranger, you can instinctively visualize the marking points and just work from there into detail.

Good luck anon!

>> No.4252628

Does anyone here draw animals (not furries)? I've looked through the board and all the pictures are of people and are generally digital. I really like drawing animals and would like to share my work but am unsure where to post it.

>> No.4252994
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4252994

How to mimic another artist's brushwork (without their brushes)

>> No.4253299

How do you draw the eye further away? I never see it being explained in any videos. How do I measure the size of that eye since most of the times it is hidden by the nose?

Not only that but I remember seeing somewhere that in portraits the features of the face don't actually suffer enough distortion to apply perpesctive rules to it., but some say they do it, so what is it???

>> No.4253491

How do you even start drawing? What's the thought process you should be using to go from stick figures to something decent?

>> No.4253529

Can i get a quick rundown on some must know reality checks for a total noob?

>> No.4253570

Is it worth it to commission anyone from /ic/ or does it always end bad?

>> No.4253593
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4253593

Anyone know how to draw/color jeans liek this? especially the inner detail. Fucking magic

>> No.4253614

>>4253593
I would guess they're rendering it normally with blues and then overlay a denim texture over the top of it

>> No.4253675

Alright, I do a black and white study and how the fuck do I know which colors are going to be those values? Am I studying values for nothing? What the fuck is color? Hello?

>> No.4253724
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4253724

>>4250015
What are the best online payment options for commisions or donations? Or at least the ones you use and they work.

>> No.4253733

>>4253724
Paypal and kofi. Apparently paying through kofi, the client can avoid paying currency exchange fees if they aren't using your country's pebbles

>> No.4253747
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4253747

>>4253733
Thank you. A small follow up: how much should I charge for pic related kind of drawing? Will 40$ do? 60? What is the acceptable time for this kind of drawing, provided that I'm currently working a full time job? Is week or two ok or is it too long?

>> No.4253752

>>4253747
Well I'm a dirty neet who draws a bit worse and I charge 20 usd for a full body, and take 4 days maybe to deliver. I'm told I undercharge and rush myself which is true
I say 40-50 usd is good, take maybe 6-14 days for each commission, just communicate well with clients

>> No.4253755

>>4250197
Big to small.

>> No.4253968

>>4253724
Is the regular paypal account appropriate for this or should I use enterprise or whatsitsname?

>> No.4254005

how much cheating is acceptable for perspective? it’s all math and grids so most people won’t do it completely manually, and yeah no rules only tools, but using a 3D render feels dirtier than a grid brush.

>> No.4254175
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4254175

I'm trying to imagine this space in a spherical panorama with 2 points in the perspective. Any help?

>> No.4254267

How long do I have to spend studying fundamentals before I can draw cute anime girls?

>> No.4254355

>>4253491
Stick figures in ny opinion are the worst for this exact reason. You're generally told to go from big to small when drawing: start with the general envelopes and simplified, constructive forms, then drill down in stages. But stick figures are already small. You have to build ON TOP of them instead of carving out details.

I don't get it.

The best way, again in my opinion, is what's generally taught by Vilppu, Huston, Proko... start with gesture, then large construction forms, then drill down deeper into the details.

I don't know how to paint though. Everything I do is pencil and ink. So take that into consideration.

>> No.4254358

>>4254267
However long it takes. You shouldn't be doing fundamentals without drawing cute anime girls, if that's what ypu want to do. Gauge your improvement. Don't study blindly. See what you're missing and study that. Otherwise how are you gonna know what to study?

You're not just blindly drawing boxes are you anon? Are you?!

>> No.4254509

>>4254358
>You're not just blindly drawing boxes are you anon? Are you?!
Huh? I'm not supposed to draw lines and boxes until I go blind and hate drawing? Not joking here, that's what I've done because I really struggle to move beyond symbol drawings.

>> No.4254731

>>4254005
In my opinion, depends on what you're trying to do. If you're practicing, even using a grid brush if probably too much. If it's for a personal project(like something you just wanna post to your own personal social media), using the line/ruler/grid tools is probably fine. If it's for a paid project, fuck, do whatever you can to make it easier/quicker at the same style, paint over that render and make it look good.

>> No.4254742

I recently got this bit of advice
>It is impossible to get better with drawing if you cannot find a pathway to enjoying the process. That isn't to say it can't be frustrating/hard, but if it's *only* frustrating/hard then you'll eventually stop. And if you continue to enjoy it (while learning from mistakes) then there is no upper limit!
I think I've been following it, but I've more or less only been doing silly fanart projects and never actually getting around to doing practicing of anatomy/perspective/linework like I use to.

Have any of you figured out how to make practicing enjoyable?

>> No.4254743

>>4250015
Where the hell do you get references? 90% i have to use my own body and random fabrics i find lying around because i cant find any for the specific thing i want to make

>> No.4254762
File: 273 KB, 642x362, AccordingToCalculation.png [View same] [iqdb] [saucenao] [google]
4254762

>>4254267
You have to decide for yourself since there's no way for us to test the healthy development of a wannabe anime artist. Especially one with an all time lowest prior experience.

>> No.4254771

>>4254762
>You have to decide for yourself
I already made up my mind but I was hoping for someone to change it. As nobody is able to articulate why I shouldn't keep drawing boxes, I'll stick to that. I guess that's my place in life.

>> No.4254793
File: 426 KB, 598x900, Lumen2.jpg [View same] [iqdb] [saucenao] [google]
4254793

>>4254771
Ok dummy make a copy of this right now, preferably physical.
If you can't get very far then you'll have to shift gears to copying anime so you can show something off to people.

>> No.4254808

>>4254793
Man, that stings. I'm a fan of chingisu's style, but the only way I can copy this is by printing it out and tracing it.
>shift gears
No clue how you do that, that's why I asked.

>> No.4254814

>>4254808
Instead of drawing boxes for 3 hours straight which does not net you with a pretty face you could instead watch some speedpaint's approach to heads then copy anime faces for 3 hours to be slightly better at drawing faces.

>> No.4254818

How do I stop being an ADHD fuck and draw for more than 3 minutes?
The last time I spent even 20 minutes to draw was... fuck, years ago.

>> No.4254910

My followers are mainly kids, and I get a lot of questions about a career in art. Unfortunately, I am a programmer. I just do art for fun. My parents wouldn't even let me take art classes because they were so against a career in art (programming ended up being my second love so it's ok). I don't like to just end things at "I'm just a programmer, sorry!" though. Are there some sorts of resources I can provide to people asking about art careers? Maybe blog posts about industry experiences or like steps you should take to make it to art school. I just want to be helpful.

>> No.4255000

>>4254818
Sometimes I have to shut off all my electronics(or closes all programs except my art program) and set a timer for myself for an hour to just draw and don't let yourself do anything else. There's sometimes where I don't make it the entire hour and get too jittery and start looking at other stuff, but generally it's a lot more efficient use of my time than switching between stuff every three minutes.
https://www.youtube.com/watch?v=3gGocFUOYqs

Also, meditation in the morning helps.

>> No.4255118
File: 92 KB, 720x360, panorama perspective.png [View same] [iqdb] [saucenao] [google]
4255118

>>4254175
Well... If you're doing panorama, you have to use curvilinear perspective. Also you're going to have one area in the cone of vision with the 2 points at the sides, and then next to it you're going to start a new section, sharing one of those points, and with a new point at the other end of the vision zone. Repeat this until you've gone full circle and the image can wrap around.

Pic related is an example of what these lines sort of look like. All you need to do is learn curvilinear perspective for one viewpoint, and then you link them side by side. I hope this helps!

>> No.4255120
File: 168 KB, 786x1017, 1425003750668.jpg [View same] [iqdb] [saucenao] [google]
4255120

>>4253755
Underrated advice. This is the thing that helped me the most in getting skilled as an artist.

>> No.4255124

>>4253675
Color is half value. If you're just starting out with value studies, you need to be doing black and white references first to train your eye. When you understand it fully and can make an accurate value study, you can move to making color photos into value studies.

