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/jp/ - Otaku Culture


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File: 511 KB, 963x719, töhö8.png [View same] [iqdb] [saucenao] [google]
24300618 No.24300618 [Reply] [Original]

What are you playing? I'm currently trying to get my first clear in PCB.

>> No.24304525

I suck at Touhou,can't even finish PCB on easy

>> No.24306182
File: 107 KB, 550x552, 744546856956856.jpg [View same] [iqdb] [saucenao] [google]
24306182

been trying to lnn eosd stage 5. there's a lot of walls and it feels like i lose a lot of my run because the game decided i should die but i'll get it soon

>> No.24306274

>>24306182
Stage 5 is the hardest to LNN imo. Sakuya's nons and KD are big run killers.

>> No.24306741
File: 266 KB, 200x200, frame 5.gif [View same] [iqdb] [saucenao] [google]
24306741

i can't explain my hitbox, i'm afraid, sir.

>> No.24306749
File: 300 KB, 300x300, frame 25.webm [View same] [iqdb] [saucenao] [google]
24306749

because i'm not my hitbox, you see.

>> No.24307057

>>24304525
Don't despair anon, my pcb easy 1cc took me longer than some of lunatic 1ccs do nowadays.
Once you get a handle for the basics the games all start falling like dominos.

>> No.24307358

>>24306274
it's definitely a challenge but i'll get this before i could ever think about no missing stage 4

>> No.24308765
File: 211 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
24308765

Has anybody else played Fantastic Danmaku Festival part II Ultra patch? It's hard af but really good

>> No.24316753

Here are some great runs where I capture almost every spell in normal PCB

https://cdn.discordapp.com/attachments/723594591063769221/723594790494535761/th7_04.rpy
https://cdn.discordapp.com/attachments/723594591063769221/723594792558133268/th7_08.rpy

>> No.24316768

>>24308765
I’m but trying to 1cc lunatic but from what I’ve seen on YouTube it looks really crazy

>> No.24317169

>>24316768
it is really crazy, yes

>> No.24319496
File: 169 KB, 442x429, 1592251012225.png [View same] [iqdb] [saucenao] [google]
24319496

Can I get a rundown of how the story mode AI works in PoFV?

>> No.24319545

>>24319496
It isn't AI,it's ZUN playing with just one hand.

>> No.24320238

>>24319496
It will get hit down to half an orb, be seemingly invincible for a bit, then eventually just give up and die. Unlike playing against a human where you might want to time your attacks to corner them, you instead just have to play defensively and survive for a certain amount of time, and maybe rack up score for extends.

>> No.24320284

Bruh how is Youmu supposed to damage Suika in iamp during her final phase? Use that weak ass C attack? I eventually just went in to kick her after the wave of bubbles but this leads to a lot of deaths.

>> No.24320378

>>24320284
Farm spellcard meter on the penultimate (graze, intentional hits) and spam her B spellcard on red life (Slash of Departure from Hesitation). It was my go-to cheese with any character who have a spell with invincibility frames.

>> No.24320428

>>24319496
It's programmed to die around a certain time that gets longer as the stages increase (especially from 6 onwards iirc). However, sometimes it fucks up and doesn't dodge, or gets an unlucky pattern on it's side that it can't dodge and dies early. Medicine kills the AI very quickly, faster than it should since it can't deal with her, and I think Aya as well murders the AI quickly.

>> No.24320608

>>24320378
Thanks. Will 9 of that instal kill her? I had 4 of them and used it on the fog move to cap it.

>> No.24323284
File: 402 KB, 640x480, aya.png [View same] [iqdb] [saucenao] [google]
24323284

>>24320428
>I think Aya as well murders the AI quickly.
That was pretty easy, wtf
Anon was right. Pretty silly considering it was my first lunatic 1cc even though I spent a considerable amount of time just unlocking her

>> No.24326309
File: 622 KB, 1920x1080, Mystic Square - Mima.png [View same] [iqdb] [saucenao] [google]
24326309

In the last two weeks I've 1cc'd MS, MoF, UFO, TD, DDC and HSoB on normal and they've all been really fun
I suck shit at the extra stages though

>> No.24327310

Where do I start with Touhou? I want to try

>> No.24327429

>>24327310
PCB could be a good start. Download that and play with Sakuya on normal, or that's how I started. Remark: I am an idiot, so this is not necessarily the best way.

>> No.24330857

Lotus Land Story is really easy compared to the Windows games

>> No.24330867

Does anyone else play Touhou with an arcade stick? It's harder for sure but more fun IMO.

>> No.24331892

>>24326309
Extras aren't too bad. They're about stage 5-6 boss difficulty except with 10 attacks and less resources. So use the universal practice tool (or emulator's save states) to practice them a bunch. Unfortunately Seihou has neither as well as the extra just naturally being a lot harder than Touhou's so that remains hard as fuck. I just use cheat engine's slowdown feature.


>>24330857
Yeah, so I'm surprised no one managed to LNN it yet.

>> No.24332065
File: 63 KB, 243x274, 1582753433047.jpg [View same] [iqdb] [saucenao] [google]
24332065

flan pls
i'm so close, just a couple spell cards away
just let me win

>> No.24332755

>>24331892
The rank system seems harsher than EoSD, but what do I know

>> No.24333364
File: 1.30 MB, 1280x960, file.png [View same] [iqdb] [saucenao] [google]
24333364

>>24326309
and now I'm adding HSiFS to that list

>> No.24335140

>>24320428
>I think Aya as well murders the AI quickly.
iirc it's because Aya EX attacks have insane acceleration, and they can actually get too fast for the AI to move away from it if they bounce off a wall, or something like that

>> No.24335782

fucking PCB i swear to fucking god

>> No.24336744

Hi, i never played any of the danmaku games but I just downloaded EOSD. Should I get the retexture patch or just play as it is? I don't know if it's an actual improvement over the original experience.

>> No.24336782

>>24336744
You may want to add the hitbox indicator.

>> No.24336824

>>24336744
The retexture patch is really ugly, stay away.

>>24336782
That's cheating.

>> No.24336830

>>24300618
>What are you playing?
I just started Shining Shooting Star. I beat the 4th boss with Koishi on my first attempt but then the game crashed.

>> No.24336877

>>24336830
Look up Polished shooting star, it fixes most problems in the game

>> No.24337246

>>24336877
I'm playing with the Polished and Refurbished patches, and I changed the font size to 11 like the readme recommended. Not sure why that crash happened.

>> No.24337262
File: 770 KB, 1771x2134, Yuyuko (4587).jpg [View same] [iqdb] [saucenao] [google]
24337262

>>24326309
>>24333364
That's pretty amazing to have done in such short amount of time, congrats anon!!

>> No.24337270

>>24337246
>Refurbished patches
What is that anon?

>> No.24337940

>>24337270
https://en.touhouwiki.net/wiki/Shining_Shooting_Star
Third external link here, though I honestly don't actually know what it does.

>> No.24339285
File: 266 KB, 418x420, 1592447293287.png [View same] [iqdb] [saucenao] [google]
24339285

>>24337262
>Yuyuko (4587)

>> No.24339386

>>24337940
Could you post an screenshot of any gameplay section of your game?
it sounds like a retexture of sorts judging by the name

>> No.24339639

>>24337262
>>24339285
Extremely based.

>> No.24340264
File: 148 KB, 500x500, get_out_of_jp.png [View same] [iqdb] [saucenao] [google]
24340264

>>24339285
>>24339639

>> No.24346778

>>24320238
>>24320428
What determines when the AI suicides? I just died to stage 7 Aya at 3 minutes, I'm pretty sure I've never seen her survive that long before.

>> No.24347816

>>24346778
3:30+ for first-round stage 7 is typical for lunatic; not sure about other difficulties. it isn't exact: +/- 15ish seconds for later rounds, but it's basically as described in the second post you replied to. the game has a lameness detector, though, and the ai's timer will freeze if you go several seconds without killing stuff, restarting once it'd decided that you're no longer trying to lame it out (though it's still easy to game the system). i'm not sure how the game handles ai timers if it takes four hits to die instead of three - the timer applies for all hits, not just death - so maybe that's another cause for abnormally long rounds.

>> No.24348828

>>24327310
imperishable night #1, pick imperishable night touhou 8 imperishable night
>>24335782
pcb is shit except for stage 5 and phantasm, stage 1-4 and 6 are just autistic memorization and extra is easy mode

>> No.24350305
File: 532 KB, 600x600, 1591799014016.png [View same] [iqdb] [saucenao] [google]
24350305

>>24339639

>> No.24352481

>>24326309
>>24333364
Extremely impressive. Each game took me like 3 weeks when I did my normal 1CCs.
I'm currently doing Extras: I'd say they have more gimmicks and memorization than the main games, but I've only done up to and including Mokou so far. For me, Mokou was much easier than Flan and Ran, due to spell practice.

>> No.24352621

>>24327310
Touhou 6 Embodiment of Scarlet Devil (EoSD) is the first game that's still canon, and a good introduction to the series. The bullet pattern in Touhou 6 are more primitive (but not easier) than the later games, with more focus on pure dodging.
Download it here:
https://mega.co.nz/#!6xgwGICY!Khp-mis7NytFH-dsNS0gfnUYWQsvWK2kDO6hEmcIfi8

>> No.24352653

Any tips for EoSD 1cc on Normal? I get through the first three stages fine but usually have to continue by the end of Stage 5. And then I lose a ton of lives on Stage 6 because apparently you can't practice that stage.

>> No.24352687

>>24352653
Just really practice stage 4. Stage 4 in general is the turning point for most games in this series, if you can develop a good route without wasting bombs you will go a lot farther.

