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/jp/ - Otaku Culture


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18739782 No.18739782 [Reply] [Original]

https://pastebin.com/ML5gMMY9

Old thread:
>>>/18652943/

>> No.18739869

How realistic is Akagi in terms of mahjong shenanigans
You'd think eventually he'd lose because of luck
Sometimes you get tsumoed to death and there's nothing you can do

>> No.18739870

1:0 in in 7447
pls join

>> No.18739888

>>18739782
She looks familiar
Refresh my mind please. I don't remember the series name/

>> No.18739922

>>18739888
flip floppers

>> No.18739929

>>18739735
To add from previous anon, you can also sacrifice han and play silent to increase your chance of ron-ing someone. Riichi call will make other 3 player re-consider their discards, so skipping that may lull them.

>> No.18739930

>>18739870
Where did you go, 18739870-kun?

>> No.18739936

>>18739922
oh.
how the fuck did i forget a name as unique as that.

>> No.18739957

>>18739869
Of course it should not be realistic. No matter how good you are, you can't be in the first place all the time by winning baiman and yakuman, plus the earlier episodes I saw, he cheats.

What I want to know is Kaiji good at mahjong or not?

>> No.18739982

>>18739957
Kaiji's risk management is fucking awful

>> No.18740029

>>18739930
ive always been here
1:0

>> No.18740328
File: 174 KB, 785x732, akagiwithagun.jpg [View same] [iqdb] [saucenao] [google]
18740328

>>18739782
>2:0

>> No.18740389

What's your favorite yakuman

Hard mode: No kokushi

>> No.18740393

>>18740389
dora counted

>> No.18740496

>>18740389
All greens

>> No.18740505

>>18740328

>> No.18740637
File: 736 KB, 720x540, 1504137019391.png [View same] [iqdb] [saucenao] [google]
18740637

>>18739869
Actually quite realistic disregarding Washizu's magic hands (but that's his gimmick) and that one time against Urabe (70 000 fucking points). Akagi gets a lot of shit hands to make up for the bullshit ones he usually gets after surviving, and sometimes gets tsumoed without being able to do anything for a while.
It's unthinkable for someone to win at mahjong every single time, but the games are usually long enough for Akagi to believably come out on top (sometimes the different rules make it more likely for him to dominate, like in Washizu mahjong)

What makes mahjong in FKMT works at least somewhat close to realistic is how everyone gets shit hands sometimes. There's a team mangan-only mahjong game in Ten and they spend like hours trying to win a single one. Ten trying to make a comeback against Harada is also met with lots of shit hands and ends with a Chun Haku Dora 1 hand, not exactly a monster.

>>18739957
>What I want to know is Kaiji good at mahjong or not?
Unexpectedly yes. He pulls quite a few bold genius moves during part 3. He also acts like a retard by dropping his tiles and shit but he did really good work by switching between two tenpai and reading into Muraoka's hand.

>> No.18741137
File: 154 KB, 1280x824, salle_de_danse_7.jpg [View same] [iqdb] [saucenao] [google]
18741137

1:0
I will prove magic is real

>> No.18741196

>>18741137
2:0. Magic isn't real faggot.

>> No.18741438

>>18741196
Is coming 2nd enough to PROVE magic?

>> No.18741886
File: 1.35 MB, 640x472, 1506287377230.webm [View same] [iqdb] [saucenao] [google]
18741886

>Get a couple of 4th places in a row and thought I was entering a slump
>Suddenly nothing but 1st and 2nd places for 10 games in a row

>> No.18741947

>>18741886
So are you back to 4th place hell?

>> No.18741975

>>18741947
Not yet.

>> No.18743165
File: 50 KB, 640x480, 1501626885481.jpg [View same] [iqdb] [saucenao] [google]
18743165

>>18741947
Yes.

>> No.18744413

Sorry in advance, but I gave the pastebin a once over and it was helpful, but still pretty bare bones.

Are any of the multiplayer games capable of letting me and my friend against 2 bots. Preferably one in English. I think learning this game would be a lot less daunting with a friend.

Thanks.

>> No.18744427

>>18744413
Never heard of a 2 vs bots online game, either go for 1 vs 3 bots http://gamedesign.jp/flash/mahjong/mahjong_e.html or 4 players on Tenhou (don't forget to install the Tenhou English User Interface extension so you don't have to bother with reading Japanese)

It doesn't take all that long to learn against the computer, the hard part is memorizing the yakus

>> No.18744463

>>18744427

Is the 4 player just 3 randomly matched people or can it be 3 friends?

>> No.18744481

>>18744463
http://tenhou.net/0/?L7447 will allow you to play with friends since it's always empty, so you can just join all together at the same time without anyone else getting in (and you can ask more people to join either here or on the mahjong discord if you need)

The official room ( http://tenhou.net/3/?L0000 ) randomly matches people

>> No.18744482

>>18744413
>>18744463
Mahjong Tengokuhai can accommodate friendly play. Make a room, set amount of AI player, then invite your friend to the room and play. I haven't tried that feature though. Dragon hunter never ;_;
>>18744463
In normal lobby L0, random. In private lobbies, whoever available, so you can go to private lobby and gather other 3 players to play together.

>> No.18744742
File: 134 KB, 372x334, really.png [View same] [iqdb] [saucenao] [google]
18744742

>riichi on a ryanmen wait about 8 discards into the hand
>nothing out of the ordinary from everyone elses discards
>shimocha riichis right after me
>immediately deal into his chinitsu dealer baiman and die

>> No.18744759

>>18744742
tenhou is just full of this bullshit

>> No.18745174
File: 11 KB, 168x198, 1503287185250.jpg [View same] [iqdb] [saucenao] [google]
18745174

>>18744742
Lucklets, when will they learn?

>> No.18745455

>>18744742
I had a funny match where I was in the first place in the last game and then another guy deals a richii and wins the game with Kokushi Muso. I had like 60,000 points but with the yakuman, he ends up winning like 200 more points.

>> No.18745535

>>18739869
>How realistic is Akagi in terms of mahjong shenanigans
The play? No.

The emotions? Yes.

>> No.18745555
File: 162 KB, 600x338, Yakuza-6_09-08-16_009.jpg [View same] [iqdb] [saucenao] [google]
18745555

>>18744742
Ryanmen is easy as shit to defend. Just run through a checklist, based on discarded tiles applying suji AND kabe. With that said, you're looking to tsumo anyways.

>> No.18746137

>>18744482
>>18744481
>>18744427

Thanks for the help.

>> No.18746804

noname is always akagi-tier or call everything

>> No.18747881

How good are real players compared to the gamedesign bots?

Can you tenhou nolifers consistently beat the bots?

>> No.18747984

>>18747881
Yeah, the bots are pretty easy to win against.

>> No.18747990

>>18747881
As a new player myself I need to say people in ippan usually shoot in the dark, win just to win and off the first winning tile they get. Meaning you can be the second place just while being cautious around riichis and guys with calls.

>> No.18748080
File: 234 KB, 1024x1024, 67742218_p0.jpg [View same] [iqdb] [saucenao] [google]
18748080

I've been out of touch with Tenhou... what is the current limitations of a free account if I play the HTML5 version?

>> No.18748428

>>18748080
Maybe sound & background customization, plus local file logging. It's the closest you can get for free to the client.

>> No.18748741

wanwan:zero

>> No.18749318

>>18747990
>and off the first winning tile they get.
Everyone does that, though. The instances where you should pass on a winning tile a very rare, probably less than 1%. Otherwise you're right. I had like a 5% 4th place rate in ippan. It's very easy to avoid the lower places. Winning is of course also pretty easy, but since winning always requires some luck even against bad players it's not as extreme.

>> No.18749851

I haven't played Mahjong in a long time, now when I go on Tenhou and pick the flash version I get a black screen. Is flash version kill or is the problem in my browser?

>> No.18750045

>>18749851
Maybe the browser. There's manual activation for Flash player in browsers nowadays.

>> No.18750229

>>18750045
Thanks. Downloaded flash player from Adobe's website and it works now.

>> No.18750517

>>18749851
>>18750229
The flash version will probably be killed in the next couple of years though. Every browser is blocking flash by default now and Adobe already said they are abandoning the platform.