You either need to find yourself a black and white reference photo, or you need to go into photoshop and put the grayscale/black and white filter over it.

>> No.4255141
File: 78 KB, 672x742, test.png [View same] [iqdb] [saucenao] [google]
4255141

Trying to teach myself to ink digitally with Inkscape. I have zero clue what the fuck I'm doing. Any tips/tricks/critique?

>> No.4255164

>>4252178
>Let's say I'm a comic artist who wants to collab with a comic book writer, entirely online. How would you go about doing that?
Email or Discord for communication, google drive or dropbox for sharing scripts and storyboards/roughs, and Trello is very good for organizing what needs to be done, what is done, scheduling meetings, as well as things like character bios, plot points in the story, etc. You can even attach concept art for cards you've made for characters and locations, which I really like. I'm currently in the same boat, except we have a small team and almost all of us live in different states. We use a discord group, dropbox, and Trello.

>I understand the process of actually creating the art based on the script, etc, but how would you then go about self publishing that?
Make yourselves a team name and logo, as if you are the publishing studio, so that people recognize your team easier even if writer and artist names change or you produce a different IP. Also, while the copyright to artwork is owned by the artist immediately after they've created the work, you should really think about trademarking the name or getting actual copyright for your books so that if someone steals your shit you can defend yourself much easier in court.

You can use Amazon to sell e-books and physical copies, or you can google "Self Publishing for comics" and it'll give you all kinds of resources for that. Look through the results, do your research on them (Are they good quality or shit? Are they BBB accredited? What other things have they published?) and pick one.

>Would you split the earnings?
Ideally whoever started this project is paying everyone involved for their time. Payment isn't guaranteed since sales aren't guaranteed, and even then if you go they royalty route, it can be a very small amount. Set aside whatever you need for publishing costs and tax shit, and then probably split it 50/50? Also if you're in the US, taxes for self employment are 1/3.

>> No.4255167
File: 474 KB, 1000x2700, c2k4FF6.png [View same] [iqdb] [saucenao] [google]
4255167

>>4255141
L I N E W E I G H T (pic related)

Also you really need to study your forms and anatomy more. Her cranium looks a little squished in, doesn't it?

>> No.4255174
File: 2.89 MB, 997x1289, battlescars.png [View same] [iqdb] [saucenao] [google]
4255174

>>4255167
Thanks for the infographic. I do a lot of inking traditionally so I'm familiar with the concepts, but I'm having trouble translating it to digital. Do you have any suggestions for Inkscape, or would you recommend another program entirely?

Here's one of my ink drawings because I always enjoy a good crit.

>> No.4255186

>>4253570
It can definitely be worth it! You may not see them around often but there are pros that lurk and post here. Awesome artists I'd love to commission just to support them, even though I could technically just do the work myself. Ask for their website or portfolio and see if the quality of their work is up to your standards for your commission or project.

Protip: ask if they can make a contract for you. If they don't use them, then they're either noobs, irresponsible people, or are afraid of the legal ramifications of not delivering on their promises. The contract protects you as well as themselves, and if they've got one on hand it means they're professional and worth commissioning.

You also will need to think about whether the work you're asking for is for personal use (an OC or fanart thing) or commercial use (assets in a game or something). If it's for commercial use, you will also need to pay for the rights for the image and the transfer of those rights needs to be in contract as well. If you don't know what you should be paying for this, the Graphic Artist's Guild book for pricing and ethical guidelines is a great reference for you. It depends on the scope of the project and how much you expect to make off of it. This book also gives examples of contracts for you to look at.

I hope this helps!

>> No.4255195

>>4255186
Man this was copy-pasted from reddit wasnt it

>> No.4255207

>>4253529
Art isn't easy, it's very difficult and there's a lot you need to learn and retain. Professionals make it look easy, they may bust out cool shit in speedpaints, but know that they have dedicated years of their time to making art. They went through all the hard work you are about to do. They started slowly, meticulously, doing studies. They messed up. They finished bad drawings and learned from their mistakes. Speed is just knowing how not to make those mistakes. Don't ever think that you need to speed yourself up. Take your time to do it right to the best of your ability.

You will get to a point where you start getting better and think you're the shit. Don't fool yourself into thinking you've mastered everything just because you learned how to draw an anime head in a tutorial. Art is never mastered, and the moment you think you've mastered it and stop trying to learn, is the moment you plateau in skill and stop improving. Always aim to improve.

People will critique you whether you ask for it or not. Sometimes it will be nice, sometimes it will be harsh. Learn to disconnect yourself from your work, know that a harsh critique is not a critique on you as a person. Pick out the information that's useful, and leave the rest behind. Also it helps a lot to state what you think you did well and what you struggled with to help people give you better critique. Never defend your art from critiques, because you are only defending yourself from hurt feelings and improving. Take it in stride

Finish your work. Even if you notice near the end that something is hard to render because your forms are fucked, finish it, because it's so important to learn how to finish your shit. Carry that frustration with you into your next piece of art, and remind yourself not to make that mistake. If you do not know how to fix it, if it's something like an anatomy issue or a problem with form, study to learn what you do not know first, fill in the blanks in your knowledge. Then move on.

>> No.4255215

>>4255195
No, little crab. This is my advice. What's wrong, did I hurt your feelings? Use a contract if you're smart. If you're not using them, you're an idiot. Sorry, but it's pretty cut and dry.

If you're the guy asking the question, then hey, if you don't want to take my advice, leave it. Just don't cry on /ic/ when you commission someone that doesn't use contracts and they take your money and run with it.

>> No.4255220
File: 309 KB, 1130x465, Richard Schmid Alla Prima Talent.png [View same] [iqdb] [saucenao] [google]
4255220

>>4253529

>> No.4255246

>>4255174
You're still not using line weight to its full potential even in your traditional work. Though I will say it's got more variation than your digital stuff in inkscape. You've made everything flat by using the same line weight all around, and the only small lines are for detail work (and on a side note, your details look pasted on and like they are ignoring the forms for the most part, rather than following the form and going in a single direction along the body they look like an afterthought). You're not thinking enough about 3D forms, and I'd like to see you improve on that.

If you used the stuff in that infographic, it would read better. For example, #1 and #7 for your scale mail (also look at references of scale mail, it doesn't lay totally flat like that). Showing mass (#3) with heavier lines on your heavier pieces of armor, and lighter lines for what I'm assuming should be leather arm braces. The straps for the quiver and sheath are just as heavy as the armor for some reason, and they're also flat when in reality we would be seeing the side edge of these straps at points. There's also no sense of distance or depth. Take the shield for example, it should have heavier lines at the closest point to the viewer, and the lines should start tapering off as it gets further away.

You also don't take any shadow into account at all, and I think that could help you. Think about a light source when you're sketching, and it'll make it easier when you're doing linework.

Anyways, all of this makes your work look flat, everything is pretty much the same line weight. Change it up more. Draw more references but do them in line and shadow only, challenge yourself to convey the weight, texture, light and shadow, form, etc, all through just your lines. Look at more lizards and people too.

>> No.4255248

>>4255246
Thanks for your input, I really appreciate it. I'd love to show you some more recent work and get some more crit from you but I think I've derailed the topic enough. I'll keep your pointers in mind. Cheers.

>> No.4255291
File: 400 KB, 1538x2048, asian grill.jpg [View same] [iqdb] [saucenao] [google]
4255291

When placing the main subject in a frame, is it better to use the golden ratio or the rule of thirds?

>> No.4255310
File: 969 KB, 1551x1242, lizard.png [View same] [iqdb] [saucenao] [google]
4255310

>>4255248
>>4255174

By the way, without changing your line placement or forms too much, this is how I would have started working out what needs to be thick or thin. I wanted to do more here for you but my tablet has started totally shitting out on me and acting like a fucking retarded piece of shit. I hope this gives you an idea of what I'm talking about? It's honestly hard to do this without redrawing your guy, because the forms just don't work out right, but anyways. There you go?