For stage 6, just stay on the left or right side of the stage and dodge the waves as they come. Also try not to panic

>> No.24352698

>>24350305
Lil B's definition of based

>> No.24352847

>>24352687
Yeah, I think the biggest pitfalls for me on Stage 4 are the part where books throw a ton of green shit at you, and running into a stray kunai on the midboss. Aside from that, I sometimes just fuck up in places where I know what to do.
I don't die on the stage part of stage 6, it's most of the boss's stuff that gets me. Especially Scarlet Shoot and Red Magic.

>> No.24352859
File: 1.16 MB, 2000x1000, touhou_pride_game_jam_2.png [View same] [iqdb] [saucenao] [google]
24352859

Is anyone trying out the latest Game Jam games?
https://itch.io/jam/touhou-pride-jam-2/entries
All the shmup entries I've tried out so far are either kinda shit (the Kaguya and the Yukari games: the patterns are completely undoable even on normal, and I die like once a second to more than half of the attacks), or have too little content to be worth the download. The Kosuzu one had a cute premise, though.
東方大同物 ~ Ecstatic and Expressive Allies is the only one I found worth playing: it's basically a danmakufu script with something on par with a stage 4 or 5 boss. The Seija+Sukuna one was also alright-ish.
Some of the non-shmup games are fairly good, though. I haven't tried all of them yet.
I'm in love with the concept of the Wakasagihime game (it's basically Ecco The Dolphin, but with powerups that make your dash even faster, and a level designed around this), but it's only one stage.

>> No.24353069

>>24352653
You unlock the stage for practice after you beat it, but you can use continues to do so. Just practice stage 4 and 5 until you can clear the game with continues, and then practice stage 6. Scarlet Shot and Red Magic are meant to be the most difficult spells in the game (on normal), so it's not surprising that you die to them.
If you know what you want to do, but sometimes die while executing your plan, then you probably just need more practice. Everyone needs to practice.
If you always die, then you probably need to adjust your plan. If you don't have a plan, then it's a good idea to think of one. Or watch someone else's playthrough, there is no shame in it, especially if you are a new player. MegamanOmega makes nice video guides for Normal difficulty:
https://www.youtube.com/watch?v=6Isgyf7nCQE&list=PLegvVwmfKri_Zdz7YtGkdX0_iq4Uj2ZCJ&index=7
Also, you don't have to consistently be able to dodge everything: it's better to bomb if you are uncertain than to die with too many bombs in stock. Good luck!

>> No.24353358

>>24353069
I have cleared with continues, but still can't practice stage 6. Anyway, thanks for the video rec.

>> No.24353397

>>24353358
>I have cleared with continues, but still can't practice stage 6
That's weird, and really unfortunate. I have no idea what could be wrong, but it'll probably save you time in the end if you try to fix it.

>> No.24353484

>>24353397
I just checked, and I see I only unlocked it with one shot type. That makes sense.

>> No.24353556

>>24353484
That's normal then.
As a rule of thumb (for EoSD), you should be ready to get your 1CCs once you can clear stage 6 in practice mode, assuming you're comfortable with stage 4 and 5 at this point.
Which shot are you most comfortable with? Reimu A is good for beginners because she makes game easier initial, but her homing shots starts to become a liability from stage 4 and onwards, once you've memorized where the enemies spawn. Marisa B is probably the easiest shot to 1CC with, since her bomb is so powerful, but all shots are viable.

>> No.24353848

>>24353556
I've been switching back and forth between precisely those two. I've been getting further with Marisa B so far. Is there any advantage to the other two shot types? From what I've seen, neither had anything great.

>> No.24353963

>>24353848
They are fairly similar. Reimu B is like a Marisa shot with slower movement (not a bad thing, if you prefer that), but her bomb isn't as good. Marisa A does more damage but her bomb also isn't as good as Marisa B's.
In practice, the biggest difference will be the Patchouli fight.
Marisa A may let you skip a cycle on the Remilia non-spell where she turns into a bat. There are some small things like that where the extra damage may make a difference in how the run plays out, but it's minor.

>> No.24355783

>>24352621
he'll also want vpatch, since that isn't in that mega: https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches
alternately, there's the all-in-one pack on nyaa, which has everything one should need to start out.

>> No.24356996

Is there any sense to holding onto borders in pcb unless you’re playing for score?

>> No.24357586

>>24356996
Capturing a spell card increases the amount of cherry bonus each cherry item gives you by 100. That helps immensely with getting extra borders later on, so cancelling a border during a spell just because you can will cause you to fail it and may give you fewer borders down the road.

Otherwise, knock yourself out.

>> No.24357666

After a few years. I think I like Okina's stage 6 boss theme now.
Is this what Stockholm syndrome feels like?

>> No.24358828

>>24357666
I like Okina's stage 6 boss theme way more than her extra stage theme.

>> No.24362016

>>24357586
Thanks

>> No.24363336

>>24357666
I find stage 1 DDC actually good now

>> No.24364649

>>24357666
The beginning and the buildup is great. I still can't stand the chorus though. Zun said in the comment that you can actually sing along but I just can't.

>> No.24364953

Why are extra stages vary in difficulty so much?
MoF extra is pretty chill and then there are shits like SA and IN.

>> No.24365061

>>24357666
I enjoy her theme too despite not liking her bossfight too much. Sincerely hate her first and second spell.

>> No.24365701

>>24364953
different games different difficulties, and IN is the easiest besides 16 lol

>> No.24366459

>>24364953
PC98 extra stages are the real shit

>> No.24366843

Are the Steam games really not translated?

>> No.24367355

>>24366843
You can always download the patch yourself and apply it on your steam game.

>> No.24367839

>>24365701
People say that a lot, but I find Flan, Ran, Yukari, and Suwako easier than Mokou.

>> No.24367930

Can anyone tell me of any game featuring remilia? After playing IN so much I've grown to like her quite some

>> No.24367953

>>24367930
https://en.touhouwiki.net/wiki/Remilia_Scarlet
under official games

>> No.24367974

>>24367953
duh, I want to know about unofficial games

>> No.24368023

>>24367974
touhoumon :^)

>> No.24368074

>>24367930
https://en.touhouwiki.net/wiki/Ojou-sama_no_DokiDoki_Daisakusen_-Norowareta_Aka_no_Yakata-
I don't see people talking about this one often so its probably one of those garbage things only I like but I found the game very fun with some nice puzzles and level design. worth a shot

>> No.24368092

https://www.youtube.com/watch?v=UURcMoWogPg&t=8m37s
How does this safespot work? Whenever Yuugi moves, I find it's a 50/50 chance that either a blue ring spawns on me and I die, or I manage to move to her safely.

Using ReimuA.

>> No.24368331

>>24368074
well, I looked into that, its kinda shitty for me but enjoy it nonetheless

however, I was looking for danmaku games tho

>> No.24368410

>>24367839
I do better on Mokou because of spell practice. If you are using practice patches, I'm sure the other fights are easier, but that is not how most people play the games.

>> No.24368795

>>24368092
You gotta be pretty high up so you can instantly open up the ring as it spawns and have it not hit you, but then you gotta go a little lower when you're on the other side to do damage, then back up to open the ring again.
This isn't really a "safespot" though. If you're just trying to survive just do it normally, and if you're not super minmaxing just graze it near the bottom then come back out before the ring spawns and repeat.

>> No.24368969

>>24368795
Ah, so I was too low, thank you. I'm mostly doing it for the swag, the attack is trivial from the bottom.

By any chance, do you have any advice for positioning yourself for Sanae's last spell in Extra with ReimuA? I can get into the safespot easily, but I never get the full 25 graze from each wave.

>> No.24369954

>>24368969
Yes but it's sort of cheating.
Get any program that tracks cursor position, find the sweet spot in a practice run, put your cursor there, record your cursor position relative to the window (or screen if your window is always stationary), then every time you want to do it just put your cursor there and move to it.
If you don't want to do that then you'll just have to memorize an approximate location, go there and microadjust until it works.

>> No.24370046

>>24369954
Damn, okay. Is that what people going for WR really do?

>> No.24370180

>>24370046
No clue. It's so versatile (you can make any number of screen overlays to help with positioning in any game), easy and utterly undetectable that I imagine more people do it than not, but who knows, I could be wrong.

>> No.24370310

>>24352481
All touhou games have spell practice with the Universal Practice Patch for the Windows games and save states for the PC-98 games.

>>24357666
It's one of my favorite stage 6 bosses

>> No.24371196

>>24367839
mokou’s attacks are weird, i had trouble learning them too but once you figure them out it’s easy as fuck

>> No.24371826

>>24368410
Oh, you're actually kind of correct, but the wrong way around; I use neither practice patches, nor the built-in spell practice.

>> No.24373327

Does the hitbox indicator mod for EoSD not work if you're running through Wine?

>> No.24373406

>>24373327
Stop cheating.

>> No.24373429

>>24330867
I actually think it's easier. You can move in ways that are more awkward on a keyboard. It's all digital inputs anyway, you can feel the click on a stick, nothing super different about a stick vs. arrow keys in terms of how precise you can be

>> No.24375333

>>24366843
The entire purpose of the Steam releases is to give overseas fans the ability to purchase without importing (and to a lesser extent, Japanese fans without CD drives). It isn't particularly ZUN trying to explore new territory or grow his audience or make more money, it really is just "here you go", hence the total lack of additional work.

>> No.24389918

>>24357586
>Capturing a spell card increases the amount of cherry bonus each cherry item gives you by 100
Huh, I always thought that you get bonus after completing a stage.

