[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/ic/ - Artwork/Critique

View post   

[ Toggle deleted replies ]
File: 1.34 MB, 1500x1905, 1615001969623.png [View same] [iqdb] [saucenao] [google] [report]
5251008 No.5251008 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.

Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.


RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:

Previous thread:>>>>5248288

>> No.5251016
File: 166 KB, 1671x2048, Vc41X70O.jpg_large.jpg [View same] [iqdb] [saucenao] [google] [report]

give critique on a few of my work please

>> No.5251021

those hands
do it over

>> No.5251034

the entire thing?

>> No.5251042
File: 77 KB, 827x928, photo_2020-12-21_04-11-34.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5251045

Is the OP image really considered /beg/

>> No.5251051

I think its like high-beg , low-int

>> No.5251060
File: 880 KB, 1744x2400, study.png [View same] [iqdb] [saucenao] [google] [report]

Working on this still but not looking forward to the hair

>> No.5251069

post the ref?

>> No.5251078

Are there any good resources for learning how to lay down value for realism? I've pretty much just been using the Bargue linework poses / Drawing on the Right Side / Iten's Accuracy to practice getting proportions correct. I'm no longer /terrible/ at drawing what I see, but I'm still awful at shading complex stuff like the face, and I don't have a process for slowing down and being systematic or using my time productively.

>> No.5251100


>> No.5251150
File: 748 KB, 1000x1250, 3-6-2021.png [View same] [iqdb] [saucenao] [google] [report]

I've been actively avoiding drawing loose and sketcky since anime is always so clean and refine but I honestly can't help myself but to fall back into bad habits, how do I marry the two worlds?

>> No.5251168
File: 279 KB, 886x887, figureandsomestudies.png [View same] [iqdb] [saucenao] [google] [report]

Some figure drawings today with a few process(?) studies on the right. I feel like I could benefit a lot and have something worth showing off if I took the jump and worked on a figure for 1 hour or so, but it feels daunting since I know I have large holes in my knowledge still.
Perhaps collecting some more "simpler" completed works can give me an idea on what to strive for.

You should try painting perhaps. Make some nice-looking loose sketches and then render to completion afterwards, effectively relying less on clean and crisp lines to carry the complete piece. You can keep working on good linework on the side as well. God-tier linework feels like something that takes the most mastery compared to the other skills, so it's more of a patience and time thing.
Not that I have much experience here, mind, but I've been thinking about moving into more refined drawings as well.

>> No.5251171

Come on, OP is clearly not /beg/ I wish I could do stuff just nearly as good as that

>> No.5251181
File: 2.64 MB, 962x1129, file.png [View same] [iqdb] [saucenao] [google] [report]

I draw loose and sketchy construction, and then actively go for good linework when drawing over that construction. In a way it gives me an outlet for that bad habit, so I don't fall into it where it really counts.
As I see it, with construction, anything goes as long as it works. Think of it like scaffolding. It's not part of the final product and doesn't have to be pretty.

>> No.5251183

not beg

>> No.5251207
File: 838 KB, 1500x2000, ashoka.jpg [View same] [iqdb] [saucenao] [google] [report]

Tradfag here. How the fuck do I make smooth blends digitally? Photoshop hard round still makes it look odd. And i haven't found a proper blender in corel painter still.

>> No.5251212
File: 1.45 MB, 3660x4305, (NTN)hap.png [View same] [iqdb] [saucenao] [google] [report]

Tear it apart. Also can anyone remind me what fundamentals, classes, etc one should take if they want to draw anime? Looking for specific resources.

>> No.5251234

Why does she have a cock

>> No.5251245

Smudge tool with proper settings can do it in a jiffy. Let me know if you want the settings if you're on photoshop

>> No.5251250

Not him but also interested.

>> No.5251257

It’s western garbage

>> No.5251258

You should just start copying a bunch of anime bitches. On the side you work on construction, anatomy, and gesture.
Go ahead and pick from the beg resources like: Vilppu, Famous artist course, Hampton, Loomis, Huston, Etc.

I'd recommend famous artist course first but if it doesn't vibe with you just pick something else. At least read the anatomy section of it so you'd have a clear idea of how you would incorporate anatomy into construction.
I encourage you to read or atleast go to the sections that catches your eye out of these resources and if you like em try them out. Stick with it until you run into a bump where the instructor goes over something you don't get. Because in other books it could be explained in a different way that makes the most sense to you like drawing legs.

Get some anatomy books as well like Stonehouse, Atlas of human anatomy, Goldfinger, or human anatomy for the artist.
I am beg so maybe my advice won't help you but i'll still give you it because figure drawing is something i'm working on

>> No.5251262
File: 80 KB, 700x700, memory exercise.png [View same] [iqdb] [saucenao] [google] [report]

Practice from drawing from imagination.
Anything to notice?

>> No.5251264
File: 1.36 MB, 1536x2048, image.jpg [View same] [iqdb] [saucenao] [google] [report]

i am aiming stylization figure, any constructive input is welcome

>> No.5251266
File: 246 KB, 1171x531, settings.jpg [View same] [iqdb] [saucenao] [google] [report]

Here ya go. Credit goes to Anthony Jones for these settings.

>> No.5251271

Houstons anatomy course is fantastic

>> No.5251273
File: 638 KB, 498x576, hulkthumb.png [View same] [iqdb] [saucenao] [google] [report]

Hell yeah.

>> No.5251274

Forgot to mention Brent Eviston and Keys to drawing. Both can teach you copying techniques and shading.
Peter Han could also teach you form in how to draw other stuff like animals and cars.

>> No.5251279

These are pretty cool.

>> No.5251284

I had the same icon next to pen pressure and my pressure wouldn't work. Had to revert to an older ps version.

>> No.5251285
File: 200 KB, 1000x1000, asuka 10.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5251286

Doing Drawabox and studying the bean are both frustrating to me. I don't think I'm going to make it.

>> No.5251287

Hmm... That's a bit odd. Haven't had the issue so far, but I'll look out for it. Thanks.

>> No.5251288

Getting crit in this thread is near impossible with my drawings.
I think i'll just stop trying to improve and go play video games instead.

>> No.5251297

Which one is yours? I'll give a crit

>> No.5251309

Where can I find these? And thank you for your time.

>> No.5251315

Why are they wearing a mask? What is this cargo cult?

>> No.5251316
File: 360 KB, 1080x2220, sketch1614950084491.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5251327
File: 3.41 MB, 1882x2443, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

Some life studies.

>> No.5251329


>> No.5251334
File: 2.17 MB, 993x2186, unknown (1).png [View same] [iqdb] [saucenao] [google] [report]

Attempt at a stylized female. I can't draw men or women but I have an even harder time drawing women.

>> No.5251336

>It’s western garbage
while clearly not /beg/ level

>> No.5251341
File: 424 KB, 841x875, 6E703756-2B2E-465A-8636-B010A323E6F6.png [View same] [iqdb] [saucenao] [google] [report]

I know I need more contrast, and I know I need to get rid of my lines. I find coloring beyond cell shading with some shadow and highlights to be really challenging.

