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/jp/ - Otaku Culture


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File: 199 KB, 640x480, gettingintothesafespotisharderthandoingthecardnormally.jpg [View same] [iqdb] [saucenao] [google]
7744112 No.7744112 [Reply] [Original]

Touhou gameplay thread. Other shmups welcome as well, though I won't be surprised if Ten Desires ends up being the primary topic.

What are you working on, /jp/? Any recent accomplishments?

Today, I decided to sit down and unlock all of the Overdrive spell cards. They ended up being somewhat disappointing, and I captured a few of them on the first try. To make things a little more entertaining, I pacified all of them as well.

http://www.youtube.com/watch?v=3-KeUD0F68g

>> No.7744123

For some reason playing Ten Desires just makes me want to play Dai Ou Jou instead. I have a compulsion to go for the blue spirits, but that's the kind of thing that gets me killed very stupidly. And if I wanted to get killed very stupidly in pursuit of a scoring system, at least I should do it with a scoring system that's rewarding.

Oh well...

>> No.7744126
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7744126

>> No.7744128

>>7744123
Number of posts it took for this thread to degenerate into butthurt: 1

>> No.7744142

I want to work on the TD Extra but it is just way too hard for me. Maybe I'll work on beating SA and UFO Normal since I'm not ready to beat any of the other Extras except PCB which I've already beaten.

>> No.7744147

>>7744123
Eh, I'm still having problem my rushing the souls to get them while there is still shit on the screen. If I play defensively I can avoid all of the ramming into things bullshit that plagued me early on.

>> No.7744151

>>7744128
What are you even talking about, man?

>>7744147
Yeah, I was able to 1cc it the first try using Reimu, but I'd really like to use Youmu for a number of reasons and that just makes the whole overaggressiveness ten times worse.

>> No.7744161

>>7744151

Youmu's not that bad once you get used to her. I can't do as well now unless I use her, she just makes things so much easier for me and I find going back to regular shot types so weird.

>> No.7744167

That safespot looks so delicious. The sound of grazing is so sweet to the ear, I could listen to that in lieu of music.

>> No.7744165

>>7744161
By the way, am I correct in thinking there's a little bit of delay time in between slash charges? Like, say, if you release and immediately press shift, you'll start charging about as soon as if you'd released shift, shot for a half a second or so, then pressed shift again?

>> No.7744173

>>7744165

I didn't notice it, but now that I do I think there is. That means I could kill bosses even quicker than before if I time my slashes well, that might be helpful.

>> No.7744184

I like TD so far. I've gotten a normal 1CC for every character except Marisa and have gotten to near the end of stage 5 in hard mode. I've decided to use Youmu, although that's not going well so far.

>> No.7744199
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7744199

Psikyo anyone?

Got to the final stage once so far, unforgiving as hell as you get only one extend for the whole game

>> No.7744212
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7744212

>>7744112

I'm trying to beat Perfect Cherry Blossom on Normal. I can make it to stage 4 without any continues, but I have to continue sometime in the Prismriver Sisters' battle.

I'm not very good, but I've been playing for like a week. Maybe I'll beat Yuyuko before September...

>> No.7744237

Can someone please upload their scoreth13.dat? I want to try out the Extra stage, but I'll never be able to clear normal. ;_;

>> No.7744253

>>7744237
Ten Desires arguably has the easiest Normal of the Windows series. If you can't 1cc it, why would you want to go anywhere near Extra.

>> No.7744254

Starting to get addicted to that Youmu shot. Slashing everything to death, that bomb, that charging, everything about her feels great.

>> No.7744274

>>7744253
>Ten Desires arguably has the easiest Normal of the Windows series.
Saying that only makes me feel even more shittier considering how much time I spent playing Touhou games. I just want to try the extra. ;_;

>> No.7744275

I've 1cc'd all of the Windows games. Having 1cc'd TD with all four characters, I feel like it's about time I tried to get an Ex Boss down. I'm thinking of starting with Flan, but is there a general consensus on which Ex Boss (of the Windows games) is easiest?

>> No.7744286

>>7744275

I'd have to say Ran is definitely the easiest, no contest. You get plenty of lives and bombs, and not only that but you also get plenty of borders if you need to save your ass. This is only of the extras I've played though, and I haven't been able to play SA and UFO Extra modes.

>> No.7744290

>>7744286
I see. Can I ask who you cleared Ran with? It's been a while since I played PCB, but I've only got Sakuya A available to me, I think.

>> No.7744291

>>7744274
Just promise me you'll 1cc it sometime soon.
http://www.mediafire.com/?4qeq7gkwt3mswbo
Only has it unlocked for Reimu.

>>7744286
Yeah, probably. Nue's not bad, but the stage is hard, and Koishi's horrifyingly hard to learn.

>> No.7744292

>>7744286
Mokou is by far the easiest. I beat her from start to finish in only a few hours. All of her cards except a couple are simple memorization, fujiyama volcano is the only really hard card, and the stage is a joke.

>> No.7744298

>>7744291
Thanks again, man.

>> No.7744300

>>7744290

I did it with Reimu B. Used to use Sakuya A, but decided to try out Reimu B once and managed to beat it first try. Both will work fine though, I struggled more on the stage with Reimu B, and more on the later parts of Ran with Sakuya A.

>> No.7744308

>>7744292

Mokou is probably the hardest one I've fought so far. I can't get anywhere against her without bombing like crazy. Then again I'm probably in the minority.

>> No.7744314

so what's the best ten desires strategy regarding the spirit thing? i didn't get too much time with the demo

>> No.7744326

>>7744314
For scoring or for survival?

>> No.7744333

>>7744314
I'm >>7744275
For a survival strategy, here's what I do: graze bosses the first two~three stages and use Trance to build up a few extra lives and bombs, and then play it safe for the majority of the remaining game. There are a few points where it's obvious that ZUN intended for you to use Trance; the fairies right before the Seiga & Miyako fight and the Futo fight, and the like.
Basically, if you see a bunch of enemies dropping lives/bombs, it's UNTZ UNTZ UNTZ time.

>> No.7744341

>>7744275
I'd say Flan for easiest extra. However, her's was the last one I attempted from the pre-MoF games (this was before SA came out).

I'd say it's probably the fact her cards are very "basic" compared to stuff that the later games throw at you. So nothing really gave me trouble.

>> No.7744344

So, the ghosts in TD are merely for scoring?

Because I'll tell you I've played it twice and I still can't tell what reflects on getting more lifes.

>> No.7744348

>>7744344
Pink spirits are life pieces, and the green ones are bomb pieces. If you're in Trance Mode when you pick them up, they each count for two piece each, instead of just one.

>> No.7744349

>>7744326
survival

>>7744333
thanks, i'll try it and see how i do

>> No.7744368

It has been years since I last played a touhou game (Since the SA release) but has these games always been this littered with power-ups?

I also don't recall Marisa having a confirmation sound when she hitting enemies, it sure is convenient for low tier chumps who can't be bothered to actually look at the top part of the screen to see if it is hitting anything.