>> No.24390132

>>24330867
This is a good question. It sounds wrong to play touhou on stick, but I have two separate joysticks I can try (seimitsu and sanwa), it would be interesting to compare.
>>24373429
I think there has to be some benefit to stick based purely on how it represents player action in a more intuitive way to our brains. Joysticks are basically a 1:1 analog for movement on a 2D plane, while arrow keys shift the bottom key up and force one finger to cover all vertical movement. For superplayers perhaps it no longer matters, but I imagine most people would get this effect. Playing on arrow keys is fun in a different way though for sure.

>> No.24390299

>>24390132
Seimitsu is generally more preferred for shmups since it has less deadzone, but I play with a Sanwa stick and for me it's fine

>> No.24390381

>>24390299
Yeah, I use a Seimitsu LS-32 for most shoot 'em ups, which is a huge improvement over the Hayabusa stick it came with since the latter is very loose and geared towards fighting games. Sanwas are more of an all-purpose stick, not optimal for shooters but they won't actively make some things harder like the Hayabusa did for me.

Do any of the top touhou players use stick? I don't know any myself.

>> No.24390511

Last thread I guess >>23798949

>> No.24390554

>>24390381
LYX was the best MoF scorer for a few years and played on stick, idk if he's still active though

>> No.24391119 [DELETED] 
File: 20 KB, 639x480, ms.png [View same] [iqdb] [saucenao] [google]
24391119

I cleared MS on pointdevice

>> No.24392322

What's the optimal rhythm for focusing and unfocusing to speedkill stuff with DDC SakuyaA? Can I do it from far away or do I need to be right under the boss?

>> No.24403910

I just star capped every spell card with Youmu https://www.reddit.com/r/touhou/comments/hf2hyi/lets_talk_about_iamps_story_mode_spell_cards/
easy mode but that's already hard enough for iamp. Turns out you can kill Suika within the time limit. You mainly have to jump kick her since that does the most damage as much as you can without getting hit by her blue bubbles (which not only wastes a lot of time if it juggles you but can kill you in 3 hits.) The blue bubbles are definitely her most dangerous move. The giant blue attack always aims up first so it gives you ample time to see it and graze away from it but you don't want to get hit by that either. The small bullets are irritating and waste time but they are nowhere near as bad as the blue bubbles and also can't even hit you if you're at the very center. The center means you're right where the blue bubbles spawn and can immediately take away 1/3rd of your health and guardcrush you. Most of the other hard attacks are RNG that they don't guard you so that you have time enough to kill them. You want to do as many light moves to strong move combos as you can on them.

>> No.24405450
File: 874 KB, 448x448, 3525073.gif [View same] [iqdb] [saucenao] [google]
24405450

>>24403910
>https://www.reddit.com/r/touhou/comments/hf2hyi/lets_talk_about_iamps_story_mode_spell_cards/

>> No.24405694

I finally beat a touhou game! EoSD in normal mode. I got bad ending though (I used continues). At least now I can use the practice on all levels. I tried recording it with OBS but the gameplay appeared as a small box on the corner of my screen... Attempting to stretch it out with a video editor made it very pixelated.

>> No.24407368

>>24405694
Good job! You going for a 1cc or moving onto another game?

>> No.24407763

>>24407368
1cc cause I want to play the extra stage.

>> No.24411360
File: 29 KB, 390x460, 1558547866531.jpg [View same] [iqdb] [saucenao] [google]
24411360

It took me way too long to realize that these are literally "stars and stripes"

>> No.24416245

>>24403910
Neat! Didn't imagine people would attempt that.
I've given a few attempts at clearing Lunatic without spellcards as Reimu myself. Shit's nuts, stuff like Bad Lady Scramble, Double Pain, and Yukari's last two spell cards are big roadblocks. Still haven't reached Suika but I expect her fireball spell and Pandemonium to be even worse. Do you happen to have any tips for those?

>> No.24416946

>>24411360
Clownpiece has some really cool looking danmaku

>> No.24416977

>>24416245
Not on Lunatic. I just tried Hard and I could barely get past Remilia's Queen of Midnight on Hard... I can't even hit her. I have to use spell cards and hope she uses her grounded shot and using all my cards on her at that moment in order to kill her. She takes away an entire life. I game overed 3 times to her using all my continues before clearing her and I couldn't even get to Yukari. Patchouli on Hard always kills me once and so does Sakuya. Ironically if anything their non-spells are even worse than their spells. because they're comboing and guarding like mad. Sakuya kills me on her non-spells even when I'm using spell cards (her actual spells aren't that bad You can even constantly block her from using checkmaid if you predict and rush where she lands.) Bad Lady Scramble isn't that bad though As before she usually goes at an angle that lands right in front of you without hitting you. Although the problem here comes due to a small red bullet that'll almost always hit you if you attack her after she lands. It doesn't do much damage though and you can just trade hits and kill her that way. I'm not sure if you can star cap her in time with that method though. Heartbreak isn't that bad either. You just have to make sure not to screw up once because she starts pinning you down if you do. Hell's catastrophe is actually really easy if you're lucky. When she goes up be at the side so she'll hopefully do her lasers at the side giving you free time to jump kick her. Her shooting the signal wastes a lot of time and she'll randomly use that though.

>> No.24417461

Im in the process of doing all touhou games on hard,expect for 14 which i couldnt even do on normal.

Did 6,7,8 (Ending A) and skipped 9 for now,im stuck on 10 from usualy getting my ass kicked from Aya,then sanae in the start until the later spell cards which are much easier for me to deal with and then finaly get destroyed kanako.

The funny thing is that i managed to reach with reimu A but lost to kanako as i took too long and her last spellcard becomes too hard to dodge from taking too long to beat her so im with Marisa C due to how good it is at clearing both sides of the screan in some cases and has a lot of damage potential,im still struggling with learning kanako's patterns on hard.

>> No.24419018

I'm playing touhou

>> No.24424397
File: 21 KB, 640x480, msalice.png [View same] [iqdb] [saucenao] [google]
24424397

I did it bros.
Such a fun fight

>> No.24427007

>>24424397
Holy shit Alice is hard as hell with Reimu. And with Yuuka?! That one attack where she aims at you while waves are at the side of the screen is a nightmare

>> No.24430041

>>24427007
Yuuka can be a blessing and a curse sometimes. She gives you a lot of precision with her slow speed which is actually quite helpful for stuff like Alice’s penultimate attack where she spews extremely dense bullets. The biggest problem is damage really which can make attacks last way longer than they should. Alice’s final attack was nightmarish until I managed to get comfortable shotgunning it

>> No.24430386

>>24403910
don't do this

>> No.24431734

>>24430386
why not

>> No.24432482
File: 2.89 MB, 480x360, FUCKyoumu.webm [View same] [iqdb] [saucenao] [google]
24432482

>>24403910
>>24416977
Legit don't get why you want to capture all of them without spellcards if you haven't even labbed your bnbs. Normal ai and spellcards without armor are the easiest parts since you can just combo through everything. Queen of midnight you need to triangle graze until you're close enough for the ai to use the grounded shot and then it's basically a free bar once her hyperarmor is over.

>>24416245
I mean I ran through all of the lunatics recently with just command normals, it's definitely possible to no spell card all of them within time limit. Only lunatic double pain and pandemonium are legitimately annoying. Double pain you need to graze through myon and then stuff everything Youmu tries to put out before both of them get back and repeat.

>> No.24433243

>>24416977
>she usually goes at an angle that lands right in front of you without hitting you.
Never realized that cause I never tried not hugging the walls. Thanks, that helped.

>>24432482
>it's definitely possible to no spell card all of them within time limit
Sweet, I'll give it some more time then. What you said about Double Pain is pretty much how I try to handle it. You didn't mention Yukari's second to last card, is there something I'm missing about it? I say that cause I don't see how I'm supposed to jump over 3 bottom lasers with some characters. I realized yesterday I could just cheese it by timing Reimu's 421 though.
Also, since you mentioned bnbs, I can't find any starting from Reimu's 5A(AAA), not even 6A seems to link.

>> No.24436924
File: 2.31 MB, 480x360, not_me.webm [View same] [iqdb] [saucenao] [google]
24436924

>>24433243
Are you super jumping? Just time the zenith of the jump with when the card will hit. There's some leeway because I remember forward/back (7D/9D) had enough height to clear it. If you're misjudging and jumping too early then you can airdash for extra hang time. You're asking the wrong person for combo help; maybe check the wiki or lookup a combo vid. I mean I didn't even bother to learn specials/spellcards of the roster. Not because I was doing a challenge run or anything, it's just that story mode cpu isn't worth the effort when you can cheese it. Only mentioned bnb cause the other guy was struggling with bad lady scramble and if you can't punish one of the simpler cards you're not going to magically improve your damage output without any lab time.

Again, here's what I mean by most of the ai being exploitable. Obviously you don't need to land a frame perfect combo and blitzkrieg the whole spellcard but if you can find an opening to unload a combo then it makes your life easier.

>> No.24436955

>>24424397
Yuuka's bants are great.

>> No.24437282

>>24436924
I'm just not getting the timing right then. Thanks for the pointers man.

>> No.24437693

>>24432482
bnbs... like bread and butter? lol I remember reading up on these I'm utter trash at fighting games. I've only ever played UMVC3 and Skullgirls (and Smash). I used a controller for those and while I can do some combos I can't really get past normal on those either. (I did beat Fukua's story mode in Skullgirls which apparently had Filia at the automatic hardest difficulty though)
I have it worse here because I'm using a KEYBOARD for touhou. Most of my zig-zigs don't work and sometimes even my quarter circle when I'm in a pinch (trying to spam spells). I think there may be some input delay or unread inputs too but this game unfortunately doesn't have an input display for me to confirm.

