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/jp/ - Otaku Culture


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18546659 No.18546659 [Reply] [Original]

https://pastebin.com/ML5gMMY9

>> No.18547955
File: 380 KB, 722x648, Blessed.png [View same] [iqdb] [saucenao] [google]
18547955

First for blessed

>> No.18548081

2:0

>> No.18548133
File: 2.94 MB, 720x768, what mahjong.webm [View same] [iqdb] [saucenao] [google]
18548133

reposting for good luck

>> No.18548159
File: 53 KB, 640x480, 58_R.jpg [View same] [iqdb] [saucenao] [google]
18548159

>> No.18548200

>>18548081
3:0

>> No.18548459
File: 393 KB, 1016x651, mahjong?.jpg [View same] [iqdb] [saucenao] [google]
18548459

Can somebody explain to me why i can't ron here? Shouldn't i be able to Yakuhai here with my seat wind? Only recently started playing so sorry if this is a stupid question.

>> No.18548477

>>18548459
The right button is ron though.

>> No.18548497
File: 1.10 MB, 1920x1080, Screenshot_20180305-222102.png [View same] [iqdb] [saucenao] [google]
18548497

>>18548477
This shows up when i press it.

>> No.18548584

>>18548497
Well looks like you were wrong about being north, which means you're east instead.
It says you don't have a yaku, so you can't declare a win.

>> No.18548606

>>18548584
Ah that makes sense. I got confused since the discard pile starts close to the north kanji.

>> No.18548957

>3:0

>> No.18549345

Man, I could feel the flow going for me during east. Mangan hand after mangan hand until toimen got the better of me with his damaten. A shame, cause I was kinda trying to build a yakuman at that point

>> No.18549459

>>18549345
Should have probably dropped the pei if you were going for suuankou while also dropping tiles that were safe against kamicha.

>> No.18549615

>>18549459
Well yeah it would've been better, I also noticed. But I planned to discard both anyway and only defended against kamicha. Toimen just caught me offguard there.

>> No.18550372

>>18548133
I have a feeling. No one replicated this kind of feat since then.

Of course, there was this:
http://tenhou.net/0/?log=2016051320gm-00c1-0000-3e439565&tw=2&ts=3

>> No.18550386

>>18548606
In general, your "stuff" should be right oriented. Tile calls and indicators.

Nintendo should have rotated the wind indicators to avoid that kind of confusion.

>> No.18550438

>opponent discards 3p and 5p in a row
>surely 4p is safe

>> No.18551608

I'm trying to wrap my head around >>18550438.
Would it happen with 23456p23455s234m? Both 3p and 5p would worsen the 147 wait, right?

>> No.18551874
File: 772 KB, 1920x1080, Screenshot.jpg [View same] [iqdb] [saucenao] [google]
18551874

>>18551608
It happened with this. He chose a ryanmen wait instead of shanpon, riiched and I fell for that shit. On the other hand he would've gotten ippatsu tsumo if he chose shanpon, so eh.

>> No.18551938

>>18551874
That's simpler than I thought.

>> No.18552103

>>18551874
There's a world of difference between "discards 3p and 5p in a row" and declaring riichi on 5p and tsumogiri 3p next turn. You should know tiles around the riichi discard are usually very dangerous.

>> No.18552117
File: 496 KB, 700x700, 1339315637891.png [View same] [iqdb] [saucenao] [google]
18552117

>>18551874
Ryanmen waits shouldn't surprise you. It's those other waits that should. Given the combination of suji and kabe reads as well as the riichi discard, 4-pin is certainly not a good one to drop here.

>> No.18552128

>>18552117
>>18551874
Yeah think less about him and more about you. You were iishanten but for probably no more than 1 han, it's an easy betaori, especially in E1.

>> No.18552240
File: 160 KB, 849x759, no.jpg [View same] [iqdb] [saucenao] [google]
18552240

>>18552103
The 3p and 5p thing actually happened a few months before, I just never learn.

>>18552117
>>18552128
I'll do better next time, senpais.

>> No.18552246

>>18552240
It's just another few things to note on your journey. Tiles near the riichi discard are often dangerous, and just because a tile is "near" another, earlier discarded tile doesn't mean anything about how safe it is. We were all there once, I vaguely remember making a very similar mistake before and getting irritated before learning anything

>> No.18552368

>>18552246
Thanks, I'll keep that in mind. Was expecting some form of honitsu or souzu wait, guess I should start reading again. Mahjong is frustrating, but so fun.

>> No.18552384

>>18552368
>guess I should start reading again
If you mean reading strategy, then yes. If you mean reading waits, then no.

>> No.18552392

>>18552368
I see your logic but declaring riichi on the 5p would be unlikely for honitsu. Just because a suit is absent from discards doesn't always mean honitsu either, you'll notice it as a coincidence from time to time, I mean your discards could potentially hint at a souzu chinitsu but it's nowhere near the case.

>> No.18552555
File: 8 KB, 480x360, 1519300010299.jpg [View same] [iqdb] [saucenao] [google]
18552555

>>18548133
Ahahaha what the fuck

>> No.18552599

>>18552555
Yea, it was a classic example of Saki-tier bullshit

>> No.18552645

Is it bad that I can never remember the names of hands? I know all the hands and their worth, but I never bothered to sit down and memorize each individual name.

>> No.18552656
File: 30 KB, 225x350, Mai_2.jpg [View same] [iqdb] [saucenao] [google]
18552656

>>18552645
When it comes to mahjong terminology, it would be helpful to know them by name. However, if you can recognize the patterns without their names, then that can be good enough.

>I know all the hands and their worth
With that said, you know that much. So, you should be able to proceed from here. Once you learn enough of the scoring table, then you can just go "Ron 5200" and like that.

>> No.18552658

>>18552645
I still have some problems too. I've got the easy or common ones likes tanyao and ippeikou, but I have trouble with the exact names of seven pairs, all triplets or three coloured straight.

>> No.18552679

>>18552658
In all honesty, mahjong related words are best used when communicating with others. Otherwise, you can just get away with simply playing the game.

>> No.18552687
File: 55 KB, 940x517, real_men_riichi_yakuman_hands.jpg [View same] [iqdb] [saucenao] [google]
18552687

>>18550372

>> No.18552807

>>18548133
Fucking rigged.

>> No.18554288

>>18552368
Reading waits is not such a good idea as a beginner or even intermediate player. Instead of trying to figure ou what you're opponent is waiting on figure out what he's not waiting on. That is far easier and all you need to identify safe tiles. As the other anon said learn suji and kabe, especially suji. It's by far the most important defensive technic. Also learn when to attack and when to defend.

>> No.18555530

Come play
2:0

>> No.18556478

>>18552384
>>18554288
Yeah, I meant reading strategy. No way I can read waits on my level.

>> No.18556881

>>18552645
Just rewatch Saki and/or Akagi several times and you'll memorize the yaku names and even the way to declare hand scores in japanese because they repeat it so often.

>> No.18557444

>>18556881
I've watched saki enough times to know how to declare rinshan kaihou.
>"kan"
>clack
>"dun dun dun dun"
>"saki..."
>"shyeaaah"
>"rinshan nomi"
and then you throw petals around yourself, right?

>> No.18557726

How good are the people in tokujou compared to joukyuu? How much of a difficulty spike should I expect when I eventually get in there.

>> No.18558021

>>18557726
Declare a 7447 challenge to all those in tokujou and above.
Post date and time.

That ought to do it.

>> No.18558182
File: 174 KB, 913x785, Always turn down free sex.jpg [View same] [iqdb] [saucenao] [google]
18558182

Remember, Chanta is your friend!

>> No.18558652

>>18558182
But how do I Chanta?

>> No.18558768

>>18557726
If you can survive 4dan below 1800 hell, then you'll be able to adjust in tokujou.

>> No.18558786

>>18558652
Have you tried feeding it breadcrumbs and random wind tiles?

>> No.18558799

>>18558786
I get a lot of unmatched windtiles and always some 456 thrown in between.
Only times I barely managed to get Chanta was when I got a good starting hand with 1-2 tiles from tenpai

>> No.18558858

>>18558799
I recently found my love for chanta. Having one finished 123 with some other 123 is a good way to start a three colored straight and a possible chanta or junchan

>> No.18559297

>>18558182
>Always turn down free sex
What would have changed if you had riichi'd? You tsumo'd anyway so it's not like you had to rely on someone dropping your winning tile. The extra han for riichi wouldn't have done much in this situation sure, but get an uradora and you have a oya haneman.

>> No.18560261

That's it guys I'm fucking through with this rigged bollocks. Between 3-4dan R2000 players in joukyuu, every hand being at least 5 shanten and people with Toki ippatsu rates I've had enough.

Luck is fucking real and apparently I have none of it.

>> No.18560266

>>18560261
Oh and thanks for reading my blog.

>> No.18560435

>>18560266
been there friend. you work you way through and eventually luck returns.