>> No.7744386

>>7744368
>has these games always been this littered with power-ups?
UFO was very item heavy, but you're supposed to be filling UFOs with those most of the time. 10D doesn't seem to be item heavy at all, but that's because there is the whole spirit thing instead.

>I also don't recall Marisa having a confirmation sound when she hitting enemies
All characters have had hit confirmation sounds since forever. If your speakers are bad, you might not be able to hear it since it's a quiet, low-pitched sound. The crackling sound with SA MarisaC and 10D Marisa is pretty obnoxious, though.

>> No.7744390

To all the decent and better players at Touhou: do you play in fullscreen or window mode?

>> No.7744387

>>7744275

The two easiest bosses for me were Mokou and Suwako

>> No.7744391

>>7744274
I've spent sort of a lot of time playing touhou too, but I haven't 1cc'd normal yet. Just played and lost on the last spellcard of the game (i think), that was frustrating. Seems like a pretty easy card, too.
It's definitely easier than the other windows games on normal, though. The only harder thing is that there's no deathbombing when you have at least one ghosty-thing full of trance, so you need to get in the habit of bombing earlier.

>> No.7744394
File: 69 KB, 640x480, eternal meek.jpg [View same] [iqdb] [saucenao] [google]
7744394

http://cheater.seesaa.net/category/9478192-1.html

get your asses on it

>> No.7744397

>>7744253
I can clear PCB Ex, but not TD Easy. It's kind of ridiculous.

>> No.7744398

>>7744390
Fullscreen, on a 32'' TV.
With a gamepad.

>> No.7744408

>>7744390
OP here, keyboard, fullscreen.

>>7744391
The full version of Ten Desires has deathbombing (and even deathtrance). Although, it does seem like the border or life and death is much shorter in this game.

>> No.7744414
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7744414

>>7744398
TATEd?

>> No.7744419

>>7744414
I tried playing MoF with the vertical patch but it made the game feel incredibly off-sync.

>> No.7744423

>>7744419
Yeah, it does kinda stretch some pixels weirdly. I didn't really like it.

Still, it's an amusing idea.

>> No.7744438

>>7744414
Nah. Just as it is.
I don't (yet) have any way to safely rotate my television.

>> No.7744441

>>7744423
And in some cases makes some straight up glitches. Take the beginning of stage 6 with the lines of popcorns.

I got hit by a bullet spawned by one that had just exited the screen to the right. It seriously came out of nowhere.

>> No.7744487

Found out that depending on initial bullet position, you can do Yuyuko's overdrive by going to the bottom of the screen and not moving at all. You may need about 10 tries, but it's hilarious when that happens.

Also, TD Hard clear on my second try. I'll handle Extra sometime and then work on Lunatic, the game seems easy enough. It's back to EoSD Lunatic after that.

>> No.7744493

>>7744487
You can do it by just sitting there still, even.
Sparse and random bullets is not a very good combination.

>> No.7744529

>>7744493
The ones coming from the left are random, but the ones coming at you from the right appear to be some kind of aimed.

>> No.7744544
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7744544

Oh my fucking god I've only lost 1 life and I'm on stage 5 oh god what do I do can I dare hope this might be a 1cc? I've never seen the final boss before but I've got so very many lives

>> No.7744553

BOMB LIKE THE FIST OF THE NORTH STAR.

What are overdrive spellcards in TD?

>> No.7744564

>>7744553
It's an extra difficulty you unlock for a few select spell cards. They're similar to the Last Words of IN in that they only exist in spell practice, but they're beefed up versions of existing cards instead of being entirely new ones. They're unlocked by capturing the spells they're based on on all difficulties.

>> No.7744598
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7744598

Ahh, if only I hadn't died twice on neo-DDP-stage-4-boss... if only I'd ever gotten a bomb stock increase...

But man, I cannot say I'm disappointed. Hoo boy.

>> No.7744619

>>7744598
Why would you die on any of the midbosses? You know the hyper trick on the first one I assume. Use a hyper after the 4th wave of blue shots and fly up, so he lasers from the middle of the screen rather than the bottom.

Burning all your lives without a bomb increase is quite ...impressive as well, especially if you died twice to the same midboss.

>> No.7744626

>>7744619
Nah, the first one's fine, I've never died on that. I shouldn't have died on the midboss I died twice to either, but I totally drew a blank on the first attack that killed me and was careless on the second.

And yeah, it is really strange that every death was during a hyper... but oh well.
Want the .inp?

>> No.7744635

Oh, now that I think about it it was neo stage 5 boss, not 4. The one with the explosions.

>> No.7744643

>>7744626
nah I dont even have the rom, I play it on the 360.

Whenever I am forced to hyper during a boss, I cancel with a bomb asap. DOJ bosses during hyper are just insane.

>> No.7744645

I'm disappointed Nue didn't get an Overdrive.
Or did he just forget to add it in ?

>> No.7744648

>>7744645
I don't think he really tried to give every boss an overdrive. Kogasa doesn't have one, after all.

>> No.7745058
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7745058

Why is this so hard? All of her other cards that I've gotten to have taken 1-6 tries to capture in spell practice. This took exactly 100 tries. I don't even know if I want to try the overdrive version now.

>> No.7745121
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7745121

>>7745058
... Is overdrive supposed to be harder than normal? If only she used the overdrive version in the actual extra stage.

>> No.7745155 [DELETED] 

161m in DOJ Black Label so far. Aiming for 200m+, which will definitely be doable once I chain the first half of stage 5.

I haven't been able to chain stage 2 from start to finish either, but I think I'll be able to do it soon. That mid-boss training is pretty tricky.

>> No.7745158

161m in DOJ Black Label so far. Aiming for 200m+, which will definitely be doable once I chain the first half of stage 5.

I haven't been able to chain stage 2 from start to finish either, but I think I'll be able to do it soon. That mid-boss chaining is pretty tricky.

>> No.7745173

I'm having trouble starting up Ten Desires.

Whenever I initialize the .exe, a window pops up and then the game immediately crashes.

Anyone know what to do?

>> No.7745193
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7745193

>>7745121
I share your pain and bewilderment. Well I have a little less than half your pain. But I think the same amount of bewilderment.

>> No.7745205

I've just started the ol scarlet devil 4 or so days ago
I can only get to stage 5 on normal...

Yeah I'm kind of bad, but video games were never my forte

>> No.7745490

>>7745121
ARE YOU OUT OF YOUR FUCKING MIND

ok granted I did manage to capture the overdrive of that card on my second attempt (I'm pretty sure I was lucky as all fuck, I saved the capture), there's no way in fucking hell it took you 100 tries to capture that card.

Not a chance.

>> No.7745495

>>7745173
Get the DirecX 9.0c End-user Runtime from June 2010. It's on Microsoft's site.

>> No.7745499

>>7745495
DirectX*

Fuck my typing.