If you're having trouble getting small lines in there (and especially if the smallest line you made was literally just the size of your pen tip), my advice to you is just draw bigger. It helps you control those lines more to build them up from small ones.

>> No.4255323

>>4255215
Literally just charge back if they run with your money

>> No.4255445

>>4255164
Top notch advice anon. Thank you so much!

>> No.4255675
File: 162 KB, 1279x1297, Display_resolution_and_pixel_density.png [View same] [iqdb] [saucenao] [google]
4255675

Is 16" cintiq pro too small for 4K resolution? I'm imagining the OS is almost unusable, with extremely small fonts.. PPI is off the charts
Generally 4K is not considered usable on anything smaller than about 32"+... How does this translate to the Cintiq?

Do you even know what I'm talking about?
https://www.sven.de/dpi/

>> No.4255689
File: 13 KB, 175x165, em1506341219620.jpg [View same] [iqdb] [saucenao] [google]
4255689

>>4250015
How do I get more followers on social media without posting NSFW?

>> No.4255692

>>4255689
follow trends m8, popular video game characters and flavor of the month/season anime

>> No.4255695

>>4255692
So just be that one image parodying pokemon artists drawing a sheep with big tits? Huh, okay. Are hashtags on twitter/instagram enough or are there more tools I can use?

>> No.4255724

>>4255689
on twitter, reply to your friends

on insta, learn to tag

>> No.4255726

>>4252462
there are '90s/80s anime style' tutorials floating around tumblr, i'd google

or you could ask them

>> No.4256063

>>4255310
Oh hot damn, yeah, that looks a ton better with those changes. Thanks again for your help. Line weight studies ahooooy.

>> No.4256365
File: 280 KB, 679x480, 5C3EE679-7873-424A-8B2F-BE9B17360594.jpg [View same] [iqdb] [saucenao] [google]
4256365

What are crabs?

>> No.4256372
File: 273 KB, 1920x1200, AngelSummer.jpg [View same] [iqdb] [saucenao] [google]
4256372

>>4250015
Is there any, and I mean ANY, way to make the grind for appealing anime easier? It's been god knows how many hours of copying the same images all day.

>> No.4256430

>>4256365
https://en.wikipedia.org/wiki/Crab_mentality

>> No.4256973

>>4250015
Where can get SAI2 for freez in english

>> No.4257259

>>4256973
Dude just Google the English patch that should be enough spoon-feeding for you

>> No.4257260

>>4256372
Learn your fundamentals and how to compose a picture lmao

>> No.4257273

Do screen drawing tablets typically have a slight input lag when making quick lines?

I just bought one and I noticed that even with all smoothing options turned off, the cursor lags 1/4" behind the pen tip when making medium-fast lines. This is my first screened tablet so I have no frame of reference.

>> No.4257275

>>4257273
What model/brand do you have and what program are you using it in? Or is there just always lag even outside of your drawing program?

>> No.4257277

>>4257275
Huion Gt-191 v2. And yes, the cursor has a slight lag in all programs tested (photoshop, CSP, paint) and even just on the desktop. It's a pretty subtle delay that I could probably get used to, but I'd like to fix it if possible.

>> No.4257289

>>4250394
answer please?

>> No.4257429

What resource/tutorial helped you guys understand hair?

>> No.4257684
File: 442 KB, 545x786, 1576208347707.png [View same] [iqdb] [saucenao] [google]
4257684

I'm really bad at talking to people whether its online, chat or real life. what must I do anons, I finally found people i wanna be friends with and draw art with. but I feel like my inability to communicate properly is making them uncomfortable. I'm such a fucking retard, how do I remedy this anons?

>> No.4257698

>>4257684
You won't believe it, but with practice. There are also debate courses, they should have some oratory training program.
Do both.

>> No.4257743

Stupid question.

I was drawing a while back and there was this website with an asian male speaker who was drawing and teaching construction, and the vids really helped me out. I lost the link to the channel though. Does anyone have the same channel in mind?

>> No.4258026

>>4257698
ty anon, I will look online for these stuff

>> No.4258211
File: 393 KB, 720x1480, Screenshot_20191214-113556_Drive.jpg [View same] [iqdb] [saucenao] [google]
4258211

So I've read about 2 books on gesture and I'm unsure if I'm doing it right. I was told to never draw straight lines but can't be right?

>> No.4258254
File: 1.04 MB, 1920x2836, 3E792DB3-053D-4985-8C08-6B53AA0B463F.jpg [View same] [iqdb] [saucenao] [google]
4258254

how can I draw men that are
>slightly anime, slightly cartoonish, and slightly realistic all at once
>don’t look gay but are attractive and masculine
>also want to draw less attractive villainous men in this style
is this even possible? drawing women is easier to me than drawing men. my goals are kind of like yoji shinkawas concept art for mgs. should I just study his work and others or do life studies or photo studies or what?

>> No.4258370
File: 3.24 MB, 3996x2664, IMG_20191215_1857110.jpg [View same] [iqdb] [saucenao] [google]
4258370

>>4255167
>>4255246
>>4255310

No idea if you're still here but I'll toss this out anyways. I did this quick sketch and tried to focus purely on the quality of line. I think there's some strong points (crease of the calf and thigh, the crease under her boob) but I'd like to hear what you think are the weak points.

>> No.4258670

>>4258211
What book is this from, image search points at drawing the marvel way, but can't remember it being there

>> No.4258679

>>4255207
>>4255220
These should be the opening statements of the sticky we're always telling /beg/s to read.

>> No.4258681

>>4258254
>should I just study his work and others or do life studies or photo studies or what?
This kind of depends on your skill level. If you can draw a man, but not the specific type of man you want to draw, study the work of artists who can draw that type of man. If you just can't draw a man, photo studies.

>> No.4258694

>>4258670
Yes that's what it is

>> No.4258753

>>4252498
its still super stiff because all the limbs are all totally straight. where did you put the line of action for this?

>> No.4258828

I'm an idiot and just remembered that this time last year I took a small (10$) comm for a pair of icons and I never finished them or got backcharged or anything. I had taken like ten commissions at once and the rest were all way bigger so I can see why it slipped through unnoticed but I feel super guilty. I don't even go on the site where I took the comm anymore, but I just popped in and there wasn't any notes or anything from the person who commissioned me.
What kind of protocol here? Am dumb and bad with people.

>> No.4259039

>>4258828
I’d say reach out to them and ask if they want their money back or offer to do their icons now. chances are since they never followed up with you that they forgot too. maybe they’ll appreciate it

>> No.4259142

Which anatomy course would give me the best bang for the buck, Scott Eaton's and Vilppu's? I know some anatomy and looking forward to improve my figure drawing

>> No.4259393

>>4250015
I want to learn digital art, Ive already downloaded the drawing portion of the Watts course and it is great, will the trad painting part of the course help me learn digital art?

>> No.4259394
File: 217 KB, 639x574, Acerola.jpg [View same] [iqdb] [saucenao] [google]
4259394

>>4250015
How do I draw anime eyes that don't immediately make me regret all of my life choices?

>> No.4259435

>>4250015
What's the best way to achieve a synthesis of construction and gesture?

>> No.4259441

>>4258370
>torso and arms of a man
>legs of a girl

>> No.4259474
File: 49 KB, 185x174, A20DC9E3-C35C-424D-AB09-617B50AB6480.png [View same] [iqdb] [saucenao] [google]
4259474

How do you get things to "click" for you? Does it just come naturally with more practice?

>> No.4259502

>>4259394
Just copy eyes you like until you know how to draw them.

>> No.4259581

>>4259474
yes, with muscular exercise (you arm ability) and your mental exercise (the visual memory and the thinking process)

>>4259435
forcing yourself. In speed sessions for example, or real life in the streets.

