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/ic/ - Artwork/Critique


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5077841 No.5077841 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0
https://youtu.be/t_IODIIYAe0

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/KJM0cgMu

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>5066783

>> No.5077852

>>5077841
how do i not draw soulless

>> No.5077861

absolute /beg/ here but I'm still having trouble mapping eyes correctly onto the head when the head is tilted at different angles. Should I look through more resources? Or is this a muscle/visual memory thing and I just need to draw from more references?

>> No.5077869 [DELETED] 
File: 2.30 MB, 850x1202, file.png [View same] [iqdb] [saucenao] [google]
5077869

How do artists do the pattern on skirts so well?

>> No.5077873

>>5077869
practice
>>5077861
learn the planes of the head

>> No.5077893

>>5077861
The latter

>> No.5077894
File: 400 KB, 675x900, Webp.net-resizeimage (1).jpg [View same] [iqdb] [saucenao] [google]
5077894

>>5077841
been trying to copy high school of the dead style

>> No.5077939

>>5077873
>>5077893
so both I guess not really sure how I'll properly map the planes on different heads but I guess thats where the visual memory comes in.

>> No.5077944

>>5077869
They draw the pattern flat and then skew it into place.

>> No.5077970 [DELETED] 

>>5077944
what what?
I know it looked too goo for hand.
How do you do that?

>> No.5078011 [DELETED] 

>>5077852
Put emphasis on gesture, especially on the first stage of sketching (and facial expressions if yoou are drawing humans)

>> No.5078012

>>5077852
Put emphasis on gesture, specially on the first stage of sketching (and facial expressions if you are drawing humans)

>> No.5078029 [DELETED] 
File: 195 KB, 1499x875, redline please.jpg [View same] [iqdb] [saucenao] [google]
5078029

I still feel like this is wrong, mainly the torso. Could somebody please red line?
I'm mainly having trouble with this pose because i don't know how hugs really work, and if she's meant to be straight or have her torso tilted forward like this. Also i feel like her breasts are too low or maybe that's just me.

>> No.5078033

>>5078029
Just move on it's fine enough
Right arm might be a bit smaller but whatever draw something else

>> No.5078084
File: 358 KB, 598x800, uklana6.jpg [View same] [iqdb] [saucenao] [google]
5078084

>>5077841

>> No.5078169

Man modern anime is boring. I've avoided the whole anime style altogether for a while now but I just remembered that Shirow was my guy back in the day. Now those girls are sexy.

>> No.5078178

>>5078169
ok boomer

>> No.5078181

>>5078178
I'm ok with that. I suspect the style will come into fashion again as styles in music and clothes are also cyclical. I'm just ahead of the curve son

>> No.5078239

>>5076810

Bumping from last thread

>> No.5078249
File: 680 KB, 1000x1747, Elizabeths.png [View same] [iqdb] [saucenao] [google]
5078249

I noticed line weight is off, the thumb is a little off and there is something wrong with the ankle, even in the reference it kinda looks like a hoof.
Any other issues?

>> No.5078258

>>5078029
How is your anatomy so whack but your rendering so good..

>> No.5078620
File: 694 KB, 1344x2264, 1578602655340.png [View same] [iqdb] [saucenao] [google]
5078620

I want to replicate pokemon style for a gift
which clip studio paint or photoshop brushes look like this?

>> No.5078623

>>5078620
Hard round brush

>> No.5078649

>>5078623
Not him but what?
There nothing called a hard round brush in csp.

>> No.5078650

>>5078649
ngmi

>> No.5078662

>>5078620
that bag tangenting with the thighhighs is driving me nuts, but id bet its intentional

>> No.5078854
File: 116 KB, 784x793, yuuka.png [View same] [iqdb] [saucenao] [google]
5078854

Any glaring issues? I feel like the lineweight needs work.

>> No.5079054
File: 80 KB, 377x697, 254.png [View same] [iqdb] [saucenao] [google]
5079054

>> No.5079293

how do I get comfortable drawing on digital? Fucking so cramped

>> No.5079312

>>5079054
Right leg is wonky

>> No.5079317

>>5079293
draw with your shoulder 3h per day for a week

>> No.5079325

>>5079293
put a paper on the tablet
or https://www.amazon.com/dp/B07R76SVJ2
and this
>>5079317

>> No.5079334
File: 101 KB, 750x920, Maru.jpg [View same] [iqdb] [saucenao] [google]
5079334

>>5078620
>Official art for a non-gatcha
>Specific brushes
Anon that's a default ass pen with a high min size value. Boxing yourself in to using the deceptively simple shading used there only makes your life harder than it should be.

>> No.5079359

>>5079054
Could you explain to me what your process was for the perspective underneath her?

>> No.5079440

Explain to a fucking brainlet how copying anime is supposed to make you better at making original art

>> No.5079445

>>5079440
It's like kanji, you put all 10000 poses in your mind from copying them 100 times each so you can draw them from imagination later

>> No.5079522

>>5078623
>>5079334
that isn't HRB, the brush is obviously textured if you look closely

>> No.5079526

>>5079522
layer

>> No.5079715
File: 167 KB, 1043x793, shi1wpjh.jpg [View same] [iqdb] [saucenao] [google]
5079715

>>5078854
her....bangs? the part in red it looks too boxy, i know the head isnt a ball but it looks way too square and it makes her face look flat but it's not tho and for the eyes i feel the eye in the left a bit off but im not sure desu, the blank space between the nose makes it look like it's far away but im not sure,but the bangs do need a fix.

>> No.5079917
File: 280 KB, 1332x752, yuuka_fix.png [View same] [iqdb] [saucenao] [google]
5079917

>>5079715
Thanks for the help. Now that you mention it her hair is very boxy. I tried to loosely use the reference on the right but even then I can see I failed to capture important parts of it like the head angle.
Tried to implement your feedback on the left.

>> No.5079931

>>5079715
anon don't take it the wrong way but, do you have any finished piece? it's obvious that you are at least high-beg, i'm just curious

>> No.5079950

>>5079917
are you doing a copy or referencing the original?

>> No.5079956

>>5079950
Referencing, though I should really do some copies too.

>> No.5079960

>>5079956
no big deal, looks fine right now

>> No.5080013
File: 637 KB, 854x480, _1-13-38 screenshot.png [View same] [iqdb] [saucenao] [google]
5080013

Shirabii started drawing when he was in university, don't give up anons!

>> No.5080022

>>5080013
CuteSexyRobutts and Van Gogh didn't start until they were 27

>> No.5080024

I want to draw big anime tiddies

>> No.5080026

>>5080024
go ahead

>> No.5080029

>>5080026
i cant.......
I can only draw lolis ;--;

>> No.5080201

>>5080022
based. they are equivalent

>> No.5080204
File: 1.17 MB, 2250x3090, BEE4F8A0-6350-438C-AEEB-07526F8E2E24.png [View same] [iqdb] [saucenao] [google]
5080204

Working on this, hopefully I can finish her in time for Christmas

>> No.5080265
File: 790 KB, 1320x2250, clothes desighn.png [View same] [iqdb] [saucenao] [google]
5080265

>>5077841

>> No.5080317

>>5077841
Why the fuck there is a second general while the last one is at 285 posts?

>> No.5080338

>>5079293
Same here, fighting the pen like its drifting on ice.

>> No.5080398
File: 32 KB, 576x768, wbphngcme8q31.jpg [View same] [iqdb] [saucenao] [google]
5080398

twhat do you guys think. Does this look nice?

>> No.5080482

>>5080398
Face got the soul, probably work on your arms game anon
The rest are p good 8/10

>> No.5080488

>>5080204
I'm also working on my Vocalo Christmas waifu and hoping to finish in time.
Gambatte anon.