>> No.7745611

Can someone explain me the damn hitboxes of the dog and bird bullets in TD's extra?

>> No.7745619
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7745619

I beat TD on normal, 1CC. Accomplishment because I had to bind a ton of keys on my mouse and play one handed because my left hand is in a cast.

>> No.7745631

I hope an underwater touhou game is next,.

>> No.7745648

>>7745619
Holy shit, congrats.

>> No.7745650

>>7745631
Underwater Palace of Mima confirmed for touhou 14. I can feel it in my bones.

>> No.7745656

>>7745650
Does that mean everyone else will get a chance to fight the Unnamed Giant Catfish?

>> No.7745662

>>7745656
No it means China will be a playable character.

And it will be good.

Sakuya will be passed over again though sadly.

>> No.7745678

>>7745650
>>7745656
It should be obvious, the final boss of the underwater Touhou adventure is going to be a the Dragon King's daughter, and the extra boss a female Urashima Taro.

>> No.7745686 [DELETED] 

>>7745678
We already have Dragon King's daughters as characters, they're Toyohime and Yorihime.

I'm rooting for a Shen Touhou though. A Shen recently appeared in the three fairies already, so I'm hopeful.

>> No.7745692

>>7745678
We already have the Dragon King's daughters as characters, they're Toyohime and Yorihime. I'm rooting for a Shen Touhou though. A Shen recently appeared in the three fairies manga already, so I'm hopeful.

Also, /jp/ could put together a Touhou fan game pretty easily. Danmakufu is not exactly what you'd call superb but it's easy to learn and can get the patterns across at least, just get 7 dudes to do one stage and boss fight each and patch their stages together with MSPaint imitation ZUN art, play while drunk for maximal amusement. If you don't want to work much, you can get Stage 1 or 2, if you have a good theme in mind you can get the later stages.

>> No.7745753

Doing Ten Desires Hard mode since I completed Normal without continuing

I don't think it will be that hard

Miko might be a challenge though

>> No.7745759

>>7745753
if you want to take a look:
http://www.youtube.com/watch?v=dmfSJLiaX-U
or
http://www.youtube.com/watch?v=6wufcaALwp4

I wish I had a better comp to make HD recordings...

>> No.7745885

>>7745121
Wut.

>>7745611
It's basically the hollow center area, isn't it?

>> No.7746075

Trying to 1cc Normal, and getting close. Seems that most of my deaths though are coming from the stages outside of bosses though, since there are few nonspell attacks/spell cards that are all that threatening.

>> No.7746085

Scoring in full TD looks like it's still as stupid as in the demo. It really kills my enjoyment of the whole game.

>> No.7746123

Is there any guide / chart to Touhou? I've always wanted to play it.

Are the torrents on TPB good?

>> No.7746129

>>7746123
Just download a game and play.

We don't need to think for you.

>> No.7746130

>>7746085
I'm not big on scoring, since I'm still at the point that just living is my priority, but it seems like a high score will include lots of deaths, to either manipulate trances or get gray spirits during the last non spell.

>> No.7746136

>>7746123
Probably best to start with 7, 8, or 13
Avoid easy unless you are a horrible human.

>> No.7746140

>>7746085

Scoring seems heavily biased in favor of Youmu. I can't get half the score with Sanae that I can with Youmu, and I'm not even trying to score. Not that I play the games for score that much in the first place.

>> No.7746146

>>7746130
It's just that the optimal way to play means you skip most of the boss patterns. ZUN's not a great designer but this is the first time he's completely bombed like that.

>> No.7746163

So about the game crashing at the Extra's survival card.
Is it a common issue or did I just download a bad version?

>> No.7746169

>>7746163
Everyone. Wait for a patch.

>> No.7746184

I actually enjoy accidental body slams.

>> No.7746185

>>7746146
>skip most of the boss patterns
>the first time he's completely bombed like that
Har de har har

>> No.7746193

Goddamn it. Ketsui has made me into a hyper aggressive player that just wants to face hug everything on the screen, which means I get more deaths running into shit during the stages than I do actually fighting the bosses.

At least that kind of behaviour is kind of warranted in TD, but I really need to tone it down.

>> No.7746190

Man, I'm giving Reimu a try on Normal this time, I really am missing quite a few spirits I don't as Youmu. I guess I know which shot type I'm sticking with then.

>> No.7746205 [DELETED] 

Comparing the games with spell practice in 13 it only makes me appreciate 8 more, with nearly twice as many spell cards overall and Overdrive is a poor man's Last World. Then of course, most of the cards in 13 are a joke compared to most of the earlier titles, with special note of the final card in the main game, which is by far the easiest final card in the series.

>> No.7746210

Comparing the games with spell practice, tt only makes me appreciate 8 more, with nearly twice as many spell cards overall and Overdrive is a poor man's Last World. Then of course, most of the cards in 13 are a joke compared to most of the earlier titles, with special note of the final card in the main game, which is by far the easiest final card in the series.

>> No.7746241

This game's _almost_ making me rage.

Nearly all of my deaths are occurring during the stages, and many of them to enemies appearing out of nowhere -- on top of my hitbox. Even PCB was smart enough to warn about enemies spawning with small details like spirits floating in the background. Not the case here, they just pop out of somewhere and kill you unless you knew picking spirits over there at that time is a bad idea.

The difficulty curve's also a complete mess. It's like ZUN had absolutely no time to polish this thing.

Outside of the random deaths the stages are so boring on normal I can't even memorize where to trance (and any plan you had for using the feature will probably get ruined with your first death).

At least with the silly rain of extra lives in UFO you could easily afford to occasionally die chasing after them.

>> No.7746248

>>7746184

I enjoy barely sweeping by my enemies more. I haven't run into anything nearly as much since I've played this game. I feel like I really need to get up close to the enemy and move around a lot instead of hanging back like I usually do.

>> No.7746252

I have yet to 1cc this game on Normal, but at least I can see myself doing so eventually, unlike with SA. I get through the first 5 stages fine, with maybe a couple of silly deaths, but I completely blow it on the Stage 6 boss. Guess I'll try the Spell Practice.

Very fun game, though. I think I prefer it to UFO so far.

>> No.7746260

>>7746248
>I feel like I really need to get up close to the enemy
this is what gets most people killed in this game. I would stay at the bottom most of the time and learn the spawn positions of everyone.

and shotgunning bosses is a bad idea most of the time too.

>> No.7746271

>>7746260

I don't feel as if I can afford to hang back. Every time I do I usually miss things that will help me in the long run. Sometimes it'll get me killed, but if I do it right then it'll always leave me in a much better position than if I stayed back. But maybe that's just how Youmu works. She's easily my favorite shot type.

>> No.7746277

Could I get some feedback on this replay:
http://replays.gensokyo.org/download.php?id=15247

The last spell is relatively easy with non-horizontal movement, but I haven't found out a way to do it non-vertically yet, thus, failing a lot with it.