>> No.18560626

>>18560261
You just need to find the true gambling spirit.

>> No.18560743

>>18560261
If you are really serious, invest time in your capillary blood vessels health. Contrast showers, eating garlic, all that jazz. For brains.

>> No.18560744

>>18560261
> Between 3-4dan R2000 players
But that's good. It just means it's time to harvest all that juicy R.

>> No.18561698

>>18560261
Get good

>> No.18561909

>>18560261
>3-4dan R2000 players in joukyuu
Any time you see that, you hunt them. They have more to lose than you do.

>> No.18562515

Wait, so are red fives and all of the normal fives present at once? Or do the red fives replace some of the black fives?

>> No.18562597

>>18562515
Reds replace some of the usual ones.

>> No.18562676

>>18562597
This gives me an idea of playing with both and having a 5-kan be worth 1han. Though it'd be strange logistically, since you would need 2 extra draws on a closed call.
Open: call 5th with 4 in hand.
Added: can add 4th and 5th tile separately.

>> No.18562710
File: 69 KB, 463x395, 1442344727032.jpg [View same] [iqdb] [saucenao] [google]
18562710

>>18562676
>Wanting to make kuitan even stronger

>> No.18562717

>>18562676
you might as well play with flowers and seasons then

>> No.18562752

>>18557726
It's not that big of a spike, but mistakes don't go unpunished. You really have to polish your game and do away with all the little mistakes that you can get away with in Joukyuu.

>> No.18563176

>>18562717
Flowers and seasons also break up pinfu, right? It just encourages kuitan everywhere.

>> No.18563226

>>18562676
Reminds me to one parlor I once visited and got kicked out from. It has special rule that calling kan gives you 1k yen from all. No ifs, no buts. Even if you lose your round, you'll still get the money.
Crazy shit, it even has regular high score board IIRC.

>> No.18563327

>>18563226
how did you get kicked out?

>> No.18563419

>>18563327
>stupid baka gaijin, you think you can play here? One fukuzawa isn't enough to save your sorry ass
I didn't even manage to take photo, so I ended up playing in safer place like Shibuton.
I forgot where that parlor was exactly, IIRC it's around Akiba.

>> No.18563436

>>18563419
Was it more "you look gaijin" or "you don't talk nipponise" gaijin?

>> No.18563782

>>18563436
Both. Maybe if they just gave me houserule book I'd have understood it, but they insisted, oh well.

>> No.18564660

>>18563419
Makes me wonder how some of these places make money.

You'd think, new person equates to new income source.

>> No.18564761

>>18564660
They're probably worried a gaijin may ruin the experience for their other customers. It's not like they earn much more money if a gaijin walks in and even if they turned down every single gajiin that shows up, that's still a minority of people that come a knocking.

If kicking gaijins out keeps the remaining 9X% of their customers happy and coming back to play, you'd think that's what they'd do.

>> No.18565340
File: 94 KB, 477x266, 1504439811932.jpg [View same] [iqdb] [saucenao] [google]
18565340

>shit hands, neither chanta or tanyao but furiten if I would go for either
>lose all the fucking time, one in the first round after some faggot kept calling the tiles I drew one of them being a kan which turned the haku into dora
>draw it, deal it
>double ron'd for 16k each in turn 7 by the two who haven't discarded a haku
>next game
>good first round, shit everything else
>2way wait riichi for several turns until some faggot calls riichi for a closed wait which I deal immediately into
>4th deals into an obvious chanta +4dora and lose 1st place by 1000 points

>> No.18565363

>>18565340
You don't really get to complain about someone dealing into an obvious hand (when they're fourth, no less) when you deal live yakuhai dora into a double ron. It also sounds like you're in ippan in which case it's your own fault for not getting out of ippan as soon as possible.

>> No.18565380

>>18565363
My hand was full of pin and man tiles, both went for honitsu (one collected pin, the other man) I discarded the only tile that seemed safe since nobody called the haku 2-3 turns earlier

I'm more pissed about my hands

>> No.18565396

>>18565340
>2way wait riichi for several turns until some faggot calls riichi for a closed wait which I deal immediately into

Kek I did that on the last round once with a closed wait and got an ippatsu off the other guy who riichied. There were only two live tiles left for it too.

>> No.18565407

>>18565396
I think I've got more wins with a closed wait than 2 wait.
I rarely manage to get 3 tile waits but those at least go pretty well.

>> No.18565410

>>18565380
>both went for honitsu (one collected pin, the other man)
You shouldn't be trying to read that sort of information because you'll probably get it wrong. Besides, even if they were both going honitsu, that just makes honor tiles more dangerous.

>> No.18565415

>>18564660
Not really. Being a gaijin means you're not coming back very often if at all and these places make their money from their regulars. To kick someone out because they aren't fluent enough in Japanese and haven't familiarised themselves with the house rules is shitty but reasonable. Their regulars will always come first.

>> No.18565427

>>18565407
Always play the worse wait they never see it coming

>> No.18565461
File: 14 KB, 259x194, 1508865128847.jpg [View same] [iqdb] [saucenao] [google]
18565461

>>18565410
Both called a few sets of honors and their respective tiles. Pond was kinda obvious too.
The haku wasn't a dora until the turn the calling started either.
Also my guess was right so who's the loser now?

>>18565427
But what difference does it make when I'm waiting for 4m instead of a 4m and 7m other than the latter being better?

>> No.18565504

>>18564660
If you're playing 'free', you have to fully understand the house rules. Uma-oka, eligible yaku, point conversion rate, etc. Some parlors are eager to explain them to you, but more often they'd rather have familiars.
If you're playing 'set', however, those parlors will be more open. Just not to break stuffs and disturb everyone else.
I'm sure there are regular gaijins in some parlors, but that's more of an exception than regularity. They'll treat gaijins just as wandering tourists unless you tell them straight you want to play mahjong there and convince them you know what you're entering into.

>> No.18565520

>>18565461
I'm not the one who willfully dealt into a double baiman double ron, mate.

>> No.18565523
File: 63 KB, 572x497, 1512827365127.jpg [View same] [iqdb] [saucenao] [google]
18565523

>>18565520

>> No.18565527

>>18565461
Just post replay if the game was that shit, then we can all look at it together.

>> No.18565546

>>18565527
Nothing much to see honestly. The double ron game was only one round that didn't get past 12 turns I think.
I'll just keep in mind that the haku is treacherous tile that you should never trust.
Honestly though, I'll just pay more attention

>> No.18565568
File: 45 KB, 678x251, dainas book.png [View same] [iqdb] [saucenao] [google]
18565568

Stop gg'ing at me you fucker...

>> No.18565841
File: 512 KB, 1760x1168, 1273907299696.jpg [View same] [iqdb] [saucenao] [google]
18565841

>cracks

>> No.18566018

>>18563176
Aren't they treated like nukidora? I think in 3p the pei nukidora doesn't break up pinfu.

>> No.18566237

>be iishanten from chinitsu twice in a row
>get 0 tiles for it both times
Yeah I guess I'll just kill myself. Probably would fail that too.

>> No.18566592

>can't even build a hand with my discarded tiles except for maybe 7 pairs

Fuck

>> No.18566613

>>18566592
That's perfectly fine, you don't need to be able to build a hand every round.
Just make sure that when those rounds happen, you don't deal into anyone.

>> No.18566726

https://www.youtube.com/watch?v=aWTBcOnyk9E

>> No.18568067

>>18565841
What do you call them, characters?

>> No.18568183
File: 17 KB, 500x390, 1509089181629.png [View same] [iqdb] [saucenao] [google]
18568183

>>18568067
ii manzu ryan manzu san manzu suu manzu
five manzu six manzu nine manzu

>> No.18568225

>>18565841
Ever played American mahjong? You actually are required to say what tile you discarded.

>> No.18568232

>>18568067
Is this bait?

>> No.18568240

>>18568232
Yes, obviously. I wouldn't even call it bait though, I was just saying something snarky.

>> No.18568401

>>18568225
Is it because blind people play it?

>> No.18568635
File: 671 KB, 1075x1012, NoYakumanSad.png [View same] [iqdb] [saucenao] [google]
18568635

I'm happy I got this through two riichi, but still a letdown when it doesn't happen

>> No.18569092

>>18568225
What a fucking retarded rule.

>> No.18569226

>>18568635
This is a rare case where I would've riichid my potential yakuman. With two other riichis only one player could've started defending against you anyway and even then defending against 3 riichis is hard. Plus you had a suji trap for 3p. With riichi any ura-dora would've turned this hand into at least sanbaiman and since kamicha was 30k points ahead that could've actually mattered.

>> No.18569269
File: 1.01 MB, 1067x1009, EasyYakumanMaybe.png [View same] [iqdb] [saucenao] [google]
18569269

>>18569226
I kinda forgot about this yakuman not being one from a ron. I actually just got that last chun the turn before, so I would've probably gotten ippatsu too, not that it would've changed anything.