>> No.5251363
File: 68 KB, 1000x462, shadow.jpg [View same] [iqdb] [saucenao] [google] [report]

Extreme /beg/ here. When you want to apply shadow on multicolor object what would be the best way to do it? I'm really lost right now at digital coloring, please point me to a good (pirate-able) beginner course.

>> No.5251366

is that you Sami S.

>> No.5251370

hahaha hey guy i found the covidroach hahaha get your fat pig outta here america bitch pig

>> No.5251372

Learn English, Muhammad.

>> No.5251389
File: 1.39 MB, 1080x2220, Screenshot_20210307-202451.png [View same] [iqdb] [saucenao] [google] [report]

WIP, im trying to get perspective of kneeling looking up at the sky. Is it working?

>> No.5251395 [DELETED] 
File: 1.43 MB, 2160x3840, DSC_0047.jpg [View same] [iqdb] [saucenao] [google] [report]

do live studies

>> No.5251397

I don't have to turn my head 90 degrees to look at the sky

>> No.5251402
File: 1.43 MB, 2160x3840, DSC_0047.jpg [View same] [iqdb] [saucenao] [google] [report]

Measuring is hard. Is there an ideal way to measure that I can strive for?

For example, when measuring with my eyes, her foot-to-vagina distance was the same as her vagaina-to-shoulder distance. Yet when I draw it that way her legs look stumpy.

>> No.5251411
File: 244 KB, 527x1000, duck.jpg [View same] [iqdb] [saucenao] [google] [report]

Say henlo to mr.lizard
How did I do?

>> No.5251418

You can do better with those marker lines. Inking and overall design are nice though.
What kind of markers?

>> No.5251426

copic wide, c-3,c-5 and c-3

>> No.5251431

Dont have to but you can

>> No.5251440

The art book thread mega and video course thread mega. Also this big ass mega possibly has everything i've listed >https://mega.nz/folder/3IsEQA7Q#NMVYBUtPXJpRyrYuUz1NrA/folder/iJNRGQbI
If not look in the video course or artbook threadd.

>> No.5251448
File: 34 KB, 416x392, brush.jpg [View same] [iqdb] [saucenao] [google] [report]

Use your thumb on the pen to quickly estimate proportions. Maybe not in public because people will think you're some art hoe begging for attention but it works most of the time.

>> No.5251453

Not the guy, but how does this work. How do I do that correctly?

>> No.5251474

Keep studying, you're still symbol drawing features, and the eyes are big as fuck.
Simple yet cute, your style is great.
Use what you're studying and apply it to original works.
Second drawing is way better than first, good shit.
You look as if you draw alot in general, pick up anatomy if you can.
His head is far back for that POV >>5251411
Body is really flat, you can do better.

>> No.5251481

Do the Ctrl paint colour and dusk painting course. Best way is to select a colour and paint it opaquely. Don't use layers as a crutch.

>> No.5251482

pretty cool but u could improve the hair a bit

>> No.5251484

Pretty good. Learn to copy shapes instead is lines. Instead of copying the lines of the lips think of the shape. Often times you don't really have to draw the entire lines of the lips. You leave them incomplete or very light.

>> No.5251485


>> No.5251495

Fully extend your arm, align the tip of the pen with one end of of what you want to measure and your thumb with the other. The length of pen you end up with is now your base measurement unit.

for example, doing it on >>5251402, that lady's right thigh is about three forearms long. To copy it, I'd then need to measure how long the forearm is on my own drawing with the same method, measure three of what that one is and that's how long the leg should be on my end.

There's probably a guy on Youtube explaining that stuff better than me, it's a common method.

>> No.5251507

I will consider these, thanks
I'm still /beg/ but I'm getting there

>> No.5251533

Arms are too long
learn body proportions/anatomy

>> No.5251552

I use Copics too (Sketch) and they make ugly streaks if I go too fast. Going slower with the markers would probably help your ink wash together better.

>> No.5251557

Faces look like Scott Pilgrim

>> No.5251581

yes, it does have some mistakes that a pro wouldn't make.

>> No.5251586

learn to draw the form in 3d

>> No.5251588


>> No.5251592

you shouldn't be so dependent of other people

>> No.5251595

any books, vids on how to draw clothing folds do you guys recommend?

>> No.5251596

Just be provocative. It's how everyone else gets attention.

>> No.5251609

choose a darker color with hue shift.

>> No.5251616

Dynamic Wrinkles and Drapery

>> No.5251625
File: 624 KB, 2026x1468, head_exercise.png [View same] [iqdb] [saucenao] [google] [report]

Started practicing heads and I'm having a lot of trouble placing the plane of the face on to the ball. Also they all look like cavemen, am I getting proportions wrong?

>> No.5251633

i do, but when it comes to drapery, its hard i give up

im surprised soneone ask this, its potentate sketchbook, kenko easy gel pen, kenko correction pen, and faber castell colored pencil nothing fancy really

truee, thanks for noticing it, will study it more

>> No.5251649

thanks bro

>> No.5251655

Are you supposed to use just your hands or tools like a compass to do Loomis?

>> No.5251662

>if they want to draw anime
Any Japanese drawing guide for newbies with 200+ pages from anime thread Mega (Deconstruction illustrated, Fun to drawing people, etc.)? Or even Christopher Hart but he's suffers from a lack of construction so you can to shit in anatomy and perspective easily if start from his books. Also western anatomy guides (and it's better to read all of them because there is many different ways to draw a figure and you can find one easier for you then another).

>> No.5251763

yes, either one

>> No.5251795

Not typically a Proko shill, but link related is unironically one of the most useful, information-dense videos for learning to draw from observation accurately.

>> No.5251805

Any good places to learn graphic design? I would like to be able to design draw UI, fonts, logos, architecture for worldbuilding and shiet

>> No.5251810

I am a 30 and I never drew anything apart from some doodles as a kid. Can I make it if I start now?

>> No.5251815

This is very helpful, thank you.

>> No.5251819
File: 1.86 MB, 1000x1871, asfasdasd.png [View same] [iqdb] [saucenao] [google] [report]

first time posting here

>> No.5251823

you will never be a real women

>> No.5251825
File: 43 KB, 819x639, hmm.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5251826

I'm 28 and started learning about 2 months ago starting off from stickman-tier doodles and I've had huge improvements.
Having no experience is a benefit in the sense that you can focus 100% on what the teachers are telling you without your "style" getting in the way, it'll allow you to learn a lot faster without having to first unlearn bad habits.
Go through the /ic/ sticky and don't skip steps, read the recommended reading and do the exercises, I recommend you really drill down the concept of 3D construction because it makes drawing anything massively easier.

>> No.5251828

What do you mean by “make it”? If you want to become a famous artist, no. If you want to become an industry leader (i.e. art director for a game company or something), also probably no. However, you can get genuinely good at art, to pretty much whatever level you want. It will take years, but yes, you can learn to draw proficiently in whatever style you like.