>> No.7746293

Quick question about TD, is it still like the demo where you can only death bomb if you have less than 1 of the 3 spirit things filled?

>> No.7746294
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7746294

Woo, finally chained stage 2 from start to finish. Got 75m.

Now to work on stage 3. I will only try this stage in two separate chunks though, no way in hell I'm going to learn how to chain into the mid-boss and out of it.

>> No.7746303

>>7746293

No, you can deathbomb no matter how your spirit gauge is now.

>> No.7746305

>>7746277

it looks impossible, yes

what exactly did you want feedback on?

>> No.7746313

>>7746293
I'm pretty sure I've deathbombed at least once with full spirits. The deathbomb timer is like 1 frame, though, so don't expect much success with bombing in reaction to hits.

Almost makes me miss the moments when I could see I fucked up with streaming and had to reset with a bomb; most of the deaths here just surprise you, and then you game over with 4 bombs.

>> No.7746337

>>7746305
Well it is not quite impossible, you just need to trick those bullets that they won't fly horizonally towards you. It will be hard and it'll need some luck with the random factor, but it's doable.

What I want comments on? Well, as I'm somewhat new with the non-vertical gameplay I'd appreciate some general tips. And it's always fun to hear how other people dodge certain patterns, you learn a lot from that.

>> No.7746333

>>7746294
Nice. It's possible I would've chained really deep into stage 2 on that one final-boss play that I have, but my laptop's Z key keeps messing up and forgetting that I have it held down at the absolutely most inopportune times, like when lasing that one star-dropping bunker, dropping my chain for no reason at all. It's honestly kinda depressing.

>> No.7746363

>>7746337

20/20 spell practices left an aimed bullet right in my path on the first wave, I really don't think it's possible.

it seems like it always happens.

>> No.7746408

The "I die more to the stage than the boss" comments sum up my experience with this as well. I don't mind a hard stage, but the bosses shouldn't be the easy part of the level.
I also find it amusing that with the first overdrive spell you are able to stand in one spot and have a good chance of clearing it.

>> No.7746413

>>7746408

I find myself dying more to bosses actually, but that may be because I've gotten kind of used to them while I usually need to find a good place to slash against bosses. Also, Kyouko is a real killer on Lunatic, I have no idea what to do against her.

>> No.7746434
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7746434

Finally caught this after 140 tries. This might be the hardest attack in the game, including overdrives.

>> No.7746436 [DELETED] 

>>7746363

It's the ninth bullet. The first wave an be evaded by stopping the ninth bullet before the all of them do.
She fires 13 bullets the first time.

No idea about the rest. I have difficulty with keeping track of bullet numbers while trying not to die. I only got to 72.18 seconds remaining for now. I'm not sure about her health at that point.

>> No.7746438

>>7746434
The hardest is definitely 106.

This one is about twitch dodging and good reflexes. At some points, the pattern even seems to repeat so you do the same again and again. Eternal Meek was harder because of random clusters.

>> No.7746446

>>7746363

It's the 8th bullet. The first wave an be evaded by stopping the ninth bullet before the all of them do.
She fires 13 bullets the first time.

No idea about the rest. I have difficulty with keeping track of bullet numbers while trying not to die. I only got to 72.18 seconds remaining for now. I'm not sure about her health at that point.

>> No.7746454

Is it just me or do these spellcards feel easier during spell practice? I've had problems with the final spellcard on Normal when playing regularly, but I didn't have too many problems beating it first try on spellcard practice.

>> No.7746457

>>7746438


are you joking? it's as easy at the other 3 difficulties.

Zombie girls last spell on lunatic as sanae is nearly impossible, my personal most attempts to capture and it's a stage 3 card.

>> No.7746461

Not a fan of the at least one of the bosses healing themselves, I could dodge forever, but when they heal it becomes a race against the clock.

>> No.7746466

>>7746454
On her last spell card, Miko is positioned further up in spell practice than she is in a normal run.
Why, I have no clue, but it's the same for Yuyuko's next to last on Hard and Lunatic.

>> No.7746467 [DELETED] 

>>7746457
>are you joking? it's as easy at the other 3 difficulties.
What are you talking about? There are 4 difficulties (and overdrive)

>> No.7746482

>>7746466

It's not just that card. Most of the extra spellcards just went from tough to easy to clear in spell practice, but I still can't pull off captures in the Extra.

>> No.7746481

>>7746457
meant #123

>> No.7746489

>>7746482
Yeah I've got the feeling that the bosses have less health in spell practice, but I'm not sure.

>> No.7746495

>>7746481
Ah, and 106 was.. that card.
Still, 106 Lunatic is no way as easy as the other difficulty versions. I doubt someone who can barely 1cc Normal would be able to clear this one.

>> No.7746500
File: 122 KB, 997x745, qwer.jpg [View same] [iqdb] [saucenao] [google]
7746500

Guys, what is your opinion about this game?

>> No.7746503

>>7746500
I don't know what that is.

>> No.7746513

>>7746489

That would make sense. I feel like I'm taking about 1/6-7th of the spellcard's health down with a single Youmu slash on practice, and usually I can get in about two free slashes before I actually need to dodge anything.

>> No.7746542
File: 116 KB, 640x480, futa.jpg [View same] [iqdb] [saucenao] [google]
7746542

>>7746241
you slammed into those orb things in S6 didn't you

The game isn't too bad though. I think it's the easiest shmup to memorize I've ever played. I got Hard down on one try and I could breeze through Lunatic stages after a couple tries in Practice (it's always double digits for the earlier games). Trance doesn't seem to be a very good system for a Touhou game, it makes things even more "fixed".

>>7746434
man, that thing looks really simple and boring at first (Eternal Meek, seriously now). Then it kills you over and over with its weird ass hitboxes.

>> No.7746561

A retarded question: how do I make it so that I can see the hitbox in TH06?

>> No.7746580

>>7746561
ZUN designed it without visible hitbox.
There are a few fanmade patches that screw visible hitbox in. Google helps.

>> No.7746576

>>7746561
You don't.

You can cheat by downloading a "hitbox patch", which shops a dot onto all the player sprites.

>> No.7746577

>>7746561
http://www.google.com/search?btnG=1&pws=0&q=hitbox+patch

>> No.7746586

>>7746542
On my first Lunatic try, I got stage 4, I think the last non-spellcard.
On my second try, I got to the end of stage 5.

In SA for example, I had to restart the first stage 10-20 times until I got that one done perfectly. (killing, powerup and avoiding having Yamame move forward during her opening attack). (<-- not that I couldn't have bombspammed through that....)

>> No.7746590

>>7746542

I dunno, it isn't that bad but I dunno if it's that easy. Hard mode seems tougher than PCB Hard mode, but that's the only other Hard mode I've played.

>> No.7746602
File: 84 KB, 607x736, inconsistency.jpg [View same] [iqdb] [saucenao] [google]
7746602

there's no fucking way this can be happening. What's wrong with Sanae ?

>> No.7746607

>>7746602
Well, they're different spellcards, for one.