Getting this by pure chance the next round was also pretty funny. A shame I couldn't complete it.

>> No.18569575

>>18569226
I don't think riichi is a good idea.
Imagine a suucha ruining your dama baiman and you sit there on your ass at 3rd place when you clearly had a hand that could have pushed you to second or even first. You'd probably kick yourself for it.
Fair enough about ura dora pushing it to sanbaiman but I've gotten out of sticky situations by suucha myself so it's a very real threat for me. I'd keep dama and keep pushing

>> No.18569804

>>18568183
>Manzu
>Not just man
>Not wan

>> No.18569818

>>18569575
>Imagine a suucha ruining your dama baiman
Possible but unlikely. I have played ~1000 games on tenhou and I'm not sure if I ever saw an abortive draw by 4 riichi. The chance of ura-dora is definitel higher so I'd risk it.

>> No.18569855

>>18569804
That's the joke.
I think.

>> No.18569945

>>18569855
yeah, especially since it's pronounced mahn so there's really no linguistic problem with the tiles being just "mans" and not "cracks" or "characters".

>> No.18570026

>>18569818
I've got only about 300 games at 2dan and this was the first time so granted it's quite rare. I'm probably just a bit more caught up about it since it was recent so it's still fresh in my mind.
http://tenhou.net/3/?log=2018022310gm-0089-0000-0df18232&tw=3&ts=2

>>18568635
Mind sharing the ura dora?

>> No.18570092
File: 180 KB, 380x433, 1519652022469.png [View same] [iqdb] [saucenao] [google]
18570092

>>18569818
I've seen 2 suuchas in the last few months and it's always me being the last riichi to fuck everyone up.

>> No.18571481

Everyone who won't riichi their tenpai suuankou keep doing your thing,I've been ronned by them a couple of times for 4han now

>> No.18571793

How dead is the english speaking community now? When I was around a lot more about 18 months ago it seemed like there was a fair bit of stuff going on. Now I actually have a lot of free time it seems there's nothing happening at all.

>> No.18571874

>>18571793
They have all slutted up on their discord servers.
You don't even see a comment about the RRO despite the fact a jpsie won.

>> No.18571953

>>18571793
Posts have reduced to blogs which look like
>he dealt this tile
>then I dealt this tile
>RON
>mfw.jpg

Dunno if the discords are any better.

>> No.18572020

>>18571874
>>18571953
I was around when the discord stuff was just taking off and it was already turning cancerous. I can't imagine it having recovered.

>> No.18572142

>>18572020
The osamuko server is pretty much happy gay, kids there are nice though, I get what you mean.

The competitive riichi server has some insightful peeps, it's the closest thing to a mahjong study assemble I've ever had.

>> No.18573302
File: 1.12 MB, 1076x1009, DoraDoraDora.png [View same] [iqdb] [saucenao] [google]
18573302

>>18570026
Sure but it's pretty far aways. Either I get some with closed kan, riichi or two kan.

>> No.18574274

Okay, I'm finally convinced that Tenhou is fucking rigged. I can have a gozillion sided wait, it doesn't matter, all that's going to happen is an oikake riichi hell wait and I'll immediately deal in for ippatsu 3 ura-dora and on the rare occasions I'm lucky it only turns into haneman. This shit can not be due to mere chance.

>> No.18574296

>>18574274
If it is ippan, anything happens

>> No.18574307

>>18574274
What would happen if 4 unlucky players played together?

>> No.18574424

>>18574307
Maybe North rounds? The worst I saw W2 2 honba.

>> No.18574430

>>18574307
4-person seppuku

>> No.18574699

>>18574424
There's is no North round. After West, there's another West round (if I remember correctly) and then the game just ends.

>> No.18575534
File: 942 KB, 959x641, 紫.png [View same] [iqdb] [saucenao] [google]
18575534

Sega NET added tile colors that can be bought in the coin shop, and two new voice actors for the in-game commentary for free (baba pro is one of them)

>> No.18575574

>>18574274
My wins lately have been ridiculous so I am convinced that Tenhou is rigged in my favour

>> No.18576121
File: 384 KB, 737x631, This fucking gyakuten.png [View same] [iqdb] [saucenao] [google]
18576121

http://tenhou.net/0/?log=2018030314gm-0089-0000-7706c710&tw=1&ts=11

>> No.18577416

>>18572020
Just to add >>18572142 the osamuko Discord is probably the easiest way to get your 7447 dose. Their ping is often filled within 10 minutes, so just @here and wait.
Currently it also has Sega MJ channel, but just like in every Discord server ever, it's cancerous piece of shit.

>> No.18577574

>maybe today won't be so bad
>ryanmen riichi for 10 turns
>deal dora into oya iipatsu oikake
Thanks.

>> No.18577905

>>18577574
I'm on a losing streak of staggering proportions... maybe the mahjong God's are trying to tell this gaijin to fuck off

>> No.18578860

>>18571874
No one cares about your insignificant tournament win Corak

>> No.18578885

>>18574699
The game ends after West 4. I've had a couple games go the distance before.

>> No.18579086

>>18571793
>Now I actually have a lot of free time it seems there's nothing happening at all.
For starters, we have more mahjong clubs now than ever before.

>> No.18579097

>>18572020
Well, does /jp/ have a mahjong discord?

>> No.18579199

>>18579086
>clubs
like what?

>> No.18579230

>>18579199
I think he means live play.

>> No.18579233
File: 205 KB, 350x367, maji ka.png [View same] [iqdb] [saucenao] [google]
18579233

>>18579199
https://www.google.com/maps/d/viewer?mid=1f1LC7j8_BfJDNcVvJ7PyxrJKqBo&z=4&ll=55.63737022129954%2C33.88786583749993

>> No.18579242

>>18579233
>nearest dot is 2250km away
Wonderful.

>> No.18579324

>>18579097
Yeah, https://discordapp.com/invite/n6aYrjx

>> No.18579539

>>18579233
>>18579242
>Have a group in my city
>Inactive
Well at least my friends and classmates both like mahjong, so I'll be able to play with them.

>> No.18579551

>>18579539
>having friends
;-;

>> No.18581294 [DELETED] 
File: 398 KB, 422x553, doradora.png [View same] [iqdb] [saucenao] [google]
18581294

>>18573302

>> No.18581394
File: 1.14 MB, 620x908, doradora2.png [View same] [iqdb] [saucenao] [google]
18581394

>>18573302

>> No.18581467
File: 825 KB, 1022x866, videogames.png [View same] [iqdb] [saucenao] [google]
18581467

>>18579233
Good luck finding one nearby that doesn't just play Chinese mahjong and/or doesn't exclusively attract the elderly.

>> No.18581494

>>18581467
I learned some basics of riichi mahjong at a convention in my area

>> No.18581659

>>18550438
>>18562710
>>18565340
>>18565841
>>18566237
>>18566592
>>18571953
>>18577574
>>18579242
>>18579539
>>18579551
Why can't you crossboarders write like normal people and stop misusing the quote function? Are you unable to write a paragraph? You should stop posting on 4chan and focus on your studies if you don't wanna fail high school. You don't think you will pass if you can't do something as simple as writing, right?

>> No.18581684

>>18581659
I know /r/Mahjong is dead but go back to r*ddit regardless. Which summer was your first here?

>> No.18581719

>>18581684
If I wanted to discuss mahjong I'd certainly go to reddit. There people at least can write paragraphs instead of writing like cavemen.

You should go back to your /a/ discord group, by the way. Your little circlejerk is not welcome here.

>> No.18581773

>>18581719
>Your little circlejerk is not welcome here.
And that's not for you to decide. Why the fuck are you even here if you don't want to discuss the game you faggot?

>> No.18581824

>>18581773
I am pretty sure what there is to discuss about the game doesn't need a thread that will be remade every time one about the subject dies. But of course, it's the circlejerk.

>> No.18581913

>>18581659
Try rephrasing some of those posts without losing the overall meaning and intent.

>> No.18582463

2:0

>> No.18582963
File: 151 KB, 640x1080, Reading.jpg [View same] [iqdb] [saucenao] [google]
18582963

>>18581659
What the hell went up your ass?

>> No.18584035
File: 15 KB, 330x330, smile.png.jpg [View same] [iqdb] [saucenao] [google]
18584035

>>18579233
>675 miles
how do i get cubans and haitians to play japanese mahjong

>> No.18584106
File: 378 KB, 723x627, WhatDo.png [View same] [iqdb] [saucenao] [google]
18584106

So anons, what would you do here?

>> No.18584135

>>18584106
Throw 1p for now, hope you pick up 4p for 234 sanshoku.

>> No.18584140

>2:0

>> No.18584153

>>18584140
>3:0

>> No.18584185

>>18584106
8s dama. No big deal if you draw 2p yourself, that's still 3han.

>> No.18584198

>>18584106
I would throw away the 1pin and try get a better wait

>> No.18584270

>>18584106
Toss 2s and riichi.