>> No.5251829
File: 866 KB, 1354x1015, killua.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel like I have a pretty strong grasp on anime now, did a few drawings, started just a few days ago.

>> No.5251832

clean up those lines, no chicken scratching

>> No.5251833

b-b-but :(

it's my first time seeing that pic

>> No.5251834

Do drawabox lesson 1 because you really need to clear up that chicken scratching, it makes everything look fuzzy and shapeless.

>> No.5251840
File: 496 KB, 800x619, 02347547923.png [View same] [iqdb] [saucenao] [google] [report]

no you don't

>> No.5251844

>Having no experience is a benefit, it'll allow you to learn a lot faster without having to first unlearn bad habits.
Thanks for words of encouragement anon, never thought about it that way. I will go and try to draw something today.

>What do you mean by “make it”? If you want to become a famous artist, no.
watch me >:(

>> No.5251845
File: 410 KB, 984x850, Gon.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's another one I did where I tried not to chicken scratch as much
Jealous much?

>> No.5251846

>it's my first time seeing that pic
Yeah, because you thought people only use google image search, you retard. You can't even steal properly, NGTMI.

>> No.5251862
File: 250 KB, 1400x1268, asdf.jpg [View same] [iqdb] [saucenao] [google] [report]

i don't steal so maybe I'm GMI
pic is the references i used

>> No.5251872

Not him, but god damn youre autistic. Holy cringe. In the incredibly improbable situation where the anon referenced that exact image you found, who the fuck even cares anyway? Completely different. Mad because he drew another anime girl standing front on.

I'm a Hunter x Hunter fan, so based taste. Your Killua is just a copy from a frame of the show, so I feel like while Gon is more off model, its still a better start. Learning anime isnt just being able to draw copies of frames from the show though, reminds me of when I was in middle school I used to trace frames from the Naruto anime then shade them in with pencil and I even tricked myself into thinking I could draw Naruto.

When you're drawing anything the best thing to ingrain into your head is construction, learn how to construct a head and body with lines so that you can draw any character and any pose whenever you want. When youve started to learn that then youre at level 0 and have started to learn to draw properly.
Good luck, go to artbook thread and check the beginner essentials.

>> No.5251875

>Can I make it if I start now?
don't focus on the end result, enjoy the process
draw a lot, preferably from real life or photographs
check your mistakes constantly, the usual thing beginners get wrong is accuracy / proportions

>> No.5251880
File: 155 KB, 1000x1871, hmmmmm.jpg [View same] [iqdb] [saucenao] [google] [report]

You will never be a real woman nor artist. NGTMI, why not speed it up a little and neck urself like you're supposed to?

>> No.5251882


>> No.5251885

They dont even line up you fucking pleb lol

>> No.5251888

whats with your obsession with trannies? what makes you think hes a tranny? i dont get it.

>> No.5251890

Childs first week on 4chan, he has to be cool and use all the dialect

>> No.5251893

You're adding planes way too early. Get comfortable just with the ball and centre lines first.

>> No.5251900

alright we got it. you're a retard that got abused by some tranny

>> No.5251908


>> No.5251911
File: 341 KB, 4000x3000, IMG_20210307_164531.jpg [View same] [iqdb] [saucenao] [google] [report]

Uhm, bros? I don't think this Loomis method works

>> No.5251916

Yeah it works if you can follow basic instruction. Try it again but do it properly

>> No.5251920

I'm a /beg/ who started like a month ago, and I'm trying to put together a loose curriculum for learning realism. I was planning to study each listed topic, more or less in order, using the resources in parentheses. Critique appreciated.
Observational drawing (Drawing on the Right Side of the Brain, Art and Science of Drawing, How to Draw What You See) - to train the eye to accurately record shapes and proportions.
Basic Figure Drawing (Huston, Vilppu) - learning gesture, construction, and 3D forms.
Perspective (How to Draw, Dynamic Sketching, Perspective Made Easy) - further understanding of 3D forms
Intermediate Figure Drawing (Huston, Vilppu, Hampton, Loomis)

>> No.5251924
File: 362 KB, 798x1000, nia.png [View same] [iqdb] [saucenao] [google] [report]

Sketch I've started, Nia from Xenoblade but she's had water chucked on her. Am new to digital art, no bully

>> No.5251930

Can I get a redline on this

>> No.5251933

they don't match
get lost

>> No.5251934
File: 79 KB, 1101x671, 14.png [View same] [iqdb] [saucenao] [google] [report]

What is your favorite way to construct a figure? Or maybe you use differ depends on pose?

>> No.5251935

Overlay your drawing on the reference to get the most accurate feedback possible, there's no reason to redline drawings from observation.

>> No.5251940

can you do drawing on the right side of the brain without all the bullshit she asks you to buy?

>> No.5251947
File: 578 KB, 1651x1796, finished.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5251948
File: 1.33 MB, 1310x778, Screenshot_651.png [View same] [iqdb] [saucenao] [google] [report]

Tried to draw as quickly as possible with little construction. I liked the drawing overall, but i messed up really hard on the eyes.

>> No.5251960


>> No.5251963

Immediately thought of Scratchmen Apoo as soon as I looked at this

>> No.5251965

You are drawing inaccurate symbols for the face that in no way match what the picture actually is, quickly drawing wrong won't make you better at drawing right.

>> No.5251970

I am aware of that. I dont got to the face part in the anatomy book yet.

>> No.5251974

Quick rendering tip; use dark lines more sparingly

>> No.5251976

This is not a matter of learning anatomy, you must first learn to draw exactly what you see rather than your symbolic idea of what a face is like.
Keys to Drawing and Bargue plates will get you in the right mindset, you must learn to draw from observation properly.

>> No.5251983

I already read keys to drawing, where do i got these bargue plates?

>> No.5251986

Try to mirror your ref upside-down.

>> No.5251987
File: 575 KB, 800x600, man on the mountian.png [View same] [iqdb] [saucenao] [google] [report]

I made this

>> No.5251992

Then read it again because you are not following what it teaches, you can try other observational drawing books too.

>> No.5251996

But what did i really did wrong besides the eyes? I just tried to make something different, because i thought her eyes were too small

>> No.5252003
File: 231 KB, 1024x1024, drawing.jpg [View same] [iqdb] [saucenao] [google] [report]

So I did my first drawing, was just trying to draw from imagination without reference. Stuff is hard but surprisingly, it was very therapeutic and I super enjoyed it. Here is my previous post >>5251810

>> No.5252012

It's quite charming. You'll look back on it when you're good and see how far you've come. Use thinner more confident lines, the guy in the foreground blends in with the background and the painting feels like it has no depth because there's no contrast between anything. Make the background less luminant the further away it is, blend the tones of the sky

>> No.5252013

ngmi, just draw fag

>> No.5252030
File: 169 KB, 897x1300, flat colors v2.jpg [View same] [iqdb] [saucenao] [google] [report]

I did it Sensei from the previous thread! I archieved flat colors (I think) thank you!
Also this video helped me a lot:

>> No.5252031
File: 182 KB, 1228x838, gray.jpg [View same] [iqdb] [saucenao] [google] [report]

Some faces from a book

>> No.5252035

In the time you put this together you could have made 100 gesture drawings. Start grinding

>> No.5252039

It's not a matter of proportion, her eyes do not look like that at all. You drew symbols rather than what you saw, this is about setting your mind right and changing your thinking process rather than minor proportion details.