>> No.18751595

>>18750517
>Flash
It has been fun

>> No.18751929

>>18739869
Most of the time he's just fucking with people.
For example the last game against Urabe, he didn't really leave the room, even if he did and was wrong about Urabe's discard, the game would've continued since he was dealer.
Washizu is an example how it's pretty hard to play against extreme luck

>> No.18752102
File: 40 KB, 640x427, 29573143_1743708839029551_5819152794041667054_n.jpg [View same] [iqdb] [saucenao] [google]
18752102

>> No.18752358
File: 2 KB, 57x54, tfw didn't win.jpg [View same] [iqdb] [saucenao] [google]
18752358

>>18752102

>> No.18752730

>>18752102
/jp/ meetup

>> No.18753038

is there any hope in playing the touhou mahjong game without understanding nip? i cant find any translation patches for the game, i could play another one but i want cute anime girls saying stupid shit as i attempt to learn and destroy them

>> No.18753070

at a certain point i just started discarding the tiles i got because i wanted it to end faster

>> No.18753208

1:4
pls join

>> No.18753776

>>18740389
Suuankou

>> No.18753952

>>18740389
Each one that I scored

>> No.18753977

>>18753776
This, it's just so satisfying to get just the right tiles over and over again

>> No.18754719
File: 343 KB, 729x619, ZAWA.png [View same] [iqdb] [saucenao] [google]
18754719

>>18739782
HOLY FUCKING SHIT
04/04 | 牌譜 | 般南喰赤 | http://tenhou.net/0/?log=2018040421gm-0009-0000-00106762&tw=0

>> No.18756432

>>18754719
>double ankan dora

Feels gud, don't it?

>> No.18756683

>>18754719
>didn't need riichi
>still riiched and ronned
>could've scored regular yakuman or kazoe yakuman
>ended the game with this hand
it's fucking obscene

>> No.18756684
File: 48 KB, 1280x720, Higurashi (2).jpg [View same] [iqdb] [saucenao] [google]
18756684

>>18754719
>Deals into the one yakuman hand that isn't a yakuman when dealt into
>Turns out to be a yakuman anyway
The absolute best

>> No.18756705

>>18756683
Well without the riichi, it would've been a mangan, the riichi turned it into a haneman hand, which can potentially go up to kazoe yakuman

>> No.18756710

>>18756705
Thought the uradoras were regular doras.
It's even worse, fuck that guy for having this hand

>> No.18756918

>>18756705
>didn't need riichi
With two chances for ura dora, riichi turning it into guaranteed haneman plus a somewhat decent wait with the 9s being a terminal I think riichi was correct here.

>> No.18756923

>>18756918
meant to quote >>18756683

>> No.18756930

>>18756923
>>18756918
See >>18756710

>> No.18757065

If I was to watch Akagi and Legendary Gambler Testuya, would I learn how to play Mahjong?

>> No.18757100

>>18757065
Things you can learn with Mahjong themed anime:
- Akagi: Psychology
- Tetsuta: Cheats
- Saki: That girls can love other girls

>> No.18757138

>>18756683
Without riichi, it isn't kazoe. It's the uras that turned it into one.

>> No.18757222

>>18757100
>That girls can love other girls
How?!

>> No.18757536

>>18753038
find it yourself gaijin-mong

>> No.18757600

>>18756930
How is it even worse then, though?

>> No.18758916
File: 905 KB, 1019x937, 4 kans let you rinshan before stopping the game.png [View same] [iqdb] [saucenao] [google]
18758916

>>18757600
Son of a bitch pulled 8 doras straight out of hell, what a horrible human being.
I just did the same

>> No.18758957
File: 119 KB, 1280x720, uni-saki-achiga-hen-episode-of-side-a-01-hi10p720p-x264-aace126402c-mkv_snapshot_02-48_2012-04-16_23-36-04.jpg [View same] [iqdb] [saucenao] [google]
18758957

>>18758916
>NEED1PIN
>Has a 1 pin shouminkan

>> No.18758974
File: 511 KB, 639x360, KEIKAKU DOORI.png [View same] [iqdb] [saucenao] [google]
18758974

>>18758957
i never lie

>> No.18760554

>>18754719
>http://tenhou.net/0/?log=2018040421gm-0009-0000-00106762&tw=0
Damn nice 8 uradoras.

>> No.18762891
File: 235 KB, 727x1234, log=2018040522gm-0089-0000-f0bd24c7&tw=0.jpg [View same] [iqdb] [saucenao] [google]
18762891

>See this match-up in joukyuu
>Prepare for a hard fought match
>Get blessed by heavenly luck winning 8 fucking hands in a row
1dan, 1883R and growing now, bitches.

http://tenhou.net/0/?log=2018040522gm-0089-0000-f0bd24c7&tw=0

>> No.18762994

tanyao needs to be removed

>> No.18763075

>>18762994
Just open tanyao. Closed can stay.

>> No.18763138

are these stats fine for a new player
>win rate 18%
>deal-in rate 19%
>call rate 44%
>riichi rate 21%

>> No.18763159

>>18763075
Well, Tenhou has it, but few play it.

>> No.18763768

>>18762994
>>18763075
But then, how would I wreck your 4-sided wait and/or run away when I'm in first place?

>> No.18764053
File: 306 KB, 1110x1326, 1522025653647.png [View same] [iqdb] [saucenao] [google]
18764053

>>18763768
Face it like a man, puss

>> No.18764435

>>18763768
if youre going for anything lower than AT LEAST 4 han hands when youre in the lead then youre a degenerate

>> No.18764462

>>18763138
maybe they're "fine for a new player" but you don't want to just be fine for a new player. Go out and improve them. Always improve them.

>> No.18764554

>>18763138
No. A win rate higher than a deal-in rate is garbage. Remember that tsumo is a thing. Your call rate is high but in the lower rooms you can get away with that. Riichi rate is good.

>> No.18764560

>>18764554
I meant lower, obviously.

>> No.18764840

>>18764435
Senten is love. Senten is life.

>> No.18765314

>>18764435
>going for anything but the absolute fastest wins at any time
lmao have fun trying to get together your 1000000 point miracle dream hand while I run away with the game at lightning speed

>"ugh that fast win put me behind, I need a mangan now to get ahead"
>"ugh fuck my mangan took too long and now i need a haneman"
>"ugh fuck i lost again and i was the dealer that time, it's the last round, i need to pull out all the stops......."
>"what do you mean i lost?! that guy only did eight 2000 point hands in a row!"

>> No.18765335

>>18765314
You're not wrong, but you're always one lucky punch away from being fucked

but hey, do what works for you.

>> No.18765356
File: 588 KB, 843x717, 1445700551134.png [View same] [iqdb] [saucenao] [google]
18765356

>>18765314
>"what do you mean i lost?! that guy only did eight 2000 point hands in a row!"
mfw it's a yakuman in some rulesets

>> No.18766051
File: 77 KB, 819x491, Bamboo hax.png [View same] [iqdb] [saucenao] [google]
18766051

Fuck you bot! Fuck you!

>> No.18766404

>>18764554
i went on a large losing streak but i finally balanced the win rate and deal-in to 18%, i didnt really know about furiten or that i needed yaku for a hand so i dealt in a lot

>> No.18766409
File: 261 KB, 348x357, 1510132645310.png [View same] [iqdb] [saucenao] [google]
18766409

>>18762891
>4th dan 1873R playing in Joukyuu
What a fucking disgrace.

>> No.18766418

>>18766404
my most recent games are 1st 2nd 2nd 3rd 2nd 1st 2nd 2nd 2nd 1st

>> No.18766468

>>18766404
>I didn't know about furiten or that I needed yaku
Baby steps anon

>> No.18766545

how does Mahjong even work? It's like Pachinko to me. then again I'm a western shitter.

>> No.18766582
File: 1.20 MB, 999x3000, mahjong.jpg [View same] [iqdb] [saucenao] [google]
18766582

>>18766545
It's Japanese poker
Assemble 4 sets and a pair

>> No.18766675
File: 53 KB, 528x444, zdzislaw_beksinski_1974.jpg [View same] [iqdb] [saucenao] [google]
18766675

>>18766545
leave now before it consumes you like it has us...

>> No.18767211

2:4

>> No.18767280

3:0 pls join

>> No.18767601
File: 121 KB, 720x960, 1393284786069.jpg [View same] [iqdb] [saucenao] [google]
18767601

>>18766675
need to say to this skelly anon seemingly collecting thematic art that skeleton threads in /toy/ are sometimes pretty fun.

>> No.18767631

>>18765314
>what do you mean I lost? I won eight hands in a row but that guy only won a single dealer haneman?