>> No.7746613
File: 29 KB, 552x247, one.jpg [View same] [iqdb] [saucenao] [google]
7746613

>>7746607
well I meant it took even more tries than her Overdrive but ...

>> No.7746618

>>7746277
Uhh, comments?

Ohwell, I'll be trying a nofocus & novertical-run on the normal mode tomorrow. That one will probably be easier to comment on. (As it has 6 stages to comment.)

>> No.7746622

>>7746561
There's a couple patches that add one in, however there's also a much better alternative:

http://www.mediafire.com/?fjoj465foesjl59

Extract the contents into your EoSD root folder. This one adds the hitbox on focus, instead of having on just on the sprite all the time.

>> No.7746624

>>7746613

sanae does the least damage out of everybody, half her shot seems to go right through the boss pretty much all the time which really sucks for that spellcard in particular

>> No.7746635

>>7746482
>>7746489
I think it just comes down to that in spell practice, you always have 4.0 power, while that is not the case in game.

>> No.7746637

Has anyone gotten Ten Desires to run in Crossover yet? I'm guessing it's a problem with Direct X not working with it, but I am curious if anyone's gotten it to run. Reimu's new shot type looks really interesting.

>> No.7746647

>>7746495
Anyone can do some vertical streaming, it's the most mediocre final spell since Kaguya.

>> No.7746653

>>7746647
I don't think so.

>> No.7746672

>>7746637
It's probably using a new Direct3DX library again (a set of support functions like model and texture file loading that Microsoft never bothered to standardize, so even minor DirectX versions come with their own D3DX library file).

Have you tried copying the latest few d3dx_XX.dll's from a Windows system?

>>7746542
Those, and the spirits that appear at the bottom left and right corners in S4 and in varying-sized circles in S5, with little warning.

I can remember those now, but the mere sight of the things appearing with no effort to warn the player fills my game design-obsessed brain with various thoughts unrelated to dodging bullets, and *pichuun* often follows.

>> No.7746680

>>7746542
>you slammed into those orb things in S6 didn't you
I've flown into them plenty of times and they haven't killed me. I'm not sure if it's entirely unique to stage 6 or orbs just don't do collision damage any more.

>> No.7746757

>>7746672
Thanks, it worked.

>> No.7746796

i can't seem to find my scoreth13.dat, does anyone know where it is?

>> No.7746805

>>7746796
C:\Users\yourname\AppData\Roaming\ShanghaiAlice\th13

>> No.7746807

>>7746796
C:\
documents and settings
all users - or - your username
appdata
roaming

>> No.7746816

>>7746805
>>7746807
thank you very much

>> No.7746823

>Ten Desires
>Can't work with desktop composition
Is it just me?

>> No.7746847

>>7746823
Doesn't work on desktop. Instant crashes.

>> No.7746851

Ten Desires has made better at dodging while trying to pick up items, which ultimately has made me better at UFO as well, I just realized this today.

>> No.7746901

In the middle of a DOJ run:

>We're sorry, Mozilla has crashed blah blah blah
>Send a report?

FUCK YOU

>> No.7746979 [DELETED] 

>>7746434
Is it just me, or do people seem to have difficulty with different cards in this game?

I honestly don't see what's hard about the eternal-meek-esque card. It only took 3 attempts on Lunatic for me.

I read that people had an easy time with Futo's overdrive from one of the other threads though, but I find it to be complete bullshit.

>> No.7746990

What does it mean to shotgun in a touhou game?

>> No.7747002 [DELETED] 

>>7746990
Get really close to the enemy so your wide-spread bullets are all hitting them. Only works with certain characters, obviously.

>> No.7747597
File: 40 KB, 289x292, marisa slapped.jpg [View same] [iqdb] [saucenao] [google]
7747597

so I've beat Mamizou now as well (with Marisa, my first tries were pretty bad)
honestly, the one thing that got me most pumped was trying to be in bomb state at the end of the survival...
still a cool boss.

I sort of "forgot" that there's spell practice. Oh, well

>> No.7747619

I'm trying to beat Mountain of Faith, but Kanako is stepping all over my shit.

I just can't seem to get to Mountain of Faith with more than 1 extra stock, do you think it'd be a better idea to keep trying or try to 1CC it to keep extra lives from the rest of the levels? Everything besides stage 4 feels easy enough, or at least bombable if I get stuck.

>> No.7747662

I hadn't even played a Touhou game for almost a year, fucking UFO ruined Touhou for me, I hated it so much. Back when I actually was playing I've beaten Normal of all the Windows games, all Extras except UFO, only managed Hard in IN with lolBorderTeam (and PoFV, but that's completely different)

So I tried jumping right into TD on Normal: Play Reimu, game over on Kyouko; play Youmu, game over on Seiga; actually bother to read up on the gameplay mechanics, play Marisa, make it to Seiga without losing a life, game over on Futo.

I guess not too bad considering I'm seeing these spellcards for the first time. Also not dying on stages much at all. Fucking curvy lasers again though.

>> No.7747670

>>7747662
So you did the first 2 runs without knowledge of the C button?

>> No.7747672
File: 465 KB, 488x902, Shou me you moves.png [View same] [iqdb] [saucenao] [google]
7747672

>>7747662
this time around, the curvy lasers are not even remotely comparable to those of UFO or DS. Still gotta be cautious.

I think I somewhat liked UFO more. As rageworthy as Shou is, she is an amazing boss

>> No.7747673

>>7747670
exactly

>> No.7747695

>>7747619

Just keep going. Even if you're terrible at Kanako spellcard like I am, you can beat the final spellcard with only one or two lives left if you bomb right before you're going to die every time.

>> No.7747749

Gave Extra a try again, is anyone else kind of annoyed that trance hurts Mamizou during her spellcards? I don't know why, but it really bothers me for some reason.

>> No.7748241

>>7747749
It's not like you can really use it more than once during a run anyways.

>> No.7748246

>>7748241

Even so, it bothers me. I'm so used to bombs not hurting Extra bosses during spellcards that I thought Trance would be the same, but I guess not.

>> No.7748408

>>7747749
Eh, it bothers me a little bit, but the spellcard bonuses in Extra are worth quite a lot compared to the regular game, and the lives at the end are worth points, so suiciding and bombing for spirits/trance isn't really worth it score wise. The game is young, though, so this might change if people figure out how to boost up the point item value during the short stage portion.

>>7748241
If you shotgun the bosses properly, you can trance a good 5 or 6 times in Extra.

>> No.7748490

>>7748241
>>7748408
I use trance seven times without dying or bombing, then bomb the shit out of the survival spell to get enough spirits for an eighth trance.

http://www.youtube.com/watch?v=GF7hpPH_NsA

>> No.7749632

Well, this is not impossible, will just need some training on the patterns from my side. Feedback appreciated.
http://replays.gensokyo.org/download.php?id=15283

I'll do a pacifist non-vertical run off the easymode in th13. Then... I'll start practicin' the s4 & s5..