>>4257273
Yes but is not that much, the better quality less lag, like the ipads pro and the products of that range. But in general you will get used to that, but ALLWAYS check the brand website for get the last drives, someones really improve the experience.

>> No.4259595

>>4259435
Practice. And I'm not being shitty. Everything in art is a synthesis, and you have to put the work in experimenting to put it all together. There's no book or tip that will get you there - doing the work will.

>> No.4259662

>>4250015
how are you supposed to change brush engines in krita? it seems like i can change everything BUT the engine, and you cannot even search for which brushes use a specific engine. so since im going through the manual trying to learn these brushes the only way to actually test them out is to manually go through each and every fucking preset to try and find one of each flavor but that seems wrong as fuck and im sure im missing something

>> No.4259828
File: 107 KB, 500x397, Fenno-Ugrian_people.png [View same] [iqdb] [saucenao] [google]
4259828

>>4250394
>>4257289
>that pic
Cringe
Åland is finnish, because finns defended the island and åländerna are forever grateful for it.
Sweden with its precious neutrality, on the other hand, pussied out against ruskis and will never wash off the shame they brought on themselves unless they help finland liberate east fingolia from the eternal slav. : )

>> No.4259898
File: 198 KB, 932x1605, 1542846733963.jpg [View same] [iqdb] [saucenao] [google]
4259898

Any recommendations for artists who make LONG videos, talking about art (30+ minutes)?
I'd prefer good artists, and ones who actually enjoy what they're doing.

been really liking Richard Friend's stuff, he's just so honest about loving art, but haven't found any other creator quite like him

>> No.4259922
File: 1.13 MB, 2799x3608, 312FFC1D-BD28-4286-A9F8-AB1CE032C1B7.jpg [View same] [iqdb] [saucenao] [google]
4259922

Whatever happened to jimmy? did he get banned? kinda miss his shit posting and the way people would get riled up

>> No.4259945
File: 133 KB, 1280x720, QT.jpg [View same] [iqdb] [saucenao] [google]
4259945

>>4250015
I'm a lefty who has now realized that I've been holding the pencil wrong my whole life.
How do I unfuck myself?

>> No.4260181
File: 90 KB, 1200x1200, 1576538322433[1].png [View same] [iqdb] [saucenao] [google]
4260181

>>4250015
Does /ic/ have any group chat Telegram servers?

>> No.4260184

>>4259922
i dont miss that braindead faggot for a fucking second, hope he OD'd

>> No.4260207

>>4260181
never seen any

>> No.4260213

>>4259898
what kind of videos? lectures or vlog?

>> No.4260221

>>4260184
ah see even mentioning his name gets your panties all twisted, I love this kinda stuff.

>> No.4260231

>>4260221
fuck off jimmy imagine never growing out of being obnoxious for attention

>> No.4260264

aside from photoshop and SAI
which software can I use for drawing

>> No.4260438

>Opens commissions for the first time
>Gets a single commission
Now I can call myself a professional artist, right?

>> No.4260441

>>4260438
Good job anon.

>> No.4260682

>>4260207
Maybe I should make one.

>> No.4260884

Any good resources to learn how to draw from imagination? I'm not just talking about drawing faces and bodies, rather drawing everything from imagination.

>> No.4260905
File: 63 KB, 960x950, 1571812433382.jpg [View same] [iqdb] [saucenao] [google]
4260905

How can you tell if someone has latent talent?

>> No.4260909
File: 30 KB, 495x362, 1556217547599.jpg [View same] [iqdb] [saucenao] [google]
4260909

>>4250015
this is more a question about the site itself but why does everytime I click on an image it opens in both a new tab and in the tab I clicked in??
My settings are set for image expansion in 4chan

>> No.4260910

>>4260905
He gets it intuitively

>> No.4261169

>>4260264
Gimp, FireAlpaca, Autodesk Sketchbook, Corel Painter, Krita, My Paint, Paint.net, Medibang Paint, Clip Studio Paint, Procreate, Art Rage.

>> No.4261172
File: 370 KB, 653x3801, Xuu - How to Draw Anything.png [View same] [iqdb] [saucenao] [google]
4261172

>>4260884

>> No.4261310

>>4260213
Anything really as long as it's about art and from someone who enjoys it

>> No.4261347

>be me
>reading speed equals a snail on a salt track
I want to get shit done but I am such a bad reader that I have to read some sentences midway. My information retention isn't the best as well.
Any real tips or guides on how to get better reading speed? Most stuff I find are just ads for courses with questionable results.

>> No.4261351

>>4261172
Why doesn't this work with anime

>> No.4261352

>>4261347
Take notes, it'll help retention.

>> No.4261359

>>4261351
Because it's stylized people and you need to understand forms and anatomy of real people to make stylized people? If you know what you're doing when drawing anatomy and 3d forms, using that method with anime is easy.

>> No.4261420
File: 108 KB, 373x259, Rando tear.png [View same] [iqdb] [saucenao] [google]
4261420

>>4261352
I'm also not very good at taking notes.

>> No.4261688
File: 97 KB, 800x800, 1574621231560.jpg [View same] [iqdb] [saucenao] [google]
4261688

>>4250015
is it possible to learn how to draw with a mouse? or would I be gimping myself compared to doing it physically or with a tablet?

>> No.4261694

>>4261688
Computer mice operate based on relative positioning, traditional media and tablets use absolute positioning. Drawing with a mouse is possible, but the skills won't transfer between media or even between mice.

>> No.4261903

>>4261688
bro you can get a perfectly decent tablet for literally 30$

that's like as much as a cheap mouse

>> No.4261955
File: 93 KB, 451x458, Adeline.png [View same] [iqdb] [saucenao] [google]
4261955

>>4250015
Who expensive are California homes?
Really wanting to leave the senpai asap when my last year of college ends.

>> No.4261977

>>4261955
Extremely expensive, go search it up on Zillow or something. Also California is shit and is always getting set on fire because they won't clear their forests of shit on the floor or do controlled burns. Their job market isn't the best either. If you want to move then great but I'd advise against California.

>> No.4261992
File: 10 KB, 174x231, Fug.jpg [View same] [iqdb] [saucenao] [google]
4261992

>>4261977
>Be born there.
>Know girl who also lives there but northward.
>College is said to have good ties with companies wanting programmers.
>SEGA's office is within the vicinity.

>> No.4261998

>>4261992
Cool good for you. My family is from Cali and I know a good number of people who have lived there until very recently and are leaving that shit hole for other states because they're sick of it.

I also doubt Anon is going to college for programming. If so then cool maybe he can get a job at Sega :)

>> No.4262034

Is it bad if I like my shitty /beg/ drawings? I know they are bad and I simultaneously kind of hate them, but even though I have next to no skill I know how to make things that look and feel good to me, and I get a good chemical feeling in my brain from making images from my brain into real life even if they kinda suck. But I feel like if I like my shit too much I'll just be stuck mediocre. Should I try to hate myself more?

>> No.4262047

>>4262034
Nope it's ok to like your /beg/ drawings. As long as you're always evolving as an artist it's fine. If you can look back at work you did a month or two ago and find things wrong with it, or things you do better on now, you're still improving. Just don't let liking your drawings cloud your judgement. Stay critical of your work even when you feel like you've mastered art. Hear out critiques even if they point out things that are wrong with parts you liked and it feels insulting.

Hold on to that joy for drawing through it all, though. Don't lose it. Study what you lack in fundamentals and then when you've learned something, go right back to applying those new skills to the art you enjoy making.

>> No.4262136
File: 37 KB, 348x342, question mark shoujo.jpg [View same] [iqdb] [saucenao] [google]
4262136

Let's say you're purely drawing for the practice value. When you're done and noticed you fucked up somewhere, is it better to fix it or start over?

>> No.4262197

>>4262136
Fix it if you're in an early stage like sketching. If you're in blending or rendering stage just finish it out unless it's a very easy fix that won't lose much time. You should finish your work if it's near the end so you can understand the frustration of rendering over the bad foundation you've set, and hopefully the cringe will help you avoid those mistakes on your next work. After you've finished you can start over.