>> No.18767753

>>18767631
>"lmao i win dealer hanemans all the time"
>"nobody ever gets a direct hit on me while I'm slowly trying to build a good hand"
this is what you sound like

>> No.18767792

>>18766582
>>18766582
Okay so I'm trying to learn different hands and whatnot and it's a little daunting
Basically, if you pon or chi something there's no way you can get a really heavy hitting hand unless you Dora bomb someone
I feel like every decent hand has to be concealed

>> No.18767830

>>18767792
Cheap hands are great if you have some dora to give you points. You can also mix yakuhai with chanta and hon itsu well. Chanta goes well with san shoku dou. With two of these plus a dora, you're already looking at a 3 han hand. One more and it's already at 7k.

>> No.18767900

>>18767792
There's more than just hand value. Speed, offensive/defensive condition, and most importantly, winning chance.

>> No.18768315

>>18767792
Hand value is just one thing. Sometimes you just wanna pon something to set up a quick and cheap tanyao hand. If you're already in first you just want to pass the rounds by quickly.

For now don't worry about learning yakuman hands as that shit's rare. Just focus on tanyao, and pinfu. Those are the key foundations of mahjong.

>> No.18768483

>>18763075
Mahjong is better with kuitan and pretty much everyone agrees. Kuitan actually balances the game. Without it, the use of speed as a tactical option is limited to whoever's lucky enough to have yakuhai. People love to complain about being cut off by quick, cheap hands, but the reality is that speed adds a lot of depth to the game. Fukuchi calls mahjong a game about who can make a mangan first and who can stop the others from winning mangan, there's a lot of skill and strategy involved in deciding which one to be in any given round. That's why people who only ever win quick, cheap hands and people who only ever chase big, slow hands won't be successful in the long run.

Now, if you actually want to nerf speed, the most effective way is to remove akadora. If you've ever played WRC rules, the decrease in average hand value leads to a much greater emphasis on building yaku. At the same time however there's also more incentive to push against riichi because there's less risk in doing so. When people push against each other, the game is reduced to a luck-based tile-flipping contest about whose wait comes out first.

>> No.18768895

>>18768483
>pretty much everyone agrees
Except this dutch club presided by Martin Rep (founder of WRC and Mahjong News) who suddenly decided to ban kuitan and reintroduce akadora instead of following EMA rules:

https://www.furiten.nl/blog/141-rode-vijven.html

>> No.18769016

Complaining about ruleset won't get you anywhere.

>> No.18769616

>>18768315
I find pinfu unexpectedly hard to achieve. Getting to win with your corresponding wind or dragon tiles would be better to do. Also it seems to give you better score than tanyao while it's quite quick to get a win condition.

>> No.18769646

>>18769616
Everytime I even think of going for pinfu, pairs and triplets start coming. Too bad they always stop just short of a san ankou.

>> No.18769690
File: 82 KB, 407x453, Mahjong-Club-v02-c07-p133.png [View same] [iqdb] [saucenao] [google]
18769690

>>18769616
I don't understand. If the dora is terminal and I have some I'm going riichi + pinfu. All you need is double-sided wait. It even accepts otakaze. Pinfu is life.

>> No.18769864

>>18767753
>this is what you sound like
Only if the reader is a retard. Here's a hint: You were the one to claim to ALWAYS go for the fastet hand. I never said anything about getting hanemans all the time.

>> No.18769886

>>18769616
Of course open hands are faster than closed hands, but pinfu is the fastest closed hand (except for riichi nomi obviously). Pinfu is good for easily sacking a yaku.

>> No.18771520

>Complaining about pinfu and tanyao
>Not mentioning that shitfest that is chanta, where you're limited to tiles that basically no one wants plus edge and middle waits everywhere

>> No.18771546

>>18771520
What is there to complain then?

>> No.18771685

>>18771546
It's shit for a 1-han yaku

>> No.18771720

>>18771685
It's fast though. If the dora is a terminal, pon that shit and go for chanta or toitoi, leaves you plenty of space to move.

>> No.18771764
File: 1.29 MB, 532x354, what.gif [View same] [iqdb] [saucenao] [google]
18771764

>tfw don't know the intricate details of the game(read: have no knowlege or gamesense for it and am playing my first ever game with other people)
>still somehow manage to get a last-round tsumo that puts me from last place into second
i didn't understand jack shit, but it was fun. thanks, room 7447

>> No.18771820

>>18771685
True, I feel like it could be worth more. Then again it will often go together with either yakuhai or sanshoku.

>> No.18773033
File: 523 KB, 870x777, wellskilledwin.png [View same] [iqdb] [saucenao] [google]
18773033

this is my highest hand ive gotten and i just wanted to share the moment with my friends at /jp/

>> No.18773219
File: 1.15 MB, 618x700, wahaha.png [View same] [iqdb] [saucenao] [google]
18773219

>1:8

>> No.18773265

Chiitoi is the most underrated badass yaku ever.
>uses tanki wait, not pussy coward ryanmen
>because it's tanki wait, you can use honor tiles for dank trap
>relies on tiles NOT in discard pools, so 10/10 all-in agressive
>unique 25 fu
>dora tiles always come in pair (excluding akadora)
>did I mention tanki wait?

>> No.18773532

>>18773033
>uradora
>7
what the fuck anon

>> No.18774030

>>18773265
Even when it's not chiitoi, tanki waits with random wind tiles are great. Almost guaranteed ippatsu ron.

>> No.18774223
File: 2 KB, 90x77, file.png [View same] [iqdb] [saucenao] [google]
18774223

I feel like my win rate's too low. Post rates.

>> No.18774625

>>18766582
I appreciate the Koizumi shoutout.

>> No.18775037
File: 88 KB, 418x378, IMG_20180407_234615.png [View same] [iqdb] [saucenao] [google]
18775037

>>18774223

>> No.18775231
File: 1 KB, 71x73, rates.png [View same] [iqdb] [saucenao] [google]
18775231

>>18774223
>win rate below .30
>deal-in rate above .10
Weak.

>> No.18775440
File: 28 KB, 243x155, rates.png [View same] [iqdb] [saucenao] [google]
18775440

>>18774223
I don't feel safe declaring riichi.

>> No.18775873
File: 10 KB, 243x292, pleb.png [View same] [iqdb] [saucenao] [google]
18775873

i am not getting better

>> No.18775879

>>18775440
>.062
Just do it, m8. You can't get good with a riichi rate this low.

>> No.18775894

>>18775873
Want some advice? I have time on my hands, so if you post a few recent games I can look over them. From the stats alone the most glaring issues are that your call rate and deal-in rate are too high. You might want to call less and defend earlier.

>> No.18775903

>>18775894
i can post games but it wont matter much. i am just general trash. so any amount of playing might improve me. though its probably going slower then most

>> No.18775920

>>18775903
Yeah, at 1550 R it's probably too early to go through the game discard by discard, but I could try to figure out some general recommendations about what you could do to improve such as looking up specific defense technics or defending earlier if you want.

>> No.18775953

>>18775920
03/29 | 牌譜 | 般南喰赤 | http://tenhou.net/0/?log=2018032903gm-0009-0000-3873d206&tw=0
03/29 | 牌譜 | 般南喰赤 | http://tenhou.net/0/?log=2018032905gm-0009-0000-143dd295&tw=2
03/30 | 牌譜 | 般南喰赤 | http://tenhou.net/0/?log=2018033002gm-0009-0000-29edf0a0&tw=2
03/30 | 牌譜 | 般南喰赤 | http://tenhou.net/0/?log=2018033006gm-0009-0000-b2878ed3&tw=1

and here is my first yakuman
>>18754719

>> No.18776235
File: 1.08 MB, 725x1240, discards.png [View same] [iqdb] [saucenao] [google]
18776235

>>18775953
You should probably work on your tile efficiency first. You usually discard honor tiles first, which is good, but then you make some mistakes.
Think about whether a tile provides any additional tiles you could draw to improve your hand. For example look at the 8s discard in the first frame. The 8s provided an additional tle that would help you - 7s for a 678s run. The 9p didn't provide anything. Even if you discard 9p you can still form a run by drawing 8p that is 678p. Sure you can't use the 6p as the pair anymore but pairs are easy to form anyway and you still have the 3p pair.
You also often keep shapes such as 134 too long. The 1 in this case is pretty useless since the 34 can become a run by drawing a 2 without it anyway. So just discard it and keep an isolated 8 or something instead. Isolated middle tiles are better than terminals in such shapes.The 6m discard in the secodn frame is even worse. It doesn't help you at all in terms of speed. You were probably looking for honitsu, but you already had yakuhai + 2 dora + red 5 for mangan. With a hand this valuable you should aim to finish it as quickly as possible not to increase the value further.

