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/jp/ - Otaku Culture

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>> No.8619798 [DELETED]  [View]

>>8619774
ggs

>> No.8610574 [View]

>>8610489
ggs but man i really gotta take a piss.

>> No.8606087 [View]

>>8605943
getting frustrated, making dumb mistakes now, gotta stop. thanks for the games again

>> No.8605943 [View]

069.009.212.231:46318
midwest shit tier ft5 d4

>> No.8601579 [View]

>>8601534
ggs

>> No.8601543 [View]

>>8601513
idk what's going on. our delay is pretty high for midwest and it just freezes at char select.

>> No.8601534 [View]

>>8601513
if you want to connect to me i can host for a while. i am midwest.
069.009.212.231:46318

>> No.8601533 [View]

>>8601529
alright. thanks for the games as usual.

>> No.8601453 [View]

>>8601061
too bad, i guess the connection god is not smiling on us today. i tried with and without the tool, we are still getting desynced. i was looking forward to our matches today because i've been practicing a couple of new tricks.

>> No.8598820 [View]

>>8598815
honestly... i consider myself shit tier, and i can finish a combo 90% of the time if i have a clean opener. the average skill level is pretty high. most "average" tier players will almost never drop combos.

>> No.8598809 [View]

>>8598791
>x6AAA[2B][5B]Bx
can't get this to connect at all. [2b] is not a charge move in the first place, so i don't really know why you'd have it in brackets. but it doesn't link at all with [5b] unless you *don't* charge it.

however, the normal easy bnb (which is the combo i use, because i'm not really at the point where the best way to improve my game is through practicing long combos) is 2aa5c6c4c6aaa2c5[b]b jbc jc2c.

i've been working really hard at attaching the 236b okizeme to the end of my aerials, which i've been finally able to do a few times in real games.

>> No.8598758 [View]

>>8598735
hmm. well, if anyone can play her at a competitive level, then i should be able to play her where i'm at. i promise in a couple of weeks time that i will be able to take regular gmaes from you. i just need to force myself out of my comfort zone and learn a few new tricks.

>> No.8598732 [View]

>>8598719
i guess i would recommend practicing one bnb to the point you can do it 70% of the time in practice mode. and then just try to focus on connecting it in normal play. but what do i know, i've only been playing for 2 weeks and i'm pretty fuckin drunk right now.

>> No.8598725 [View]

>>8598620
ehh, that's enough of that. thanks again for humoring me. as usual i wish that i could be a reasonable challenge for you, i'm sure it would make both of us enjoy ourselves more. i played a little worse than i normally do since i've been drinking.

>> No.8598630 [View]

>>8598620
we've been playing a long time but i'm willing to forge on. alcohol gives me courage.

>> No.8598624 [View]

072.051.191.116:46318
fuck
drunk shit tier midwest ft5 d4

>> No.8598615 [View]

>>8598607
this was probably the first time i made you tap out. normally i'm so sick of losing i have to leave.

>> No.8598564 [View]

>>8598110
as always, thanks for the games.

>> No.8598312 [View]

>>8598224
ggs s.akiha/touhou master. those were interesting matches but i felt a little outclassed as time went on.

>> No.8598224 [View]

069.009.212.231:46318
midwest shit tier ft5 d4

>> No.8597477 [View]

>>8597462
i'm not really interested in changing characters or grooves until i get substantially better with my current character.

>> No.8597425 [View]

>>8597381
h-akiha

>> No.8597375 [View]

>>8597327
you say throws, but, they're only really good once you get someone to respect your pressure. and you don't, at all. like, basically after my one shitty unstaggered blockstring is over, you just 2c out every time and i don't really know how to stop that yet. sometimes 236a catches you, sometimes it doesn't, it depended on the character you were using.

as far as overheads, well yeah, i can't argue there, but as i've said before, the only overheads i have that are practical are jb and jc, and jb is extremely hard to hitconfirm into a combo. i even have a hard time hitconfirming in a real match. and, i used to spam the shit out of jc but i've stopped doing that because i feel like it gives up too many counterhits because even though it does a lot of damage it's not really a good air to air move.

so, the only two overheads i have require a jump in, and jump ins pretty much telegraph an overhead. and before i even have the option of doing a jump in i have to get you to respect my blockstrings. so my actual areas of improvement are more like "you need to do everything better."

>> No.8597278 [View]

>>8597253
my experience in 2d fighters is very minimal, just killer instinct and smash bros, melee, and brawl (lol).

in 3d fighters, i've played quite a bit more, soul calibur 1-3, tekken 1-4, doa and vf a little too. but nothing too much recently.

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