>> No.18584290
File: 383 KB, 722x628, NotThis.png [View same] [iqdb] [saucenao] [google]
18584290

>>18584135
>>18584185
>>18584198
>>18584270
Interesting. In hindsight I kinda regret this decision. Could've waited for a pinfu and/or tanyao wait instead with little effort.

>> No.18584315

>>18584290
But did you get it?

>> No.18584317

>>18584315
Nah, didn't get much that game anyway. Was a pretty sad round

Also >3:0

>> No.18584613
File: 217 KB, 587x925, file.png [View same] [iqdb] [saucenao] [google]
18584613

>>18557444
You were nearly right except you throw pringles not petals.

>> No.18584675

>>18584106
>9s discard
You fucked up. Either way there's no point taking a step back from tenpai, especially with two of your winning tiles already gone. Normally you wouldn't riichi here and hold out to upgrade your wait but with a dc it's a slightly better decision than normal.

>> No.18584756

>>18584106
>>18584290
>>18584135
>>18584185
>>18584198
>>18584270
Discard 1p is definitely best. You can get a better wait with 4p or literally every single souzu tile. And most of those souzu you could've even called. Plus most of the possible wait would've also increased the hand value, some drastically. If your choice is between riichi with a two sided wat and isshanten with 26 uke-ire then the answer is 100% clear.

>> No.18584764

>>18584756
*riichi with two winning tiles I meant.

>> No.18584796

>>18584756
This, the hand value is important to consider. Could have not only had a better wait, but also added on pinfu and tanyao. Double the han and a better wait. Could've been mangan

>> No.18584797
File: 361 KB, 719x629, 9s.png [View same] [iqdb] [saucenao] [google]
18584797

>>18584675
No regrets though. It didn't look like an itsu hand back then. Literally got half the stuff for it in the following turns

>> No.18584802

>>18584756
>>18584675
>Either way there's no point taking a step back from tenpai
But there is. The wait coul*ve beend improved in a gozillion ways. That souzu shape is beautful.

>>18584796
Indeeed and ippeikou was also possible.

>> No.18584816

>>18584797
Yeah you're right, it's the best discard here.

>> No.18585075

>>18584106
Discard 8s stay dama.

>> No.18585414

>>18585075
That's what I thought too but then I saw >>18584756.
If you discard the 1p, it bites you if you draw a 2p. If you discard 2/8s, it bites you if you draw literally any souzu.

It's amazing how that can be overlooked. I guess 223456788 isn't really a shape people will study.

>> No.18586158

>>18584185
>>18585075
If you're going to keep the tenpai, then you shouldn't discard the 8, you should discard the 2. That way, you can keep the 234 shape, meaning that if you later pick a 4p, you have a shot at a 234 sanshoku.

If it wasn't for the 9s that was discarded earlier, I'd have thrown the 1p, but considering the possibility of furiten when aiming for souzu tiles, I'd drop the 2s and keep it dama. The hand can improve a lot with a 4p, you stand to gain both sanshoku, tanyao and pinfu at best.

>> No.18586521

>>18584035
tell them it's a new domino variant

>> No.18588833

>>18584106
Discard 1pin. There's still time to reattain a different tenpai shape.

>> No.18589103

East only rounds or east-south rounds?

>> No.18589133
File: 54 KB, 400x400, 1505908827868.jpg [View same] [iqdb] [saucenao] [google]
18589133

>>18589103
Han-chan

>> No.18589679

>>18589103
Why would you play east only?

>> No.18589979

>>18589679
Time constraint, plus east only places greater emphasis on mahjong discipline due to fewer chances to make up from screw ups

>> No.18590296

>>18589979
Maybe with crazy good players as a crazy good player East only is fun. What I saw is one nice tsumo and everyone begins to panic open tanyao for the second place and it's pretty much ded Jim.

>> No.18590417
File: 3.33 MB, 1920x1080, g.png [View same] [iqdb] [saucenao] [google]
18590417

>>18590296
You don't need crazy good players, just players who are decent enough to realize that forcing open tanyao when it's not the best shape means any opposing riichi is a death sentence to them.

I only play tonpuusen, and the best part is when the fuck who thinks he can tanyao every hand gets hit with a dealer haneman and DCs because he can't handle being 32k from top in East 3rd. Because even if you're not the winning player, you still benefit because that asshole is stuck 4th and you've got ample room to reach for 2nd and 1st.

>> No.18590640

>my tsumo made two players go bust
rekt

>> No.18590869

Friends are finally picking up on mahjong, feels good. Especially when one gets a baiman through rinshan kaihou and 4 dora

I have a question though. What's the best way to keep count of honba sticks. Say the dealer changes from me to another with 2 sticks, would you just take them out and shimocha puts 3 on the table?

>> No.18591051

>>18590869
honba resets to zero as soon as the dealer changes

>> No.18591059

>>18590869
The dealer places all of the honba counters on the table until it resets (regardless of whether the dealer changes before it resets). When it does reset, that person takes them all back once the payments have been made and whoever is the current dealer takes over. Switching them out is needlessly confusing and only one person has to keep track of them.

>> No.18591239

>>18591051
Not if the round ends and the dealer is noten

>> No.18591334

What are your favorite /vr/ Mahjong games?

>> No.18591468

>>18591059
Ah thanks, that sounds good. I kinda want to ask more things to keep things smoothly, but it's going well so far.

>> No.18592402

>>18586158
Yeah good thinking.

>> No.18592430

>>18585414
Personally I'd take tenpai now rather than wait for another souzu tile to get to tenpai.
But I can see how it can give much more value if you stay in iishanten.

>> No.18593496
File: 74 KB, 853x480, mpv-shot0018.jpg [View same] [iqdb] [saucenao] [google]
18593496

Does anyone know of a Japanese set that actually uses green ink for the sou and hatsu tiles? Preferably also with the bird looking like it does in Tenhou.

>> No.18593955

Oh yeah my set is a chinese one without red dora tiles. Does anyone have an idea how to improvise some? It has both sets of haku and 8 season tiles.

>> No.18594039

>>18593955
Red tape or red marker on one of the tiles if you always want to play aka dora.

Using the blank haku and making the red dora yourself is another choice.

>> No.18594045

>>18593955
I don't own any physical tiles, but yellow mountain's look pretty decent. For akadora some acrylic paint should do the trick.

>> No.18594093

>>18593955
Just play without red dora

>> No.18594094

>>18590869
>Say the dealer changes from me to another with 2 sticks, would you just take them out and shimocha puts 3 on the table?
Yes, you do. The new dealer becomes in charge of tracking honba counts.

>> No.18594426

>>18593496
Isn't that common for generic white mahjong set?

>> No.18594669

>>18594426
Not him, but Sango sets and YMI sets use black ink for hatsu.

>> No.18594959

>>18594669
Really? I checked YMI and the souzu looks green to me.
https://www.ymimports.com/collections/japanese/products/yw-jm001-a
I bought mine few years back in donki though, so I can't give any advise for import products, but really I thought that's a standard.

>> No.18595214

>>18594959
According to both my eyes and Photoshop, it's not green at all.

>> No.18595254

>>18595214
Well then, I concede. I'm getting too old for this, and the red parts aren't helping, either.

>> No.18595273

>>18595254
It's okay, color illusions are very easy to fall prey to.

>> No.18595586

Had a few people trying to snipe me in tonpuusen. Guess they noticed my sudden disgusting run. :/

>> No.18595621
File: 51 KB, 375x500, tiles.jpg [View same] [iqdb] [saucenao] [google]
18595621

>>18593496
If you have money to throw and don't mind the hassle of importing from japan, use a proxy to buy from yahoo auctions. They have all sorts of shit on there.

>>18595586
What did you do?

>> No.18595902
File: 499 KB, 1152x843, 20180312_100921-1.jpg [View same] [iqdb] [saucenao] [google]
18595902

Can anyone explain how I won? Sorry for low quality image. I can't find this in a yaku list and I can't read the kanji.

>> No.18595962

>>18595902
Tanyao. No 1s, 9s, or honors.

>> No.18596001

>>18595621
Are there recommended brands for good quality sets? I'm thinking of picking up a set when I'm in Japan later this year. Not sure if I should though as I don't have a group, my thought is that I am moving to a larger city later this year, so I might find people willing to play. Just feels like it would be a reasonable idea.


>>18595962
Thanks, as a beginner it is not always easy to know how I won or did not win.

>> No.18596049

>裏ドラ 5
Is there a better feeling than this ?

>> No.18596061

>>18596049
嶺上開花 comes pretty close for me.

>>18594426
My Gibsons' Traditional Mah Jongg set has half the green parts of the sou tiles black.

>> No.18598950
File: 17 KB, 336x240, 0000.png [View same] [iqdb] [saucenao] [google]
18598950

>>18591334
The various arcade games are a fun diversion, but there's nothing that I keep going back to.