So yeah, any combos that require one of those to function I can't use except maybe at the end if I get lucky.

That Yukari cheese is very good though. Stuff like that I can do (and did do) Do you know of any ways to cheese it with Remilia and maybe Sakuya with Youmu? I can kind of bait Yukari by constantly zigging back and forth until she starts her projectile in which case I'll rush and 6d2b her which almost always works but Remilia is insane. Also I'm not sure how to triangle graze and especially how to combo her to death from a single lucky grounded oppurtunity. This is easily the hardest spell card in the game for me. Even harder than Pandemonium which I can at least do without dying after finding out that she can't kill you if you constantly block even after getting guardcrushed.
I can see Double Pain being horrible on Lunatic though.

>> No.24443534
File: 561 KB, 641x481, TH07_SakuyaB_EX.png [View same] [iqdb] [saucenao] [google]
24443534

Nailed it lads. It's was an ugly run but a 1CC is a 1CC.

>> No.24444452

>>24443534
Congratulations! How much harder did you find Yukari compared to Ran?

>> No.24444689
File: 164 KB, 1000x735, 1589535299778.jpg [View same] [iqdb] [saucenao] [google]
24444689

>>24444452
If Ran is a 2/5 in terms of difficulty for Extra mode bosses, Yukari is probably closer to a 3/5. Some of her spellcards were felt easier like "Straight and Curve" and "Balance of Motion and Stillness". But then she has her "Double Black Death Butterfly" and "Ran Yakumo" spellcard and good lord, are they a step up from Ran's version. Yukari's 1st spellcard is harder than Ran's, but it's just as free. All her other spell cards were about the same difficulty.
I have a laundry list of Extra modes to clear so maybe it's too early to rate Yukari and Ran.

>> No.24446412

>>24300618
I've been forcing myself to ignore item squares and now I'm doing way better, are they actually a vestigal, useless game element? When Im just dodging I can get to stage 5 of any of the games on my first try.

>> No.24453983

Got to Yukari's second last attack with Yuyuko on Hard. Doing way better than before.

>> No.24454042

>>>/qa/3278689

Please voice your opinion about the current situation in this thread.

>> No.24454680

>>24446412
Not at all. In 6, 10, and 16, you get extends based on score; in 7 and 8, based on number of point items collected; in 14, by size of auto-collects. So in all these cases, even if you're not playing for score, collecting them will help for survival.
And of course, playing just for survival is the lowest bar. Scoring systems are important for providing greater depth of gameplay.

>> No.24454855

>>24454042
What the fuck is Hololive, anyway?

>> No.24456995

>>24454042
What a thread. Tourists/crossies arguing with each other.

>> No.24464241
File: 1.77 MB, 1280x960, raiko.png [View same] [iqdb] [saucenao] [google]
24464241

>>24424397
I did it again
really happy with this fight since I didn't look up anything at all, just went completely blind. Definitely one of the less gimmicky extra bosses though, the only thing that really stumped me was the survival spell.
SakuyaA is also a little bit busted. I don't even know how to do the speedkilling shenanigans either

>> No.24466078

>>24300618
This picture is all blurry. I have only gotten this effect in newer Touhous such as HSiFS. Older ones, specially 12 and below should be crystal clear. What are you using?

>> No.24466149

>>24319496
>>24319545
>>24320238
>>24320428
>>24335140
>>24346778
>>24347816
PoDD's AI is very, very hard. People say that that's why game AIs should have skill limits.

>> No.24477656

>>24464241
I agree that Raiko is really straightforward for an ex boss but she’s still difficult so good job on your clear !
And if you’re talking about the SakuyaA glitch you have to unfocus then refocus before your knives fire and it will spawn another set.

>> No.24477714

>>24477656
thanks anon
If i ever really try for a DDC LNB thats good to know, because SakuyaA's bomb is already kind of silly as is. I enjoy it a lot though since it still allows you to dodge bullets and ive gotten a lot of would be captures just from having the security that is the little bubble around me.

>> No.24480079

I'm too scared to grind for a pcb lunatic 1cc because I can't imagine any worse feeling than dying to yuyuko's survival card

>> No.24480411

>>24480079
PCB is one of the easiest Lunatics, IIRC.

>> No.24481608
File: 1.14 MB, 1024x1024, file.png [View same] [iqdb] [saucenao] [google]
24481608

I can't fucking beat SA, No matter what I do. I 1cc'd EOSD, PCB 3 times, IN twice(I hate the other teams)POFV, MOF, UFO, HSIFS, and WBAWC but I cant even BEAT SA.

>> No.24481623

>>24481608
Since you don't say what exactly you're struggling with in SA, I'll give you a "just press X bro."

>> No.24481682

>>24481623
I can't capture spell cards and some non spells consistently and it fucks up all of my life reserves before I get to Orin. I can near perfect stage 5 at this point because of how many times I've restarted.
Parsee's - Grandpa Hanasaka with anyone other than Reimu A leads to a time out.
Yuugi's - midboss spell card I always fuck up with out fail as well as Mt Ofuckmyass(I'm getting better at it though)
Satori's Double black butterfly card Reimu A
I get the entire thing with SA is that a lot of attacks are streaming and micro-dodging but it still fucks me.

>> No.24481883

>>24481682
>Grandpa Hanasaka
I usually stick below her because her movement is easy to follow, then weave through the flower walls. You don't want to stick in one place or else you will get completely walled.

You can also try streaming it, then moving straight to the other side after a set of 4 bullets to start restreaming. It takes longer but I think you can still capture it that way with ReimuA.

>Yuugi midboss spell
Even if it looks random, the pattern is more or less the same every time and it's still slow enough at the beginning to let you read ahead.

>DBDB
Honestly it comes with practice and it can be pretty hard. There's no shame in bombing it; it might actually be safer to instinctively bomb it since having to deal with bullets from above and behind is annoying. Otherwise, grind it out.

>> No.24481884

>>24481608
idk for me SA was easier than HSiFS

>> No.24482032

>>>24481883
Thanks. Gonna try this advice with my next attempt.
>>24481884
>idk for me SA was easier than HSiFS
How to you come to that conclusion. Just curious

>> No.24482050

>>24481608
I was in the same place as you until I switch to ReimuC and play it like MoF

>> No.24482124

>>24481608
To be fair, beating it with continues can be actually harder than just 1cc-ing it since you get so few lives and start right back at the beginning of the stage

>> No.24482374

>>24482050
>I cant use RemiuC, Her shot type is too weird

>> No.24482430

>>24481682
Interesting. It took me a bit of work to 1cc it for the first time as well, but I was able to get through stage 4 with no deaths while still consistently getting shredded by Orinrin Land. Even when I finally 1cc'd it, it just came down to getting out of stage 5 with 2 lives in stock.
You do know that you don't have to cap to get life pieces, right? You just have to not die during the attack, so don't be afraid to bomb. I know it's not as easy to recover from bombing as it is in 10, but getting a life piece and not dying is still a lot better than losing a bit of shot power.

>> No.24483601

>>24481682
>I can't capture spell cards and some non spells consistently and it fucks up all of my life reserves
press the X button instead of dying

>> No.24484357

I can't stand DDC, but it's one of my last games left to 1cc on Lunatic with all the characters because I keep putting it off. It has the most unbalanced shottypes in all the games, annoying bullet designs like fireballs, music notes and rests, unbalanced bosses where stage 3 is the hardest boss in a game full of annoying as fuck bosses, a mediocre and mostly forgettable soundtrack...

How drunk was ZUN when designing this crap, and how do people stand this game? PoCing is fun I guess, except when you collect a couple items by accident right below the PoC and get a 1.6 instead of a 2.0.

>> No.24486329
File: 1.79 MB, 1280x960, reisen_pd.png [View same] [iqdb] [saucenao] [google]
24486329

I wanted to see how bad a Reisen LoLK LNB would be, so I did a trial LNB run on PD. The only attacks I felt were a lot more difficult compared to using Reimu were Lunatic September, Junko's nons, and Lillies. Reimu is undoubtedly better, more at 11.

Ended up with 29 retries, could be better. I went into the stages blind and messed up a lot, so I killed myself if I got lucky to find a viable strat.

>> No.24486935

>>24484357
I think DDC actually has one of the best overall soundtracks. I like all the music even the stage ones. Except maybe stage 1 with both the stage theme and Washighime's theme being underwhelming.
The patterns are a huge pain in the ass though. People say DDC is easy because of all the resources but the game itself (so like a no bomb) is near UFO/SA level of hard imo, especially if you're not using ReimuA, MarisaB, or SakuyaA.

>> No.24489158
File: 1.20 MB, 960x721, 2172.png [View same] [iqdb] [saucenao] [google]
24489158

will it ever end


(yes, I am using the strategy of taking small aimed photos to minimize knife bullshit)

>> No.24491861
File: 482 KB, 670x671, headache.png [View same] [iqdb] [saucenao] [google]
24491861

My malwarebytes is telling me vsync is a virus now. I'm dumb and paranoid what should I do?

>> No.24494284

>>24481608
SA is like that, continues are useless apart from practice.
Just keep at it, and perhaps bomb more. It's good to have a general idea of where you can recover power, so that you can budget your bombs accordingly. Usually the beginning of every stage has a section where you can recover 1 or 2 levels of power, so you can bomb maybe 3 times on every boss without long-term consequences, accounting for the power items dropped by the boss itself.
(I'm mostly pulling these numbers from my ass since it was a while since I played SA, but you get the general idea).