>> No.5080655

>>5080022
CSR started at 27? That's genuinely inspiring

>> No.5080698

>>5077852
draw faster, but not so that it's sloppy and stop going back every line you draw. this is why trad art always has more soul than digital. maybe try only trad for a week and the habits you make on paper will be reinforced on digital.
proko approves
literally every professional mangaka approves
i approve and i know it works.

>> No.5080713

>>5080204
op you are never going to get better at art working that slow. each piece of art should only take you 3-5 hours when you're learning. and stop shading with black and small brushes, you should use a big brush, and shade the teal with dark desaturated blue and the red with dark desaturated purple

there is no line weight in your line art. scrap that miku painting, draw animu with a pencil and paper for a week and come back. your should look at clothing fold tutorials as well on youtube, they only take 20 minutes of your time but will give you years it takes to learn clothing folds all by yourself.

>> No.5080737 [DELETED] 
File: 1.72 MB, 4032x3024, IMG_5749.jpg [View same] [iqdb] [saucenao] [google]
5080737

>>5080398
the body is stiff. study, copy, trace poses from other artists and you'll see what you're missing

example is from toshi, a professional anime animator

>> No.5080740

>>5080713
i meant anon, not op

>> No.5080863

What happened to the video resource thread?

>> No.5080865

>>5080863
too much lmao just get it on cgpeers

>> No.5080868

>>5080865
It's dead? What the hell happened
>cgpeers
>Registration is currently Closed. (Currently invite only)
Goddammit

>> No.5080871

>>5080013
>Shirabii
Who
h
o

>> No.5080901

>>5080868
Found the archive, time to archive everything that's left.

>> No.5080920

>>5080901
can you post a link

>> No.5080921

>>5080871
https://myanimelist.net/people/18819/Shirabi

>> No.5080969
File: 335 KB, 1920x1056, mairedraw.png [View same] [iqdb] [saucenao] [google]
5080969

>>5077841
Here's something I made a few days ago while trying to study Keeji Mizoguchi. I redrew this frame from the anime was planning to color it in the style of the manga but then I realized my understanding of color theory is near zero. I'll post how far I got in that regard but I quit pretty quickly because it looked bad/not like the manga at all. Here is just the lineart:

>> No.5080973
File: 356 KB, 1920x1056, mairedrawhalfasscolor.png [View same] [iqdb] [saucenao] [google]
5080973

>>5080969
and here's what I got so far for color. It's not much cuz I stopped almost immediately realizing it looked off, I think it's too saturated for the light novel style (I meant to say light novel earlier). I'll link a reference to some of the art so you can try and see what I was going for: https://twitter.com/kibou_96/status/1065617310529060865

>> No.5081028
File: 175 KB, 700x836, EdEp4Y0X0AEG1tH.jpg [View same] [iqdb] [saucenao] [google]
5081028

>>5079931
Finished piece? what loomis book is that,I've never heard of it before...

>> No.5081054

>>5080713
dang, 3-5 hours isn't even enough for me to finish a comic page

>> No.5081135

>>5079440
it’s all mileage, son. ngmi if you don’t commit

>> No.5081148
File: 1014 KB, 1920x1214, 9.png [View same] [iqdb] [saucenao] [google]
5081148

>>5078239
The MangaMaterials pack has some good tutorials for inking hair.

>> No.5081203
File: 163 KB, 813x759, wolfgang.jpg [View same] [iqdb] [saucenao] [google]
5081203

advice for drawing a head at this angle? i can't find how to get started. maybe try a box?

>> No.5081205

>>5081203
You mean from imagination or construction wise

>> No.5081217

>>5081205
i'm talking about construction. i can't break it down.

>> No.5081229

>>5081203
loomis, oh wait, this is /asg/, keep on being ngmi

>> No.5081259

>>5080973
you should lay out the colors you used and then use the eyedropper on the colors in the reference and look at the change in the color wheel to see in what way you misidentified the colors

>> No.5081302
File: 164 KB, 750x575, 6621F632-4719-48E1-BFC3-0121CD0294BA.png [View same] [iqdb] [saucenao] [google]
5081302

>>5080713
Are you colourblind anon? A quick eye drop showed me they used yellow for lights and a different shade of blue for the darks. Do you know what shading with black looks like?

>> No.5081310

>>5081302
Looks like space

>> No.5081314

>>5080921
I'm not about to mock the guy's art or something since it's great (in a normal way) but I don't see what's so special about it, as it's just pretty typical and normal. I knew about the 86 LN for a long time actually but never thought the art or artist for it was anything special, it's just normal:
>check his twitter
>500k+
What

>> No.5081349
File: 144 KB, 813x759, rzf4lv3h.jpg [View same] [iqdb] [saucenao] [google]
5081349

>>5081203
you need to know the head anatomy first, once you know that everything is really easy, i barely know that and is not hard for me so...then to make it easier you can use landmarks like the +, is pretty easy to understandfor me the horizontal like is the front edge of the eyes and the vertical is the middle of the face, the nose bridge and chin are also a pretty good landmark imo because you can use them as horientation just like the sides of the eyes so there you already 3 planes the rest is build the rest of the face/head on it for that you need to know the anatomy of the head if you don't youl will end symboldrawing like a gigabeg

>> No.5081356

>>5081302
He meant to say don't just make the color darker for the shadow, use a hue shift to better emulate the temperature contrast between the local value in light vs shadow. If the light source is yellow, the shadow is going to seem colder. If they light source is blue, the shadow will appear warmer. Maybe there is even bounced light from nearby surfaces affecting the color of the shadow.

>> No.5081364

>>5081356
There was a hue shift, that was the point of the post

>> No.5081372

>>5081364
the hue shift is miniscule

>> No.5081413
File: 163 KB, 1076x1118, little-to-no-hue-shift-for-the-visually-impaired.jpg [View same] [iqdb] [saucenao] [google]
5081413

>>5081364
>>5081372

The hair barely moves 9 degrees and the clothes and skin don't make it past 2. You need to go way beyond that for any kind of believable temperature contrast.

>> No.5081420

>>5081259
Thanks, I’ll try it out

>> No.5081428

>>5081413
I forgot to say that how far the colors move depends on the color being moved and the color of the light source.
Like if the light is yellow then a warm color like red or orange wont change hue much at all but a cold color like green or blue will change noticeably.

>> No.5081434

did the /beg/-pedo deleted all his posts from the last thread?

>> No.5081454
File: 982 KB, 1076x1118, DC6BB995-45EF-46A6-BFDC-483A99D8F82D.png [View same] [iqdb] [saucenao] [google]
5081454

>>5081413
Could you explain why you left out shades that disprove your point

>> No.5081464

>>5081454
theres clearly a lack of contrast/colour shift dude idk why youre insisting
yes some exists no there still isnt that much of it

>> No.5081491

>>5081454
not him but he's right bro, let it go
even if the shade is there, it doesn't look well placed

>> No.5081526 [DELETED] 

>>5079917
>>5078854
Remember that her eyeballs distort the iris shape since the eyeball is an orb and it's rotated. The iris isn't just a squished ellipse, one side is more curved since it's viewed in perspective. Also the pupil wouldn't be dead center of the eye as well

>> No.5081582

>>5080204
Looks like shit quit art

>> No.5081591

>>5081217
It's an egg.

>> No.5081597

>>5080713
>you’re never going to improve your art if you do art for more than a couple hours a day
Makes sense

>> No.5081605

>>5081597
>spending 5 hours noodling with the paintbrush is the same as 5 hours drawing

>> No.5081687

>>5081349
noticed that you're pretty much the only one here with good advice, I got a question, how did you go about studying atonomy?

>> No.5081755

How do you get soulful lineart?

>> No.5081853

>>5081526
That's solid advice dude, no need to delete your post

>> No.5081854

>>5081755
do it faster and don't care too much about it.
or play with the lineweight and size depending on your own internal logic (this is what I do personally, not sure if it's the best but it works)
Or chicken scratch because I'm seeing CSR or redjuice do that and apparently that's ok.