>> No.18598970

>>18595902
Is that on the GBC?

>> No.18599301

3:0

>> No.18603357

>>18598970
No, wonderswan. It's part of the Tetsuman series of mahjong games published by naxat and developed by chatnoir.

There appear to be multiple entries on the GB, this is just one I had from a lot of WS games I bought way back. Now that I'm more seriously studying Japanese, I pulled out my wonderswan and have been having a good time playing this one. Very easy to boot up and get into a game, and of course WS is light on battery.

>> No.18604358

>>18590417
The longer the game the higher the chance that the best players win, it's simple as that. You say it's less forgiving screw ups? Yes, but in return you also have fewer chances to screw up. In the end the longer the game the longer you have to keep up your concentration.

>> No.18604404

Don't know if this is the right place to post but why the hell not, anyway when I went out to get lunch during work today I went to the food court in the mall next store to my office. As I look around I notice a table of four old white women playing mahjong, I know there's suppose to be a Jewish version by as I walk past by to take a look I see the normal tiles and one of them has a translation sheet with all the pairs you can get. Anyone else ever seen this? Work in Chicago for those who were wondering.

>> No.18604791

>>18604404
>translation sheet
Yup, Amerocan Mah-jong with Official™ Eligible Hands, available only for few months.

>> No.18605451

>>18604791
>available only for few months
So american it hurts.

>> No.18605503

>>18604791
>available only for few months
For what purpose?

>> No.18605507

>>18605503
To keep the game fresh.

>> No.18605715
File: 96 KB, 1280x720, mpv-shot0185.jpg [View same] [iqdb] [saucenao] [google]
18605715

Why aren't there any sets that look like the sets used in the Saki and Akagi anime? Why is green paint so rare?

>> No.18605716 [DELETED] 

Why's green bamboo+nice calligraphy+no reading guides for baka gaijins so hard to find

>> No.18605724 [DELETED] 

>>18605715
sorry I deleted my post

>> No.18605736

>>18605724
I deleted this one too

>> No.18606177 [DELETED] 

>>18605715
Is it Saki? I need someone to tell be about this iteration of the bird, it looks pretty real -
it's scared and you clearly see some of the tail feathers being broken and hanging near bird's face. Here's Kaiji's (but Akagi's are the exact same) and it is more stylized, it's hard to tell what is going on anymore. Just some weird stray straws near its head.

>> No.18606187
File: 115 KB, 506x404, Tobaku Datenroku Kaiji v04 c36 - 175.png [View same] [iqdb] [saucenao] [google]
18606187

>>18605715
Is it Saki? I need someone to tell be about this iteration of the bird, it looks pretty real -
it's scared and you clearly see some of the tail feathers being broken and hanging near the bird's face. Here's Kaiji's (but Akagi's are the exact same) and it is more stylized, it's hard to tell what is going on anymore. Just some weird stray straws near its head.

>> No.18606261

here's a topic I haven't seen generate much discussion but it's been bothering me:

should hands be built for Ron or tsumo in mind? obviously either can occur at any given time, but I'm often faced with a dilemma: have wider, more obvious waits in the hopes of drawing my tile, or more unusual/camouflaged waits with less chances to draw my willing tile?

ippan players deal into anything, so a wide tsumo approach is the best imo, but facing actual defense from intermediate players makes you have to conceal their plans more thoroughly

>> No.18606340

>>18606261
Don't worry too much about trying to ron off the other players.
There aren't "obvious" waits that other players can see and avoid, only "obviously not this" waits the other players can bank on. No one can guarantee your wait and even betaori players run out of genbutsu, suji and kabe at some point. Just build a hand with as many winning tiles as possible and riichi. Someone will deal in eventually when they push or run out of safe tiles.

Worst case scenario, you just keep the honba ball rolling and squeeze the noten penalties out of everyone. If you're the first to tenpai and everyone goes into betaori, it can be considered your win.

>> No.18606470

>>18606187
>autism

>> No.18606526

>>18606187
What does a bird have to do with bamboo anyway
What's the lore of mahjong? What role do the dragons all play?

>> No.18606975
File: 2.29 MB, 2048x2772, 1515910386226.png [View same] [iqdb] [saucenao] [google]
18606975

>>18606261
>should hands be built for Ron or tsumo in mind?
If you riichi, then tsumo.

If you damaten, then primarily ron. Though tsumo just as good.

After all that, the points will dictate whether or not you prefer tsumo vs ron.

And now, pick a maid.

>> No.18606976

>>18604404
>>18604791
>>18605451
Has anyone ever tried it?

>> No.18607153
File: 39 KB, 291x242, 306 25.png [View same] [iqdb] [saucenao] [google]
18607153

>>18606470
>asking /jp/ history bits basically ungooglable in english
Yeah, the nerve.

>> No.18607158
File: 935 KB, 1125x1600, image00220.png [View same] [iqdb] [saucenao] [google]
18607158

>>18606526

>> No.18607167
File: 896 KB, 1125x1600, image00221.png [View same] [iqdb] [saucenao] [google]
18607167

>>18607158

>> No.18607188

>>18606187
The top part also looks like Totoro

>> No.18607200

>>18607158
>>18607167
That's a little depressing, bamboo birb will never grow up.

>> No.18607236

>>18607188
it's an UFO abducting the bird.

>> No.18607688

And if sou is indeed originally coin stacks on a thread and not bamboos, this bird makes no sense at all.

>> No.18608760

>>18607688
Talk to the Chinese

>> No.18611674
File: 211 KB, 735x414, Not like this.png [View same] [iqdb] [saucenao] [google]
18611674

Magical mahjong bullshit. I could not help but laugh.

>> No.18613429

>>18611674
>Mahjong is based on skill

>> No.18614390
File: 38 KB, 608x78, nice hand.png [View same] [iqdb] [saucenao] [google]
18614390

That's a nice hand you have there, would be a shame if someone ponned nan on the first turn.

>> No.18614413

>>18613429
Better people will always get a break. Either by their calculation goes right, or by other players choking theirs.

>> No.18618315

Is there a way to resize the tenhou windows client? I thought I saw it somewhere but I could be misremembering.

>> No.18619019

>>18618315
I know, there's a way to go from Windowed to Full Screen. Can't find it now though

>> No.18619032
File: 54 KB, 625x295, Menu.png [View same] [iqdb] [saucenao] [google]
18619032

>>18619019
Found it

>> No.18619059

>>18619032
Thanks
I'm not a fan of the stretched out picture but I guess thats better than trying to play in a tiny window

>> No.18621592

New strategy article.
https://mahjong.guide/2018/03/16/rules-for-riichi/

>> No.18622159

It's missing the real baller, EVs for chiitoi, with dora tanki on middle, terminal, honor tiles etc.

I have no data on those so sometimes I hesitate, I just play em by heart.

>> No.18623824

>>18622159
Trust your feelings!

>> No.18623974
File: 4 KB, 100x125, 1487666807165.jpg [View same] [iqdb] [saucenao] [google]
18623974

God damnit why did I hit the button I didn't understand? I missed my only chance I've ever had to go for kokushi musou because I didn't know abortive draws existed.

>> No.18624053

>>18623974
How many yaochuuhai?

>> No.18624088

>>18621592
How are the expected hand values for riichi/dama computed? If they're just empirical values for the average points gained I believe this argument is faulty. The thing is that riichi/dama are used in different situations. For example when you have a suji trap you will use richi more often than if you don't have a suji trap. Now these suji traps will increase the overall expected hand value of riichi hands. However if your hand doesn't have a suji trap you will overestimate your expacted hand value if you consider the overall expected hand value for riichi hands because unlike your hand that one is boosted by the suji traps.

The same reasoning applies to defense. Saying "riichi is safe because few people deal-in after riichi" is a little like saying "going out in a thunderstorm is safe because few people get hit by lightning". Its not because the reason few people get hit by lightning is precisely because they don't go out during thunderstorms. And likewise when the situation looks safe more people will call riich than when the situation looks dangerous.

Additionally expected hand value is actually not that important, more important is your expected placement at the end of the game. Consider the follwing exmaple: You can decide between a dealer mangan with 50% chance to win and a dealer haneman with 35% chance to win.
12,000*0.5=6,000
18,000*0.35=6,300
Expected hand value would tell us to go for the haneman. However both hands are soo good that if you get them they massively increase your chance at winnig the game so you should usually prioritize winning chance and go for the mangan.

That being said I'm not saying expected ahd value can't be a useful stat, but you shouldn't treat it like some kind of objective way to determine what is the right choice. There are a lot more things you should consider as well that are just as important.

>> No.18624124
File: 214 KB, 640x480, iWJdK.png [View same] [iqdb] [saucenao] [google]
18624124

>>18623974
Don't worry. Kokushi is easy.

>> No.18624127

>>18624088
>How are the expected hand values for riichi/dama computed? If they're just empirical values for the average points gained I believe this argument is faulty.