>> No.5252042

What book was this? 120 Days of Sodom?

>> No.5252045

You're not /beg/

>> No.5252056

I would say the best measure of 'grasp' is you can do something yourself, and not copying.

>> No.5252059

Way to prove that they didn't match.

>> No.5252062
File: 29 KB, 411x272, stan.jpg [View same] [iqdb] [saucenao] [google] [report]

Gary Faigin's book on facial expressions.

>> No.5252066
File: 266 KB, 1085x1051, yuyuarmpit123lineres.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys I heard you liked stupid drama.

>> No.5252084

Great art, what resources or artist art you using because it's working
Straight up embarrassing, now PYW

>> No.5252085

Choices of color are definitely better, I would've gone for a brown for the staff and the twine but it's fine. Mute your background colors a bit, make it less saturated and darker so the character stands out. The linework and some of the coloring could do with a cleanup, look around the edges of the character. You could do another linework layer and try some clean looking lines, it's a long process though, I suggest using long quick strokes, keeping the sketch layer in the back to see if you're doing them in the right places. Usually difficult to get the strokes right first time with the lines but keep undoing and trying again in future.
When you've done that just pick a light source, by the looks of the eyes and the background it looks like you could have a main light source from the left and then backlight the drawing if you're intending on keeping the background kinda bright.
It's getting better, might be good to finish this one within a week, look over at what you can improve and do another drawing and experiment with some more stuff. Usually good to check other artists who've drawn similar things and absorb all their techniques you like assuming they all work with the drawing you're doing and see how they approach it.
With anime, I'd advise against using shots from the anime itself as they're always going to be flat color, use them just for character reference, gelbooru is good to reference for a huge dump of anime art.

>> No.5252086

>small nipples

>> No.5252089

Balloon tits are not appealing, learn organic form.

>> No.5252097

You are a special breed of retarded.

>> No.5252098

I find them appealing. Just wish them nips were bigger

>> No.5252100

fucking kek

>> No.5252101
File: 89 KB, 462x406, march 7 12-27am.png [View same] [iqdb] [saucenao] [google] [report]

A blook! Day 3 or 4 of Loomis FWAP. Only about 30 mins per day but I'll be amping up now!

>> No.5252103

I don't think >>5251819 is honest beg.

>> No.5252106
File: 5 KB, 1200x720, file.png [View same] [iqdb] [saucenao] [google] [report]

Not him but the ranny flag hair is a pretty clear clue.

>> No.5252112


>> No.5252117

Fuck off retard. I jerk off to trannies all the time. Somebody asked why they thought the artist was a tranny, I answered.

>> No.5252120


>> No.5252124
File: 345 KB, 640x446, 1597041866340.png [View same] [iqdb] [saucenao] [google] [report]

its the design of this vtuber, she has nothing to do with trannies

>> No.5252125

I'd suggest taking the color and light class from https://online-courses.club/ because your lack knowledge on values kills this piece.

>> No.5252126

>You look as if you draw alot in general, pick up anatomy if you can.

Thanks for the feedback, anon. That stuff was from a while ago when I was more active. I go back and forth on giving up. Most of what I do is silly doodles and I've been told that I'm pretty good at drawing creative stuff from imagination but I have trouble with anatomy, perspective, etc. I hope to get better.

>Pretty good. Learn to copy shapes instead is lines. Instead of copying the lines of the lips think of the shape. Often times you don't really have to draw the entire lines of the lips. You leave them incomplete or very light.

I hadn't heard that before, thanks for the tip.

I don't feel like I'm doing anything right or advancing and with some steps you're supposed to check your accuracy and I don't understand what is meant by that.

>> No.5252128

You are him lol, pastel pink and blue are just nice colours that go well with eachother. Just because trannies stole the colors for their flag doesn't mean people cant use them anymore. Get fucked cringe kid

>> No.5252131

trannies are mentally ill gross monsters enabled by brainless marxist puppets. youre disgusting and faggots will never be real women. never ever ever

>> No.5252132

And my point is whenever somebody here sees that vtuber's hair, they're gonna think "that's a tranny".
I'm really not, and I agree that adopting colors for strictly political purposes outside of warfare and national borders is retarded. I'm legitimately happy that "bisexual colors" didn't catch on thanks to retrowave and John Wick getting big and adopting a similar color scheme.

>> No.5252141

yes, but don't quit your job yet

>> No.5252148

>If you want to become a famous artist, no. If you want to become an industry leader (i.e. art director for a game company or something), also probably no.
Note that this also applies to people who start at fucking 10. Both of these are as incredibly unlikely as any other path to fame. It's a lottery. Luckily it's more fun to play than scratching paper.

>> No.5252149

You've got a knack. With fundamental training you could go places. There are books and resources for fundies in the sticky.

>> No.5252152

looks like a diaper to me anon

>> No.5252157


>> No.5252158

It takes more than one picture to tell if someone is either high /beg/ or low /int/, if they can't pull of good drawings consistently they are still /beg /

>> No.5252164

bro, work on your dexterity first

>> No.5252165

Damn nobodies giving me advice. I'm going to clean up my messy lines and post again later

>> No.5252166

nice forms

>> No.5252169

atmospheric perspective

>> No.5252173
File: 110 KB, 985x714, 318.png [View same] [iqdb] [saucenao] [google] [report]

Corrections for the character on the right please.

>> No.5252174
File: 1.58 MB, 828x1792, View recent photos.png [View same] [iqdb] [saucenao] [google] [report]

I used to symbol draw super bad, but I think I’ve mostly gotten better. Advice? Any obvious mistakes I still need to correct, or do I just have to grind?

>> No.5252176
File: 67 KB, 800x800, 07 02 2021 Gestures.jpg [View same] [iqdb] [saucenao] [google] [report]

Another group of gestures I'd like some critique on. Must be on hour 6 or so now. 40 seconds each.

Last time I was told I was focusing too much on contour and missing the hips and ribs for structure. I think I've improved on that.

>> No.5252178
File: 225 KB, 474x489, file.png [View same] [iqdb] [saucenao] [google] [report]

you need to add some bevel lines to indicate thickness. like picrel

>> No.5252179

>just have to grind
everything is bad

>> No.5252181

Obvious mistakes as in mistakes with my drawing process, not for this specific drawing. I’m fully aware the nose and value in general is awful.

>> No.5252182

This is quite low effort desu anon. There is no feedback to give - it is almost totally symbol drawing and the attempt at values is... interesting?

Try Keys to Drawing and start learning to actually look rather than simply seeing.