>> No.5081866

>>5081854
>redjuice
https://twitter.com/shiru/status/1326888820130811904?s=20
this is chicken scratch ? pyw

>> No.5081933

>>5080698
This is actually true, I wish I’d been tradpilled earlier. Finish a drawing so much faster because I’m not compulsively using ctrl z every other second.

>> No.5082019

>>5081349
youve been here since last year when you roasted me for my shitty marisa drawing, i remember you! i still have issues trying to study head, any tips on to getting the ball rolling? i get so mixed up in all the resources i have

>> No.5082073

>>5081866
Literally go watch his livestreams.

>> No.5082075

Can somebody show me how you construct feet?
I really struggle with it

>> No.5082087

>>5081854
>>5082073
Chicken scratching is a very specific thing, it's not a blanket term for loose and messy sketching. Post an example of them chicken scratching if you want to insist they do.

>> No.5082159
File: 2.82 MB, 3024x4032, IMG_20201222_175235917_BURST000_COVER_TOP.jpg [View same] [iqdb] [saucenao] [google]
5082159

Can someone help point out to me what's wrong here? I'm assuming hands/forearms is the biggest problem but it feels like theres something else I'm missing

>> No.5082187

>>5082159
jesus anon

>> No.5082198

>>5082159
There is DEFINITELY something else you're missing

>> No.5082200

>>5082159
You need to improve your copying/measuring skills. Try Keys to Drawing if you already haven't.

>> No.5082205
File: 118 KB, 421x327, file.png [View same] [iqdb] [saucenao] [google]
5082205

>>5082159
anon u should try out the pose ok, like, one arm straight palm down, other arm bent outward palm up and pretend to hold a stick thats mostly horizontal and tell me if it's comfy

the thing is it isnt bc you need to hvae the arm with palm down bent as well to make iteven remotely comfortable, otherwise the outstretched arm is just too far forward for the other bent arm to be able to hold the stick at a comfy position

so inherently it's not just hands/forearms thats fuckin u up, it's the entire position youve chosen that is frankly terrifying to feel

u have strethced out the torso into this noodly formless thing so im just going to focus on upper half and ignore the legs. the neck is way too thick for anime which tends towards thin necks anyway, but evne if u were going for realism, it's still too thick. u need to look at the shoulder width. also the jaw is crooked and the hair is like KNY but not good. and the features are misplaced and misaligned.

if you were drawing from reference u rly need to observe harder and note exactly what is positioned where and how. try tracing over with construction and then attempting to 'remember' that, and then draw ur own from memory and see where ur off, or something liek that.

>> No.5082209
File: 1.76 MB, 3024x3848, 5C22275C-639E-4E27-8A41-55D00596A17F.jpg [View same] [iqdb] [saucenao] [google]
5082209

>>5082159
Not gonna lie, there’s A LOT wrong here and you need to redraw most of it to make it work

>> No.5082211 [DELETED] 
File: 3.21 MB, 4032x3024, 20201223_000630.jpg [View same] [iqdb] [saucenao] [google]
5082211

Just got my Kurutoga red mech pencil in the mail and I decided to try it out on my first non-pose referenced sketch in a long time to break from studies and gesture drawing.

Still issues that need to be fixed but I'm feeling good about progress! Some Mori Calliope fanart for brap kink coming up.

>> No.5082217
File: 2.13 MB, 2802x3736, 20201223_004118.jpg [View same] [iqdb] [saucenao] [google]
5082217

Just got my Kurutoga red mech pencil in the mail and I decided to try it out on my first non-pose referenced sketch in a long time to break from studies and gesture drawing.

Still issues that need to be fixed but I'm feeling good about progress! Some Mori Calliope fanart for brap kink coming up.

>> No.5082252

Anyone ever buy one of those early 2000's western "how to draw anime/manga" books only to be disappointed by how weird it looked compared to the real thing? My 13 year old self never bought another anime/manga book from a bookstore ever again because of how let down I was

>> No.5082253
File: 913 KB, 1500x962, Len car.png [View same] [iqdb] [saucenao] [google]
5082253

r8 my car

>> No.5082256

>>5082253
Wtf

>> No.5082264
File: 542 KB, 1000x750, what1.jpg [View same] [iqdb] [saucenao] [google]
5082264

>>5082252
You made me dig out my old books. I only ever had How to Draw Manga for Dummies and some Katy Coope book, but even my 10 year old self knew something was off about them.

>> No.5082267
File: 901 KB, 1000x1333, what2.jpg [View same] [iqdb] [saucenao] [google]
5082267

>>5082264
This one's How to Draw More Manga

>> No.5082271

>>5082267
>>5082264

Oh my god, this is making me cringe so hard and taking me back to memory lane. I can't believe you kept those that's some cursed history right there

>> No.5082287
File: 83 KB, 261x312, image.png [View same] [iqdb] [saucenao] [google]
5082287

I'm learning loomis heads, loomis said that you split a sphere in half for the eye brows and then go half up for the hairline. However this isn't correct later on.
What's going on?

>> No.5082293
File: 791 KB, 1000x1333, what3.jpg [View same] [iqdb] [saucenao] [google]
5082293

>>5082271
At a glance the Dummies book at least had useful stuff like basic perspective.
I don't even know what this construction is supposed to be.

>> No.5082295

>>5082264
The real horrifying thing about these books isn't the art, it's when you consider how clueless and apathetic everybody involved had to be, and that everything else published goes through the same lax vetting process.

>> No.5082301

>>5082295
It's the late 1990's/early 2000's
Hey, my kid keeps watching these weird chinese cartoons on CNN, he's absolutely obsessed with them. I looked through the book store and there's no books on how to draw them. I studied art in uni, we could make some decent money if we come up with a book that we could sell to gullible kids, we'd be the first ones to capitalize on this market!

>> No.5082344

>>5082200
Thanks, I'll try it out
>>5082205
That is a bit more awkward than I thought.
When you say need to look at the shoulder length is that referring to the neck thickness or is that it's own problem?
>>5082209
For the fix you had so far, would the top of the head be shortened also?

>> No.5082368

>>5082344
yea its about neck thickness but also position cos if her shoulders are supposed to be at a tilt then the far one should be shorter
also their fix is kind of bad. not to be rude but just a thought to keep in mind. but yeah if you shorten the face you need 2 move the top of the head down too

>> No.5082370

>>5082344
Yea it would be shortened but not by too much actually

>> No.5082375

>>5082368
Saying the other fix is bad makes the og feel unfixable to me

>> No.5082376

>>5082375
wdym
i mean it kinda is hard to fix but idk i tried but find it rather useless to redline at this stage because theres a lot thats wrong so id basically be redrawing everything yknow

>> No.5082397
File: 1.99 MB, 1653x1569, Untitled.png [View same] [iqdb] [saucenao] [google]
5082397

>>5082368
mentally I had the far shoulder shorter, but when i measure it now it looks equal, thanks
>>5082368
>>5082370
is this about where the new top should be?

>> No.5082406
File: 3.53 MB, 2500x1154, file.png [View same] [iqdb] [saucenao] [google]
5082406

>>5082397
>>5082375
ok i realise i sound like im crabbing by saying the other fix is bad w/o providing one so here, i sketched one out just now

the problem with theirs is that they dont address the arms, that their chin wobbles, that their neck goes down in that v-shape despite the angle not really warranting that at all, etc.

the problem with mine is that it ends up being 'draw the rest of the owl' lmao

>> No.5082411

>>5082375
It's fixable in the sense that buying a new car is fixing the problem of your old one being flatted by a falling i-beam.