Don't get in the habit of tossing shit out halfway through and never finishing, or only doing studies constantly, especially after a year or two of serious daily study. It's what's got most of /ic/ stuck in newbie hell after years of throwing out studies halfway through.

>> No.4262201

>>4262197
I fucking misread like an idiot.

If you're done, you're done. Leave it alone and if it's bothering you, go learn the skill you need to fix what you fucked up on. Anatomy problem? Go learn anatomy. Composition is bad? Go learn it. Shit values? Perspective? Whatever it is, practice it before starting over on it so you can't make the same mistakes.

>> No.4262476

can you portray time period in a much different art style to that time period and have it come out ok? i want to make something that's 1930-1960s style, but i am not very good at block colours/solid lines and i feel like that's the main aesthetic trademark of that time

>> No.4262608

>>4262476
just don’t use cringe digital rendering that looks all shiny. if you’re using digital, use mostly flat colors and attempt to make it look trad with textures and filters. using traditional ink and paint would of course achieve your desired effect most accurately, but I can totally understand not using it because it’s really hard. I have faith in you anon, I love 20th century style art

>> No.4262612

Am I gimping myself if I only draw in paint tool sai? I got photoshop a couple of days ago and it feels so overwhelming idk where to begin

>> No.4262620

>>4262608
thanks anon. i wish i could be a tradchad but i don't have have enough money to buy enough o those dead sliced trees.

>> No.4262850

Will getting good at drawing lend itself to getting good at other art forms

>> No.4262865

Is there a point of doing still life studies digitally? I mean not from photos, but Just Drawing(TM) not with a pencil but your tablet. Or is it just making things harder for yourself for no benefit?

>> No.4262965

>>4262197
>>4262201
Thank you anon

>> No.4262976
File: 194 KB, 1070x1426, IMG_20191219_032408.jpg [View same] [iqdb] [saucenao] [google]
4262976

How do I get rendering to look this soft yet "defined"? It looks nice and soft but has good definition compared to the blurry mess beginners have when they go with low rendering.

>> No.4263003

>>4262976
Soft edges, washed out colors, avoid extreme contrast.

>> No.4263052

Can I create pixel art by just resizing and tracing over my normal art?

>> No.4263206

Anyone know that one song about cowboys fucking the ground?

>> No.4263287
File: 40 KB, 153x185, E83F312B-2BB8-4BA5-AE6D-37C0D9B81CEE.png [View same] [iqdb] [saucenao] [google]
4263287

>>4261420
Honestly same, whenever I study and try to take notes they always end up too long/short, and whenever I try studying from books/videos/courses/etc I almost always run into the problem of writing/copying down everything.

I’ve tried looking up ways to fix this in regards to drawing but most of the results that came up were journal scribbles with unrelated noted in them. Should I just try writing notes a different way by using https://medium.goodnotes.com/6-common-note-taking-mistakes-and-what-you-can-do-to-avoid-them-fd86be78482a or am I just overthinking all of this and my notes’ll improve the more I draw +follow along?

>> No.4263397
File: 82 KB, 540x720, 1571962891977.jpg [View same] [iqdb] [saucenao] [google]
4263397

I draw a lot, and I *guess* I am good skill-wise as people urged me to start producing my own stuff - but here's the thing. I suck at coming up with what would "sell". I am not really tuned into what's "in" these days and I personally don't buy a lot of merchandise myself. When people give me the advice, "think to yourself *would you buy that?" it doesn't help because a lot of things where I would be like "I wouldn't buy that", chances are other people would want to.

I write and draw graphic novels, but I am not the best at coming up with smart phrases or culturally relevant stuff. I guess draw Pokemon? But then everyone and their mom is making pokemon stickers, why would anyone buy mine?

Maybe I am trying to be something I am not. How do you find your niche?

>> No.4263400

>>4263397
Why not just make things that you personally enjoy and stop worrying so much about what sells

>> No.4263407

>>4262976
there's some ctrl paint videos on hard vs soft edges you could check out

>>4263397
at least you actually do stuff and haven't fallen into the overthinking trap where you just sketch all the time

>> No.4263461

>>4263400
because I need money and thought print on demands would be great passive income to build. But, so are books *if you make it* but that's in several years if ever.


>>4263407

Holy shit, I've been there for years. It took a while to get out of it.

>> No.4263613
File: 22 KB, 255x247, 1567941153877.jpg [View same] [iqdb] [saucenao] [google]
4263613

>>4263461
good lad, you're giving me some hope.

if it helps, /cgl/ has an artist alley general. they would probably be able to tell you better than us if something would sell to the general populace. though they don't sugarcoat.

>> No.4263683

How the fuck do I learn color? I’ve read all this color theory bullshit, but that doesn’t explain how I go from purple and green to a full fledged rendered painting of a generic fantasy warrior fighting an orc.

>> No.4263684

>>4263683
Slap colors around until it looks good

>> No.4263688

>>4263684
I seriously feel like everyone just bullshits this when I try looking up this information all over google.

>> No.4263718

I dont know if i should get a part time job or not, i want to earn money but at the same time i want to spend time practicing. My uni schedule is all over the place so im in quite a pickle. I tried taking comissions but im still a novice so my art isnt that good yet...

>> No.4263720

I see plenty of links for cracked CSP after searching. Are these legit, and I don't need to join cgpeers for it anymore?

>> No.4263724

>>4263688
It's kind of true. Almost everybody does colors by intuition. You said you read up on color theory, so just start actually playing with colors and mixing them. Think outside the box with how you apply them, experiment and play around. Then evaluate how it looks to you. The more you practice the more you will get a feel for it.

>> No.4263733

>>4263724
Color has to be one of the most ass fundamental to learn. Thanks for the help, I’ll take a go at it again.

>> No.4263750

>>4259394
Iteration

>> No.4263758

>>4262612
Why would you paint in Photoshop?

>> No.4263760

>>4262850
What other art forms? Sculpting? Writing? 3D modeling? Music?

>>4262865
Why would there be no benefit in doing still lives digitally?

>>4263052
Only if you think very carefully where and when to put down a pixel. Better to just make it pixel art from the start.

>> No.4263762

>>4263683
CRASH COURSE ON COLOR

Temperature and Complements
- orange is the warmest color, blue is the coldest color. This is color temperature
- temperature is relative. green could be cold if next to yellow or warm if next to blue.
- use traditional red/yellow/blue or munsell color wheel for pigment(trad paint) mixing. realise that color mixing is pigment dependent so wheels will never be perfect. test your paint.
- use an RGB color wheel for both digital painting and picking color complements in trad painting (not mixing because pigment doesnt work like light or even printer dye) this wheel more closely reflects how the eye sees color complements.
- color complements are colors that are opposite on the color wheel. when mixed together they go to neutral gray (complement = as in to complete, not to say something nice) color complements actually dont particularly go together, at the SAME saturation. they just contrast the most.
- saturation means how much of a complement is mixed into a color or how gray a color is.
- good way to use color complements is to think in terms of a balance towards the centre of the color wheel. if red is at 80% saturation then green should be at 20%, or close to that. doesnt have to add to 100%. you can easily break this rule with more experience.
- the hue (color family like red/blue/green etc), saturation or brightness of a background color can induce opposite qualities in an object sitting in front of it. e.g. a saturated red background can make a desaturated green look like a saturated green.

>> No.4263780

>>4263762
Oh wow thanks a ton for all of these! I have a few questions though concerning some of the points. Like why is orange the warmest as opposed to yellow? Doesn’t mixing with digital paint such as RGB result in often muddy colors due to the algorithm or something like that? In any case, it responds differently than pigment mixing which seems to be a little easier and straightforward. I’ve heard about CYMK mixing before too.