Yes. This is the digital (as opposed to analogue) approach, fully based on statistics.
The analogue approach is meant to rely more on situational factors, meaning that you disregard the statistical approach and make a play that is correct for that very instance.

As a general guideline for EVs, this information is good.

>> No.18624168

>>18624127
Relying on statistics is a good thing but if they're too general you miss it out on information and why would you ever not use any information at your disposal?

>> No.18624219

>>18624168
I don't disagree.
I literally started by saying yes.

The article also says that large than 6400 or 5200 at turn 12 without riichi you should prioritize win rate over value. There are exemptions to this like >>18622159
where middle tiles are a big nono (thus making it even more ankward because your chances of winning by ron are low, so there is little difference), but a walled of tile or maybe even an already discarded otakaze might work (despite the fact the points improvement is just 1600). I would like to see the statistics and EV for those.

>> No.18624276

>>18624053
I don't remember exactly. I thought I took a screenshot but I guess I didn't actually save it. I know I had all the honors and 9s so probably like 10 or 11.

>> No.18624295

>>18624276
11 + pair in haipai is a pretty good shot.
You can take a screenshot from your game replay

>> No.18625729

>>18622159
Maybe in another article.

>>18624088
No statistical analysis is going to cover every situation with 100% accuracy. Statistics just provide the baseline for strategy in mahjong, and all these other things you're talking about fall under analogue mahjong which will tell you how and when to deviate from the baseline. To put it another way, mahjong strategy is about learning the theory, then learning the exceptions to the theory (which becomes new theory), then learning the exceptions to the exceptions, and so on. You have to learn to walk before you can run.

Besides, the article specifically says to prioritise win rate with bigger hands, and to consider situational factors when the EV is similar between riichi and dama.

>> No.18627157

>have a few hours to kill out and about
>grab a coffee in a place with free wifi and play some NoName ippan
>at least one person goes for open honitsu every hand
>obvious smurfs and plenty of R1800+ dans in the fast rooms looking for quick and easy wins
Must be terrible to be a new player right now.

>> No.18628361

>>18625729
>Besides, the article specifically says to prioritise win rate with bigger hands
No, it says that win rate becomes more important BECAUSE at high values the expected value is higher for dama than riichi. My point was that even if the expected value is lower for the lower scoring hand it is still a good idea to chose it if the value is still rather high.

>and to consider situational factors when the EV is similar between riichi and dama.
The article talks about other factors that influence your decision, yes, but only "external factors" such as your position and what round it is. Thesw factors don't influence your expected outcome in terms of points gained. But there are factors of the hand itself that do precisely that. The article thus neglects, that you can't just say "if x leads to y in 30% of cases that means if YOU chose x you have a 30% chance for y". You can't because if you do this you neglect that other people chose x only in specific situations and if you use it in any situation your chance of getting the desired result will differ (and usually be lower).

>> No.18628449

>>18627157
Who are you qouting

>> No.18629529
File: 15 KB, 158x231, beaucul.jpg [View same] [iqdb] [saucenao] [google]
18629529

http://tenhou.net/3/?L7447
>3:0

>> No.18629571
File: 368 KB, 840x700, 1247424.jpg [View same] [iqdb] [saucenao] [google]
18629571

>>18629529
I'm glad it's over.

>> No.18629577
File: 884 KB, 1920x949, 1 fucking han.png [View same] [iqdb] [saucenao] [google]
18629577

>>18629571
Why?

>> No.18629582

>>18629577
I mean why deal this tile

>> No.18629584

>>18629577
>>18629582
I was three tiles away from chuurenpoutou at one point so after the final 8m got dropped I just stopped thinking. It's a good sign to stop playing mahjong for now at the very least.

>> No.18629723

>literally for free

>> No.18629729

muh suji trap

>> No.18629740
File: 85 KB, 219x322, jnounes.png [View same] [iqdb] [saucenao] [google]
18629740

>>18629584
Take a break and let the flow come back

>> No.18629758

3:0

>> No.18629770
File: 118 KB, 334x340, gruik.png [View same] [iqdb] [saucenao] [google]
18629770

3:0 REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>> No.18629793

>>18627157
May I ask who are you quoting?

>> No.18629943

It's ok to have extra crap riichis if I'm a dealer, r-right

>> No.18629980
File: 152 KB, 640x720, 1520689792437.jpg [View same] [iqdb] [saucenao] [google]
18629980

>>18629943
Always riichi, and don't look back.

>> No.18629987

>>18629943
Yes. If you are first to tenpai you should almost always riichi as dealer. People are far more likely to bail against a dealer riichi.

>> No.18630024

fuck you variable

>> No.18630053

>>18630024
But 4 doras.

>> No.18630057

>>18630053
8

>> No.18630083
File: 116 KB, 691x969, 1517693512644.jpg [View same] [iqdb] [saucenao] [google]
18630083

>>18630057

>> No.18630089

why that riichi though

>> No.18630103
File: 118 KB, 1022x900, :(.jpg [View same] [iqdb] [saucenao] [google]
18630103

>>18630083
9

>> No.18630107

>>18630089
Because last time with those 1000 doras if I'd riichi I'd ippatsu as well.

>> No.18630115
File: 278 KB, 795x1136, ten09-128.jpg [View same] [iqdb] [saucenao] [google]
18630115

>>18630057
9 including akadora
Bullshit is strong with that guy, believe me

>> No.18630133
File: 347 KB, 795x1136, ten09-178.jpg [View same] [iqdb] [saucenao] [google]
18630133

i love souzu

>> No.18630149

>>18630103
Your over-saturated bird is spooky af.

>> No.18630160

>>18630133
Look at these not copy pasted hand drawn tiles. Ah 90s.

>> No.18630161
File: 48 KB, 720x480, DXdKj.jpg [View same] [iqdb] [saucenao] [google]
18630161

>>18630133

>> No.18630163
File: 13 KB, 1280x720, when the bullshit hits you.png [View same] [iqdb] [saucenao] [google]
18630163

>> No.18630236
File: 81 KB, 720x405, img.png [View same] [iqdb] [saucenao] [google]
18630236

>>18630163

>> No.18630367

2:0

>> No.18630756
File: 79 KB, 435x687, kaiji spooked.png [View same] [iqdb] [saucenao] [google]
18630756

I think I'm done for the day after that hanchan

>> No.18632191

>>18628361
>No, it says that win rate becomes more important BECAUSE at high values the expected value is higher for dama than riichi.
No it doesn't.
>with bigger hands, the increase in value from riichi becomes less important and the win rate becomes more important

>it is still a good idea to chose it if the value is still rather high.
"Rather high" meaning 6400 or 5200, yes.

>You can't because if you do this you neglect that other people chose x only in specific situations and if you use it in any situation your chance of getting the desired result will differ (and usually be lower).
Again, no single statistical analysis is going to be perfectly accurate for every situation. You're perfectly right that how good your wait is or whether you've got a suji trap or not will affect your chances of winning, but in order to accurately take these things into consideration you need to know how they affect the baseline EV.

Nonetheless not only are you making assumptions about the circumstances of these stats, you're overestimating the difference that these circumstances make. Let's say for argument's sake that a suji trap raises your win rate by 20% compared to no suji trap - this means that in order to justify riichi without a suji trap the increase in value from riichi has to

>> No.18632214

>>18632191
Accidentally the end of the post.
>the increase in value from riichi has to outweigh the 20% lower win rate along with the lower win rate that comes from declaring riichi (the stats for this are in the article). For smaller hands this is true because each extra han basically doubles your value.

>> No.18635809

>>18546659
i am somewhat confused by the ranking.
are you unable to go down in kyu? and so are fated to become 1-dan even though you keep losing rating because you dont actually get better but your opponents are?

>> No.18635833

>>18635809
Deranking starts at 2-kyuu, so you're guaranteed to at least 3-kyuu. That's still enough to separate joukyuu tryhards from ippan scrubs.

>> No.18635834

>>18635809
also does the final scoring screen do anything at all for your rating or rank? i got +73 but it didn't seem to do anything special rating wise.

>> No.18635840

>>18635834
Winning margin doesn't matter at all.

>> No.18635842
File: 356 KB, 733x625, cant login.png [View same] [iqdb] [saucenao] [google]
18635842

Wtf is this?

>> No.18635854

>>18635840
thanks.
i am also trying to figure out how much rating you will gain/lose generally from being first, second, third or fourth.

>> No.18635860

>>18635840
So winning by 100 points is the same as winning by 30 000? Lame

>> No.18635902

>>18635854
http://tenhou.net/man/
In general, what matters most is how you fare against your opponents. The better your opponents are, the more R point you can get. Also, there's scaling based on total game played, so your R can roller coaster like crazy during start.
>>18635860
Any yaku is fair in the game.