>> No.5252183
File: 1.19 MB, 1916x1481, E3C62CFF-BB5D-4B68-BDD2-F527539CDFC1.jpg [View same] [iqdb] [saucenao] [google] [report]

Trying to place figures in a scene is hard, but I'm giving it a shot

>> No.5252189

Fair, I did it in like 45 minutes and threw in value in the last 10. Thanks for the advice.

>> No.5252194
File: 1.39 MB, 5352x3083, Roboto.jpg [View same] [iqdb] [saucenao] [google] [report]

Practicing construction

>> No.5252204

so cute! keep at it

>> No.5252205

>I don't feel like I'm doing anything right or advancing
that is normal, the progression in any skill is not noticeable.
>some steps you're supposed to check your accuracy and I don't understand what is meant by that.
what do you mean?

>> No.5252219

how should I start grinding for figure drawing?
before you ask yes I'm retarded

>> No.5252220

Gesture. Try reading Hampton. Or Proko if you have ADHD

>> No.5252223

I'm not resizing my shit. Maybe get a decent internet connection, you poor mutt faggots.

>> No.5252227

I've been trying to draw female hands for an hour and still can't figure it out.
Fuck it, I'm getting an ice box and a buzzsaw for reference. or a gf, whichever is the easiest.

>> No.5252228

>Trying to place figures in a scene is hard
it is 90% the feet, you just need to align the bottom of the foot with the floor

>> No.5252232


>> No.5252233

Don't grind things until you actually learn what you're supposed to be doing, learn figures very methodically and slowly at first and only after that worry about "grind".

Does anyone even care? I don't get why the art and photo boards have these filesize guidelines when they are the ones that benefit the most from big images.

>> No.5252234

thanks anon, will do

>> No.5252236

Literally all you had to do was erase her nose and give her anime eyes and everyone here would be licking your taint.

>> No.5252244


>> No.5252251

just because you standards for weeb coom is nonexistent doesn't mean that everyone else is

>> No.5252252

I know I could technically just make sure the legs and feet position follow the floor tiles/perspective but isn't that kinda restrictive? Do you have any tips on how to keep the correct perspective if they aren't aligned in a perfectly straight line towards the vanishing point? Idk if I'm explaining what I mean well

>> No.5252259

How do you learn art effectively? People say "just draw", but you need to have structure in place so you don't waste your time. Should you follow one course or book to completion, try multiple courses at once? Should you practice one fundamental in a session and only occasionally bring every fundamental together to produce a fully-realized drawing, or should you try and produce as many drawings as possible, just keeping the fundies in the back of your mind?
What works and what doesn't?

>> No.5252263
File: 227 KB, 806x1024, faceattempt.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks for the replies. I figured that I bit more than I could chew and will go and draw some basic blocky shapes instead and only after that, gradually progress to more complex figure drawings, otherwise I will never learn the fundamentals and proportions which could hamper me in the future.

Tried to draw a face and used a reference this time. But it's been super difficult to eyeball stuff and weren't it for hair, It would probably look even worse than now as I wouldn't know how to properly anchor it to empty face so I guess there is a month or two of fundamentals, blocky shapes and everything made out of cubes for me.

Much appreciate every bit of help.

Take care everyone.

>> No.5252269

You're gonna make it fren.

>> No.5252271

You need to start a feedback loop.

>Just draw
>Choose one thing to improve
>Do studies read books etc.
>Just draw
>Choose one thing to improve
>Do studies read books etc.
>So on...

That is what people mean by just draw. You should only be following courses or books to completion if they help you complete one cycle of your feedback loop.

For me, I like to produce 1 or 2 complete drawings a week with at least 30 minute fundie practice daily. The 30 minutes changes depending on what I'm drawing for those pieces.

>> No.5252274

this is why people say "just draw", youre all so concerned with this meme of planning out a rigid course that only realistically works for like 5% of people, so you spend all this time planning and plotting and hoarding info and than go back to playing overwatch or whatever. There isnt some miracle one size fits all course, the people who go to art school are the kind of people who would go to art school so its self-selective for those who thrive in rigid environments (which is a minority of artists), you need to let yourself express your strengths and expose your weaknesses and the only way to do that is to draw and find out, and then focus on the problem area. People who draw constantly are aware of their flaws because they can just compare their art to other people's and see what is lacking (inb4 cherrypicked lack of progress image by someone with genuine autistm). If you're a /beg/ who has trouble seeing your own issues then the solution is to....draw, since you need to work on fundamentals like hand and eye training which can only be learned through experience and muscle memory.
Lessons are only really valuable for medium to high level /ints/ who have plateau'd and even then they still draw constantly to get to and MAINTAIN that level.

This is valuable and true advice so no tldr;

>> No.5252275
File: 2.91 MB, 3264x2448, 20210307_134724.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm gonna coom

>> No.5252278

The first and most fundamental thing you should learn is line control by drawing with your shoulder (drawabox lesson 1), then you should do a mix of each fundamental skill which are observation, construction, perspective, anatomy and gesture, each of these things build off each other and there's no specific path you should follow, in fact it's probably better to do all of them together so you get a wider perspective.
Learning more specific things in between is fine, just don't get caught up in doing things "your way" before having a solid grasp of the fundies.
Don't fall for the eternal fundies grind trap either because repeating things over and over is not an effective way of learning, you need to be self-critical and patient with every study, if you feel like you are not learning anything then move on to something else.

The sticky document lays it out pretty well, don't skip steps you might think are irrelevant like observational drawing because they will teach you a lot for any kind of art you might want to do.

>> No.5252279
File: 93 KB, 805x629, Photoshop_OsysjqCgNk.png [View same] [iqdb] [saucenao] [google] [report]

So I figured I'd attempt some rough application of the very basics I've learned so far in FwaP and I'm kind of glad I did.
This is trash, I know, but from it I learned the importance of cutting off the sides of the circle that Loomis teaches later on.
The reason I'm posting this is to point out that it's good to try to bite off a little more than you can chew when you're just doodling or trying things out. Don't be afraid of making even hopeless attempts in your off-time. By doing things wrong and examining them, you'll actually start learning things yourself. That's something you cannot do while doing nothing at all.
Originally I was only going to post work that I personally could find no flaw in, but since this seemed to teach me a lesson, I figured I'd share it.

>> No.5252285

I mean you just need to make sure that the feet isn't clipping through the floor, aside from that it can be at any position.

>> No.5252289

Any good place for /beg/ to draw hair? I'm fucking stuck there.

>> No.5252296

Most important thing: don't draw hair one strand at a time. Hair essentially clumps together and takes up certain shapes.

>> No.5252402

Im not an amazing artist, but ever artsist ive seen uses the ribbon form for somewhat straight hair, try drawing ribbons and try applying it to hair. ribbons are super useful forms regardless so good to learn as well.

On an unrelated note, how do you do perspective somewhat accurately without losing gesture.
If i dont explicitly set up vanishing points my boxes end up being slightly off, but if i set the points up all gesture is lost.