>> No.4263791

>>4263762
Separation of Temperature
- Now that you know your temperatures and complements, you can start slowly adding color to monochromatic underpaintings. If you don't understand how to make a monochromatic painting or drawing fully rendered then go learn that.
- You can start with a very simple rule: if the light is warm, the shadow is cold. If the light is cold, the shadow is warm.
- This is only true if you have a direct primary light and a diffuse secondary light, such as the sun(warm yellow) and the sky(cold blue), as the color of the shadow is basically just the secondary light being bounced off everything. Luckily this is how most things you encounter will be lit naturally.
- So now you can not only divide your image into light and shadow but you can divide it into warm and cold.
- Say you were painting a typical green apple, you would have the lightest area of the apple going towards yellow-green and the darkest area approaching blue-green.
- Realise also that just having a cold shadow will force the light to LOOK warm, due to relative temperature.
- Obviously use observation for actual color and visual library building. Just remember to separate light and shadow into two different temperatures.
- Muddy color = no temperature separation.

>> No.4263798

>>4250015
How do i stop cooming and focus on art

>> No.4263837

>>4263780
>why is orange the warmest as opposed to yellow?
The idea of warm and cool cant really be measured but people experience it anyway. Why orange? It is a mix of two warm colors and it is further away from blue than red or yellow. Yellow is beside green and red is beside magenta. Both of which could be considered either warm or cold or neither. But orange is beside red and yellow and they are both definitely warm.
>Doesn’t mixing with digital paint such as RGB result in often muddy colors due to the algorithm or something like that?
You can just pick the colors you want, you dont have to mix in digital. Each program "mixes" color differently when you use layers or opacity etc. So youll have to refer to each piece of software for that.
>I’ve heard about CYMK mixing before too.
CMYK is for dye based printing. Dye is much smaller and more transparent than pigment so it can mix with less imperfection and more predictably. Dont use a CMYK color wheel for pigment mixing, it wont be the same.

>> No.4263941

How does Krita compare to CSP?

>> No.4264017

>>4250015
Anybody who has Vilppu.Head.Anatomy, is the video suppose to jump a lot? See 17:55 for reference.

>> No.4264160

Christmas’ nearing and I still have no idea what to get in terms of art supplies besides a bleed through sketchbook so the few Copics I own can finally be of proper use and stop gathering dust, any suggestions besides me killing myself?

>> No.4264163

>>4264160
Start drawing.

>> No.4264182
File: 27 KB, 580x578, 0x0.png [View same] [iqdb] [saucenao] [google]
4264182

Is selling shirts that you designed (with sites like Redbubble or Teezily) a viable business plan? Would normies buy anything that looks cool/ is a cultural reference? How far can you go with copyrights without getting sued?

>> No.4264191

I'm trying to start drawing more with my arm and less with my wrist, but when i try it looks like i have no hand-eye coordination, the heigh of my table/monitor compared to my head has a big impact to this?

>> No.4264212
File: 14 KB, 240x300, a79bfa39-6752-40b4-acd3-a4f018c6a255.jpg [View same] [iqdb] [saucenao] [google]
4264212

what is the proper way to respond to a comment that brings up the character's age whenever you post an adult version of them (not even naked just a pin up pose), maybe it's best to ignore to not make myself look worse or is there something specific that could be said?

>> No.4264236

>>4264212
Ignore or say "deez nuts"

>> No.4264325

>>4264182
Find an upcoming 500+ view twitch streamer with no artist and start designing t shirts and emotes for them. Do free fanart of them at first and then discuss payment before doing any actual designs for tshirts/emotes.
Then start scooping up other upcoming or even higher profile twitch streamers and get them to retweet your designs.

>> No.4264329

>>4264182
search in archives. there's a guy who made some posts who made a fair amount of money off that site.

>> No.4264393

>>4264325
Yeah but twitch is a bit gay and I don't want to spend my time pretending to care about some guy or e-girl playing silver elo league of legends games or Fortnite.

>> No.4264400

>>4263941
Krita is shit compared to Csp in everything except you have to pay for Csp.

>> No.4264401

Can't find traditional art thread (not supplies). Where is it?!

>> No.4264406

1. How to properly use a drawing book in learning art?
I have a paper copy of Figure Drawing (Loomis) and probably two Barrington Barber books + all Loomis in digital.
Currently I read them, copy the tutorial from the book and then try to apply it to different drawings, mainly references.
2. How to mix general figure drawing and detailed study on specific parts (heads, arms, hands etc)? Do I need to draw a little of something each session, or make each session dedicated to specific topic?
3. What shading exercises should I do?

>> No.4264435
File: 79 KB, 500x301, 209DB078-BF32-48BE-B02F-99BF13B0AEDC.png [View same] [iqdb] [saucenao] [google]
4264435

I want to draw nsfw stuff but I feel the conviction of the holy spirt and shit plus I don’t want my parents to find out.
What do I do?

>> No.4264488
File: 239 KB, 1920x1090, IMG_3549.jpg [View same] [iqdb] [saucenao] [google]
4264488

When doing a colour study,is it best to do the values first then the colours?

>> No.4264493

>>4264435
the Holy Spirit is telling you something anon, don’t give in to sin. do life drawings instead and look to the old masters. or just draw what you want so long as it’s not porn, you will repel any positivity in your life by drawing porn.

>> No.4264500

>>4264488
No do both at the same time. If you have trouble with value start with black and white. If you have trouble with seeing value in color, then just dive head first into color studies. You are trying to learn to recognise hue, saturation AND value of colors and you are just handicapping yourself by separating them.
Do lots and lots of small thumbnail color studies so you get see your mistakes faster.
Turn your thumbnail and the reference into greyscale when you finish them to see how far you were off.

A quick value exercise in color could be playing with colors by getting a greyscale value row of 1(white)-5(black) and then organise color swatches by color dropping a photo and placing a square of that color under the value you think it is from 1-5. Then at the end make your colors greyscale and see how many you got wrong. Note the hue/saturation of colors you got wrong and adjust next time.

>> No.4264555

>>4264435
draw on computer. put pass word on computer. lock door.

>> No.4264560

>>4264393
you're a bit gay, choosy beggar

>> No.4264680

Do I have to do that silly digital technique where you erase your strokes to make a more interesting shape? Can I not just paint that shape instead? It feels so un-painterly.

>> No.4265002

Scanner recommendations?

>> No.4265074

>>4264680
you can just paint over it with background colour to make that. it's literally the same thing, enither is more painterly.

>> No.4265078

can any of you recommend an a3 scanner? I can't find one with a dpi/ppi over 600 and that's not nearly enough.

>> No.4265119

>>4265078
>>4265002
Epson Expression 12000XL

>> No.4265222
File: 1.76 MB, 2048x1536, IMG_3591.png [View same] [iqdb] [saucenao] [google]
4265222

>>4264488
>>4264500
Another colour study related question.Is it alright to trace silhouette of the thing your studying as ,when doing a colour study,it's best to not waste time trying to draw the ref?

>> No.4265231

>>4265222
I mean if it takes that long for you to draw something that you'd consider tracing it for the sake of not wasting time, I think you need the practice. Whatever you end up doing, don't let that become a crutch. Sooner or later you need to draw more and not trace anything.

If you do trace anyways, just don't post it antwhere. Keep it private, it's not worth the trouble.

>> No.4265305
File: 452 KB, 710x828, 1558824140050.png [View same] [iqdb] [saucenao] [google]
4265305

Can someone who has been self trained in art ever beat someone who has been to a art school?

>> No.4265313
File: 298 KB, 624x860, C7D599D4-F473-446E-A472-A78C5C64DECD.jpg [View same] [iqdb] [saucenao] [google]
4265313

>>4265305
Lavendertowne has apparently been to art school, so...

In certain edge-cases, yes, definitely.

>> No.4265319

>>4265313
I’m starting to like living in the depths of minimal likes with a clear end goal in mind.