>> No.5082412
File: 3.52 MB, 2500x1154, file.png [View same] [iqdb] [saucenao] [google]
5082412

>>5082406
actually now that i look at it i still drew the forehead crooked and put the ear too far out so quick fixes to those here

>>5082397
but really if you look at where i moved the eyes i didn't even move them as far down as the other guy and i still moved the top of the head down significantly

>> No.5082414

>>5082406
>>5082412
Thanks for the help, I can see where I fucked up a lot better
Just curious how long have you been drawing

>> No.5082421

>>5082414
since i was a kid i guess? im 20 tho
'how long have you been drawing seriously'
also hard to quantify sry, i would if i could but i often draw on and off and dont draw aside from a doodle or two for months when i get busy with other stuff lmao

>> No.5082518
File: 56 KB, 914x1000, dafdasfaf.jpg [View same] [iqdb] [saucenao] [google]
5082518

Struggling to get good looking strands of hair. Any advice?

>> No.5082545

>>5082252
Holy shit, I just remembered I got one of them for Christmas when I was a kid.
I was all like "Copying Youtube tutorials all day won't get me far, I need to get a book and start studying for real" and then the book turned out way worse than any of the tutorials.
I think it was mostly just an assortment of characters and simplistic guide on how to draw that specific character.
I should still have it somewhere, now that I think about it.

>> No.5082549

>>5081413
>>5081454
The clothing blooms way to tight and especially way to thin (you can see the belly button ffs).
Very uncomfy, Christmas clothing should be thick and warm

>> No.5082590
File: 398 KB, 1126x684, template.png [View same] [iqdb] [saucenao] [google]
5082590

This is maddening, anyone have tips for drawing hair? I've watched/ready just about every tutorial I could find but it isn't clicking...

>> No.5082596

>>5082590
All of your shapes are basically the same in actual shape and size. Compare that to the ref where there is a lot of variation when it comes to shapes.

>> No.5082603

Is this the infamous ngmi general?

>> No.5082606

>>5082590
https://www.youtube.com/watch?v=zkEJAKQfdIQ
Maybe try this video, also in addition to what the other anon said, on the sides you've drawn the back hairs next to the front hairs making the hair have no depth because the front hairs are roughly the same size as the back hair and are barely overlapping the back hairs, so it looks like on the sides the hair is cut in a v shape. Also maybe bending the strands a bit would improve the look

>> No.5082627

>>5082596
>>5082606
Thank you! That's very helpful, the video especially.

>> No.5082689
File: 436 KB, 1360x1412, template.png [View same] [iqdb] [saucenao] [google]
5082689

>>5082590
Updated with advice...

>> No.5082705

>>5082689
Improvement!

>> No.5082707

>>5082689
Needs fewer and more confident lines, know when to simplify if u don't want shoujo/bishie strand hair look
Look at ur ref and follow it dude

>> No.5082717

>>5082287
>>5082287
Loomis is not a good teacher for the finer details of the head. This helped me a ton. Watch it, all of it. I guarantee you'll understand head construction better in 3 hours than you will have reading all of Loomis.

https://www.youtube.com/watch?v=2T7cDY7YDsg

>> No.5082732
File: 2 KB, 75x48, hair.jpg [View same] [iqdb] [saucenao] [google]
5082732

How do you get the line color to blend in with the colors of the main color? For example in the image the color is a darker shade of the hair color whereas in other parts of the image the line color is different. Is this due to some lineart technique or some coloring effects after everything's been lined?

I've seen some people set their line art color to 128 gray and then set the layer to multiply over the color layers, is this what it is?

>> No.5082733

>>5082732
Sorry for the ant image

>> No.5082883

>>5082545
>when i was a kid
>youtube tutorials
i just turned 30 and i’m having an actual boomer moment. does it get worse from here on?

>> No.5082892

>>5082545
same
bought mark crilley and the shittiest chibi book and some big book of manga and the only one i ever really used some of was crilleys. the big book was pretty useless and the chibis were ugly as fuck, thanks and fuck you, chris hart

>> No.5082895

>>5082883
yes, the good thing is you can joke as how stupid kids are to watch yt tuts expecting to learn something well, mainstream media is a joke, always has been and it's always fun seeing people realize that

>> No.5082897

>>5082732
are you just talking about colourign the lines
you can just set a clipping layer to your lines and colour thme bro

and if you want to vary it a little just set it to linearburn or light or soemthing and airbrush

>> No.5082900

>>5082897
Oh my god I'm a genuine moron. How did I never think about clipping on the lines. Thank you. Jesus Christ that just blew my mind.

>> No.5082902

>>5082900
yeahhh no problem bro
i dont actually know what the pictutre is supposed to be though snce it's too miniscule to actually see, but just clip a layer (or layers) to your line folder

>> No.5082906

>>5082732
>>5082900
This is where the broken toys are put.

>> No.5082909

>>5082287
FORESHORTENING
read a book on perspective first

>> No.5082917

>>5082909
Hahaha reading books here, who he thinks we are?

>> No.5083032
File: 95 KB, 477x1154, file.png [View same] [iqdb] [saucenao] [google]
5083032

critique?

>> No.5083081
File: 104 KB, 1200x744, 1588510029866.jpg [View same] [iqdb] [saucenao] [google]
5083081

I don't come to these threads (or this board in general) very often so apologies if this has been discussed to death, but I have a question for you guys.
Do you think tracing good art can improve your skill in any way? My theory is your muscle memory will pick up on things bit by bit if you supplement your normal practice with a bit of tracing.

>> No.5083085

>>5083081
Read the OP

>> No.5083135

>>5083081
IMO no. its just a different action from drawing, more like inking maybe, but i don't think it will help you draw better. just copy over the reference instead

>>5083032
clothing is flat practice drawing folds

>> No.5083250

>>5083081
It help to remember the stylization of various things so in a way it help, but not that much.

>> No.5083281

>>5083081
Yes, keep tracing and no matter what you do never listen to anyone telling you otherwise they're only trying to keep this little secret of getting good fast for themselves that's how the pros do it studying is gay life drawing is gay you just got to be a real human xerox machine and you'll make it.

>> No.5083283

>>5083281
I was waiting for this answer. Thanks!

>> No.5083302

>>5083081
yes, it allows you to study without worrying about proportion and more minor errors. take mental notes, then write them down. try some freehand drawings later for comparison. keep in mind that if you’re tracing anime, you should probably stick with only one artist’s style that you admire. you’ll improve faster that way, but also understand that drawing is not a race

>> No.5083305

>>5083135
how do i get good at drawing folds and get better at clothes?

>> No.5083337

>>5083305
have you tried studying folds and clothes?

>> No.5083376

>>5083305
https://m.youtube.com/watch?v=lDdFXLsSh9g&list=PLd9YlgrhwWqDYEC3rgA1G479-6hxLIEok&index=1

>> No.5083379

>>5083305
practice

>> No.5083400
File: 78 KB, 282x300, 1575964420714.png [View same] [iqdb] [saucenao] [google]
5083400

whats the best way to start as an absolute beginner?

>> No.5083403

>>5083400
buy a pencil and some paper

>> No.5083572
File: 1.79 MB, 1920x1117, copygrindefforts.png [View same] [iqdb] [saucenao] [google]
5083572

Starting my copy grind efforts. I went over the original piece and traced out details, tried to reconstruct it. Trying to copy now.

>> No.5083682

>found out boichi has vids up on youtube
>he can draw just as well in trad with a brush as digital
feeling incredibly inadequate right now lads.
https://www.youtube.com/watch?v=cBkB3OlINZA

>> No.5083691

>>5083682
"No rules" isn't a meme
People that actually know how to draw can do so across many mediums
Don't let that discourage you
Let it inspire you

>> No.5083770
File: 390 KB, 817x766, yags.png [View same] [iqdb] [saucenao] [google]
5083770

>> No.5083838

>>5083572
Your outline and reconstruction don't follow the perspective of the skull (e.g. browline/top of eyeline should be about level with top of ears).
Also if you're trying to construct the head it might be easier to use another reference where the hair doesn't cover as much. Looking at a real human head side by side would help.