>> No.24496266

>>24491861
Everything from touhouwiki, maribelhearn, and moriyashrine are safe.

>> No.24496303

>>24496266
Thanks
I'm just worried because it just started today telling me this even though I've had it for months, i hate these stupid scam things I wish i had confidence in myself

>> No.24498063
File: 71 KB, 244x278, bullshit.png [View same] [iqdb] [saucenao] [google]
24498063

>suck at touhou but keep trying to get 1cc normal in IN
>One day finally accomplish it with the scarlet team
>Announce my joy on /jp/
>"pssh, it didn't count kid, you used extra lives"
>He's right, go back to grinding
>Time later finally do a proper 1cc after some luck and effort
>realize offing Eirin isn't the true ending
>go back to grinding
>One day I try reimu's team for no reason
>first fucking try 1cc true ending barely any problem
Man, FUCK reimu as a boss, why can't I get marisa instead when playing as the scarlet team? that was fucking dumb
Otherwise I have no fucking idea why I had such an easier time by changing characters

>> No.24498097

>>24498063
I'll never understand how people find Mari easier than Reimu, but regardless, good job, my too-green friend.

>> No.24498110
File: 1.14 MB, 1673x976, fuck everything.png [View same] [iqdb] [saucenao] [google]
24498110

>>24498097
I'm not feeling any happyness at all! I've been struggling because I wanted to see the ending for the scarlet team, not the miko miko mii!

>> No.24498157

So my EoSD has infinite framerate
Yes, putting it on windows mode fixes it, but I can't play it on such a small window

>> No.24498238

>>24498157
Use vpatch and set the window size to 2x.

>> No.24498247

>>24498238
I'll try that
the DX8 to DX9 Convertor patch worked perfectly, but I can't stand playing without the hitbox patch, and its not compatible

>> No.24498283

>>24498247
Shameful. Get good.

>> No.24498295

>>24498283
you ask too much

>> No.24498306

So I've now managed to star cap all cards on normal with Yuyuko. FUCK you Sparse Sign "Beyond All in the Fog" You took me a lot more tries than even Pandemonium. Finally managd to clear her after I looked up combos and 2b to 6a was an easy foolproof 1920 damage. Then you need to dash away from te fog as fast as possible and spam your 2b projectile.

Also managed to beat Hard Suika with Yuyuko too (need to use continues). Finally found a little method for Remilia's Queen of Midnight. When she's preparing to fly to the other side you want bait the first wave by dashing towards her and then back with the correct timing you'll get right near where she landed where you can get an air kick in. If she prepares her firing twice move you want to be a bit away from herso you can dash through the first wave but make sure to stop a little prematurely so that you can dash again through the second wave but this time make sure to do a jump at the end. This will again get you right at Remilia's stupid little head so you can kick her skull in. Any time she uses her ground attack is a prime chance to get as much damage in as possible. All in all, even with the strats down the timing for it is incredibly irritating. Very annoying attacks. I might say it's even harder than the shmup shooters although maybe I'm just not good enough at fighters. Or at least Iamp. I played HM and it was a cathartic and much needed breather compared to Immaterial and Guarding Piece of Shits.
I sound like an ass because I'm in a bad mood.

>> No.24498372

>>24498295
Seriously, the hitbox patch is completely unnecessary. Koumakyou was designed without a visible hitbox in mind, and it's easily doable without one. I've heard the patch doesn't even accurately show your hitbox, anyway. Getting the decrease in input lag from vpatch will help you way more in the long run than using a lame crutch like that.

>> No.24498413

>>24498372
alright, I trust you
that said, I can't for my fucking life find any vpatch in the touhou patch center

>> No.24498457

>>24498413
it's on touhouwiki and maribelhearn. also in the all-in-one torrent on nyaa.
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches

>> No.24498469
File: 4 KB, 492x158, Capture.png [View same] [iqdb] [saucenao] [google]
24498469

I'm loosing my fucking mind
I installed some patches for some of the games but whenever I try to run them I only get this fucking shit
clicking "run the game" only shows a configuration window with no actual fucking game

>> No.24498503

>>24498469
Assuming you're the guy trying to play EoSD
Did you check that everything has the right filename

>> No.24498505

>>24498469
You sure you are not clicking on the thXX_custom.exe?

>> No.24498536

>>24498469
just use the static translation patches for the older games; it's all in the nyaa torrent. imperishable night's the only one that you might want a different translation for. no need to mess with thcrap otherwise.
that's assuming you're the same guy. if not, sorry.

>> No.24498545

>>24498097
You can trivialize some of Marisa's nons by killing her familiars faster than she can regenerate them, and her spells all in all aren't that bad. Fantasy Seal Blink, albeit optional, is the hardest spell in the entire run to capture imo.

>> No.24498557

>>24498503
>>24498536
Ironically I'm the same guy but this time its a patch for HSiFS so its an unrelated issue

>>24498505
oh, that was it, I feel dumb now, thanks

>> No.24498568
File: 132 KB, 1000x1000, 1592310509402.png [View same] [iqdb] [saucenao] [google]
24498568

Just Normal 1CC'd WBaWC with Marisa Wolf! I finally cleared all windows games in Normal difficulty! Also, the last segment of Keiki is fun as fuck.

>> No.24498969

What characters that haven't gotten a playable debut would you like to see?
I'm still holding some hope for another IN like game with human-yokai pairs, including futo-Miko

>> No.24499023

>>24498063
>>24498110
Grats

Border team is touhou-tutorial, babby-tier since it has double autoaim and million frames to deathbomb with. It would be pretty weird if you didn't find the game easier than when playing with the trickiest of the teams. That said if you cleared ending A obviously you're very close to clearing the game as scarlets too, it's just a matter of doing stages 1-5 well enough to bomb your way through Kaguya.

Also, netherworld team doesn't fight Reimu either, might want to try them.

>> No.24499055

>>24499023
>trickiest of the teams
huh? Really? I though the trickiest of teams would by far be netherworld considering how weird and unintuitive their shoots are
what makes you say scarlet is the trickiest?

>> No.24499572
File: 29 KB, 400x327, Chxfe6iU4AQBAfo.jpg [View same] [iqdb] [saucenao] [google]
24499572

>>24498969
Assuming spinoffs don't count, then I still want to see Sumi in a mainline game, with a gimmick shot that makes use of her telekinesis.

Otherwise, Larva.

>> No.24499577

>>24499055
Not him, but Sakuya's terrible spread shot and Remilia's options can make them hard to play. Controlling Myon with Youmu can be awkward, but tapping Shift recalibrates Myon to shoot forward for bosses, and Yuyuko's spread shot is decent for stages. Youmu + Myon together do a fuckton of damage.

>> No.24499613

>>24498568
Congrats man.
>>24498969
Hina, Satori, Orin, Murasa, Kogasa, Nue Kyouko, Kagerou, Sekibanki, Tsukomo sisters, Raiko, Clownpiece, Aunn, there's so much potential

>> No.24499667

>>24499055
Youmu's shot is tricky, it does let you clear some parts much easier while you can just hug the bottom of the screen to have myon shoot straight up for bosses and such. Yuyuko also compliments Youmu well, you have narrow high-damage and an ultra wide shot to work with. Contrary to what you'd expect, the shot is actually strong despite being wide.

Remi is similar to Youmu, they're both narrow shots where doing the right thing at the right time lets you clear an otherwise difficult part much easier. Except if you're forced to unfocus as Remi your conveniently placed bats are gone and suddenly the game gets a lot harder. It would be alright if Sakuya made up for it but she's actually the weakest in terms of damage output (iirc Sakuya's knife streams are weaker than Yuyu's butterfly streams, and she shoots less of them on top of that). Also, ghosts get guaranteed free bomb for each stage, scarlet team can only recover theirs.

But I really like Youmu's shot in IN so I'm biased a little here. The difference isn't huge.

>> No.24499854 [DELETED] 

>>24498969
none, give me more aya and sanae

>> No.24500552
File: 1.37 MB, 1186x1200, Yuyuko (4588).jpg [View same] [iqdb] [saucenao] [google]
24500552

>>24498063
Border Team is one of the best shots in the series anon, good job

>> No.24503185

>>24498969
Piggybacking off the pair thing, I'd love a Komeiji sisters duo to be playable at some point. Also more playable Alice would be nice, always thought you could do some interesting stuff with her variety of dolls

>> No.24503239
File: 1014 KB, 1314x900, osplsp.png [View same] [iqdb] [saucenao] [google]
24503239

>>24503185
I could imagine Alice be like Sakuya and have her dolls fly everywhere and home in on the enemies when focused.

>> No.24504548
File: 106 KB, 921x1000, 1590557078624.jpg [View same] [iqdb] [saucenao] [google]
24504548

>>24498969
Komeiji and Scarlet sisters, komachi, the Yama and Mayumi. How I wish for an all-stars PoFV 2.

>> No.24504647

>>24499613
>wanting stage 1-3 bosses who have no impact in the story of their respective games and who never appear with any of the protagonists again
you are delusional to say the least

>> No.24504677

>>24499577
>>24499667
I see, I'm still too biased from loving sakuya and remilia to stop grinding with them. Quick de-tapping of shift to reposition the bats has become a habit

>> No.24504736

>>24498063
>>24504647
Who are you quoting?

>> No.24504827

>>24504736
in the first post its quoting a story
green text can be used a simplified method of story telling because each line works as a separated paragraph that erases the need for extra lines to contextualize
the second post quotes the intention and thoughs of the person he's replying to

But you know this perfectly

I've seen the stupidity of "who are you quoting?" only on this damn board and I have no fucking idea why would you think it makes you look like anything but an absolute fucking idiot or an autist

>> No.24504862

>>24504827
Yeah, /jp/ is absolutely awful. We should all leave this horrendous board, there is nothing for us here. You can go on ahead anon, I'll get the lights.