>> No.4265329

>>4265305
Yeah look at Van Gogh

>> No.4265394

>>4264182
>How far can you go with copyrights without getting sued?
Reasonably far, look up what constitutes parody.
Putting Hugh Jackman on a shirt would likely get you sued. Putting an animal wolverine with metal claws on a shirt would not get you sued. Adding 'Wolverine' text under it would get you sued. Adding 'Wolverine' text under it in Marvel's font would definitely get you sued.
You can reference the source work in your description and meta tags.

Or you can be an asshole chink and just snipe the work of smalltime artists who will never know or won't be able to touch you, but you might want to form an LLC before you do that.

>> No.4265395

>>4264406
seconding

>> No.4265436

>>4265305
yes, but you'll have to actually draw and not just post shit on 4chan all the time.

>> No.4265445
File: 129 KB, 318x390, 1550118860199.png [View same] [iqdb] [saucenao] [google]
4265445

>>4265436
I draw nonstop I actually have a web series, it just that my peers are all some much better than me that it seems hopeless sometimes. been poor all my life so I've never been able to go to a good art school. I see they improve the fastest.

>> No.4265446

>>4264406
>>4265395
1. If it has a rubric, follow it and treat it like a class.
Quick glance at Figure Drawing and the bulk of what you want to focus is in pages 26-55, its imperative to have a solid grasp of measurement before moving on because its your lifeline for accuracy. When you get to the muscle groups it should be fine to bounce between that and planes/foreshortening. After that its all gravy.
2. Specified studies are always fine to do in tandem with figure studies but if you don't have a solid grasp on measurement master that first.
3. Instead of shading draw where the shadow begins as if you were going to do it in 2-tone. If you're following Loomis don't worry too much about it until you actually reach the chapter.

>> No.4265543

>>4265445
And that's what scholarships and contests to win scholarships are for! The art trade school I went to gave me a full ride for winning an art competition between potential applicants

>> No.4265591

Need medium opinions
comic/manga versus novel with illustrations ?

>> No.4265600

>>4265591
What exactly is your question here? I'm lost.

>> No.4265608

Does anybody here know how to crop/free deform an image while not having to have all the layers merged together with each other? This is in paintoolsai.

>> No.4265620

>>4265608
Can you select all, copy merged, and paste it into a new layer to use deform on (so you don't fuck with the original)? To edit a picture like that, it needs to be all in one layer or you have to have sample from background layers turned on, depending on the tool and program you're using.

>> No.4265628
File: 88 KB, 800x900, 1569789770052.jpg [View same] [iqdb] [saucenao] [google]
4265628

>>4265543
Damn I could have gone that route, but I'm too old and I have to take care of my sickly family. thanks for the suggestion senpai.

>> No.4265646

>>4265600
What do people prefer as illustrated storytelling?

>> No.4265647

>>4265628
I don't think age matters at all. The people I was competing against were anywhere from 18-40 they were just turbo /beg/ tier and I had some practice with fundies, that's how I got in. You can always go to school or try for scholarships later on after you don't have to take care of your family anymore.

I hope all goes well for you and you try to achieve your goals some day anon.

>> No.4265660

>>4265647
thx random anon you lifted up my mood thx for humoring me. i'll take your suggestion to heart.

>> No.4265671

>>4265620
ohhh i see so there really is no way to crop it if it's not all on one layer. So I presume the only way is to save it on desktop, then open it again in other filename on sai, that way you have the original and the one that is able to be cropped. Sucks though that you cant just select all layers to be cropped so all the layers wont get screwed if you want to make changes to it later on different layers.

>> No.4265703

>>4265671
Wait do you mean just cropping the whole thing like going into the canvas size and changing it or using a crop tool?

>> No.4265709

>>4265703
Yeah, you gotta merge all the layers in order to do that right, otherwise it'll just crop one layer and mess everything up.

>> No.4265765
File: 305 KB, 891x1198, Horizon2B_cover.jpg [View same] [iqdb] [saucenao] [google]
4265765

So how are 'anime illustrations' made?

Manga: Ink
Visual novel cg: computer?
Light novel black and white: ???
light novel color: ??
manga covers:???
light novel covers:???

>> No.4265770

How do you draw from imagination?
I feel like I always need a reference before I can even start.

>> No.4265783

>>4265765
Nowadays almost all of that shit is digital art. Very few do traditional anymore because the workflow is much slower and they're already severely pressed for time.

Before the digital overlords took over, it was all dependent on the artist anyways, aside from manga being ink and screentones.

Some people use acrylics, some use watercolor, others use copics, or mixed media.

>> No.4265896

Is there a way in paintoolsai to save an image zoomed in where when you open it you don't really need to zoom in or out rather then having it saved so far away and needing to snip it while zoomed in(which lowers quality)

>> No.4265915

>>4265446
Thank you, anon

>> No.4265943

>>4265119
a cheap one please

>> No.4265949

>>4265943
Do you want A3 with over 600dpi or not?

You can choose quality or price. Sacrifice one or the other.

>> No.4266008

>>4265783
thank you for the information.

>acrylics, some use watercolor copics
So these were the main ones. Which one would you recommend for a beginner. Which one looks cooler?

>> No.4266107

>>4265949
That wasn't me, I only asked this on e
>>4265943

>> No.4266113

>>4266107
i meant this one sorry
>>4265002

>> No.4266366

>>4265646
bruh you're on /ic/, of course everyone prefers comics here.

>> No.4266599

Would it be hard for a right-handed person to learn to draw with left hand?

>> No.4266615
File: 48 KB, 438x831, thumbnail_6FD6FACA60D5457AA8CFEF30BA0FA4E8.jpg [View same] [iqdb] [saucenao] [google]
4266615

I really want to be able to paint with this type of textured brush and lighting but the only drawing software available to me is Paint Tool SAI, which is mainly used for smooth anime drawings. All the brushes have some level of blending even if you fuck about with the settings to lessen the amount, and all the textured brushes don't actually have their own brush engine and are glorified overlays, if that makes sense. Photoshop and Krita don't work properly with my current tablet, but I want to find a way to get as close to photoshop's textured brushes but with SAI.

>Tl;dr: How can I adjust SAI brushes to be able to get pic related's texture?

>> No.4266629

if I wanted to draw an old granny's house, how would I build the visual library for that? Just random googling and studying?

>> No.4266697
File: 395 KB, 1280x1812, DVA_banshee_1.jpg [View same] [iqdb] [saucenao] [google]
4266697

>>4250015
How to achieve this style? pic related.

Study of realism is obvious but should you study anime/manga style and merge the two? Or should you just study realism and this kind of style? Is there any benefit to studying anime/manga with this goal in mind?

And any tips on how to learn a style?
Is it just copying the style you like?

>> No.4266932
File: 616 KB, 921x948, alastor.png [View same] [iqdb] [saucenao] [google]
4266932

How do I improve my celshading?

>> No.4267178

>>4266629
what time period did the granny live in? when would she have bought most of the furnishings for the house? start with that.

>>4266932
focus on the shapes looking nice rather than being necessarily realistic

frankly the shading here is unobjectionable, i would work on stuff like interesting poses, pictures that tell a story, branch out from pin-ups, you'll grow more

>> No.4267241

>frankly the shading here is unobjectionable, i would work on stuff like interesting poses, pictures that tell a story, branch out from pin-ups, you'll grow more

Thanks, I appreciate it! I'll start working more on the points you mentioned.

>> No.4267535

>>4267178
grannyhouse here, thanks, thats a lot better than what I was gonna do (look up "grandmother house" or whatever).

>> No.4267587

I like drawfagging on various boards, but I'm always concerned that I take too long and people don't think I'm going to deliver. If I post a link to my art stream so people can watch as I draw requests, will mods remove it / ban me?

>> No.4267626

>>4250015
Does using a bigger tablet cause you to use more shoulder and less wrist?

>> No.4267702

>>4267587
Can seem like advertising for yourself. People are pretty use to their requests not/never being fulfilled at this point, and honestly any request being actually fulfilled is a nice surprise.