Also think more about tanyao (and other yaku, but most importatly tanyao). You often keep terminals when you shouldn't. Again look that the 8s discard. If you had discarded 9p you'd have tanayo (plus a decent chance for sanshoku 678).

So to sum it up: Think more about what tiles actually help advance the hand, remember tanayo and don't get too greedy especially when you're hand is already good.

>> No.18776429

>>18769886
But pinfu is too risky to me at least in my experience. Everytime I'm waiting at tenpai in pinfu, I have no freedom to discard the tile I want and lose that session. And when I lose it, somehow, the opposing player has few doras and uradora to screw me for the rest of the match. It keeps happening to a point where I sometimes don't choose to richi.

>> No.18776477

>>18776235
doesn't chiba's book have a rundown of shapes and how to treat them? seems like a good place to start for our friend here

>> No.18776540

Do you guys prefer yakuza 0 or yakuza kiwami for mahjong?

>> No.18776686

>>18776540
Yakuza 5 features a hidden side quest where the "God of Mahjong" invites you to a high stakes table. You can only trigger him after becoming #1 in the ranked matches.

>> No.18776696

>>18776429
>Everytime I'm waiting at tenpai in pinfu, I have no freedom to discard the tile I want
Are you talking about pinfu or riichi? Because for pinfu that doesn't make sense. Riichi certainly comes with a risk but the possible reward usually far outweights that. Sure sometimes you will deal in but in the long run it in the long it helps you win. Just don't riichi with a crap wait + low value hand or a very high value hand.

>>18776477
I think so, has been a while since I read it, though.

>> No.18776842

>>18776696
At least in my experience most of the first place I earned was because I didn't do richii. The only exception where the outcome is great is chii toitsu. With the pinfu, someone usually richiis after me and win with ippatsu. It's infuriating enough that someone snatches away the very good hand you built over the course of time but worse when you get deducted 8000 and more.

It's bad enough for me to sometimes consider the viable strategy of sabotaging my own hand (which is usually terrible anyway) at the first session and hang back as the winner wrecks someone else. At the end most of the time I end up in the second place without having to win.

>> No.18776907
File: 742 KB, 851x878, 1508340046681.png [View same] [iqdb] [saucenao] [google]
18776907

>kyuushuu kyuuhai
>in 7447
>with 11 tiles

>> No.18776931

>>18776842
>With the pinfu, someone usually richiis after me and win with ippatsu.
Oikake riichi is just bad luck. Pinfu by default has the best non-complex wait possible and thus the best chance at winning the hand. Don't get misled by hindsight. If you get bad luck after doing something right just keep doing it until luck turns to you.

>> No.18777184

>>18776931
>If you get bad luck after doing something right just keep doing it until luck turns to you.

Is it worth the effort when the rating gets bad? Don't get me wrong, sure when you win it, it's a great score and feeling of satisfaction but I don't think it's worth coming at last place in repetition to chase the pinfu.

I was maintaining that near r1500 around at 5kyu but you arrive at the last place for three times in row, then you drop sliding to 1350. I mean you need to have good skills and strategy to be good at mahjong no doubt but luck seems to be the deciding factor in my experience.

And with pinfu, if I don't do the richi first time, I go into furiten, make all my effort go into waste. With chii toitsu you can actually exploit the hand to build it better with dora, red tiles and sometimes tan yao as well before declaring richii.

You'd expect chii toitsu to be harder to pull off than pinfu not in my experience.

>> No.18777343

2:0 pls join

>> No.18777501

>>18777184
>but I don't think it's worth coming at last place in repetition to chase the pinfu.
This should not be happening consistently if you play well. Fact is pinfu is one of the easiest and fastest yakus. If you have decent tile efficiency it should not make you lose games all the time. If it does you're probably doing something else wrong.

>And with pinfu, if I don't do the richi first time, I go into furiten, make all my effort go into waste.
This is another sign that the problem is probably rather your tile efficiency then pinfu. If you play by the book you will rarely end up furiten.

Don't get me wrong, there are definitely a lot of instances where you shouldn't aim for pinfu. Modern mahjong is all about speed, so that is usually more important than ANY yaku. But if you're looking for yakus to incorporate into your closed hand without losing speed pinfu is on average the easiest option.

Can you give me a replay where you suspect pursuing pinfu weas backfiring on you?

>> No.18777516
File: 517 KB, 959x1000, norules.png [View same] [iqdb] [saucenao] [google]
18777516

went from 1300 to 1530 and 5-kyuu to 1-kyuu
i can feel it jp..

>> No.18777838

>>18775879
Eh, I'm doing good so far.

>> No.18778049

>>18777838
Well, you could do better.

>>18777516
kyuu/dan doesn't matter that early, but congrats on the leap in R, 250 is a huge difference in terms of skill.

>> No.18778766

>>18777501
Nope, I get rid of terminal and honour tiles unless they are pair and play like everyone else. Just now I have played three games in row, jesus fucking tap dancing christ, everytime I'm close to richii, someone else does it. And I'm weary of declaring it because it's gonna bite me. Anyways I'll look for it where I got btfo whenever I was going for pinfu.

>> No.18778784

>>18778766
I found it.

http://tenhou.net/0/?log=2018040807gm-0009-0000-7426de16&tw=0

Just skip to the second last session where I got wrecked.

>> No.18778873

>>18778784
Mate you simply played terribly that round. You completely deserved to get wrecked and it had nothing to do with pinfu.

>> No.18778897

>>18778873
Yeah sure buddy. At least point out what I did was wrong instead of unhelpful snarky bullshit. What would you have done in my shoes? I mean come on, why the hell do I get 5 sou that was the only one left as soon as I declare richii?

>> No.18778913

>>18778784
don't bother posting replays here unless someone that's already been advising you requests them. you'll just get a bunch of 1600r forever joukyuu mock your mistakes.

truth is, you're your biggest critic and nothing will make you learn better than reviewing your own games after some time has passed. you will feel shame and frustration as you see yourself deal in when you should have folded.

>> No.18778934

>>18778913
Actually >>18777501 did.

>you will feel shame and frustration as you see yourself deal in when you should have folded.

Yep, I fold most of the time and I go fine. After this game, I fold when I need to avoid getting the last place.

>> No.18778958

>>18778913
>you'll just get a bunch of 1600r forever joukyuu mock your mistakes
If those scrubs can mock those mistakes, doesn't that mean those are really stupid mistakes? Sure as much as they want to help, what they're talking about can be misleading, but it's not that anything in this thread should be taken verbatim.

>> No.18778975

>>18778958
for sure, but having gone through all of that myself, much better to warn him. the idea is to avoid the denial that comes from mockery with no constructive criticism

>> No.18778992

>>18778975
Thanks for the helpful advice.

>> No.18779031

>>18778897
If you really want a full review I'll give you one, but I'm not home right now so it'll have to wait. For now though I'll just say that you should've won that hand way earlier, you should've cut the hatsu and chun instead of the vital 7s that completed a block, and you shouldn't declare a furiten riichi when one side has been kanned and there's only one or two outs left for the other side.

True, you couldn't control drawing 5s after riichi, but that was actually the result of all of your decisions up until that point.

>> No.18779065

>>18779031
Thanks for the constructive critcism. This is actually helpful.

>> No.18779142

>>18778992
well let me give you a tip. you didn't lose the game during those later rounds when you got busted. You lost the game once you lost your lead. once you get tossed to 4th you have to start making some hail Mary plays in he hopes of getting back in. there's minutia I could going to, but from a higher level, you have to control your urge to push hands. you'll say to yourself "but I was defending!" but were you? or did you keep safe tile in favor or "maybe" tiles to advance your hand?

when you told, you really FOLD.

>> No.18779193

3:0

>> No.18779797

>>18778913
Thanks, your advice indeed has been proved useful. I finally get the first place.

>> No.18780463

>>18778766
>I get rid of terminal and honour tiles unless they are pair and play like everyone else.

Incorrect, in >>18778784 you consistently keep those tiles and break useful (or even completed) shapes, or deal middle tiles instead of them.

>> No.18780507

>>18780463
Seems like I'm doing something correct now. I'm not in the last place any more. And I stand corrected. pinfu is not for me.