>> No.24504872

I think you're in need for a hint here, >>24504827. I'm making fun of you for misusing the quoting function on /jp/. You don't do that on /jp/. I'm sick of people coming here, from other boards and typing like they're still on those. It's silly, pointless and annoying.
While browsing on the /jp/ - Otaku Culture board, I won't tolerate this kind of abuse. Either delete your post, format it properly and then post again, or leave. Grow some taste, learn to write like you're not on a chatroom. Don't treat our eyes like that.

There was a guy that did the same thing as you, some days ago. Oh God, did I make him feel terribly embarrassed.
He tried to act cool and calm, like you, but it crumbled away so fast. He was saying childish things like "im quoting myself", (yes, he actually thought it was a valid response), or ">implying it matters".
Another guy told him off as well, especially for the second one.

You also didn't use sage, it seems. Ugh, do I have to lecture you for this one too? Cut me some slack.
Do your homework before posting, especially on /jp/.

>> No.24505095

>>24504872
I don't care why the fuck you are doing, it always makes you look like an idiot, there is no such thing as misusing the "quote" function for a greentext story when greentext has been used like that for a fucking decade. You are trying to fight back something that has already been stablished in stone

nobody has a problem with it except you, and exclusively you, every single other poster on the thread has understood the post and has replied nicely. I have no fucking reason to delete and rewrite anything to suit your imbecile arbitrary rules that nobody cared about

you try really fucking hard to give lessons on /jp/ mentality when the evidence suggest that its only your own fucking problem or at most the problem of very few
you are fucking pathetic and autistic, this is a thread to talk about touhou gameplay, eat less dick and play more touhou and maybe some day you'll realize how stupid you are being

>> No.24505255

I want /v/ to depart.

>> No.24505268

>>24504827
>>24505095
lurk moar
if you arent willing to do what you saw when lurking, then leave and dont come back

>> No.24505276

>>24505268
whatever the fuck you say

>> No.24505531

Do you guys play with controller or keyboard?

I've been playing exclusively all games with a ps4 controller for a long time now, but today I tried EoSD and it somehow felt slippery as fuck, which had never happened to me

>> No.24506640

>>24504647
I mean, the whole point is being able to see more development for those characters. EoSD and PCB's stage 2-3 bosses had repeated appearances for awhile. And there's only three "no impact" stage 2-3 bosses. Hina, Kagerou, and Sekibanki. Kogasa and Aunn both made reappearances in recent media.

>> No.24506681

>>24505531
I've tried a controller a few times, but I felt I wasn't as capable for micro-dodging. With the keyboard, for example, you can switch from moving to the left to moving to the right, faster, since you use more fingers.

>> No.24507690

>>24506640
Oh well, I see what you mean
At the end of the day it depends on the whims of only Zun, for all we know it wouldn't be impossible for the madman to release a mainline game without reimu
>>24506681
On the other hand I feel like I can do very precise movements thanks to analog joystick
I guess its what we are used to after all

>> No.24507771
File: 162 KB, 850x943, 1590565802649.jpg [View same] [iqdb] [saucenao] [google]
24507771

>>24506681
Damn man, I used to play with my laptop keyboard all the time, till a friend convinced me that a controller is better. A few years passed and now I'm stuck with it. Micro-dodging in the keyboard feels right, but it will do so using the controller as well if you give it some time.

>> No.24508339

>>24507690
Indeed. I don't actually expect ZUN to really acknowledge them anymore but it'd be nice for each character other than maybe the stage 1 boss to at least get another reappearance like maybe in a phantasmagoria or a fighter. Although I do appreciate ZUN occasionally covering them in the camera games and the books (although other than the stage 5-Extra bigshots they'll probably never appear in another camera game after their first one.)
Kogasa and Yuugi were an interesting surprise for 17.5

I do think a gaiden game like Great Fairy Wars where all the stage 1-3 characters go on an adventure/fight each other would be interesting.

>> No.24508859

>>24508339
I personally would prefer to see more characters being featured as protagonist in danmaku games, be them mainline or the gimnicky ones. Fighting games are okay but deemphasizes the protagonism of each character and I think danmaku is just the essence of touhou after all

>> No.24509261

>>24504872
Keep this board culture policing out of the touhou gameplay thread, thanks. This is the place to talk about the games. Every week there's a new meta thread to rant about old jay disappearing, generals and vtubers taking over, go there or make a new one if there isn't one up right now.

>> No.24509624

>>24509261
But it's okay for you to police his behavior, right? Eat shit, hypocrite. Stop enabling crossboarders.

>> No.24510245

>>24509624
are you a fucking psychopath?
well, of course not, you are literally fucking autistic

>> No.24510400

>>24510245
It's a different guy. Please don't bump needlessly.

>> No.24510410

>>24509261
>>24510245
You're quite obviously just looking to start more shit, please take your own advice and talk about 2hu games.

>> No.24510681

>>24509624
Dude wrote three paragraphs to try to knock down a peg a someone who came here purely to talk about the games. It should be clear which one of them is the problem.

>> No.24510827

>>24510681
Stop trying to justify someone acting like a crossboarder.
Now, you can continue bitching and derailing the thread or you can start talking about Touhou gameplay, which one will it be?

>> No.24511971
File: 807 KB, 1000x1414, __alice_margatroid_shanghai_doll_alice_margatroid_hourai_doll_and_goliath_doll_touhou_and_2_more_drawn_by_blackcat_pixiv__22f841386d9350eacb824ad5fc5fc249.jpg [View same] [iqdb] [saucenao] [google]
24511971

>>24503239
I mostly want Alice so I can get see more Goliath doll in action, even if it'd be akin to WBaWC Youmu

>> No.24515301

Is there an actual genetic wall when it comes to touhou and shmups at large? How different from the average bombspamming lunatic monkey are the LNN players and the score world record holders?

>> No.24515317

Trying to learn a spell card on Hard without spell card practice pains my soul
It's not even difficult, I just keep making one mistake and it's 5 minutes to try again
Hopefully I'm just out of practice

>> No.24515422

>>24510827
Don't jump down the throat of actual crossboarders who come to touhou gameplay thread to talk about touhou gameplay so we both have people we can talk to.

>> No.24515838

>>24515317
you can get spell practice in any windows game with ack's practice tool or the appropriate spoileral ssgs.
https://maribelhearn.com/tools#practools

>> No.24515849

>>24515838
I didn't know about this, thank you.

>> No.24516302

>>24515301
It'd be very hard to prove that whatever difference there is is due to genetics.
Maybe their parents used to throw kunai and musical notes at them when they were kids?
Still, I'd guess that most people should be able to LNB a few games even without the ideal genes and upbringing. With practice and dedication, of course... I'm nowhere near that myself, but it seems doable as a long-term goal. And once I'm there, maybe "low-miss" LNBs won't seem insurmountably difficult. And then maybe an LNN... although I'm more skeptical about that.
Just don't give up, anon.

>> No.24516354

>>24516302
Sure with enough time a monkey could type out hamlet and all but these guys can lnn games in a matter of days. That’s just insane to me, the level of consistency required must make the lunatic danmaku look like normal mode danmaku in their eyes.

>> No.24516624

>>24516354
When you listen to the explanations from superplayers of how they learn the games, it will make more sense. For instance, one Western WR holder said he just looks for ways to "break" the game by finding whatever tactic makes a section easy and repeats until the game is simple. Another says he just practices a tiny section with save states until it clicks. Most STGs aren't about replicating the exact same inputs, but knowing the movement pattern that makes a section flow the best and aiming for the average of that to be safe. They work smarter, not harder; Every death is a learning opportunity, and you can be like this too if you take it seriously, even though some are more naturally adapted to playing this way than others.

>> No.24516794

>>24516624
That’s interesting. Still though, I consider it a miracle if I can capture all of kagerou’s spellcards in a row even after knowing the “best” way to handle them, and I can’t imagine what its like having to consistently perform that feat over and over again. Doubly so when these people are faced with stuff as ridiculous as clownpiece’s nons or PDH.

>> No.24516907

>>24515301
Once you get the easier techniques like knowing where to look when dodging, how to stream, what all the hitboxes are, memorizing where everything spawns etc. down, it then comes to knowing what and how to practice, and practicing a lot. If you're struggling with Sakuya's last spell, Killing Doll, do you really want to play through all of stage 5 every time you want to attempt it? No, you should use the practice tool to skip to KD (and preferably set it to max rank) to save time and sanity. Do you have a certain UFO route you want to try out, but the stage practice is garbage? Use the practice tool and give yourself the UFO pieces you want and full power.

Another thing that's useful is watching your own replays. Don't understand why you got hit? Save the replay and watch it over, maybe slow down the footage if you need to. Is there a better and safer way to get through something you didn't see until then? If you got walled, did you misdirect bullets or unknowingly put yourself in a bad situation beforehand? Maybe someone else has a replay that shows off a better route, then you can by all means copy them. The good players share and copy strats all the time.

>> No.24517363

>>24516794
Part of it is reaction time. For me, I have this weird analogy that helps me of a "mental refresh rate". Basically, imagine your eyes evaluating the screen for new information as quickly as possible, as if you're hitting "refresh" on your mental layout of the game window at that moment. We all have our reaction times hard-capped somewhere, but making the most of what you do have is an art in itself. Getting to where you can twitch dodge for instance is great progress.