>> No.5084419
File: 648 KB, 684x1000, bl.jpg [View same] [iqdb] [saucenao] [google]
5084419

>> No.5084425

>>5083838
Thanks for pointing that out, I should've realised that. I'll use a secondary reference.

>> No.5084483
File: 1.16 MB, 811x1200, file.png [View same] [iqdb] [saucenao] [google]
5084483

What is this bump? I recognise the top and bottom, but i don't know what's between the iliac crest and greater trochanter

>> No.5084750
File: 3.51 MB, 1833x2541, On a Christmas date with GUMI!.png [View same] [iqdb] [saucenao] [google]
5084750

Drew my Christmas waifu.
Critiques/comments would be appreciated.

Merry Christmas fellow NGMIs.

>> No.5084755

>>5084483
Isn’t that just the external oblique? My only guess is fat being pushed and creating it.

>> No.5084758

>>5084483
>>5084755
Nvm that’s just the pelvis bone pushing against the muscle and skin.

>> No.5084766

>>5084755
>>5084758
Shit, I think its just the flank pad.

>> No.5084852

>finally become somewhat competent at loomis heads
>that one hentai artist that got you into drawing streams himself sketching for once
>he doesn't use construction at all
>he doesn't use construction
>at all
Someone needs to make an anime sketching book with the common exaggerations/proportions and shit cause Loomis in 2020 if you want to draw anime is nothing more than a base..

>> No.5084858

>>5084852
Just because he doesn't need to do it anymore doesn't mean he's not visualizing/feeling it.
You still need to construct even if your pro idol doesn't.

>> No.5084924

>>5084852
don't compare yourself to artists who's been drawing longer than you.

They got that shit down in their head so it's easy for them to draw without construction. doesn't mean that they don't use references or construction but they're a higher level.

>> No.5084928
File: 2.89 MB, 1280x720, test1.webm [View same] [iqdb] [saucenao] [google]
5084928

>>5084858
But what material is there to study to learn how to draw like this after reading Loomis? I've read Loomis and this certainly ain't what that book teaches you to do at all.

>> No.5084935

>>5084750
GMI

>> No.5084936

>>5083838
>browline/top of eyeline should be about level with top of ears
what do you mean?

>> No.5084955
File: 167 KB, 1000x1000, template_00.jpg [View same] [iqdb] [saucenao] [google]
5084955

Do these proportions look okay so far? Trying to redraw the ref while making stylized adjustments but I'm worried something might look off that I'm not catching...

>> No.5085008
File: 312 KB, 808x617, mm.png [View same] [iqdb] [saucenao] [google]
5085008

>>5084936
Here's an example from manga materials. You can see for the dude on top that the top of his ears pretty much aligns with his browline. And for the more stylized head on the bottom the top of the ear aligns with the top of the eyeline.
It can differ between people and artstyles, but it's a good guideline to follow.

>> No.5085043
File: 168 KB, 1000x1000, template_00.jpg [View same] [iqdb] [saucenao] [google]
5085043

>>5084955
Flipped update...

>> No.5085095
File: 127 KB, 700x392, ch_hair03_005.png [View same] [iqdb] [saucenao] [google]
5085095

>>5082217
kuru toga is for writing but in my experience it's not good for writing or drawing at all.

>>5082590
observe real heads and see how hair grows out from them, have an idea of where the hair comes from when you're drawing. that can help you break up the shapes. work from back to front or front to back with the layers of hair. the ribbons are a good way to think of the shapes. another thing is imagining the hair starts from a single point on the head and radiates outward or a line along the top of the head and comes out of that.

simplify the shapes, work bigger, don't put in as many details. there are only two or three big shapes for the front bangs in the original (one of them tucks under the hair on the right side of the image).

>> No.5085155

>>5084858
they aren't visualizing loomis heads, highnose. they draw an egg with an x and then decorate it,

>>5084928
murata has reached the insane heights of visualizing an x on his eggs.

>> No.5085158

I just bought my first drawing tablet and the difference in lineart between pen and mouse is way too much. I hope it doesn't take me months to get used to it, but man, I can finally feel like I'm really drawing.

>> No.5085163

>>5085043
the hair and cloth folds are stiff adn these fiungers are too ayy looking

>> No.5085170
File: 1.89 MB, 1920x1117, beginningmycopyfagging2.png [View same] [iqdb] [saucenao] [google]
5085170

>>5083838
>>5085008
Made an effort to correct it with better refs.

>> No.5085180

>>5085155
>they aren't visualizing simplified skulls, they are just drawing eggs

pyw egghead

>> No.5085566
File: 208 KB, 640x480, egg.png [View same] [iqdb] [saucenao] [google]
5085566

>>5085180

>> No.5085643
File: 174 KB, 629x641, file.png [View same] [iqdb] [saucenao] [google]
5085643

>>5085566

>> No.5085651

>>5085643
you forgot to make shinji a girl

>> No.5085658

>>5085643
Wow, loomis can teach me how to draw flat sticker faces?

>> No.5085671
File: 588 KB, 3507x2480, 017.png [View same] [iqdb] [saucenao] [google]
5085671

>>5085643
You might want to reconsider your choice of source material if you're going to argue against an egg shape conception.

>> No.5085679
File: 190 KB, 798x493, loomis.png [View same] [iqdb] [saucenao] [google]
5085679

>>5085671
wat

>> No.5085699
File: 243 KB, 592x720, 1608861616635.png [View same] [iqdb] [saucenao] [google]
5085699

>>5085679
This has to be a falseflag at this point.

>> No.5085707
File: 250 KB, 485x479, file.png [View same] [iqdb] [saucenao] [google]
5085707

>>5085699
lol?

>> No.5085784
File: 170 KB, 485x479, 1608862982784.png [View same] [iqdb] [saucenao] [google]
5085784

>>5085707
I'm worried for you loomfriends, this brow line is just as bad as the other one. You're tracing over something and you wound up with a larger eyelid on the far side than the near side.
It seems like you tried to connect the end of one eyebrow to the other, but you need to remember these things wrap around a head, they're not stickers on a flat surface.

>> No.5085835
File: 350 KB, 686x520, file.png [View same] [iqdb] [saucenao] [google]
5085835

>>5085784
thanks for the correction but the point is to show that anime heads can easily be constructed with a simplified skull and not an egg

>> No.5085872
File: 1.78 MB, 8016x884, wide.png [View same] [iqdb] [saucenao] [google]
5085872

>>5085835
How do you construct this then?

>> No.5086029
File: 452 KB, 624x407, 0142_024.png [View same] [iqdb] [saucenao] [google]
5086029

>>5077841
Now you've got no excuse, faggots:
>https://www.clipstudio.net/how-to-draw/archives/162911

>> No.5086032
File: 22 KB, 1000x1000, fro.png [View same] [iqdb] [saucenao] [google]
5086032

trying to make it more fun

>> No.5086051

Youll all never be as good as real artists :)

>> No.5086069

>>5086032
Silly.

>> No.5086161

>>5085008
alien lookin ass

>> No.5086177
File: 142 KB, 1336x1781, 1606928712760.jpg [View same] [iqdb] [saucenao] [google]
5086177

>>5085872

>> No.5086201
File: 608 KB, 706x726, 1593583313529.png [View same] [iqdb] [saucenao] [google]
5086201

>>5086032
Looks fun to me at least
Goddamn I love her.