>> No.18635918

>>18635854
http://tenhou.net/man/#RATING

Basically rate_change = (~0.2) * (x + (average_rating - rating) / 40)
where x is +30 for 1st, + 10 for 2nd, -10 for 3rd and -30 for 4th

>> No.18635956

You're already logged in another browser. Just logout and try again and it should be gone, it says

>> No.18635989

>>18635833
I believe it starts at 1-dan? I've been 1-kyuu for awhile and never got deranked.

>> No.18636002

>>18635989
My bad. Rank point penalty starts from 2-kyuu, but deranking starts from 1-dan.

>> No.18636113

3:0

>> No.18636709

God I wish I could play on the windows client in English. The HTML5 interface makes me want to gouge my eyes out. I know enough that I can usually recognize the yaku either at a glance or by the Japanese names, but its still nice to have.

>> No.18636896

>>18635902
>Any yaku is fair in the game.
Houtei dora 12. Do it!

>> No.18637684
File: 50 KB, 640x480, 1467456122356.jpg [View same] [iqdb] [saucenao] [google]
18637684

>reach shodan for the first time
>R starts at 200/400 and not 0/100
Oh snap. Looks like I've started the real fight for R now.

Time to see how good I am at not placing last.

>> No.18639176

>>18637684
That's not R, that's just your dan points to ensure you don't drop straight back down if you lose the next hanchan. As you keep going up the numbers double but the increments you gain points from winning only changes between rooms. R is the number with R next to it.

>> No.18639861
File: 24 KB, 427x581, Ladder.png [View same] [iqdb] [saucenao] [google]
18639861

>>18637684
1dan is just the beginning

>> No.18639941

>>18639861
Being exactly average with a 2.5 placement in 10 dan gives you an average point gain of -45, that's scary.

>> No.18639950

>>18639861
So it's not possible to lose ranking once you hit tenhoui?

>> No.18639989

>>18639861
Looking forward to jumping back and forth between 1-kyuu and 1-dan.

>> No.18640032

>>18639989
I think for the most part people hit 2/3 dan before struggling back and forth. Getting stuck in kyuu is probably to do with lacking a bit of understanding of something.

>> No.18640056

>>18639941
And there are people who defeated that

>> No.18640266
File: 79 KB, 1000x563, Bakemono.jpg [View same] [iqdb] [saucenao] [google]
18640266

>>18640056
Those aren't people anon, they're monsters.

>> No.18640358

>>18639950
That's right, once you hit tenhoui you can't get demoted. You can still lose R, but most tenhoui just start new accounts.

>> No.18640824
File: 173 KB, 440x295, download25ece6fe_2femulated_2f0_2fDownload_2feae120f73ebc3589e36af5a1f94f134d_2_2.png [View same] [iqdb] [saucenao] [google]
18640824

>dealer sanbaiman tsumo
sometimes you get hit with crazy bullshit...

but sometimes, once in a while, you ARE the bullshit

>> No.18640839

>>18640824
I was having a bad day then I won my last game ronning the same guy twice for dealer mangan with almost exactly the same hand (riichi pinfu pinzu ittsu). Was surreal.

>> No.18640952

>>18640824
>last dealer turn, in last place
>gets a small win in
>constantly getting good hands after and ends up first place after 3 honba
Is this the mythical flow at work?

>> No.18640982

>>18640952
>gotten 7447 paarenchan twice now
Flow is the best.

>> No.18641015

>>18640982
Post pics.

>> No.18641310
File: 424 KB, 738x628, KAN.png [View same] [iqdb] [saucenao] [google]
18641310

>>18640824
or you have people on board that JUST FUCKING LOVE EXTRA DORAS.

>my bad guys
would kan again

>> No.18641328

>>18546659
are there any other good sources to get better at riichi or are the links in the pastebin the best?

>> No.18641340

>>18641328
Daina's guide is really comprehensive but a bit long for newer players. It's best to read a bit as you get game experience. You won't need much else.

>> No.18641343

>>18641310
also noticed this guy "scooped the moon"
must be a lesbian

>> No.18641346

>>18641343
It's probably more appropriate to say that anon scooped it for him.

>> No.18641350

>>18641310
Or you could have 9 open doras and get hit by a well deserved 1k hand like an anon above.

>> No.18641354

>>18641343
>ready, self drawn mahjong, three color straight and scooped the moon, that's a limit hand boys
Localizations really get to me for some reason.

>> No.18641357

>>18641354
>limit hand
Whoa there pardner, here in this neck of the woods we call that a slam.

>> No.18641361

>>18641357
>woods
Whoa there pardner, we call that suit cracks here.

>> No.18641364
File: 2.71 MB, 600x304, otter-juggling-a-rock.gif [View same] [iqdb] [saucenao] [google]
18641364

>>18641354
I can live with everything besides weird suit names like Ropes and Chinese meld names like Kong.

>> No.18641368

>>18641361
>woods
>cracks
I reckon he's talkin' about bams.

>> No.18641371

Win! Self-drawn, civil war, limit hand.

>> No.18641379

>>18641371
If only I didn't charleston away my soap...

>> No.18641381

>>18641346
GAY

>> No.18641382

>>18641364
Gang!

>> No.18641389

>>18550372
so yakuman for suu ankou what was the second part?

>> No.18641393

>>18641389
suukantsu, 4 kans which is the rarest yakuman.

>> No.18641467

>>18641393
>rarest yakuman
What is Chuuren Poutou?

>> No.18641472

>>18641467
A more common yakuman

>> No.18641519

>>18641393
but what makes it a double yakuman?

>> No.18641527

>>18641519
Daisuushi suuankou tanki tsuuiisou suukantsu.

>> No.18641531

>A hand that has four closed triplets/quads. If the hand has two pairs left when it is one tile away from winning, it can only qualify with a tile drawn off the wall as a yakuman hand.

okay so this is a special case scenario for this hand only where ronning means its an open hand?
how many hand would that be?

>> No.18641542

>>18641519
A concealed kan (ankan) counts as an ankou as well for yaku purposes. So they contribute towards sanankou and suuankou. By having all four kans self drawn he has four concealed pons and four concealed kans.

>> No.18641550

>>18641531
If you have a tenpai suuankou with the shanpon wait, winning by ron will give a minimum of sanankou and toitoi, which is 4han minimum

>> No.18641564

>>18641550
The same works for sanankou as well, if you you have two ankou in your hand and a shanpon wait, winning by ron won't give you a yaku at all potentially leaving you unable to declare the win.

>> No.18641724

how do i link a game. wanna get some tips

>> No.18641735
File: 39 KB, 361x761, replays.png [View same] [iqdb] [saucenao] [google]
18641735

>>18641724
Then just copy the url

>> No.18641765

>>18641735
sad that it shows the scoring of the game instead of something useful like the rating change that occurred because of that game.

03/19 | 牌譜 | 般南喰赤 | http://tenhou.net/0/?log=2018031919gm-0009-0000-de5bfe4c&tw=0

anyway this game had a weird situation. we started off with some big point swings leaving me in solid 4th place for a while. so i started going for big point hands only. i did not have to pay a lot of points directly and at some point 1 hand could land me into second place. well i got that one hand and i was still 4th. but with any hand i would become second. but at that point it was the last hand and even though i had a good start somebody else was faster.
this was one of my saddest 4th places.

>> No.18641788

>>18641765
That's because as you play more games eventually you get barely no R change regardless of result.

There's not much advice to give beyond your general efficiency needs work. I mean look at the 3s discard in the first hand, you can't just see pairs and think toitoi or something. In the second hand you broke up a 579 ryankan for a lone 2m, you then broke up a kanchan for a penchan then discarded a super dangerous 5s into the riichi when you're really far from tenpai with a cheap hand.

Experience through playing is good but you might want to read some of the stuff in the OP on efficiency, it'll go a long way.

>> No.18641984
File: 2.28 MB, 3968x2976, IMG_20180318_191538.jpg [View same] [iqdb] [saucenao] [google]
18641984

How about another round of what do. Lucked out pretty hard while playing with friends yesterday, but I'm not sure if this could be a good attempt to go for a yakuman. East 4, shimocha got a dealer mangan off from kamicha once, else nothing has changed much

>> No.18642021

>>18641984
I would refrain from calling the ton (unless you're dealer). You're in a pretty okay iishanten, you can move to tenpai with Ton, 2p, 3p, 7p, 8p so staying closed could bring you to mangan easily because you're likely to get closed chanta. Where as calling the ton could lead to the worst case scenario of ton nomi.

>> No.18642033

>>18642021
also shoot your friends for using tile racks my man.

>> No.18642055

>>18642021
oh and 1p 9p, it's late.

>> No.18642062

>>18642021
Thought the same just to find out that 4 and 6 also put me into tenpai. I was more wondering if it's worth to go for Chuuren Poutou.

Not my problem if they the racks fall over. They're way too unstable imo.

>> No.18642082

>>18642062
You're 5 tiles from Chuuren tenpai, it'd be like going for kokushi with 8 in your starting hand.