>> No.24518088

>>24515838
>Sorry, this file is infected with a virus
The fuck?

>> No.24518174

>>24517363
i've always thought of it as alertness, but your description is more precise. i feel like the real benefit, though, is not needing to twitch dodge, at least when the attack allows for it (not starting/changing low on the screen or blocking vision). improved use of peripheral vision and shifting focus while being fully engaged and you just see the matrix a little better and can move earlier and easier.

unrelated, the other major improvement i've had has been slowly getting nimble fingers. part of that is with warmups, but i think it's mostly from better practice (focused on vowg and other stuff that requires improv, macro, and micro) over the past year-ish and hundreds of hours of it. i assume you can get dexterous fingers just as well with stuff like piano, speed typing, and rhythm games, so some folks probably have a head start from their practice in those or similar areas.

>> No.24518393

>>24518174
I'm no superplayer but I definitely believe my background in playing an instrument helped me a ton with touhou, not even just for the mechanical experience but also because the same way you improve at a piece is the same way you improve at shmups. If you want to practice a song of course you watch other people perform it live, or run the whole thing through but you also need to really isolate the measures (or attacks) that give you trouble and also need to grind fundamentals through drills and technique exercises (practicing fundamentals). My violin teacher always told me 30 minutes of practice can be as productive as 2 hours if you spend it right.
Im sure a lot of things can apply like this does though, and I'm interested to know the backgrounds many high achievers in the genre have.

>> No.24518413

>>24518393
Oh and also dealing with high pressure auditions can help give practice towards maintaining flow in a state of maximum distraction and stress, which is another huge thing.

>> No.24518677

>>24518174
Peripheral vision is a big one. I came from other shoot 'em ups to touhou, and the idea of "pattern reading" is essential to touhou while other STGs are more about playing by reaction, and nothing other than good dodging skills are needed. For instance, no general shoot 'em up I know does stuff like Sakuya's attacks in EoSD where it's like a puzzle of finding out how the attack can be dodged at all. Re: the fingers comment, I know what you mean. Going back to arrow keys after 1+ year of only arrow keys and/or stick, it's amazing how your skill can degrade at something so simple. But that's also what I like about it, there's lots of depth to these games. That's what gets us addicted to them in the end.

>> No.24519179
File: 188 KB, 1050x675, xp.png [View same] [iqdb] [saucenao] [google]
24519179

anyways i cant seem to get 2hu running on my xp vm, any help bros?

>> No.24522582

>>24519179
have you tried without the patches, just the game itself?

>> No.24523403

I'm a bit confused about how danmaku fights are supposed to work in lore
like, is there a designated attacked and defender and the defender just has to time out the attacks of the one throwing the danmaku or is it more like the fighting games where the two fighters go at each other equally?
Going from what kogasa says in TD I would believe its the former, but I'm not sure

>> No.24524064
File: 147 KB, 384x448, Th10SC095.jpg [View same] [iqdb] [saucenao] [google]
24524064

What are your favorite bosses from an aesthetic point of view? (aka, how pretty their spell cards are)

For me, even if its far from my favorite game, MoF is filled with nice loking danmakus, specially nitori and kanako

>> No.24524603

>>24518088
Mark the game folder as an exception in Windows Defender.

>> No.24524784

>>24524064
Probably Okuu, the fight is genuinely terrifying with the screen shakes, blindingly bright danmaku, sound effects and of course the caution tape.

>> No.24524903
File: 43 KB, 384x448, Th11SC153.jpg [View same] [iqdb] [saucenao] [google]
24524903

>>24524784
don't forget the heroic music, all combined makes it feel like you are fighting a monster, a more typical and classical final boss reminiscent of dragon quest

Not my favorite, aesthetically, but I can say good things about almost every single fight in touhou

>> No.24527681
File: 1.80 MB, 1280x960, reisenlolk.png [View same] [iqdb] [saucenao] [google]
24527681

whelp, it's a start

>> No.24527805

>>24527681
badass

>> No.24528588

>>24527681
But that's the end of the game?
Congratulations! And good luck!

>> No.24529448

>>24527805
>>24528588
Thanks
Think I’m going to grind pointdevice until I can start getting some reimu/marisa clears

>> No.24529820

Is there any known way to practice pc98 stages without having to play through the prior stages every time?

>> No.24529830

>>24529820
Save states, which is how people practice most shmups

>> No.24530041

Man, spell card practice is fucking awful because it doesn't let you practice nons and sometimes they are a bigger fucking pain than spell cards

>> No.24530419

I've never played this game before and after watching a couple memes and gameplay, I really want to try it. Where can I download it and what game should I play as a beginner?

>> No.24530558

>>24530041
True, but if you can get some of the spells down consistently you'll save bombs which you can then use for said nonspells

>> No.24530618

>>24530419
8, Imperishable night is the one I recommend the most by far, just google it and you'll find several places to pirate it

>> No.24530629

>>24530419
by the way, no, I fucking refuse to google a site to download it for you, don't be so fucking lazy

>> No.24530787

>>24530629
I just don't want a virus or anything but thanks for your input.

>> No.24530809

>>24530787
I trust your common sense, we all have done it already

>> No.24530840

>>24530787
>>24530419
tell us your progress too, its always fun to see the impressions of a beginner
I swear to God, if you are as extremely retarded as to begin in lunatic mode like all those clickbait youtubers you are beyond salvation

>> No.24530848

What sites do you guys recommend i use to download the games. I found this one: https://nblog.org/pc-games/touhou-8-imperishable-night-english-patched/
Is it good?

>> No.24530881

>>24530787
>>24530848
just use moriyashrine, or buy them on steam

>> No.24530906

>>24530840
>Lunatic
Lol nope. I watched enough playthroughs to know I shouldn't be there.

>> No.24530921

>>24530848
jesus christ man, every single person who has played the games has managed to download them without any help whatsoever, just have some common sense

>> No.24530945

>>24530921
I got my answer. Thank though.

>> No.24530965

>>24530419
cat site has them all in one convenient package

>> No.24531024

>>24530881
Thanks I'll do that now.

>> No.24531040

Slowly but surely, I am conquering Mystic Square.
I don't think this is one I will be able to defeat on anything past normal difficulty.

>> No.24531210 [DELETED] 

>>24530848
nyaa 117532

>> No.24531480
File: 2.29 MB, 1278x953, Capture.png [View same] [iqdb] [saucenao] [google]
24531480

so I gave violet detector a try
god damn it, Sumireko is a shitposter
I love it

>> No.24531756
File: 2.26 MB, 1278x954, Capture.png [View same] [iqdb] [saucenao] [google]
24531756

do japanese teenagers act like this on social media?

>> No.24532108

>>24531756
Yeah.

>> No.24532861

>>24531756
thanks doc

>> No.24535421

>>24484357
>capture midboss spell
>screen shakes violently but the bullets don't instantly clear out
>get hit
Fuck DDC.

>> No.24535507

>>24535421
What makes you think that's a problem exclusive to DDC?

>> No.24535564

How long am I supposed to take to clear a single touhou game without restarting? I started playing th14 2 weeks ago on hard and I can't for the love of god get past stage 4. When are you also supposed to use your bombs? I try and use them just before i get hit but I fail instead.

>> No.24535594

>>24535507
Other games have the bullets not disappearing immediately, but they generally don't obnoxiously shake the screen at the same time. Plus, the patterns it happens on, like stage 3 and stage 4, involve micrododging, which is even worse.

>> No.24536213

>>24535564
That's an impossible question without knowing how much and how well you're practicing. Since it sounds like you're totally new, yet starting on Hard, it could be a while. As for bombs, you can learn which parts give you trouble and plan to bomb there ahead of time, rather than waiting until you're about to get smacked in the face, but sharpening your reflexes is also important. In Kishinjou, you can also trade bombs for life pieces by using them when there are a lot of items on screen.
But without a more detailed explanation of what's giving you trouble, you can't get more detailed help.

>> No.24536521

>>24535564
Bomb when you feel like there's no way out

>> No.24536860
File: 912 KB, 250x250, purified rage.gif [View same] [iqdb] [saucenao] [google]
24536860

>>24484357
DDC would probably be my favorite touhou game if the shot types were better balanced and some bosses like Kagerou and Seija were reworked

>> No.24536919

https://www.youtube.com/watch?v=hMvYEAxNtRc&t=14m36s
How do these two sets of lasers work? I try tapping right, then left, but I can never find a position where it works consistently.

>> No.24536977

>>24536919
For each of those sets, there will be a single laser that reaches you before the others, and it will always miss you. Wait until this first laser passes you, then tap right/left for the first/second sets respectively.

>> No.24537251

>>24536977
Works like a charm, thanks anon.

>> No.24537480

Got my first normal modo complete of EoSD. Am I a big boy now?

>> No.24539550

>>24529830
Any tips for practicing Seihou? Apparently there is stage practice here if you beat the game and turn on the replay in the config screen. But no spell practice.patch

>> No.24541710

>>24536860
Overly hard stage 3 bosses are the worst, i don’t know why ZUN can’t into making every boss fight progressively harder than the last. The only game that actually did this right was EoSD and MS

>> No.24542325

>>24537480
Congrats! It's above average on the difficulty scale!

>>24541710
I think Sakuya is harder at max rank than Remilia.

>> No.24542362

>>24542325
>I think Sakuya is harder at max rank than Remilia
Assuming you are not only on max rank but also aren’t allowed to bomb then maybe, but in any other circumstance Remilia is going to be much more of a problem

>> No.24542545

>>24542325
>I think Sakuya is harder at max rank than Remilia.
I don't know about that.
I can pull out a Sakuya LNN in about a dozen tries even with no real practice but I need at least a day of concentrated grinding to have a chance of a Remilia LNN, but that's anecdotal I guess.

