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>> No.17161767 [View]
File: 326 KB, 816x637, SalesExp.png [View same] [iqdb] [saucenao] [google]
17161767

>>17161397
Well on the surface the changes are a definite nerf to shops. The earnings in the future from pet run shops might be less than earnings in the current version of the game. However, the fact remains that pet run shops will still sell things for more than what you would have if you sold them to a normal vendor. The question is then return on investment. Is the work you need to put in, the pet slots used up, and the additional maintenance tax for owning more buildings worth the amount of additional gold you stand to gain?

I've already set down shops and my shopkeepers have refined their selling skills. So there's no point in me getting rid of them if it still stands that I'll still get more gold from them than if I were to sell my stuff to a normal vendor.

Now, I said that on the surface it does look like a nerf. Well there's a wildcard to consider.

>Shopkeepers for your shop can now gain a feat when they have 120 and above sales exp, and another at 360 and above sales exp. For now, there are five feats available that you can choose from, and there may be more in the future if I think of some more.

I've always been wondering what that sales exp was when I looked at the register. So it seems that it applies to the upcoming shopkeeper feats. The question then is what are these feats and what do they do? If they somehow help sales then the nerf might not be so bad or nothing was really nerfed. If they don't help sales then yeah that sucks but for now I'm really curious about these feats. So I guess wait and see how this develops? Don't have a full picture yet of how pet run shops will perform if we don't know what these feats do.

Regardless of how the changes go down, I'm not so cold as to kick Yacatect to the curb. I'll find another use for the goddess if need be.

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