>> No.18642096

>>18642082
Yeah, it'd be a bit insane but at least there are plan B and C with Chin itsu and toi toi hou. Also went riichi as fast as I could

>> No.18642101

>>18641984
Pragmatically, pon east, aim for chanta. Looks like dora indicator is 7s, so chanta yakuhai 1 dora is good enough.
>>18642033
I think rack is fine in that case. It's not mahjong table that has borders to line up tiles, so I can imagine having lined up walls and hands is tough enough.

>> No.18642168

>>18642096
If I drew 4/6p I probably wouldn't riichi just because you can upgrade the wait to chanta without going into furiten. I mean you still have riichi tsumo chanta dora1 with a few ways of getting to haneman (ura, ton or ippatsu) , it'd suck to throw that away on riichi dora1.

>> No.18642361

>>18641984
What yakuman? You don't have a yakuman there but you have a big hand, chanta, dora riichi maybe east and or tsumo could land mangan/haneman.

>> No.18642667

>>18641788
which of the links deals best with efficiency?

also how do i know the 5 was dangerous. is it because a 5 is always dangerous?

>> No.18642740

>>18642667
Daina's section on 5 blocks is the best thing for beginners at least but it'll take a while for you to do it naturally http://riichi.dynaman.net/

A non suji middle tile is the most dangerous thing you can discard except for probably live dora depending on what it is. Another dangerous area are tiles immediately around the riichi discard because you'll often end up with situations where the final loose tile will come from a waiting group. Like imagine 111p 345p 11m 67m 344s or something. Here if you drew 5 or 8m you'd discard the 4s and go into tenpai waiting on 2 or 5s. Shapes like 344 are quite common to have at the end of a hand, or something like 446. 5s in that situation was both. https://osamuko.com/umaikeiki-defense-guide-betaori-and-suji/ You'll be defending most hands on tenhou so knowing when to bail and how to do it is very important.

>> No.18642801

>>18642740
oh, in the osamuko link you don't need to know any of the non basic suji, only the "Omote Suji" bit.

>> No.18643216

>>18641765
This is painful to watch. In the first hand 2/3 of your dealings were bad.

>> No.18643279

>>18642101
>I think rack is fine in that case. It's not mahjong table that has borders to line up tiles, so I can imagine having lined up walls and hands is tough enough.
The place I go to to play mahjong doesn't have tables with borders but nobody uses racks, it's not that much of an issue really.

>> No.18643315
File: 133 KB, 728x620, Acti Chuuren.jpg [View same] [iqdb] [saucenao] [google]
18643315

>>18641467
>What is Chuuren Poutou?
Chuuren too easy

>> No.18643353

>>18641765
Well, it looks like you're still new right? If you just look for basic efficiency tips you'll get better and climb to 1st or 2nd dan pretty fast.
Like in your replay for example:
In E1, you discard the 2pin from 12p instead of the lone 1man tile.
Just remember at all times that to complete your hand, you need 4 groups and 1 pair, so basically 5 shapes. If you pay attention to your hand you can see that you already have your 5 shapes and they'll most probably be 12p, 78p, 34souzu, 668s, and south pair. They all need only 1 tile to be a complete group (or can be used as a pair in the case of the south pair or 6s pair).
But even though those 5 shapes may be your hand's definitive shapes, don't forget that you could also always upgrade from a bad shape to a more efficient one. For example, if you end up drawing a 5m, since you already have 4m, you have have 45m shape which is more efficient than your 12p shape so you'll want to discard the later which will be an extra unneeded 6th shape.
Which is why we generally discard lone external first (the ones and nines first, then the twos and eights). It is not always the case depending on your hand of course.
The 12 or 89 shapes are the worst ones in terms of efficiency, while the 45 or 78 for example are pretty good. Shapes like 344 are also very good since they can end up being a pair if you need a pair (discard 3 and you have 44 pair) or a run (draw 2 or 5 and discard 4 and you have 234 or 345 run).

Anyway always pay attention to what your final 5 shapes will end up being and discard the less efficient tiles and/or shapes first.

>> No.18643507

>>18641393
It's not. Tenhou is definitely rarer and I'm pretty sure a couple of others were (based on tenhou stats anyway).

>> No.18643781
File: 375 KB, 732x632, dumb shit.png [View same] [iqdb] [saucenao] [google]
18643781

>>18643353
i also tend to do dumb shit like go for big hands when in first place, almost always kan and riichi.

i dont even know if a single tile wait on a dragon can be called a trap.

>> No.18643906

>>18643507
>Tenhou is definitely rarer
Suukantsu is so rare, it doesn't even appear on Tenhou's yaku frequency.

>> No.18643926

>>18643781
>going for big hands in first place
It depends on what round it is.
-If it's late in the game (S3 or S4) and you're 1st, you should go for the fastest hand.
-If there are still a few rounds left, it depends on how many points you have.
If you are leading by 2x mangan(16k) or more over the 2nd player (i.e. even if he hits you with a mangan you're still 1st) you should probably go for fast hands.
If your lead is not big, you can go for bigger hands to widen the lead.

>almost always kan
Yeah this one's pretty bad. In fact you should almost always not call kan.
Either because that kan is more likely to help others than you with kan dora (or even kan uradora for those that can still call Riichi), or because it slows down your hand (if you have 33334 you have one meld and one shape already (333 and 34), meanwhile if you call kan on the 3333, your kan is only one meld and now your 4 is a lone tile) .
You can call kan if you have a pretty fast hand (you're the one most likely to win the hand), you're dead last with few rounds left and you need points, you're already tenpai/riichi, drew the 4th tile for your triplet and want an extra draw/a chance at Rinshan kaihou.

>riichi
According to the theory and what I read on mahjong websites, you should actually call Riichi a majority of the time. There are only a few cases where calling Riichi is a bad idea or less good idea than Damaten.


Anyway in your screen calling kan there is pretty bad I'd say but waiting on that single red dragon tile left is not that bad but since you're waiting on only 1 tile basically you'd have to be ready to fold if it looks like someone would be a big hand ready.
Most of the time it's better to wait to have a secured yaku before calling and opening your hand, that way you still have the option of Riichi if your hand progresses without calling your yaku.

>> No.18644303

Is there a multiplayer mahjong game with Saki superpowers ? If not, would it be interesting to play one ?

I'm a bored software engineer playing mahjong for fun and shodan in tenhou

>> No.18644327

>>18644303
Saki PSP has adhoc multiplayer, but I don't think PPSSPP's netplay works with it. It always crashed when I tried with a friend.
You could use the ps3's app that lets you play local only games online, but thats a massive pain in the ass to set up.

>> No.18644331
File: 19 KB, 400x450, tanoshii.png [View same] [iqdb] [saucenao] [google]
18644331

Ever since Janryuumon discontinued its mobile app I have been looking for another portable mahjong software and some years ago I installed ニンテンドー3DSソフト
SIMPLEシリーズ for ニンテンドー Vol.1 THE 麻雀 but as soon as I ascended the tiers I noticed the game began to get rigged against you in about half the matches, to the point I could predict when I could win the game because I would complete hands in almost every round, but when the game didn't want me to win my hands would just not come together in any damn round. So this very obvious fuckery made me angry and I dropped this kuso game already. What's a good portable mahjong software? I'm really lost, the ones I find for mobile are trash.

>> No.18644353

>>18644303
>>18644327
But yes, I would adore a saki power game that isn't a nightmare to get working.

>> No.18644376
File: 23 KB, 266x232, 1359608075672.jpg [View same] [iqdb] [saucenao] [google]
18644376

>>18644303
>>18644327
>>18644353
You can play the Saki PSP games with the Evolution client very easily. There used to be a group that played the Achiga one very frequently.

>> No.18644390

>>18644376
Evolution being that not-Hamachi thing? That thing has given me dozens of headaches in the past as well, but I guess thats slightly better than the ps3 bullshit.

>> No.18644401

>>18644376
>>18644390
Oh sorry I mean the Evolve client. My only complaint about it is that it's pretty bloated but otherwise it's a pretty easy and fast solution to playing online.

>> No.18644408

>>18644401
Yeah I got what you meant. My only problem with it is that almost every time I tried to play a game on it, they were having server problems.
Only slightly better than hamachi in my opinion

>> No.18644416

>>18644408
To be honest as far as I remember there weren't many problems playing Saki Portable, the nature of the game helps it anyway.

>> No.18644809
File: 518 KB, 2288x1716, proof.jpg [View same] [iqdb] [saucenao] [google]
18644809

>>18644327
PPSSPP's netplay definitely works (at least if you're in the same wifi)
It's a real pain to set up though

>> No.18644820

>>18644809
Can Sumire beat kuso alone?

>> No.18645028

>>18644809
I should have mentioned that I haven't tried in a couple years

>> No.18645124

>>18644820
dora intensifies

>>18645028
It's still pretty annoying to set up, so your mileage may vary.

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