>> No.18780591

>>18778784
>discarding middle tiles and keeping the shitty dragon tiles
For what purpose. You could have been in tenpai if you just got rid of them from the start

>> No.18780617

>>18780591
*in tenpai earlier

>> No.18780874

>>18778784
>>18779031
>E1:
1p as the first discard is bad, 3p gives a ryankan so drop west first. Breaking 889m is bad, you lose the sanshoku chance so tsumogiri the north instead. Discarding 5p for no reason was bad, tsumogiri the useless north instead. 9p discard after 8m pon was bad - you have too many blocks so you should either discard the red 5m or break up the east pair (preferably earlier than this) since the other two easts are already out. 5s discard after the 8p pon was bad, you're passing up tenpai with a dora kanchan to keep the red 5m which would be the same value if you managed to make a block with it. 7s discard immediately after the two riichis was terrible, not only is it super dangerous to both players but it's the tile next to their riichi discards and it's also next to the dora. Your hand is only worth 2000 points and you've got a bad wait, you shouldn't be pushing here (and for that matter you shouldn't have called so aggressively because it leaves you so exposed). Fold with the east pair and hope you survive until one of them deals into the other.

>E1-1
2p as the first discard is bad, drop the west instead. Breaking up the 12m penchan was bad, drop the west instead. 8s was bad, just drop the west already. 7m is even worse. If you were going to discard the second 2p anyway then you should discard it before 7m, but seriously, drop the west. 8p pon was questionable but okay, but 3m was bad. Drop the chun instead, it's useless with two out. This time your hand was worth pushing against the riichi but I hope you're at least aware that 6p was dangerous.

>E2
Did you check the dora? 1m as the first discard is bad, drop the south first. 6s chii was bad, you shouldn't open your hand for atozuke on hatsu nomi. You especially shouldn't break up the 79m to keep 1p for no reason. You absolutely shouldn't push the live haku on the ippatsu round against a dealer riichi, especially when the 9m has just passed.

>E2-1
Woo boy this one's a doozy. The first few discards after south could go a couple of ways, but 7s was absolutely not one of them as you lose the 58s ryanmen. 3p was bad, you lose the ryankan 35p + 68p. Drop the useless chun instead. 8m was bad, you lose the 7m penchan. Drop the chun instead, or at least the now useless 8p. Breaking up the 3m pair against two riichis, one of them from the dealer, was terrible. Did you check the dora? I have no idea what you're aiming for by doing this but the least you could do if you wanted to push is to discard the 9m pair instead. It's not technically safe but it's still much safer than the dora, and it also lets you add tanyao. 4s what the hell? If you'd played this right you'd have tanyao pinfu with three dora and possible sanshoku, which is definitely worth pushing. Why choose to fold now? And if you knew how to fold, why didn't you fold in any of the previous rounds? Assuming you are folding, 5s was dangerous and you should've discarded 6m or 5p first as they were both 100% safe.

I know I said I'd give you a full review but I get the feeling it's just going to be more of the same at this point. You need to learn about tile efficiency because it looks like you've got very little idea of how to build a hand. This is the real reason why things aren't turning out well for you, and it really has nothing to do with pinfu or riichi. Before you discard anything, you should ask yourself why you're discarding it. Ask yourself what options you'll lose by discarding it, and ask yourself what other tiles you can discard instead that lose fewer options.

>> No.18781115

>>18778766
>Nope, I get rid of terminal and honour tiles unless they are pair and play like everyone else.
Are you implying that that's all there is about tile efficiency? Because if you do, then I've found your problem.

>>18778784
I suppose you are talking about the first S1 game? Like I supspected the problem is clearly your tile efficiency.
Sorry, but you just played that hand utterly terrible. You keep the chun and hatsu WAY too long. The middle tiles you discarded before them were all more useful. Especially the 7s. The 7s completed a a run (567) and you broke it apart for a single dragon tile. You should NEVER do that. Even the isolated middle tiles like the 2m or 5p are more useful than the dragon tiles. And so is the dora 9p. Then you dropped the 2p, another terrible discard. You had 23p - a fantatsic shape why would you break that apart? Every single other tile you discarded afterwards should've also stayed. Then you declared furiten riichi, something you very rarely ever should do, especially this late in the game. Also note that you wouldn't be furiten if you hadn't made that atrocious 7s discard earlier. I suppose you were robably aiming for sanshoku? However, you should never pursue a yaku at the cost of this much speed (unless it's S4 and you really need the points).

Like the other guy said read up about basic tile efficiency if you want to get better. Read the basic tile efficiency chapter in this book, it's very good: http://riichi.dynaman.net/RiichiBooks/RiichiBook1.pdf

>> No.18782849

1:0

>> No.18783218
File: 255 KB, 800x600, akagi efficiency.png [View same] [iqdb] [saucenao] [google]
18783218

>>18744742

>> No.18783253
File: 404 KB, 729x619, 8888888.png [View same] [iqdb] [saucenao] [google]
18783253

>>18754719

>> No.18783272
File: 22 KB, 136x176, 1494841578259.jpg [View same] [iqdb] [saucenao] [google]
18783272

>too coward to chase 1st place
>in 7447

>> No.18783294

>>18783272
>Would've gotten 2 uradora for easy haneman too.
Truly sad, I didn't even have a yaku

>> No.18784362

>>18783218
Akagi is just fucking insane

>> No.18784942

>>18783218
>Win the same turn
Only possible with rinshan kaihou. Rather seems like Sakis guide to me.

>> No.18785605
File: 409 KB, 732x625, Untitled.png [View same] [iqdb] [saucenao] [google]
18785605

Would you push this? It's mangan tenpai with a good wait but the dealer managed to bullshit his way into a 7han minimum hand and a single dora would bump it up to a dealer baiman.

>> No.18785941
File: 1.88 MB, 275x319, 1459041048314.gif [View same] [iqdb] [saucenao] [google]
18785941

>>18785605
possibly, but I would do it by tossing 2sou and using the two 5man as your pair instead. tossing 5man seems really risky but 2sou at least has a little glean of safety based on simocha's latest 5sou discard.

unless kamicha is in a tanki wait tempai waiting on 2sou, somehow got in a 25sou wait tenpai over his/her turn, or passed on the win to Target you, (all of which are less likely) then it should be safe.

you're taking a step backwards, but you're buying time. hopefully you can draw one of the four tiles needed to complete your new tenpai, toss the other 2sou and keep a dama tenpai until you either win or have to fold for real.

>> No.18786078

>>18785605
>7han minimum
But I only see 6?

Yes, I would. Throwing away a mangan tenpai with ryanmen when not even knowing if your opponent is in tenpai seems to defensive to me.
This suggestion >>18785941 also seems to defensive. Don't be too afraid of taking chances just because you're facing a big hand. If you win, in some way you win twice - you get a mangan hand plus you deny an opponent a possibly game deciding hand.

>> No.18787349

>>18785605
so how did it end?

>> No.18789643
File: 65 KB, 605x446, DaRMeaEV4AEHIDf[1].jpg [View same] [iqdb] [saucenao] [google]
18789643

>> No.18789742

>>18789643
Pon 9s and go for tanki 1s.

>> No.18790154

1:0
Come hold the glory of NoName

>> No.18790988 [DELETED] 

3:0

>> No.18791101

>>18789643
Sucks, but the hand is still far from dead >>18789742

>> No.18791124

>can't even get to tenpai without calling
>one guy hoards all your winning tiles all game
Days like these make me want to crawl into a hole.

>> No.18793258

mahjong but you need 3 different yaku to score out

>> No.18793332

>>18793258
Chanta/Toitoi and 2 yakuhai too OP.

>> No.18793352

>>18787349
Pushed and got it but was scared shitless the whole time. Dealer had a kanchan but his waits were all in the other players' hands.

>>18786078
Yeah I miscounted.

>> No.18793543

>>18793332
I think pinfu tanyao riichi would be a little more common

>> No.18793933
File: 174 KB, 717x679, é_é-é¢éÞûâÉØ_2018-04-09_23-07-23.png [View same] [iqdb] [saucenao] [google]
18793933

After this one bs play, I wonder if the win rates for suji traps on a dora riichi tile are any different.

>> No.18794462
File: 586 KB, 1280x720, 142553578975.png [View same] [iqdb] [saucenao] [google]
18794462

Should I pick up mahjong again or is it just more suffering?

>> No.18794489

>>18794462
yes and yes

>> No.18795041

>>18794462
Yes do it faggot

>> No.18795199

>>18794462
Hurry the fuck up and get back in.