>> No.5252404

I should specify im talking specifically for urban sketches/buildings

>> No.5252426
File: 968 KB, 1859x1442, 82CE2AE3-3ACF-429B-AEC6-DC34E43B8DDF.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there any way this can be salvaged? I just feel like I'm polishing a turd at this point feelsbadman

>> No.5252430

Golem get ye gone

>> No.5252492

Laugh all you want, but bad posture is a must for any aspiring swordsman

>> No.5252497

Never get too sentimental with a work. You can always make another.
What I do when I feel like I'm polishing a turd is to stop and really look at why it's a turd. If I can't figure it out I'd ask.
Then I'd either study or start my next work with those flaws in mind.

>> No.5252499
File: 8 KB, 276x276, 1606322496167.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm convinced some people post their stuff here to demotivate actual beginners.

>> No.5252504

eh, it's a range. youre going to see more variation in /beg/ than in any other skill bracket because you make more mistakes.

something like 80% of anons in /beg/, 15% in /int/, and 5% in /pro/

>> No.5252510
File: 1.72 MB, 1859x1442, girl50.png [View same] [iqdb] [saucenao] [google] [report]

Yes, just improve the composition and add more colorful things to it break up the areas.

>> No.5252512

Looks like she hasnt skip a single leg day

>> No.5252555

That already looks a million times better, thanks a bunch anon

And neither should you

>> No.5252569

There’s more then just being beg and pro, OP image isn’t /beg/

>> No.5252599

stop being insecure and get to work.

>> No.5252612
File: 180 KB, 1125x942, file.png [View same] [iqdb] [saucenao] [google] [report]

They'd be very rare, even for 4chan. Good artists who are making it or have made it tend to want others to make it too.
Bear in mind I'm not arguing whether talent is real or not here; my point is that good artists usually want others to know the joy of being a good artist, and will say things to motivate begs pretty often.

>> No.5252618
File: 310 KB, 828x1280, EE7E2B01-9310-4FC3-A11F-B142F367EE9E.jpg [View same] [iqdb] [saucenao] [google] [report]

I wa a just fucking around with coloring mostly. Her ear is WAY off. I really don’t know anatomy. Also the connection of the neck to the head looks all wrong.

>> No.5252621

Then you know what to focus on. Anatomy is a weakness and there are many resources to help you overcome it.

>> No.5252623

you just need to stop being such a little bitch.

>> No.5252637

I see you post every once in a while. youre obviously trying to use form and perspective but not very good at it. my biggest tip right now is to use a thin like without weight, youre obscuring and flattening your forms with stupidly thick lines and its masking your weakness which makes it harder to improve on. This will also improve your line confidence if you focus on what line you want before putting it down while trying to use the minimal amount of strokes necessary

>> No.5252638

yeah you could divide it infinitely if you wanted to, but why, there just isn't enough people here to justify a int general, shit there isn't enough people here to justify more than one general at all.

still I would call it high beg at the most.

>> No.5252651

Fucking this. Every /int/ general that gets made devolves into "You aren't int enough, fuck off to /beg/ or you're too int, fuck off to a specialist thread for your style."
Let's stick with a hard separation: beg, and not beg. If you habitually make beg mistakes, you're beg. If you don't, you're not. Simple and it only needs one beg general.

>> No.5252675
File: 1.24 MB, 1536x2248, 8745B211-7DB5-41F9-8DF3-61FB72E1D054.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry for posting this again. From imagination. I tried to take the advice yall gave me. Am I okay enough to try coloring or digital?

>> No.5252698

Nothing's stopping you from learning to draw digitally right now. I learn doing both trad and digital because there's no reason not to.
As for coloring, that's a ballgame I haven't learned yet. My personal plan was to take up coloring after mastering the fundies and get some legit work in.
As for that pic, the head isn't too bad, but the eyes seem a bit off, though I can't quite place why and I could be wrong.
The hair detailing looks nice; very confident linework especially on the leftmost side, which I have to say is beautiful. In fact I'd say you have reasonably good linework in general. Mine's still a mess, but I"m working on it.
One thing is I feel like you're hiding her ears here, whether it's intentional or not. Don't shy away from visible ears.

>> No.5252712

Thanks. But I’ve been at this for two years and still don’t have basic perspective down. I’m going to give up. AND KILL MYSELF!

>> No.5252717

>My personal plan was to take up coloring after mastering the fundies and get some legit work in.
Don't, color is important and mastering the fundies will take years.
Other anon, just go for it.

>> No.5252720
File: 326 KB, 762x758, file.png [View same] [iqdb] [saucenao] [google] [report]

are the hands alright ?

>> No.5252724
File: 1.86 MB, 1080x2160, Screenshot_20210307-134810.png [View same] [iqdb] [saucenao] [google] [report]

Redrew Battler, any where besides the arms I'd ought to improve upon

>> No.5252726

>Don't, color is important and mastering the fundies will take years.
I'm planning to do this my whole life, anon. A few years is nothing.
I want fundamentals to be my absolute top priority, and to be fair lighting and shading is a part of that, and those will help me color in the long run.
That said, sure, I'll take some coloring lessons after I'm done with about three other lesson plans I have on my calendar (and of course this doesn't mean I won't take cracks at coloring for fun in the meantime).
Any good resources for coloring well? Seems to be a common weakness for a lot of late-stage begs.

>> No.5252730

They're almost passable but only almost.
Hands can be a real motherfucker so don't sweat it too much.

>> No.5252760

>am I okay enough
I'm not okay enough for 95% of the stuff I draw, that never stopped me. If you keep wondering about being worthy to do anything you'll still be drawing that lady in a month.

>> No.5252767
File: 231 KB, 564x520, 1612686869326.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5252776
File: 437 KB, 930x631, QsKBtx2AwOEJHVIdyGAg8LBE9jGOsfRYChUAhUAicTASKiJ7M61pnVQgcRQSKiB6hq3Lz5k175plnjtAR1aEcBgJFRA8D9dpnIVAIFAKFAAgUEa1xUAgUAk8LgSKiTwvp2k8hsE8EiojuE6h6WyFQCBQChcCBI1BE9MAhrQ0WAoXAPRAoIlpDoxA4YghU+NARuyB1OIVAIVAInCIEioieootdp1oIHDICRUQP+QLU7guBdQSKiNaYKAQKgUKgED.png [View same] [iqdb] [saucenao] [google] [report]

It's so hard to measure things accurately. I feel like my eye just really sucks at judging distances sometimes. It seems like i'm getting a little better but every study ends ups slightly skewed and misshaped.

>> No.5252777

Hope you know what fundamentals actually mean for your endgame. Each genre has a different fundamental skillset.

>> No.5252780
File: 1.90 MB, 997x1287, 67C4577C-4DAD-4AD2-B8B6-C5B3A578C200.png [View same] [iqdb] [saucenao] [google] [report]

Oh shit i think just forgot them. Yeah thats the main issue anytime I try to draw eyes they look flat or asymmetrical even when I use construction or the line thing. I think its a problem with shading or the way I put the iris.