>> No.7749659

>>7748490
Was that even difficult for you? what the fuck

>> No.7749774

>>7749659
look at some of his other stuff.
http://www.youtube.com/watch?v=h00YS7bU42Y
He and Jaimers91 are probably Phar111-tier

>> No.7751102

>>7749659
Well, honestly, Ten Desires is probably the overall easiest Windows game. I've never been able to 1cc a game on Easy, Normal, and Hard on the first try. Similarly, I cleared Extra on my first run. At least Lunatic took two attempts, but it's nothing compared to the effort I needed to put into UFO.

Now, I wouldn't really say Extra was that easy, and a few of those spell cards distract you with weird sprites that are coming from all 4 directions on the screen. The stage portion is incredibly easy, though. Add spell card practice into the mix and you can see how learning it wouldn't take too long. After all, ZUN himself mentioned that Mamizou isn't particularly skilled with danmaku, and it shows.

>>7749774
I haven't been around too long, so I'm late to the party. I'll never be a YouTube famous toohoos player like those guys. I'll just stick to /jp/ to sate my ego stroking needs. ;_;

>> No.7752421
File: 168 KB, 640x480, believeitornoticapturethis.jpg [View same] [iqdb] [saucenao] [google]
7752421

http://www.youtube.com/watch?v=229mwNNxZHE

I don't know, /jp/. Ten Desires is becoming less and less fun the more I play it. "Perfecting" stages is unsatisfying because it's so easy, and scoring is unsatisfying because sitting on bosses with trance or bombs 90% of the time sucks. The only satisfying party is synchronizing the music with Miko's fifth spell card.

>> No.7752428

>>7752421

Sounds like it wasn't meant to cater to the guys that wanted more difficult stuff then. I kind of wanted to try some challenges with TD but it doesn't sound like there's much in the way of that. I'm not that good though so it'll be a while since I get tired of it.

>> No.7752443

I suck at Touhou. I've been playing TH06 for a week and still can't get past Cirno on Normal. And I can't capture the first spellcard because I never have enough power when she comes.

>> No.7752476

>>7746434
At least on Normal, that's my favorite spell card in the game. I usually just turn the give-a-fuck-o-meter off and avoid the bullets while moving horizontally unfocused, and it's been pretty fun so far.
Not sure about how much the density of the bullets increase above Normal, so I doubt my "strategy" works well on them.

>> No.7752517

>>7752428
That's fine if he wanted to cater to new or less skilled players, but the way the scoring system is put together completely alienates anybody that wants to pursue anything beyond simple survival. Here's to hoping a patch fixes the Extra bug soon, since it's the only difficulty that scoring doesn't seem completely retarded on.

>>7752476
It doesn't feel very different on the other difficulties. It's the same speed, and it doesn't get much more dense. People seem to be having issues with the hitboxes. All I can say is that, with the speed, you'll need to look above your sprite and can't afford to make any tight dodges.

Shmup protip: Watch your shot to get an idea of your horizontal alignment without needing to look at your sprite.

>> No.7752559

>>7752517
>That's fine if he wanted to cater to new or less skilled players
Didn't he directly say this?

It is kinda weird though, that the scoring system makes you head into dangerous situations, which isn't good for new players either. So I dunno who exactly he was going for with it.

>> No.7752591

>>7752559
People don't usually care that much about score as actually completing the game.

Same for UFO. Pick up only Red UFOs = Piss Easy. Blue UFOs instead = RAGE ANGER INSANITY MURDER.

>> No.7752598

Anyone else's TH13 acting up? I get a error whenever I run my game and am unable to even get to the menu screen.

>> No.7752626
File: 592 KB, 1280x960, currentworldrecord.jpg [View same] [iqdb] [saucenao] [google]
7752626

>>7752559
>the scoring system makes you head into dangerous situations
If you say so.

>> No.7752651

For the record dint zun specifically say that this game was to be more open to a wider audience i.e. those who are not savvy shmup players?

>> No.7752673

>>7752517

Scoring is kind of dumb I guess. As an inexperienced player I'd say I like this game, but it's disappointing that it doesn't have too much for when I get better because I absolutely love using Youmu and I find it hard to go back to playing regular shot types.

>> No.7752685

>>7752626
I meant during stages. Bosses is kinda derpy, but you have to move around in the upper quarter of the screen, which isn't something most new people want to do.

>> No.7752710
File: 41 KB, 500x500, 1313348647839.jpg [View same] [iqdb] [saucenao] [google]
7752710

>>7752685
>you have to move around in the upper quarter of the screen

You mean like in every touhou game?

>> No.7752882

I like how Futo's last spell card makes me feel like I'm going to crash at any moment, but that somehow makes me pay more attention to everything and I always end up capturing it. On Normal.

>> No.7755404 [DELETED] 

Invisibump. Hello, archive.

>> No.7755410

I'm currently working on the Extra of TD, I have no idea how to get anywhere on the stage with Youmu unless I bomb and trance spam. Nue isn't that bad except for her second spellcard, but the stage just tears me to pieces.

>> No.7755421

>>7755410
Really? If you learn where all the fairies spawn, you can charge a slash and kill anything before it even gets on the screen. With a little bit of memorization, I'd say that Ten Desires has the easiest Extra stage portion.

>> No.7755432

>>7755421

I have an idea of where they spawn, but they don't die in a single slash and keep respawning far away from each other where I can't slash all of them at the same time. Then there's those fairies right before Nue that I have to circle around and just hope I don't get hit against, and other things as well. Had a bit more luck as Reimu, but I did worse against the Mamizou fight with her. I can't think of a single part I didn't bomb against, so far it's one of those extras I'm struggling against more.

>> No.7755436

>>7755432
Why don't you practice the spells you have problems with (all of them)?

>> No.7755444

>>7755436

Spell practice for extra is kind of a joke. I captured almost all of the cards I encountered on the extra on the first to third try in spellcard practice because I can usually get in two to three slashes before the bullet waves start hitting, but I can't do it in the actual battle.

>> No.7755454

>>7755444
Then don't slash, duh.

>> No.7755458

>>7755454
addendum: go back to extra once you can time out all the spellcards in practice.

>> No.7755484

>>7755454
>>7755458

For the first part, it's kind of hard to tell when to start. It's always dependent on where I am after the non-spellcards. As for the second, I have better luck finishing all the other extras.

>> No.7755521
File: 104 KB, 424x600, 1309726224637.jpg [View same] [iqdb] [saucenao] [google]
7755521

I can play with all characters but Marisa is hard to play because her shot is shitty...

>> No.7755536

I'm new to the series, sort of playing EoSD and IN simultaneously, both on normal. On EoSD i've almost got the first 3 stages down to no deaths but I nearly always end up dying due to bullets onscreen stuttering, it's completely impossible to focus when this happens. It used to only occur at the stage 3 boss's first attack but now it happens all the time, maybe my minds fucked up from playing it a lot. Perfect Freeze can be a bastard too.