>> No.18795204

>>18785605
You should have chucked the non-red 5man earlier

>> No.18795366

>>18795204
No, that would be a very bad play. 5m gave you the oppourtinity to call pon on 5m or 2s to get into tenpai for mangan.

>> No.18796507

At what point should I give up on building a hand and start playing safe?
My beginners luck is failing me and I keep dealing in

>> No.18796701

1:0

>>18796507
If someone that seems to know how to play starts chii'ing and ponning - play a little cautiously.
If someone enters riichi - play very cautiously.
t. Lao Zu

>> No.18796848

>>18796507
All of this is assuming a relatively even point distribution and that the round is not S4.
>Against riichi
If you are in tenpai and have either a good wait or a high scoring hand push.
If you are in tenpai and have a bad wait AND low scoring hand fold.
If you are in isshanten only push if your hand is relatively fast AND high scoring, or not so fast but very high scoring (at least haneman)
If you are below isshanten you should almost always fold unless your hand is a true monster AND looks fast.

>Against closed hands without riichi
You can almost always push. Only fold if it's late in the hand (like 5 or less discards) and you see no realistic opportunity to get to tenpai. Or if there's a good reason to assume someone hides a monster hand (e.g.) not a single dragon has been played when you're at the last row of discards.

>Against open hands
This is the most difficult situation. You need to assess both the potential value of your opponents hand and his likelihood he is in tenpai (very rarely is there a point in defending against a non-tenpai hand). Generally speaking you should not be too cautious against open hands. I feel like this a common mistake among beginners. Since you don't know if you're opponent is in tenpai if you are in tenpai yourself, or even isshanten, you can usually push.

>> No.18796989

>>18796848
I generally only get wary of open hands if they include some dora already, so if they're at least mangan like >>18785605. If you don't happen to have one rivaling that and you don't need to win over him, fold.

>> No.18797409

>>18794462
It's still bullshit and suffering senpai, I lost a fuckton of rate today, think I'll take a break again.

>> No.18797485

>>18796989
I can mostly agree with this. Just looking at the han points you already see in open melds can be dangerous, though. Keep an eye out for your opponent's hand's potential. An apparent manzu honitsu hand is dangerous if 8m is the dora and non of them is yet visible. You can still push against this if you have good hand in tenapi or even isshanten but otherwise you'd better fold.

>> No.18797608

>>18789643
Same thing happened to me just now except I riichi'd. 2sou too.

>> No.18798858
File: 69 KB, 463x395, 1442344727032.jpg [View same] [iqdb] [saucenao] [google]
18798858

>Call riichi 4 times during a game
>deal into an oikake riichi 4 times

>> No.18799949
File: 88 KB, 1054x310, Shit.png [View same] [iqdb] [saucenao] [google]
18799949

Things were going so well. And then boom.
Sucks having an addictive personality sometimes.

But to increase my mahjong power levels, it is necessary to survive this shit.

>> No.18801326

How do I stop tilting
12 games and I haven't won one

>> No.18801371

>>18801326
Worry about long-term averages, and don't be sad about getting 2nd.

>> No.18801408

>>18785605
It's not mangan, it's only 4han20fu i.e. 5200pts.
With that in mind I'd probably defend against a fucking double ton, dora 4 dealer haneman (at least) and discard 7s.

>> No.18801474

>>18801408
That's tanyao with three dora for 7700, which is basically mangan. 20 fu is only for menzen pinfu tsumo.

>> No.18801478

>>18801474
You're right

>> No.18801902

>>18801326
Try harder

>> No.18802517

Waiting warmly
1:0

>> No.18802850

>>18799949
I feel you bro. Fell from 1931 to 1898 R yesterday alone.
Where can I view that list by the way?

>> No.18803248

>>18799949
how the fuck do you play that you can get 1900 rating

>> No.18804042

>>18802850
https://nodocchi.moe/tenhoulog/

This is probably the most advanced stat site for Tenhou right now, unless there is something better.

>> No.18805235

>>18803248
Not that guy, but it's really not so hard. I only read the Daina Chaiba book, memorized wait patters from here http://arcturus.su/wiki/Machi and some of the more common ones from here http://arcturus.su/wiki/Complex_waits and the rest ist practice.

Just literally play by the book first, it's very good and can get you quite far, maybe to 1800 or so. Then experience will push you further. Reading some osamuko articles also never hurts.

And most importantly think about what you're doing! This may seem trivial but I see so many bad choices on tenhou everyday that a player of that level could've certainly prevented by just thinking a bit more instead of chosing a discard after 1 sec.

>> No.18805295

>>18804042
Thanks, that's really cool. It doesn't show my R, though. Is that because I'm below 4dan or can I check an option somewhere.

>> No.18806040
File: 677 KB, 726x662, 1509859401194.png [View same] [iqdb] [saucenao] [google]
18806040

God I've been getting shit hands all day and then when I finally build a nice thick one, one of my opponents just hits a fucking 350 tsumo
R E E E E E E E E E E E

>> No.18806114

ippatsu shouldnt be a yaku

>> No.18806211

>>18806114
Ippatsu is cool.

>> No.18806395

>>18806114
Ippatsu nashi. Some leagues do that.

>> No.18806523
File: 39 KB, 500x500, aaa.jpg [View same] [iqdb] [saucenao] [google]
18806523

>the first place goes last in one yolo discard

>> No.18806921

>>18806523
been there....

>> No.18808581
File: 389 KB, 737x627, Untitled.png [View same] [iqdb] [saucenao] [google]
18808581

Chii and go for tanyao or pass and go for pinfu or riichi?

>> No.18808831

>>18808581
Pass.

>> No.18809067
File: 190 KB, 1920x1080, [HorribleSubs] 3-gatsu no Lion - 10 [1080p].mkv_snapshot_04.01_[2016.12.21_22.19.15].jpg [View same] [iqdb] [saucenao] [google]
18809067

>>18808581
pass.
you can get to tenpai and riichi if you draw a 1,2,4man, 1pin, or 4,7sou
That's six possible draws! while not all will yield pinfu, it's still a decent early hand and even riichi nomi can be devastating when you have 3 akadora and the possibility of an ura!

opening your hand should only be done if you are ready to sacrifice points for speed. in this case, calling 4sou actually SLOWS and CHEAPENS your hand! sure you complete a meld, but in order to have tanyao you'll have to toss and replace the two 1pin which takes your isshanten (1 away) to 3away. someone else will win while you keep drawing useless terminals.

hope that made sense

>> No.18810017

>>18809067
Only 2 away not 3

>> No.18810232

>stuck in iishanten hell against 3 rookies
>one quits and tsumos into everyone's riichi
Fuck this rigged shit.

>> No.18811037

>>18809067
>>18810017
Both wrong, you'd still be in isshanten. 1,2,3,4,5m to get in tenpai (though no yaku with 1m).

Passing is still better, though, since 2m is the only tile you can call and only 1 of them is left, so the closed hand still is faster.

>> No.18811108

>>18811037
don't split hairs, in this context a no yaku ishanten when you're actively gunning for tanyao is he same as being 2 away.

>> No.18811195

>>18811108
>a no yaku ishanten
Did you even read my post? It's only no yaku on a draw of 1m. 2345m give isshanten for tanyao.

>> No.18811639

>>18811195
*give tenpai for tanayo I mean.

>> No.18813785

>>18808581
Pass. It's so fucking early, and the hand shape is good. You waste this hand if you chii here.

>> No.18813796

>>18806523
Going from 1st to 4th after S4. Yea, a loss like that is devastating.

>> No.18814664
File: 138 KB, 538x442, 1522693370871.png [View same] [iqdb] [saucenao] [google]
18814664

>>18813796
>resigned to third place in S4 because of kuso hand and second place's oya riichi
>first place baiman tsumos
>end up in second

>> No.18815778
File: 469 KB, 739x627, Kokushi deny.png [View same] [iqdb] [saucenao] [google]
18815778

Posted for your amusement

>ron not allowed here

Get fucked.

>> No.18815808

>>18803248
It's a lot easier once you get into Tokujou since everyone is already 1800. Even playing slightly worse than average you should end up roughly around 1900.

>> No.18816337

>>18815778
Tenhou doesn't allow chankan on closed kans? Man that's cruel. Did you still win though?

>> No.18816384

>>18816337
No, but in some cases, it's allowed for kokushi only. Well, if that scene in Janki is also applicable in some parlors.