>> No.5252782

Keep at it. If you want you can use a 1"x1" grid to try and train your eye faster. Then you're only having to measure and set up angles accurately for smaller pieces at a time. When everything is measured out and looks right, take the grid off and refine the lines so you can paint.

>> No.5252783

Consider it inspiration instead. It's not like they're reaching the highest tiers with their artwork, with with enough time and hard work you can reach it soon too.

>> No.5252784

It's "shading" or values that are your problem here, the forms you are making with your shadows are really flat.

Have you tried the JD Hillberry book Drawing Textures in Pencil? Also it might be good to do some studies of the davids eye plaster cast

>> No.5252787
File: 20 KB, 442x418, file.png [View same] [iqdb] [saucenao] [google] [report]

I'm talking about mastering or at least getting getting there for the four primary fundies before working on coloring.
And those four are all incredibly important for pin-ups, which is my main endgame.

>> No.5252794

>I feel like my eye just really sucks at judging distances sometimes. It seems like i'm getting a little better
That just means you're making progress.
The thing is, your eye isn't really trained at consciously judging distance. By training your eye through action, it's actually starting to get more and more used to it.
As time goes by your studies will get less and less skewed, until it's no longer discernible, and eventually is no longer there at all.

>> No.5252822

Man that reference is so weird. Body of an adult athlete and childlike huge eyes and nose.

>> No.5252824
File: 443 KB, 990x642, FYzua1Hd8IZM37QWu8U41w0Pcf38jVlVUEKgIVgYrAnYhAAe87EcXaR0WgIlAROFgECngfLE739F1ZD31QJvSenlwd7I5F4GaBNweu3t93LPy1o4pARaAisPYRKOC99lOgAlARqAjcwwgU8L6Hwa5DVQTaEbhZqTmfrTrvmkMVgYpARaAicKciUMD7TkWy9lMRqAhUBG4cgQLeN45RvaMicNcicLNAupzN79pQ1I4rAhWBisDaRaCA99oNeV1wR.png [View same] [iqdb] [saucenao] [google] [report]

Yeah that's true. Idk maybe i'm just stubborn but using a grid feels like a crutch to me and I don't want to rely on that.

I wish I could learn it faster.

Now that you point it out she does have really strange proportions. She has a nice butt though that's the only reason I drew it lol

>> No.5252838

>I wish I could learn it faster.
Think of it this way. Some people can't or won't learn it at all.
People naturally want instant gratification or a reasonable wait time.
Problem is the best things in life can be incredibly time consuming.

>> No.5252840
File: 1.34 MB, 1080x2220, Screenshot_20210308-085359.png [View same] [iqdb] [saucenao] [google] [report]

Head better now?

>> No.5252886

COOMERS are pathetic and have no standards. Go beat off to more veiny dick futa, faggot.

>> No.5252891

Not with that garbage

>> No.5252893
File: 251 KB, 1988x2048, C5A7A113-1E28-4F32-8D31-C4F8BB74D8C4.jpg [View same] [iqdb] [saucenao] [google] [report]

Testing out new brushes

>> No.5252902

cope more nigger, >>5252066 is still a dogshit drawing of an ugly ass bitch.

>> No.5252915

So why do you think she's ugly?

>> No.5252948

>So why do you think she's ugly?
And help that hard headed nigger with his art, no thanks i'm good. He can figure out why his art is bad on his own.

>> No.5252956
File: 953 KB, 916x726, fish.png [View same] [iqdb] [saucenao] [google] [report]

Am i GMI?

>> No.5252959

If you keep practicing: yes

>> No.5252966
File: 752 KB, 2046x2894, 1592196324911.jpg [View same] [iqdb] [saucenao] [google] [report]

You see that shit all the time in drawthreads

>> No.5252971

no matter how good the artist is, FF bombs will always look ugly as sin.

Good work anon

>> No.5252975
File: 2.47 MB, 5352x5325, lise 2.jpg [View same] [iqdb] [saucenao] [google] [report]

More roboto
Rotating the tracks is not easy.

>> No.5252976

Ok so you're just talking out of your ass. Thanks for the feed back!

>> No.5252998

>he doesn't know
enjoy your stay here, you won't be leaving.

>> No.5253014

You should learn proportions friend

>> No.5253021

Look at hand, missing fingers. Non human proportions

>> No.5253040
File: 161 KB, 967x671, Men at arms.jpg [View same] [iqdb] [saucenao] [google] [report]

I made two cute men-at-arms, what do you think?

>> No.5253046

This is awful

>> No.5253047
File: 624 KB, 1366x611, file.png [View same] [iqdb] [saucenao] [google] [report]

i hate this and don't know why

>> No.5253094

What ever you say faggot :^)

>> No.5253095

her eyes and nose are slightly off, making it look like she has a big honker and inset sockets

>> No.5253110


>> No.5253111
File: 401 KB, 1536x2048, Screenshot_20210308-082316_Adobe Photoshop Sketch.jpg [View same] [iqdb] [saucenao] [google] [report]

Something's wrong with her armpit. I can't properly visualize how it should look, but it looks wrong. Can anyone help?

>> No.5253113
File: 574 KB, 1260x599, file.png [View same] [iqdb] [saucenao] [google] [report]

thank you. is this measurably different?

>> No.5253116
File: 113 KB, 1000x801, wtf.jpg [View same] [iqdb] [saucenao] [google] [report]

got carried away studying some figure drawing

>> No.5253125

The best way to learn realistic value is working from life. If you want to master landscapes, you have to go out and some point and do a lot of plein air. Otherwise you're just recreating values a photographer decided on with his camera, and post processing.
If you want to draw realistic values for the human form, you have to study the human form in person, at some point.

>I don't have a process for slowing down and being systematic or using my time productively.

That's a YOU problem, not a technique problem.

>> No.5253128

You're not very good at it yet? There's more wrong with this, than right. Eyes don't look like that. Study eyes more, and try again.

>> No.5253143

Good attempts.

-Learn to draw hair, the scribbling you're doing is a cop out. Hair has texture and form. Define the darkest parts, the midtones, and the highlights, with a proper contour, and you're half the way there. The only correct attempt you made is the lower edges of the upper right figure. Eyebrows are not black scribbles, they're hair, and they have a grain, shape, and slight volume.
- You need work on your line quality. You go from too faint to too dark, and you're not making pleasing lines - you're also working too small, so the pencil lines fight for attention with the form.
-Your eyes need a lot of work, you're still in symbol land.
- Mouths are not drawn as an outline, that's symbol drawing. You're following the contours of shapes, and your line choices are important - one of the more difficult things for beginners to learn is what to draw, and what not to draw, but that choice making, especially in line drawings, is important as a process to learn - like, draw the shape of the lips, but let them grow smaller towards the edges of the mouth - and then add more lines if they have creases there.
For /beg, not bad. But you have a lot of things to learn, and you should start paying attention to things like line confidence before it becomes an ingrained habit.

>> No.5253146

someone sent me this video, so now I send it to you:

Notice how her left eye (our right) is farther to the right from her nose in your picture. You could measure that with a vertical plumb line.