>> No.5086294
File: 214 KB, 1367x879, template_01.jpg [View same] [iqdb] [saucenao] [google]
5086294

>>5085163
Thanks, didn't realise how bad the fingers were until I took another look at it. Going over them again, I'll also try to make the clothing and hair more fluid

>> No.5086315

>>5086029
God that image has so much SOUL in it and the tutorial makes it look so easy

>> No.5086323
File: 268 KB, 480x640, askstud1.png [View same] [iqdb] [saucenao] [google]
5086323

>>5085835
That point doesn't work when loomemers still can't assemble their lines while tracing. Ball and plane tends to be a mediocre way to get a simplified skull because of how convoluted it is. And you don't need to bother anyway, because for most animu heads egg+x will get you 99% of the way to your goal.

>> No.5086334

>>5086315
Is it really?

>> No.5086471
File: 693 KB, 1192x1056, file.png [View same] [iqdb] [saucenao] [google]
5086471

please critique/redline. It's not meant to be the same character on the right, just the clothes

>> No.5086481

Jesus christ CSP is hard to use wtf

>> No.5086500

>>5086471
wrong head shape

>> No.5086529

>>5086471
ayy

>> No.5086541
File: 202 KB, 461x604, uwu.jpg [View same] [iqdb] [saucenao] [google]
5086541

>>5086029
Used this to make picrel
looks like something a 14 year old girl would draw ngl

>> No.5086637
File: 218 KB, 606x650, a27.jpg [View same] [iqdb] [saucenao] [google]
5086637

>> No.5086665

>>5086637
dios mio

>> No.5086681

>>5086665
what?

>> No.5086945

>>5086681
he doesn't like it.

>> No.5087021

>>5086637
you've really captured kishimoto's inability to draw cute girls.

>> No.5087101

>>5087021
how it fix?

>> No.5087200
File: 206 KB, 1192x1056, ck4xctxk.jpg [View same] [iqdb] [saucenao] [google]
5087200

>>5086471
you are still having problems seeing the 3D forms dude, i would say that 90% of the clothes lack form they look almost like stickers(see pic), but that face imo is the worst, the eyes specially, the angle in which they are put is actually quite correct however they have 0 form like the iris and pupil, they aren't flat surfaces painted across the eye they have form, the pupil is convex and the iris is concave, the shape of the eyelids is also flat and it ends up looking like stickers.Pic is just and example of the basic forms that make the eye have their final shape but you need to know said forms otherwise you end up with those sticker looking eyes...

tdl:you can't feel the forms

>> No.5087253
File: 107 KB, 330x650, 378.png [View same] [iqdb] [saucenao] [google]
5087253

>>5086471
>>5086177
>>5085671
gonna be wide about it

>> No.5087256

>>5087253
based

>> No.5087278
File: 226 KB, 640x694, EBEAB3D9-9D9C-448B-8065-E6313CC4E372.jpg [View same] [iqdb] [saucenao] [google]
5087278

>>5087101
There’s a lot you can fix, but a good place to start is how you’re making everything below the eyes appear as if it’s protruding from the face. I’m sure I’ll be told I’m wrong and stupid but it’s more appealing when you actually slope everything inwards like picrel.

>> No.5087282

>>5087200
how do i feel the forms or see in 3D?
I tried to doing wrapping lines but it doesn't work.

>> No.5087297
File: 292 KB, 1094x943, file.png [View same] [iqdb] [saucenao] [google]
5087297

>>5087282
>>5087200
Really rough and quick but here's what I normally do with wrapping lines.
Could you tell me how to think in 3D ir what I'm doing wrong with this?

>> No.5087305

>>5087200
what are some exercises or books/resources that teach you the 3d form of anime style heads?

>> No.5087427

>>5087101
choose a cute girl to draw instead.

>>5087278
sadly he wasn't far off model with the jutting chin. sakura is just not cute.
wish I had the volume extra where kishimoto talks about his assistants making fun of him when they first saw her design.

>> No.5087461

>>5087305
>>5087297
>3d form of anime style heads
KEK

>> No.5087492

>>5087305
How about learning 3d form of actual human head first?

>> No.5087517

>>5086471
You're chicken scratching.

>> No.5087806

>>5087305
Study anime.

>> No.5087815

>>5084483
thats not where the iliac crest is lol

>> No.5087987

>>5087983
>>5087984

>> No.5088117
File: 3.33 MB, 4339x3182, rena3.png [View same] [iqdb] [saucenao] [google]
5088117

Man, I really dislike how this turned out. Can anyone point out some of the glaring flaws in this? I used daytime colors instead of reference colors

>> No.5088124

>>5088117
face
left boob bigger
if you want the line like on the right dont really use pen pressure

>> No.5088130

>>5088124
Thanks

>> No.5088268
File: 368 KB, 1000x733, rena32.png [View same] [iqdb] [saucenao] [google]
5088268

>>5088117
Took the advice (I think) and added a gradient for fun

>> No.5088332
File: 2.41 MB, 4339x3182, what_i_think.png [View same] [iqdb] [saucenao] [google]
5088332

>>5088268
Im still learning how to draw but this is what i noticed made the most difference

also, your hair highlights are different which takes away from the volume of the head
also her right leg might be twisted too much

>> No.5088339

>>5088268
don't learn from anime, they are crudely drawn to cut cost.

>> No.5088348

>>5088332
Oh I see I see, this makes a lot of sense when put visually like that. I appreciate you taking the time.
Also I had added highlights like in the reference, but they disappeared somewhere for some reason. Didn't realize it had no highlights until you pointed it out and no idea what happened to them.

>>5088339
Illustrations on pixiv tend to have a lot of complexity to them, so I'm only using anime and manga due to how easy it is to see the basic shapes that make up the characters. For a complete beginner like me it helps a lot when I don't have to decipher complex illustrations.

>> No.5088353

>>5087200
I don't know why but this reminds me of kuzomari a bit.

>> No.5088357

>>5088348
use manga

>> No.5088448
File: 347 KB, 1336x948, template_02.png [View same] [iqdb] [saucenao] [google]
5088448

>>5086294
Second day of studying, veering away from anime but wanted to show improvement based on other anon's input...

>> No.5088460

How do I study?
I genuinely don't know.

>> No.5088468

>>5088460
Start by imitating, look up stuff you're confused about, ask where you went wrong, enjoy the process by drawing what you like while attempting to improve

>> No.5088507

>>5079334
>>Official art for a non-gatcha
what tf are you even saying

>> No.5088511

>>5079440
copying anything mindlessly is usually a waste of time, then again people around here want you to waste your time as much as possible

>> No.5088519

>>5080013
>before that he probably had 15 years of experience in childhood and early creative aptitude

pretty sure he meant "professionally"

>> No.5088524

>>5083081
if you want to waste you time and then actually start drawing in 5-8 years, yes

>> No.5088536

>>5086029
professionals also started to speak out how souless the scene has gotten and how further it will turn to shit where any drone can create basic industry crap in two clicks without having any skill and personality

>> No.5088538

>>5083081
These threads are full of bitter art teachers who only want to squash any joy for the arts that people might have and will deflect any questions with "loomis' or "real life" because that's how they were taught and any other way of doing things is not the way they were taught. They're now angry that people who learned to draw anime are earning more than those who chose traditional arts because back then it was considered the "safer" route, so now they begrudgingly are portraying themselves to be anime/manga style experts despite not having any experience in drawing anime/manga and are desperately scrambling to jump start a lewd art twitter because that's how artists are making money these days.

>> No.5088584
File: 95 KB, 708x1000, 61UKKrzUbrL[1].jpg [View same] [iqdb] [saucenao] [google]
5088584

[Junichi Hayama] Animators' Sketches-Moving Character Sketches -Battle Characters--
https://litter.catbox.moe/1b56ej.7z

The book is the continuation of this one:
https://exhentai.org/g/1498102/7eb2576171/
It's extremely helpful for learning how to draw action pose/gestures. Junichi Hayama is the teacher of Yoshihiko Umakoshi (Berserk, Ojamajo Doremi, Mushishi, Casshern Sins, Precure) and Terumi Nishii (Penguindrum, Jojo Part 4).