>> No.18816501

Man why doesnt the 3ds have any mahjong games worth playing. Ds obly has nintendo mahjong as well

>> No.18816571

>that last hand
i was channeling my inner washizu.
just as planned.
04/13 | 牌譜 | 般南喰赤 | http://tenhou.net/0/?log=2018041318gm-0009-0000-183e950e&tw=0

>> No.18816784

>>18816501
At last, for the first time in my long life I have found someone who truly knows my pain.

>> No.18816802

I LOVE LOSING HAHA I GOT RON'D TWICE OFF A WIND TILE IN ONE HAND IT'S SO FUNNY MAN

>> No.18816827

>>18816802
>he can't read the flow of the game to tell when wind tiles are safe
You'll always be a low-level player until you can do at least that.

>> No.18817295

>>18816571
also i actually did that like twice in the game..

>> No.18819110

>>18739782
>3:0

>> No.18820530

>>18739782
>3rd place
Lose 11 R
>2nd place
Gain 2 R

Being overleveld in joukyuu is suffering.

>> No.18820640
File: 557 KB, 867x799, garbagehand.png [View same] [iqdb] [saucenao] [google]
18820640

what would u do /jp/

>> No.18820661

>>18820640
[x] Pon Palace

>> No.18820666 [SPOILER] 
File: 340 KB, 780x568, 1523706937510.png [View same] [iqdb] [saucenao] [google]
18820666

>>18820661

>> No.18820673

>>18820666
Nice toitoi.

>> No.18820769

>>18820640
discard west and then east and then white?

>> No.18820973

>>18820640
Obviously east needs to leave first followed by west.

>> No.18821159 [DELETED] 

>>18820666
your part makes sense, 19 then 28 is easier to ankou/pon
but those guys' don't, why would they drop that haku, ever

>> No.18821171

tfw one minute of shame

>> No.18821186

>fall asleep while playing
>win for once
what does it mean

>> No.18823745

Is there a better feeling than making a comeback from last with 5000 points to first during your last dealer turn?

Based chanta saved the day again right before kamicha tsumoed his winning tile.

>> No.18824997
File: 673 KB, 1277x736, Mahjong.png [View same] [iqdb] [saucenao] [google]
18824997

Bots and a retarded riichi but got my first yakuman and it was Kokushi.

>> No.18825157

>>18824997
>1-way wait
casual

>> No.18825199

>>18825157
I'll just get a casual 13 way real quick. brb

>> No.18825429
File: 159 KB, 768x432, 1514755332242.png [View same] [iqdb] [saucenao] [google]
18825429

http://tenhou.net/0/?log=2018041509gm-0029-0000-8b3c0d64&tw=3

When a Joukyuu player asks you guys if there's a big difference in Tokujou, just show them replay.

>> No.18825940
File: 78 KB, 848x510, IMG_20180414_202155.jpg [View same] [iqdb] [saucenao] [google]
18825940

>get a godly starting hand
>not one useful draw or discard I could pon

always finding new ways to make me suffer..

>> No.18827135

>>18825429
The only impressive part is that San Ankou Chinitsu though

>> No.18827487
File: 27 KB, 283x438, 1417372053435.jpg [View same] [iqdb] [saucenao] [google]
18827487

>tfw feel from 1931 to 1795 in the last couple of days.
This losing sreak is ridiculous.

>> No.18827731

Is it acceptable to dump trash hand and stockpile safe tiles like terminals or wind tiles very early? Or should I push for tenpai in every situation?

>> No.18827741

>>18827731
Never tried that. Wouldn't you get tsumoed to death?

>> No.18827779

>>18827741
But at least it's not a ron.

>> No.18828046

>>18827487
If you're under 4dan and or under 500 played games it really doesn't matter.

>> No.18828049

>>18827731
In some circumstances you might want to fold very early but it's usually better to try and get as close to tenpai as you can before considering either folding or going for a cheap and quick hand.

>> No.18828137

>>18828049
What if it's a double riichi?

>> No.18828230

>>18828046
There is absolutely no difference anymore after 400 games. Also because the point factor decreases linearily the biggest difference is between 300 and 400 games. You get twice as many points at 300 than at 400 games, which is why being successful is especially important in this range, otherwise it will take forever to climb up at 400+ games.

>> No.18828252

>>18828137
Well then it's very difficult to defend to begin with because their wait could be anything. But yeah, after it becomes clearer what the safe tiles are then it's best to fold unless your hand is something special.

>> No.18832619

>>18828046
>>18828230
Is there an article somewhere that explains how R in tenhou works?

>> No.18832952
File: 79 KB, 800x508, IMG_20180415_225658.jpg [View same] [iqdb] [saucenao] [google]
18832952

holy fuck I just got a double yakuman

now that my luck has been fully used up, any good rituals on how to restore it?

>> No.18832969

>>18739957
Kaiji is essentially a genius when it comes to game theory.

>> No.18833058

>>18832952
Deal into another double yakuman.

>> No.18833485

>>18832619
http://arcturus.su/tenhou/rate.txt

>> No.18834069

>>18833485
so when i approach 400 games and am still 1600 i should make a new account?

>> No.18834097

>>18834069
If you're 4d, sure. If not, then don't bother.

>> No.18834339
File: 13 KB, 300x480, 1523253970073.png [View same] [iqdb] [saucenao] [google]
18834339

Why is my hand stuck in 1-shanten forever while shimocha riichis before turn 5 for four turns straight? How do I appease the mahjong gods?

>> No.18834448

>>18834339
Kill yourself

>> No.18834903

>>18834069
Well this is a lottery game after all. Some players roll high, most roll low.

>> No.18835317

>>18834069
Yes.

>>18834903
Only scrubs think that. If you're half-decent you can steamroll joukyuu and below consistently over a course of 50 games or less.

>> No.18835545

So if I hit R1800, 4-dan and 400 games all at the same time, is it still better to make a new account?

>> No.18835724

>>18835545
It is always better to make new account unless you are tenhoui after at most 30 games.

>> No.18835901
File: 141 KB, 1080x1920, Da6lh-tW4Aoy3wX.jpg [View same] [iqdb] [saucenao] [google]
18835901

I wanted to believe.

>> No.18838256

>>18808581
Tanyao is waaay too far, you have to discard a pair for that while not drawing 1m too. Calling is supposed to (mainly) speed up your hand.
You also lose riichi and pinfu by calling. That's a haneman on tsumo.

>> No.18838390

>>18835901
>>18825940
Is mobile app rigged?

>> No.18839773

>>18835901
Wait, that's a fuckin' haipai?!

>> No.18839780

>>18834069
No, because your new account will produce the same results. Develop the skills to climb out of that first.

>> No.18839794

>>18832952
http://tenhou.net/0/?log=2018041614gm-0089-0000-eba4351d&tw=3&ts=2

Very efficient and effective. Good job.

>> No.18839825

>>18839794
mostly luck that someone was dumb enough to toss me a live Dora hatsu, followed by ton, and then drawing one of the only two remaining shaa (pei was dead) very quickly

>> No.18839945

how do you get aware of what you shouldn't discard to help your enemies
everytime I try to discard thoughtfully I seem to do worse than when I just don't care
am I retarded?

>> No.18839946

>>18838390
>>18839773
Of course I tried to suuankou but at the end I couldn't not even make a lame ton + toitoi.

>> No.18839990

>>18839945
>how do you get aware of what you shouldn't discard to help your enemies
You don't. You only need to care about getting ronned. You can just ignore the possibility of someone calling pon/chi/kan 99% of the time. If you still want to for some reason you can do it the same way you defend against ron: Suji, Kabe, one chance tiles, yaku tiles etc.

>> No.18840046

>>18839945
If someone chii or pon your shit, then so be it. Although, it gets more obvious in cases showing honitsu / chinitsu. Then you don't feed that particular suit. Otherwise, that shit you do not have to bother too much.

>>18839990
Because this is more important.

>> No.18840204

>>18839990
>>18840046
alright I'll study those then, thanks.

>> No.18843945
File: 383 KB, 736x629, Untitled.png [View same] [iqdb] [saucenao] [google]
18843945

You just kanned and got this. Would you riichi?

>> No.18844033

>>18843945
Yeah why not? I don't see the hand getting much better and clearly if I kanned, I'm looking for a win so there's no need to defend

>> No.18844613

>>18843945
not until the wait got better

>> No.18845645

>>18843945
If nothing else you're guaranteed to get the noten bonus and another turn as dealer. No one's dumb enough to push against a 4 dora dealer riichi.