>> No.5253156

Your measurements aren't a problem, your proportions are. Her limbs are all over the place. Her thighs don't match at all, or her shins/calves.

>> No.5253165

Or it's slow in /pol, those trolls tend to wander into other forums during slow news cycles.

>> No.5253170

Then draw some of your own. It's not your decision to make. This is learning art, not fulfilling your fetishes.

>> No.5253185

even millimeter offets can have a big impact in our perception of faces, that's why it's often better start with easier subjects
however you're almost there, if these results do not demotivate you too much, just keep practicing, overlay your image to note the differences

>> No.5253186

You have the armpits like they are stretched out. They should just be a line.

>> No.5253194

You're still symbol drawing. You're still placing random lines hoping they're right, which is bog common in beginners. You're drawing eye "shapes" without actually capturing the form of eyes, or the lids, lashes, and properly placing the pupils. You're drawing "eyebrow shapes" without looking at them, and seeing they're hair, with grain (direction the hair grows) and a shape based on that. You're drawing a "mouth shape" instead of the forms. Your nose is all off, because you haven't look at the nose as a collection of forms, especially under the tip where it goes into the philtrum (upper lip) . The brow is all off, because you dodn't establish landmarks and measure the placement of the shapes of the face.
And, you're scribble shading. Don't do that.
Not a horrible attempt, but the standard response here is warranted:
LOOK at what you're drawing.
LEARN to measure proportions and placement
LOOK for pleasing lines, and accurate lines. Like a teach told us in beginning drawing course, every time you put pencil to paper, it should be to make a specific, purposeful line. Making mistakes and correcting them is how you get there.
Stick with contours for now. Shading is just putting more errors on top of errors. Start over, and establish the outside contour of the face, and then establish landmarks correctly, measuring for them. Look at how each part of the face is shaped, and learn to capture it correctly, then put them all together, measuring for proportions, into a final drawing.
When you can draw a face fairly accurately with lines, then you are ready to start shading.

>> No.5253199

A lot of these aren't gesture, gestural drawing is usually to indicate movement and energy of the body moving. Static, still poses aren't gesture.

And, you're doing too much. Most gesture is done in classes as a warm up. Gesture is over-emphasized here, and isn't something you need to grind on for 6 hours, and shouldn't be as fully defined as these, they can be stick figures at best.

>> No.5253205

It's impossible for us to know your drawing process from a single image. And the mistakes we can see and can tell you to correct are the point of a critique.

>> No.5253222

use progressively longer sketch periods, only a handful should be that short.
grinding so long has diminishing returns, study something else after an hour or two to let your brain take a rest

>> No.5253224

Do some cloud and landscape study. Clouds don't look like that. Jumping into finished compositions requires more work to build environments, perspective, lighting, and creating the illusion of depth. Your composition is pretty static, there's no flow, it's a grid, basically. There's nothing to lead the eye to the focal point, you're not giving mush info for the viewer as to environment other than a flat plane of blue, and a brown lump which we have to make up an answer of what it is. Composition is a lot of things, and narrative is one big one - why are we looking at this character. What are they doing? Why are they there? These are the questions you have to answer with the piece, before jumping into building the environment out, making it visually appealing, and things like color composition.

>> No.5253235

Same critque as for the other image you posted. You need work on proportions, anatomy, and line confidence. Even for cartooning, this is stiff and visually unappealing.

>> No.5253238

Then use something other than your eye. Use a pencil, or use tools within the app to measure with. I know Photoshop has a measuring tool that few know about. Other programs probably do too, or you can just make a layer with a solid black line or a picture of a rule that you could mover around and rotate to take measurements.

>> No.5253246
File: 451 KB, 1536x2048, Screenshot_20210308-091636_Adobe Photoshop Sketch.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this better? It still looks kinda off. Maybe her arm is just too close to the torso?

>> No.5253251

Youre making them too dark, which flattens them.

Overall your values need work too, they're very flat. You're not creating enough of a sense of volume and depth.

>> No.5253268

The shading needs a lot of work. You're not accurately seeing the form, and and it over all needs a lot of refinement. Especially around the nose and cheekbones, on her it's an easy to see plane on her face, but on your drawing it's a big hole in her face. t looks like her skin goes from the bridge of her nose to the cheekbone, not the actual structure that's there.

Try taking the source, and putting a gaussian blur over it, so you can't see details, but you can see the values of the planes on her face, as a way to visualize where they are, and how they're lit.

>> No.5253280

Arms lay flat against the torso and compress when they're held against the body like that. Put one hand in your armpit, and close your arm. Feel the pressure? Our skill is very malleable and can stretch and squash when the limbs move. They're not Barby Dolls or GI Joes made out of hard plastic.

>> No.5253319 [DELETED] 

Like how the cheek part needs to be lighter? When you say its flat does it mean it doesnt look like it has planes or that it is too boxy or both? Sorry for so many questions

>> No.5253425

In photoshop, how do you make it so a brush will darken over itself without lifting the pen?

Example: If you open MS paint and select the "marker" tool under the paintbrush, it's not completely opaque. If you draw a line and then, without lifting the pen, go back over the line, the line will darken some. In Photoshop by default the line will maintain its opacity no matter how many times you go over it, unless you lift the pen and put it back down. I hate this for sketching because often I want to scribble a dark line in and I don't want to have to hit undo 20 times if I want to change it.

sorry for retard question, google has no idea wtf i'm trying to ask here

>> No.5253478
File: 1.68 MB, 2153x1615, 20210307_195511.jpg [View same] [iqdb] [saucenao] [google] [report]

Drew a baggage tug while waiting for a plane to taxi into the gate

>> No.5253480

brush setting, transfer, flow jitter is controlled by pen pressure, turn off opacity jitter. Reduce flow percentage to like 3%.

>> No.5253487
File: 419 KB, 1000x1000, Loomis9 07032021.jpg [View same] [iqdb] [saucenao] [google] [report]

Today, I had fun.

>> No.5253494

im fucking dying dude thanks for this post havent laughed so hard in a while

>> No.5253599
File: 182 KB, 907x599, IMG20200307_222456.png [View same] [iqdb] [saucenao] [google] [report]

proko gestures, two minutes. focusing on my s and c curves. critique is appreciated.

>> No.5253601
File: 80 KB, 1039x561, what.png [View same] [iqdb] [saucenao] [google] [report]

did i follow your instructions wrong

>> No.5253626

new thread

>> No.5253628
File: 23 KB, 654x92, asdasd.jpg [View same] [iqdb] [saucenao] [google] [report]

Up here.

>> No.5253676
File: 213 KB, 1000x1000, arte08032021.png [View same] [iqdb] [saucenao] [google] [report]

Also, frog.

>> No.5253744

hey hopefully you see this. Im going through the famous artists course and i plan to read the entire book through. Should i skip the first chapter though as it seems to only concern artists that draw with pencil and paper?

>> No.5253944

>Don't use layers as a crutch.
I'm not that guy, but why?

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.