>> No.5088592

Does anyone know any good video tutorials on hands?

>> No.5088599

>>5088584
these books suck desu

>> No.5088616

Always remember to ignore crab >>5088599
Grab the book and learn from it.

>> No.5088775
File: 1.19 MB, 3840x3614, file.jpg [View same] [iqdb] [saucenao] [google]
5088775

>>5088616
not crabbing. they're shitty animator pencil sketches. there are way better books for anatomy, finished frames in manga or anime, finished illustrations, photos of real life (track and field athletes, weightlifting, martial arts, etc.), and other things that are way better than these pieces of shit.

random smattering of shit from the exhentai link

>> No.5088779

>>5087987
http://www.dorian-iten.com/howtodraw/

>> No.5088788

>>5086029
>most generic anime possible
No thanks, nicca is the biggest hack

>> No.5088798

>>5088775
begtard

>> No.5088892

>>5088798
pyw non-begtard larper

>> No.5088942

>>5088775
retard

>> No.5089013

>>5088892
begtard

>> No.5089088
File: 702 KB, 1270x2000, razboinica.jpg [View same] [iqdb] [saucenao] [google]
5089088

>> No.5089090

>>5086294
>>5088448
these are awesome anon, any tips to get started on hands?

>> No.5089270 [DELETED] 
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>> No.5089600
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5089600

>> No.5089603

>>5089090
just draw

>> No.5089718

>>5077841
help! I have an aversion to actually reading drawing books T_T

>> No.5089835

I want to draw anime heads at more unique and extreme angles. I went through loomis and can draw regular human heads but struggle with anime ones. Do you have a guide for anime heads?

>> No.5089846
File: 300 KB, 995x1046, 8zqp81gc.jpg [View same] [iqdb] [saucenao] [google]
5089846

>>5087297
i know these are sketchs but they have really poor 3D forms, mine aren't the best but this is more or less what you should be aiming to understand, the botton ones,isolate group of muscles into forms you can understand in a 3D plane once you do that you should be able to move them in any direction how easy is that is unironically just practice aka just draw, then you just put them together, to do that just collect resources like refs and obviously anatomy books in this case i will post next how do i approach the break down of them.

>> No.5089851

>>5089835
if you can draw regular human heads easily you just need to practice some references and get the styling down, post ur work if you can

>> No.5089877
File: 257 KB, 1094x943, q6665l6a.jpg [View same] [iqdb] [saucenao] [google]
5089877

>>5089846
so what i do is try too feel the form while mapping a 3D wire on it, then use refs of an anatomy book that has all that shit that is not seen underneath and break down each part in simple 3D forms and keep building up until i have the whole thing, this is a rough example probably with a lot of errors but the point is how to deconstruct it with simple forms,you can take landmarks to make it easier, like theres a 1 size ankle from the ankle to the bottom of the feet, the fat toe is below that part visivble of the ankle and so on... the 3 feets on purple are a really rough apprach to feel the form but enough as a practice, what you want is something like the detailed part and do it for the rest of the body.

drawabox has a good excercise called organic dissection iirc, this can help you if you have problems making basic forms

i fucked up the refs fugggg this pic was mean to be the first lmao

>> No.5089906
File: 687 KB, 1768x936, file.png [View same] [iqdb] [saucenao] [google]
5089906

>>5089851
I can't style with loomis, it looks terrible. I use the same proportions I would for loomis heads but it doesn't seem to work all the time.

>> No.5089910

>>5088775
I find it really helpful tho.
thanks >>5088584

>> No.5089919

>>5088599
>>5088775
Retardation

>> No.5089998
File: 214 KB, 642x681, file.png [View same] [iqdb] [saucenao] [google]
5089998

>>5089877
>>5089846
Thank you.

So I put the muscles from anatomy knowledge on to the 3d models and then put the 3d countour around it?
It's hard to know what's directly behind it like the abs on these models since it's from begind, I tried to make bumps for them but I feel like I failed, i guess that's a challenge of the wireframes.

I also don't know how much muscle to put, did I over do it?
I don't really know the bumps associated with them. I was thinking of using posemaniacs to get a better idea or them is that a good idea? Or are there better options?

Also These are poses are sort of from imagination, i basically got a pose rotated in my head and drew it, so, sorry if they look weird.

>> No.5090001

>>5089846
You draw feet really nice, where did you learn to draw them like that?

>> No.5090007
File: 289 KB, 1000x1000, velvet crow 12.png [View same] [iqdb] [saucenao] [google]
5090007

VELVET CROWE

>> No.5090019

>>5090007
Don't be lazy at limbs, silly.

>> No.5090022

>>5088584
>>5088775
these drawings don't look impressive at all and they don't explain shit for being a how to book
there are more animators that can do better than these low effort sketches
i swear sakufags have shitiest taste and lowest standards that they'll suck any artist that worked on their favorite anime lmao

>> No.5090029
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>> No.5090052
File: 300 KB, 1000x1000, velvet crow 12(1).png [View same] [iqdb] [saucenao] [google]
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>>5090019

>> No.5090054

>>5090029
lovely!

>> No.5090081

>>5090054
ty!

>> No.5090114

>>5090029
Cute!!
I'd maybe fix up her right boot a bit, it looks twisted away from us a bit too much, it should be more of an angle like her left.
Also her skirt seems to have a bit too much gravity where her butt is, it feels a bit forced to cover up her butt, like some force is acting on it.

>> No.5090126

>>5090114
sorry i will make sure to fix that velvet crowe.

>> No.5090226

>>5090029
awesome, can you post ref pic for comparison sake? love you how did the hair any tips for hair?

>> No.5090327 [DELETED] 

>>5090029
>wow so much soul!
>>5086029
>0 soul, chinese shovelart

man you people and your double standards (both look very cute)

>> No.5090337
File: 78 KB, 640x940, Fully_Voiced_Djeeta.png [View same] [iqdb] [saucenao] [google]
5090337

>>5090114
Thanks! Yeah I see what you mean by the skirt pulling down. I'll pay more attentions to the foot directions too.
>>5090226
No real ref on the pose. I was practicing drawing a butt and then drew up and down from it. Then I decided to make it into this character and did ref from this. Though I realize now the belt has a scabbard. At a quicker glance it just looked like a pouch. Can't really say much about hair since I don't really think I got it down yet.

>> No.5090338

>>5090327
you'll figure out how differentiate crabs from non-crabs

>> No.5090379

>>5090022
U R just too dumb for it.

>> No.5090389
File: 74 KB, 824x231, handsss01.png [View same] [iqdb] [saucenao] [google]
5090389

>>5089090
Huh, thanks! Went from failing to being asked for tips in two days, go me...

There's a lot to take into consideration but I'll try to break down my study process into digestible chunks:

• Study the actual anatomy of the hand first and foremost; most art teachers don't seem to grasp that they're able to use simplified forms because they have the underlying construction already committed to memory. Proko and Sinix both have great videos covering the construction of the hand - don't be overly concerned about getting everything right, just make sure you have a general understanding (watching the videos also helps you know when things are discussed so you can go back and reference things as necessary). Anatomy for Sculptors is also an awesome reference to have if you don't already, think of it as a book that has all the answers for the problems you'll encounter.
• Ethan Becker's video on hands is a solid follow-up as he discusses simplification of forms - hands seem complicated until you realize they aren't, which he exposes pretty well. Things you should focus on especially are overlapping forms to indicate depth, the curvature of the knuckles (not just the length of the metacarpals but how they move, especially on the pinky-side of the hand), length of the fingers, and the shape of the finger tips (struggling with this myself, don't just draw them as points as they convey direction pretty badly).
• I've attached a picture showing my process; after establishing the direction of the forearm (bump of the ulna will always be on the pinky-side), draw lines to indicate the bend of the wrist if applicable, the curvature of the knuckles, and curvature of the fingers. Work with the larger shapes first and draw in the shape of the palm, wedge of the thumb, and grouping of the fingers before refining it further down.