On IN I can do the first 3 stages with 0 deaths, 1 or 2 bombs, and virtually 0 slowdown >80%, but Marisa FUCKS ME UP. For ALL her spellcards I have around 0/30 captures. It gets easy after her (the final stage has only one hard spellcard) but the only way I can beat stage 4 is with constant bomb spamming.

>> No.7755568

>>7749632
Ehh, comments?

Ohwell, I suppose I'll try it again tomorrow anyway... But it'd be nice to hear some point-outs of the points I fail miserably at.

>> No.7755571
File: 279 KB, 640x480, TGM351.png [View same] [iqdb] [saucenao] [google]
7755571

>>7755521
I think you meant Sanae's focused shot. Marisa's shot is fine, and her bombs and trance are OP.

>> No.7755581

>>7755536
Have you tried "vpatch" with the older Windows Touhou games? It tweaks the way the game renders to the screen and can sometimes make the games run smoother/with less control lag, while also adding fast forward for replays, etc. Google should find it somewhere.

Note that to run EoSD with it, the .exe has to be named "東方紅魔郷.exe", and vpatch can't spot the name unless it's run using a Japanese locale. Microsoft Applocale helps.

>> No.7755587

>>7755571

Man, I knew her trance was good, but that's just crazy. Glad to see I'm not the only one that thinks Marisa is a bit underrated. I can't get certain fairy waves with Reimu and Sanae that I can get with Youmu and Marisa, but that's a bit more of a survival than score thing.

>> No.7755586

>>7755581

Thanks, i'll look into that. I've never even heard of it.

>> No.7755599

>>7755581

This is what I need for windows to use it? http://www.microsoft.com/download/en/details.aspx?id=13209

For anyone else wanting the patch: http://archive.easymodo.net/jp/thread/2088045

>> No.7755607

Guys, considering this thread title...

Is It true that the game crashes after finishing It?
Does It unlock the extra anyway? And yeah, I'm still trying to 1cc normal.
I give It two to three tries a day but Isn't TD the easiest Touhou to date?

>> No.7755612

>>7755607

It only crashes when you beat the extra boss unless you bomb near the end of her final card or something, you should be fine when you do 1cc Normal. Anyways, TD isn't the easiest to me but it's one of the easier games, certainly.

>> No.7755614

>>7755607
1. Extra crashes during the survival card unless you use a bomb during the end of it.
2. the normal stages have nothing to do with it.
3. the easiest Touhou? it is easier than usual, but just like in the other games: difficulty can be very subjective. Some find PoFV lunatic laughable, I think it's next to impossible

>> No.7755622

http://kourindou.exblog.jp/15291089/
ten desires patch so you dont have to bomb and things
yeah

>> No.7755628

>>7755581
if you name the exe “Œ•ûg–‚‹½.exe then you don't need any japanese locale or applocale

>> No.7755629

>>7755622
Does it also fix these:

-freeze when selecting an extra spell card in spell practice you haven't encountered before
-at least 1 spell card in spell practice pointy to the wrong attack.

>> No.7755635

>>7755536
Try playing AS Marisa then, so you get to face Reimu instead, which by general consensus is a lot easier on Normal. . .Hard and above, debatable, although I still think Marisa is harder because of the density and iffy hitbox for the stars.

>> No.7755637

>>7755614
>Some find PoFV lunatic laughable, I think it's next to impossible
You should feel ashamed of yourself. PoFV's AI is a complete joke. All you have to do to ever get the situation under control is stop shooting for a few seconds and the entire screen clears. Then the AI headbutts a bullet for fun.

>> No.7755633

>>7755629
Er, I don't know. Make a backup and try it yourself.

>> No.7755645

>>7755637
10/10

>> No.7755648

>>7755628
Oh, I see what you did there. Thanks -- figured that might work, but could never be assed to figure out the correct mojibake representation of the filename.

>> No.7755650

>>7755635

He could also play as the SDM team as well, if he doesn't like the Magic team. That's what I did since they were the only shot type I liked. Anyways, the Reimu battle is really fun, and certainly easier than Marisa.

>> No.7755655

>>7755637
go ahead and do that then on lunatic final stage, when Black Lily comes together with Shiki to violate you

>> No.7755660

>>7755655
If you're having trouble just because Lily appears, then your problems are far deeper than previously imagined.

>> No.7755663

>>7755629
>-freeze when selecting an extra spell card in spell practice you haven't encountered before
Not sure.

>-at least 1 spell card in spell practice pointy to the wrong attack.
It fixed both of the spellcards that pointed to noncards.

>> No.7755689 [DELETED] 

Why is the extra stage in TD so shitty?

This is literally the first one I haven't liked thus far. The stage is fine, but once you get to Mamizou it turns into a shitfest in a hurry. Her attacks are either extremely easy or complete bullshit (the nonspells after the 3rd are particularly frustrating). I don't much care for her design, either.

On another note, this is the first extra boss music that I haven't liked as well. So what the fuck?

>> No.7755687
File: 52 KB, 679x613, eosd.png [View same] [iqdb] [saucenao] [google]
7755687

What have I done wrong? when I click the vpatch.exe i just get a nonsense error. Those 5 files are what I copied over, and the .exe I renamed was the english patch one, 106he or something.

>> No.7755695

>>7755687
Remove the vpatch_alcostg.dll, it's for Uwabami Breakers and will break vpatch for any Touhou game if present in the same directory.

>> No.7755713

Managed to get a no focus run with Youmu on Hard - scored about 960 million, despite failing the final stage. Aiming to break 1 billion very soon.

Also captured each spellcard in SP without focus, although I'm still working on a few from Lunatic and Extra.

>> No.7755715

>>7755695

Thanks, works now. EoSD at 120fps is hilarious, hopefully the stuttering bullets will be fixed now

>> No.7755739

>>7755715
Are you using windows 7? It'll probably help to disable visual themes and desktop composition in the .exe's file properties.

>> No.7755798

>>7755739

Instant improvement with those things ticked, there was this sort of ghosting around text that's no longer around, thanks.

>> No.7755957
File: 111 KB, 640x480, perfecttdextra.jpg [View same] [iqdb] [saucenao] [google]
7755957

I woke up today to the news that ZUN created some patches. With the Extra bug fixed, I was finally able to do that no death/no bomb/all spells captured run of Extra.

http://www.youtube.com/watch?v=RC51Dwk07UQ
http://replays.gensokyo.org/download.php?id=15343

Be sure to have the 1.00c patch installed before watching the replay. Otherwise it may crash the game.

I've figured out that Extra has an end stage bonus unlike the rest of the game, where lives are worth 40M and bombs are worth 4M, making it the only stage in the game where suiciding in order to shit on the boss' face with bombs and trance isn't profitable. Still, it is probably still worth it for Marisa to bomb and trance the survival card. Her damage output on the clones could probably outweigh the lost 11M spell card bonus and 24M of bombs.