>> No.24544177

>>24541710
It's pretty evident that ZUN barely playtests his games given all the bugs in the games and he's trash at shmups. Who knows what his test players are doing.

>> No.24544275

>>24544177
>test players
good joke

>> No.24544320
File: 42 KB, 2176x1056, kagerouThink.png [View same] [iqdb] [saucenao] [google]
24544320

>>24535564
I'm not sure what you are doing, so I'll just give generic advice:
Use stage practice and spell practice to get comfortable with the parts you are struggling on.
Touhou 14 has very unbalanced shot types: consider using one of the OP shots.
When you are not practicing, bomb ahead of time like the other anon suggested. Just bomb as he difficult part of the pattern reaches you, and don't try to dodge You can (and should) try and fail as much as you want in practice mode.
Also, you can try to abuse TH14's scoring system to get a ton of lives. It's not something you need to do for a 1CC, but having more lives obviously makes the other aspect of the game more lenient.
And don't worry about how long it takes for you. If you are new and playing on Hard, I think 1 month or more is not unreasonable.

>> No.24544333

>>24544275
He credits them in the end, or he at least used to. It's been a long while since I cared to watch a credits sequence.

>> No.24544465

>>24536213
>you can also trade bombs for life pieces by using them when there are a lot of items on screen.
Is this a guaranteed heart? I thought that hearts only spawned after you get a certain amount of stars first.
>>24544320
>Touhou 14 has very unbalanced shot types: consider using one of the OP shots.
Which ones are these? I've been using reimuA
>Also, you can try to abuse TH14's scoring system to get a ton of lives.
By doing what the anon said above with the bomb life piece trade or something?

>> No.24544489

I’m getting some frame stuttering on touhou 15, does anyone know possible causes? It slows down a bit (not too much, rarely below ~55 fps) when there’s a lot of bullets on the screen, still mostly playable just kind of annoying. I’m running vpatch at 1920x1080 with fullscreen, though in the configure I have it set to whatever the highest of the 3 resolution settings are. Everything else is default.

>> No.24544559

>>24544465
Every 5th bomb piece turns into a heart. 2.0s (60+ items collected at once) guarantee hearts. ReimuA and SakuyaA are the broken shottypes and MarisaB has the broken bomb you can abuse for lives.

ReimuA also has the advantage of the gohei, which lets you kill enemies on opposite sides of the screen, making it easier to PoC and get 2.0s. It's pretty nice on stage 3, for one.

>> No.24544561

>>24544465
Hearts spawn if you autocollect more than 60 items at once

>> No.24544665

>>24544559
>>24544561
Thank you. One last thing, does aspect ratio matter and res matter? I've been using the default highest res on stretched and compared to windowed mode its much faster I feel like. Should I keep the default res or switch it to native?

>> No.24545522

>>24544489
>>24544665
Don't play at a non-native aspect ratio. Use a large window, or change your GPU settings to respect the game's ratio in fullscreen. Bizarre that this even needs to be said.

>> No.24545725

>>24545522
I was trying to get rid of the black bars on the side, but I guess there’s no way around it then

>> No.24547667

eosd practice discovery. thprac eats some sound effects if you warp to a specific attack (same deal with the earlier, eosd-specific practice exe), but you can get those back and keep most qol features if you combine the thprac warp with a spoileral warp (using 4.6's ssg). works best with kd, since boss dialog is still skipped. can also use it with sg (and vi), but there's boss dialog each time. set both thprac and spoileral to warp to the same attack to avoid funky stuff (one fun one was warping to vi, which was followed by the second non and the rest of the fight, including vi again).

eosd attacks that lose sound effects in the practice exes are sakuya's last three attacks and remi's first spell, third non, vi, and sg. didn't test extra or the first two stages, though, so there might be more there.

also learned that thprac adds the home=bmp printscreen function of later games, although that's also in the readme.

>> No.24547953

Anons please help me. I accidentally posted this in another thread but i realized in the end that it was just a loli thread. I went to a thread yesterday about downloading a touhou game and I finally did it. It was imperishable nights. I died a lot and after beating the fairy that makes everything dark, i got a bad end. I didn't even know this game had those. Is it because of how much I died?

>> No.24548533

>>24547953
>fairy that makes everything dark
it's a bird
>Is it because of how much I died?
yes

Keep practicing and check out replays, you'll beat it in no time.

Also remove your post from that other thread.

>> No.24548744

>>24547953
I don't remember if it's 4:30 or 5 o'clock when the game ends, but continuing moves the clock forward as does completing a level. You may have noticed that there is a thing saying "time X/Y". You get the time by playing well enough and when X is at least Y, the clock moves only 30 minutes forward instead of an hour when you complete the level.

>> No.24548969

God damn it, Mai and Satono are so fucking obnoxious. I can do the piss-easy normal Okina without losing a single life but they just eat up my lives with their retarded multi-directional spells. I still can't 1CC because I get to the stage 5 boss with 6 lives but come out with 1 or no lives every time.

>> No.24549356

>>24547953
Every time you use a continue and every time you complete a stage, time advances. Basically as
>>24548744
says. However, as long as you don't use any continues you'll be able to complete the game, so you don't need to collect time for that.
And yeah, keep practicing. No one starts out good. Once you've beaten a stage, you can play it in practice mode, so a good first step is to just try to beat as many stages as you can with as many continues as the game gives you. And then practice the more difficult stage(s), and then play some more to unlock the next stage in practice mode. Good luck!

>> No.24549523

>>24549356
>However, as long as you don't use any continues you'll be able to complete the game, so you don't need to collect time for that.
True, but I would assume an anon who hasn't yet completed IN will probably resort to at least one somewhere between Reimu/Marisa and Reisen.

>> No.24549531

>>24549523
Aaargh sorry ignore this. I forgot he said he did it already. I should probably go to sleep. Sorry and good night.

>> No.24550347

I really like the pc98 games in the series. I wonder if there are any more related fan games or other material with the same aesthetic and charm?

>> No.24550438
File: 186 KB, 400x510, shink.png [View same] [iqdb] [saucenao] [google]
24550438

>>24550347
You'll be hard pressed to find fangames that really include pc98 in a non-token way if at all, but touhou puppet dance performance really did a great job at integrating locations and characters from LLS and MS into the story. They sort of hijack the whole thing really. Check it out.

>> No.24551752

>>24544465
>Is this a guaranteed heart? I thought that hearts only spawned after you get a certain amount of stars first.

Damn, playing this on Hard without knowing that? I always use this trick for Normal

>>24547953

lol I don't want to pick on newcomers since it's perfectly understandable to get extremely overwhelmed at first, even daigo had to continue after stage 3 in one of his attempts but this is stage 2 out of 6.. What difficulty are you playing on?
>>24548969
I think their non-spells are the worst. Also if you go in with 6 lives you should be able to just bomb/release to victory and this applies to every Touhou game if you've gotten to the stage 5 boss with 6 lives. Unless you're going for no bomb/no release or something.

>> No.24551959

>>24551752
>What difficulty are you playing on?
This is my first ever bullet hell so I chose easy mode. I just made it up to battling marisa before I got a game over again.

>> No.24552003

>>24551752
Also, how do I keep reimu's hitbox on screen? It only stays when i switch to yukari and disappears when i go back to the priestess

>> No.24552032

>>24549356
Understood! Thank you and the other anons here! I just beat the school teacher and now I'm at marisa. I'm definitely getting better from going on practice mode but I really wish there was a save file for the main game.

>> No.24552040

>>24552003
play solo reimu by beating the game with all teams
anyways staying unfocused never show hitboxes, you just get a feel for it as you get better

>> No.24552170

>>24551959
I see. Yeah, being a newbie at bullet hell as a whole makes it even more understandable. You're learning fast though! Already at stage 4! Anyway, there is a game with "save file" checkpoints that you can quit the game and go back to. It's Legacy of Lunatic Kingdom and the 15th game. Be warned that to make up for the save points it's considered the hardest game while Imperishable night is considered one of the easiest. However with the save points you can bash your head at each phase enough so that you can eventually clear it. As a plus side, once you do clear LoLK the rest of the games become quite a bit easier in comparison.

>> No.24552409

>>24552040
>>24552170
Cool, thank you anons for the advice! I'm gonna play again tomorrow and hopefully get even better.

>> No.24552593

>>24300618
I just finished 1cc'ing IN on Easy after having a difficult time 1cc'ing it on Normal as Border Team; it may be Easy but it's still my first Touhou 1cc clear so I'm kind of happy about it, but I'm genuinely surprised Easy was, well, that easy

>> No.24552898

>>24552593
In general that's a great way to practice, moving up the difficulty. Until you get to lunatic of course and there's nothing higher you can set it to.
Good job anon, getting that first 1cc is something that filters out a great many players. Getting my first IN 1cc took me a very long time, but as the games get more familiar to you they will all start to topple like dominos.

>> No.24560094
File: 174 KB, 1348x1142, __konpaku_youmu_saigyouji_yuyuko_kirisame_marisa_niwatari_kutaka_hakurei_reimu_and_etc_touhou_and_etc_drawn_by_akiyoku__0322644694dcab2b9133fcbbe7204959.jpg [View same] [iqdb] [saucenao] [google]
24560094

Wasn't a guy here that managed to beat all of ISC without items? Woah.

>> No.24560349

>>24560094
There's been way more than one, but whether or not they're still around is another question.

>> No.24570340

>>24560094
Where are the LNN runners and world record holders?

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