>> No.5090393
File: 707 KB, 1134x2291, handsss02.jpg [View same] [iqdb] [saucenao] [google]
5090393

>>5090389
• Draw from reference before trying to draw from memory! Rather than just copying shapes/negative space for accuracy, make sure you're deconstructing what you see and get an understanding of why things are the way they are. This will help you develop a mental library as you'll have solutions ready for the problems you encounter.

From here on...

>>5089603
>just draw

You could draw 500 hands and make virtually no progress at all, go with perfect practice rather than practice-makes-perfect. Constantly challenge yourself and don't fall into safe zones where you avoid complex poses because you can't get them right - instead, actively work on understanding why they aren't right so you can broaden your technical ability.

Might also help to use the Pomodoro study method so you approach each study session with a clear objective in mind rather than getting overwhelmed.

Hope this all helps in some way, also attached physical notes to show what I focused on though most of it just parrots what I picked up in the videos I mentioned in my last post.

>> No.5090465

>>5088775
>>5090022
>book about animator pencil sketches
>wtf they are just animator pencil sketches
wow

>> No.5090494
File: 250 KB, 971x808, file.png [View same] [iqdb] [saucenao] [google]
5090494

could you guys tell me where I went wrong?
I feel like the shoulder, armpit area looks weird but I can't fix it.

>> No.5090554

>>5090494
You'll want to fix the way the deltoids to give them more form, also use more overlapping lines to indicate depth - you have it on the elbow of the left which is why it looks slightly better than the right (without it, it just looks like a short arm).

The hands aren't curving in to match with the arms as well, try shortening the arms and adding more perspective to them. The curve of the sternocleidomastoid should also be on the other side, it's making the torso look like it's turning away from the rest of the body...

>> No.5090558
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5090558

Current study, finding it hard to not render stuff out for realism...

>> No.5090579
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5090579

>>5090554
it this better?
I'm not sure how to indicate foreshortening ever more other than T intersections and line weight like I did.

>> No.5090746
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5090746

>>5090579
I tried to show what I meant here, don't be afraid to make things look bigger as it's crucial in convincingly establishing depth.

>> No.5090758

>>5090746
ok thank you. I thought it was big enough already.
I'll take note to make things bigger in perspective in the future.

>> No.5090776
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5090776

>> No.5090812

>>5090776
The highlight line on the hair is usually a result of light being reflected, yours is way too low given where the light source is.

>> No.5090861
File: 175 KB, 1109x879, watashi hug.jpg [View same] [iqdb] [saucenao] [google]
5090861

colored, lines feel annoying when coloring.

>> No.5090876

My cousin wants to draw.
What books should i recommend her?
I don't think she'll be into figure drawing and real people like loomis and those kinds of books.
She just likes drawing anime and space.

>> No.5090886

>>5089910
what's helpful about them? how long have you been drawing?

>> No.5090990

>>5090861
Not bad! If you plan to work more on it, try adding a clipping mask to your lineart layer and go over it with lighter tones (ie, dark red on lines outlining the skin), it may help it look more natural.

>>5090876
Don’t get overly invested in helping if she hadn’t going to take it seriously, people that want to just jump to the good stuff rarely stick it out. Otherwise tell her to check out Youtube tutorials instead of paying for books, some good ones are SomeNormalArtist, Hyanna Natsu, Infires - MikeyMegaMega is also great (probably the best option for a total beginner) but his work is pretty ecchi.

>> No.5090991
File: 213 KB, 813x584, file.png [View same] [iqdb] [saucenao] [google]
5090991

if feels like there's something wrong with every drawing that I do

>> No.5090995

>>5090990
Yeah, I've seen sinix do something like that when he renders people and limbs. My rendering looks really ugly with black lines. I'm even thinking of just painting from the get go with rough guide lines sometimes, but it won't look as anime if i did that.

>> No.5091009

>>5088519
Imagine being this much of a loser. Quick reminder to all to not end up like this retard and work hard and grind hard bros.

>> No.5091011

>>5090990
Alright thanks I'll tell her about them

>> No.5091028

>>5090991
Cute! Work on your line confidence, several areas seem far too messy (shoulder, hair fringe especially).

>>5090995
Quite a lot of artists do it, even just lowering the opacity slightly would likely make that look way better.

>> No.5091035

Please help
How do I get better at drawing heads from different angles?
I know the basic angles but how do I know what they look like from extreme angles?
Is there a chart I can copy or note it down?
Like I know how to construct a head but if I view it from an angle i don't know what it looks like I'm just lost.
I guess i don't have a 3d model of the head in my brain yet.

>> No.5091078

>>5091035
>Like I know how to construct a head but if I view it from an angle i don't know what it looks like I'm just lost.

If you really knew how to construct the head, you wouldn't be having that problem. Don't just copy references, take the time to understand what's going on behind them - the only movable part of the head is the joint where the jaw connects to, so you only have two bones to learn here.

>> No.5091092

>>5091078
Right, but I don't know what an anime head looks like from under it or how the eyes change from extreme angles.
I can visualize a regular head but not anime heads.
Anime heads have pointy chins or the eye lids are don't change shape when viewed down on them if you view them above.
Mainly moe ones.

>> No.5091108

>>5091092
Ah, try checking SketchFab for anime models - you can rotate them for reference that may help you grasp their structure better.

One example: https://sketchfab.com/3d-models/maka-albarn-df5d3aed087e4ca2bd18a9b5bc068571

>> No.5091116

>>5084483
that's called a love bump

>> No.5091137

>>5091108
oh wow thank you, didn't know this existed.

>> No.5091140

>>5091028
thanks for the feedback!!

>> No.5091219

>>5090886
they're good for learning gestures and additional references for battle poses
>how long
on and off for 10 years

>> No.5091276

>>5091219
>on and off for 10 years
yikes that explains it

>> No.5091279

>>5091035
get a ref then draw the heads multiple times. Agreed with >>5091078

>>5090876
introduce her to /ic/

>>5091276
at least the man to pyw

>>5088775
>not crabbing BUT
the absolute state of /asg/tards

>> No.5091295

>>5091279
>not crabbing BUT
I never said "but"

>> No.5091305
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5091305

>>5091295
yadda yadda yadda it's the same shit, /beg/

>>5090579
the way you did the arms is still wrong even if the other anon tried to fix it. Look at various references of foreshortened angles and try again.

>> No.5091601
File: 2.61 MB, 3024x4032, IMG_20201227_151324179.jpg [View same] [iqdb] [saucenao] [google]
5091601

>>5077841
Can someone critique? I'm assuming my biggest problems are eye placement, feet, and hands but I don't have an eye for this stuff yet

>> No.5091649

>>5091601
fundies

>> No.5091760
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5091760

>>5091601
i'm not going to touch the rest
fundies, use a reference and construct before you draw

>> No.5091865
File: 3.18 MB, 6018x4032, ye8ewi52.jpg [View same] [iqdb] [saucenao] [google]
5091865

>>5091601

>> No.5091991

>>5091649
>>5091760
which fundies are you guys talking about, just stuff like anatomy/copying from reference?
>>5091760
what do the yellow lines that aren't overlapping my lines supposed to represent
>>5091865
what do they arrows on the table represent?
Also what do the blue lines on the table and not on the figure in the left image supposed to represent

Thanks!

>> No.5092041

>get tired to being neat all the time with lineart
>Be messy,shade with pencil and don't color
>have fun drawing
wtf bros?

>> No.5092183
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5092183

>> No.5092234
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5092234

has this book been translated?

>> No.5092258

New Thread:
>>5092257
>>5092257
>>5092257