Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/ic/ - Artwork/Critique


View post   

[ Toggle deleted replies ]
File: 2.88 MB, 2784x991, MedEx.png [View same] [iqdb] [saucenao] [google] [report]
5253086 No.5253086 [Reply] [Original]

Is there any kind of accepted methodology or process for taking a highly stylized character and making them less stylized/more realistic (pic related)? There seems to be a ton of information, resources, and courses out there on various processes to make a stylized character out of a realistic one, but I can't find hardly anything for the opposite route.

>> No.5253109

>>5253086
it's called taste, and you either have or you don't.

>> No.5253120

>>5253086
Is there a term for sucking the soul out of a design

>> No.5253150

>>5253086
left is actually more realistic than the following ones lmao, it seems to have a skull that isnt pretty at all angles and actual face muscles

>> No.5253155

>>5253086
Have you heard about anatomy? You should google it.

>> No.5253158

>>5253086
its literally just the opposite. You climb up a ladder, you can climb down a ladder.

>>5253109
retarded /beg/

>>5253150
correct

>> No.5253223

>>5253150
>>5253155
Thats fair, I think I'm confusing "simpler" with "more realistic".

Forget I asked. I know what my problem is.

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
Captcha
Action