>> No.18845919

>>18843945
Normally I don't like waiting to update waits but in this case I would. Discard 3m and stay dama.

You'd have only 2 winning tiles left which look very dangerous, so there's a good chance you would never get them. On the other hand there are many options to directly improve the wait if you discard 3m: 6m45678s.

>> No.18846266

>2:0

>> No.18846275

>>18846266
>3:0

>> No.18848385

I cannot play Mahjong until I was my dishes, and I don't want to do that.

>> No.18848403

So chink game mahjong is acceptable to discuss on /jp/, but the go thread gets deleted. Nice to know!

>> No.18848468

>>18848403
Riichi Mahjong is japanese, though.

>> No.18848517

>>18848403
Come play mahjong, it's fun.

>> No.18848519

>>18848468
Go is also japanese game so why was it deleted? too difficult for the brainlet janitor?

>> No.18848549

>>18848519
I believe
>>>/qa/ board is the best place to call them faggots

>> No.18848575

>>18848519
dunno why it got deleted, sounds like go has a place here. but why get mad at us?

>> No.18848608

>>18848575
not getting mad at you all, just questioning the moderation on here. thanks for your polite and civil responses.

>> No.18848625

>Number of riichi calls by me in the last 5 games = 11
Number of times I won those hands: 1
Number of times I dealt into an oikake riichi: 5
Number of times I dealt into another non oikake riichi hand: 2

Convince me that this shit is not rigged as hell.

>> No.18848643

>>18848625
Also bonus point for my last game:
Call riichi.
Dealer does oikake riichi immediately.
Deal in with a read 5 and ippatsu.

>> No.18848660

>>18848625
I know, it sucks and I've been there.

use this as a learning opportunity: not all riichi opportunities should be taken. sometimes the wait is bad, the hand isn't worth it, the circumstances are too dangerous, or being dama still gives you a big win on top of being stealthy. resist that riichi button!

>> No.18848839

>>18848660
i have so much trouble figuring out waits to get into tenpai with even semi complex shapes like 44456 or something, like if i draw a 3 i discard a 4?

>> No.18848874

>>18848839
this abysmal garbage helps training wait math
http://www.gamedesign.jp/flash/bamboo/bamboo.html

>> No.18848894

>>18848874
>abysmal garbage
yeah its not working for me.
just a a black screen

>> No.18848935

>>18848894
Yeah your ad blocker and/or browser itself kills any flash activity it looks like. You could whitelist the thing, install flash component for browser if it misses it (adobe flash) or open it with IE.

>> No.18848971
File: 98 KB, 806x489, mahjong.png [View same] [iqdb] [saucenao] [google]
18848971

>>18848874
what does it want me to do?

>> No.18849022
File: 657 KB, 804x2834, halp.png [View same] [iqdb] [saucenao] [google]
18849022

>>18848874
can anyone explain what your supposed to do in these steps and what the translated choices are?
i feel like if i can get a grip on this i would spend a ton of time on it to get better.

>> No.18849049

Just watched a match between R2000+ players on Tenhou.
There's no way they achieve these hand that fast only relying on tile proficiency, right ?
Dude get riichi pinfu tanyao sanchoku in turn 8 with a garbage haipai while I get a godlike haipai and stay in iishanten hell until draw.

>> No.18849056

>>18849049
Put replay link and give me a laugh.

>> No.18849079

>>18849056
I only play as a NoName because I suck and can't face my rates.

>> No.18849182

>>18849022
The game penalizes you if you ron/riichi/tsumo when you're not tenpai.
ロン : ron
リ―チ : riichi
ツモ : tsumo
カン : kan

>> No.18849211

>>18849182
and it will make me lose if i discard the wrong tile? or only if i discard a til when i can sumo ?

>> No.18849299
File: 11 KB, 210x230, i don't understand.jpg [View same] [iqdb] [saucenao] [google]
18849299

>>18849211
You'll lose if you discard your tsumo tile (round-long furiten penalty), because there's no time or resources to change the wait, unless you manage to do that. You can miss the ron tile, that is timed furiten from your draw till your next draw, but you don't really have time to do that. Just declaring win with an illegal (noten) hand is chombo penalty. All the normal rules but with one suit.

>> No.18849501

>>18849049
Is it so hard to believe that people with high rankings are there because they tend to have good luck?

Statistics says it's "massively unlikely" that it's based on luck alone, but by definition SOMEBODY has to get good luck in any given game. All it takes is for one person to have above-average luck in the games where their skill can't save them and they'll get a higher ranking.

No, they're not R2000+ because of good luck alone, but the gap between your luck and theirs could easily be what's making up 80% of the difference between you.

>> No.18849573

>>18849501
no they just play better.

>> No.18849591

>>18849573
no that's dumb

>> No.18850575
File: 175 KB, 200x200, 1504017228748.png [View same] [iqdb] [saucenao] [google]
18850575

>>18849573
>avoid dealing into anyone's hands the entire game
>toimen dealing into everyone and their mother
>suddenly makes up for the point difference in the last round and wins as oya with double reachs and haneman tsumos all over the place
>they play better

>> No.18850612

>>18849049
There was one Tenhoui game where I swear there were 5 of the 2 sou on the table. Rigged I tell you.

Or just a connection glitch. I was booted and needed to log in again right after.

>> No.18851385

>>18850575
And I swear it always happens when you're having decent luck
>dealer has 3 sets of honors showing, one is his seat wind
>the LEAST you have to be afraid of is basically a fucking baiman
>i've got a nice little iipeikou dora 2, went into riichi early on, feeling good until mr. monster opens up fast
>dumbass mcgee in last discards a wind that hasn't been discarded all game
>lmao yakuman

>> No.18851501

1:0 @here akanashi

>> No.18851662
File: 21 KB, 275x392, Raoh_(manga).jpg [View same] [iqdb] [saucenao] [google]
18851662

I finally made it to 4th dan lads...

took me a long time compared to other players here, and my R isn't going to allow me access to tokujo anytime soon... but I feel like I've accomplished a personal goal and I proved to myself that I am not a complete shitter and that I CAN succeed at this!

>> No.18851919

>>18851662
Time to make a new account and start all over again.

>> No.18852027

>>18850575
now both play thousand games

>> No.18852029

>>18849299
so this game is only usefull for quickly seeing how to get to tenpai?

it could leave me with some bad habits because my main problem is improving my isshitan and tenpa waits

>> No.18852133
File: 86 KB, 855x684, mahjong.png [View same] [iqdb] [saucenao] [google]
18852133

noob here, I know it's no big deal since it's against bots but if this was a real game what would you guys do, would you take the 5 or wait for a possible sanshoku doujun?

>> No.18852292

>>18852133
Discard it and you're furiten. You also are the dealer and 3rd soooo... I would take it even if it doesn't worth a lot

>> No.18852464

>>18852133
Under pretty much all circumstances you just take what you get

>> No.18853588

>>18849573
Lol wut? game is totally RNG based. All accounts have different RNG and the divergence on the stats (1st/4th) is mostly noticeable after 2000 games. nerds should figure this out by now.

Throw me any names with 2000+ games and I'll do a quick stat inspection whether this player has good or bad rng.

>> No.18853592

>>18853588
nerds would know that the better player will get a higher rating if he plays long enough

>> No.18853750

>>18853592
Better to make a new account to roll for better stats.

No one will ever get better regardless if the account rolled a sustained 25%+ 4th. Any accounts with that stat should be trashed.

You are just a simple trash that knows nothing about the laws of RNG.

>> No.18853772

>>18853750
the laws of RNG are tied with the laws of efficiency.
you try to negate as much of the RNG through efficiency. even if thats only 0.1% over dozens of games.

how the fuck do you think poker players can actually be good?

>> No.18854013

Luck doesn't mean godly starting hands only, everyone can try to gather their spoonfed starting hand, but what about those times when rng decides to considerably change your hand for better? How would you catch onto what is happening with different levels of observance and math? Differently for sure. I look at my discard pond and my pond has a better hand than me. People look at my pond and understand I'm mostly out for this round.
t.newfag

>> No.18854054

>>18853772
Missing the point. You can't improve stats determined by RNG. You are stuck with it until you played the amount determined (10000+ garms minimum). You will get a new roll for better or worse

Poker has a bluff element that can play around RNG which is why it's important to have a high bluff rate to be able to win games regardless of bad RNG. Can't do that on Tenhou. Bad comparison.

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