>> No.4267704

>>4267626
No but it makes it a lot easier to use less wrist. You can have a huge tablet and still need to train yourself to draw the right way.

>> No.4267756

>>4265770
To draw from imagination, you have to:
- Draw from imagination. Even if you aren't good at it, and even if everything you do from imagination looks like a Proko Kangaroo, you still have to do it. You gotta be bad at it before you're good at it.
- Draw from reference. But don't just draw the contours, draw the STRUCTURE of your reference. Observe, study, and understand what basic shapes make up your reference. Everything can be broken down into basic shapes, and knowing this will allow you to look at a picture and understand how it looks from different angles.

Doing both these things will give you the mental strength to draw from imagination.

>> No.4268019

how do i study

>> No.4268158

>>4268019
>just draw
>think on what part needs to improve
>google it
>("it is genuinely difficult to draw through the shame of my extremely shitty drawings", or "the only art forum I have is /ic/ and its killing my drive" are also googleable problems)
Find problem, assess problem

>> No.4268263

What are bad habits in drawing that one should avoid? I want to dive in and 'just draw' but I'm afraid of unintentionally building them.

>> No.4268447

>>4250015
How do i blend in fireaplaca?

I want a brush that whould act simmilar to a blending stump/cotton swab

Is there a drawing program that has a blend tool similar to a blending stump?

>> No.4268901

>>4268263
>What are bad habits in drawing that one should avoid?
https://en.wikipedia.org/wiki/Analysis_paralysis

>I want to dive in and 'just draw' but I'm afraid of unintentionally building them
Same here, truthfully. I suspect it's a pointless mind virus though. You are learning, and even if you did pick up something bad you're already in the mindset to correct it.

Picture it like this- how much progress are you losing while planning your perfect entrance?

>> No.4268975

>>4268447
Go to ctrl+paint and look at the videos on brush control and blending. That concept is universal no matter what program you're using.

Also, blending stump? Gross. That shit is a crutch, ditch it right now and learn to blend properly by hand

>> No.4268988

>>4268447
idk about other programs, but photoshop has a blend tool, and sai has a water tool that's good for blrnding

>> No.4268998

>>4268988
Photoshop's blend tool is worthless, it turns your colors into grey mud. In photoshop it's actually better to use the smudge tool with a painterly smudge brush applied.

>> No.4269020

>>4268975
>blending stump
I dont have one , i use a cotton swab , but i imagine both give similar results

>> No.4269024

>>4269020
Whatever you're using to blend like that is a crutch. You need to learn to control your tones

>> No.4269032

>>4268998
>Photoshop's blend tool is worthless, it turns your colors into grey mud
What if i draw in black and white

>Photoshop
$30 dollars a month my ass , i barely got started with digital

Any good free art apps?

>> No.4269038
File: 34 KB, 712x400, 1576599685194.jpg [View same] [iqdb] [saucenao] [google]
4269038

>>4250015

an erotica writer asked me to illustrate scenes from his story for his patreon, and offered me a decent change that I can take. I don't take commissions and I don't "need" the money, but it would be like $20/hour of work if I took his offer.

the only thing holding me back is that i don't want my art style ever associated with smut. what are some ideas on having my cake and eating it too? should I do filters+overpaint with photos from porn? LOL

>> No.4269124

>>4269038
If you make a NSFW drawing you dont suddenly become a porn artist

You can tell the artist to not credit you and you will not publish said artwork on your social media

If someone somehow spots the similar artstyle just come out and say "Yea it was me" or just not respond

Keep it low profile

>> No.4269142

>>4269032
I have Photoshop CS5 so I don't worry about that subscription shit. Honestly forgot about it. Don't pay for that shit. We were only talking about photoshop anyways because someone mentioned it

Sketchbook pro, Krita, FireAlpaca, Paint.Net, Gimp, just google "free art program" there are so many.

>> No.4269149

>>4269032
Use krita and get csp when sale arrives.

>> No.4269156

>>4250015
How whould you go about removing soul from a drawing?

How do you draw someone/something in a cold , analitical , souless manner on purpose , is sticking to 1/2 , 1/3 , 1/4 perfect proportions and leaving construction lines

And how can you make something have a lot of soul , with no real reguard to making it look realistic

(i require this information to make a left brain/right brain thing)

>> No.4269166

>>4269156
make it symmetrical

>> No.4269167

>>4269156
uncanny valley removes soul real fast

>> No.4269170

>>4269142
>Sketchbook pro
Might try it out idk

>Paint.Net
i have version 4.15 , it doesnt have pressure sensitivty

Gimp
Idk , might try it out , thought it was a "only photo manipulation" program

>Krita
I have it... it seems very complicated , i should start leanring it but i will most probably procrastinate and never bother

>> No.4269173

>>4269166
Does this work if you are drawing it from the side

>>4269167
I want something intetionally bland rather than creepy

>> No.4269186

>>4269173
yes. just remove as much uneven ratios as you can. i.e. make a character 4 heads tall instead of 3. put an eye exactly in the middle of the head. that kind of thing

>> No.4269195

>>4269186
>put an eye exactly in the middle of the head. that kind of thing

3rd eye or cyclops

>> No.4269221
File: 187 KB, 680x596, Shitty circle.png [View same] [iqdb] [saucenao] [google]
4269221

>>4269142
>>4269170

Update , tried krita ,

Used the japanese animation preset it made krita seem way more complicated that it acttualy is

Also , they pencil tool is vague as fuck when i increase pixel size

>> No.4269254
File: 6 KB, 337x385, extremely good diagram.png [View same] [iqdb] [saucenao] [google]
4269254

>>4269195
does this help explain

>> No.4269459

>>4269038
Source on the pic?

>> No.4269708

How useful is rembrandt's nose to learning how to draw faces?

>> No.4269840

>>4269708
probably as useful as any other nose.

>> No.4269845

>>4266697
you'd be surprised how much mileage helps. Like if you did a copy/study from the artist you like every day, you'd be amazed at how naturally you improve over a year just by volume.

>> No.4269847

>>4269845
Good and wholesome post.

>> No.4269917

>>4269254
I had a 3/4 view in mind but i got it

>> No.4270342
File: 432 KB, 2280x1080, Screenshot_20191222-152150_Firefox.jpg [View same] [iqdb] [saucenao] [google]
4270342

https://www.youtube.com/watch?v=16dpB-oztM4&list=PLUtz1XDJa-xDk1FUlQT8KK7Sh8mIzWyxt&index=17&t=0s
Was watching Manben when I saw this artist used a program to turn his grey-tone (in ink) into a half-tone.

Any idea what program he's using here?

>> No.4270794

Whats the chance of a jap responding to me if i message them in english?

>> No.4270824

>>4270794
Like 50%.

>> No.4270825

>>4270342
it clearly shows photoshop later on. you didn't link to a timestamp or even watch

>> No.4271009
File: 1.43 MB, 1028x1371, Webp.net-resizeimage.png [View same] [iqdb] [saucenao] [google]
4271009

Experienced tradfags: In this pic I kept on rubbing over the lines and accidentally applying too much weight on the line, making it much more difficult to erase. Do I draw lighter lines with a different colour pencil like digital artists do?

>> No.4271049

How do people feel about namefagging?

>> No.4271053
File: 43 KB, 382x500, 68594.jpg [View same] [iqdb] [saucenao] [google]
4271053

>>4269840
It's an actual book.

>> No.4271059

>>4271009
I'm not that experienced but I had that problem and spending time with a thing mechanical pencil helped me develop better habits since the lead will just snap if I push to hard.

>> No.4271275

Whats the name of the artist who released the videos on charcoal portraiture. He built his own little dust bag of charcoal powder to give a good illusion of atmosphere without explicitly putting down tone with a pencil/stick

>> No.4271528
File: 2.10 MB, 2184x3604, whichone1258129fasasf058125.jpg [View same] [iqdb] [saucenao] [google]
4271528

which one? cant decide