>> No.7755990

>>7746500
Why is Patch wearing Yukari's outfit. No really, why?

>> No.7755992 [DELETED] 

>>7755990
That's not Patchy.

>> No.7756023

>>7755992
I was watching a video on Youtube. Why is everyone (except Ran) wearing Yukari's outfit...

>> No.7756024
File: 54 KB, 224x448, 0004.png [View same] [iqdb] [saucenao] [google]
7756024

Made some progress in DOJBL today (hit 200+ million). I was really disappointed in this run though, I made a ton of mistakes that cost me a whole lot of points, but it was the first time I full chained stage 1 and 2 in single run, so I wound up beating my old score by quite a bit.

I guess I'll start aiming for 300m out of the first loop now.

>> No.7756026

The Extra stage of Ten Desires is very fun. I am getting my ass kicked, but I love Mamizou as an extra boss. Projectiles are love and such interesting spellcards, the slave type cards focus is came out really well and makes it fun. Can't wait for the card titles to be translated, so I can see into the meta behind her.

Too bad there is so little content in the game, IN is effectively twice as big, and the TD system is at least as much fun, but just so fucking short. I want more stages and actual unlockables that aren't rehashes of what was before, dammit.

>> No.7756081

Just read the translated dialogues of the game.

Congratulations!
You have cleared the Extra Stage!


By the way if you clear the game again with 3 or more bombs in stock for a character that has already cleared the game without continuing


you will be able to see a different ending from usual.
(Only limited to 1cc's and for difficulties above normal)


Huh, well I thought the game's ending looked kind of disappointing for Marisa when I 1cced it.

>> No.7756089
File: 17 KB, 444x287, 1206560056766.jpg [View same] [iqdb] [saucenao] [google]
7756089

TD's spellcards make me complacent as fuck. They're just so... plain. Having to skip them with bombs or trance for score doesn't really help either; it's as if ZUN didn't want me to care in the first place.

I like Touhou because of the over the top and flowery patterns and I'm just not seeing it here.

I hate to say it, but I'm bored.

>> No.7756099
File: 543 KB, 640x480, TGM352.png [View same] [iqdb] [saucenao] [google]
7756099

>>7756089
There's always next year.

2.5B in sight. Maybe tomorrow.

>> No.7756122

Marisa Kirisame, is it?
I'll be sure to remember that.


I intend to take my revenge, so you'd best
watch your back on the night of the full moon.


Looks like Marisa has a new enemy.

>> No.7756323
File: 208 KB, 640x480, what.jpg [View same] [iqdb] [saucenao] [google]
7756323

>Oh, well, this was a really disappointing Overdrive card, let's see if I can time it out after reducing the HP to the last phase.
>What.

>> No.7756343

>>7756081

Now I have even greater motivation to play TD past Normal and the extra. This will be interesting.

>> No.7756351
File: 20 KB, 430x217, 10dfailure.jpg [View same] [iqdb] [saucenao] [google]
7756351

>10 Desires
>nearly everyone in threads
>"easiest Touhou game"
>"I blind 1cc'd it"

I haven't reached stage 6 yet. Fuck this, I'm playing some Mushi Arrange.

>> No.7756661

>>7756122
But that's only if her route turns out to be canon.

Last time ZUN said that since Marisa's route was the canon one for the main route, it somehow meant the Extra one was as well due to the backstory matching up (Marisa talking about the UFOs). Since Reimu's route in this game is obviously the canon one (Extra backstory says so while at the same time denying others'), it _might_ also mean that her extra route is canon, should ZUN follow the previous way of thinking.

Also, what's with Mamizou having known Reimu beforehand?

>> No.7756843

>>7756323
Oh boy, you won solitaire!

Wait no, that's not right.

>> No.7756991
File: 71 KB, 640x480, th000.jpg [View same] [iqdb] [saucenao] [google]
7756991

What's preferred for pure survivability,collecting green or red UFOs? (assuming you'll max out the big UFO)

>> No.7756997

Just a stupid question, is this the full version or the trial?

http://www.mediafire.com/?v65expl66aqccm2

>> No.7757001

>>7756991
Green gives more points than red. Guess.

Although, there are perfectly acceptable times to get any color of UFO, even if just for bullet canceling.

>> No.7757005

>>7756997
Trial.
full version is http://www.mediafire.com/?4s2yjfyj1e8jqxf and http://www.mediafire.com/?cc03xo3ncsc4w0h

>> No.7757015

>>7757005
Ah, thanks. Didn't think of searching for it in japanese for some reason.

>> No.7757019
File: 575 KB, 640x480, Untitled.png [View same] [iqdb] [saucenao] [google]
7757019

I... don't think this is supposed to happen.
Good news is my splines seem to be working pretty well.

>>7757001
But points don't matter for scoring in UFO.
Anyways, I think I figured that if you deathbomb perfectly every time, green is better than red. But accounting for fallibility in that regard, red is often better so you don't die with many bombs and therefore lose two each time.

>> No.7757041

>>7757027
Oh man, I'd been under the impression it was 5 pieces per life this entire time.

Dang it, SA...

>> No.7757047

>>7757019
Thanks, I figured as much... Just need to learn what spell cards I need to bomb, and that 1cc shouldn't be too hard. getting a normal 1cc in SA seems infinitely harder.

>> No.7757053

>>7757047
True, though UFO Hard is harder than SA Hard.
I should revise my statement though in light of the 4-pieces-per-life thing, so red is generally better even without considering dying with bombs unless you can't handle the power drop though really that's not that bad anyways.

>> No.7757067

>>7757053
Not unless you're fighting Nue. Fucking Nue.

>> No.7757124

Oops deleted my post because I noticed everybody else answered everything.

>>7757053
I measure the resources you get from the UFOs in "mistakes". As mentioned in the deleted post, 2 red UFOs will allow you 3 mistakes while 2 green ones will allow you to make 2 2/3 mistakes, which isn't a big difference. On the bomb side, you don't have the power drop, and you are able to use the bombs to do damage. With the life side, you technically are allowed more mistakes, but you lose more momentum from dying. Whether or not that momentum is worth that 1/3 difference is up to the player, which is why I usually just recommend that the player goes for whichever is convenient at the time.

>> No.7758830

Is it just me or is Youmu ridiculously good in TD? I almost managed to 1cc Hard with her and I have a feeling that if I used a different shot type I wouldn't even do half as well as I did with her. It gave me the feeling that 1ccs with her don't feel that legitimate.

>> No.7758854

>>7758830
I tried Youmu, she's really good but I still have problems keeping her from getting killed like an idiot rushing around the top of the screen. Her bomb seems Sanae-B UFO good. I'm more concerned with clearing extra right now though with Reimu. Each time I do a little better, and Futatsuiwa from sado is such a catchy tune.

>> No.7758850

>>7758830
She can wipe screens and kill large fairies before they even get a chance to fire. She's fantastic. I'd imagine she has much more trouble taking down bosses on Lunatic though.

Sanae on the other hand, is fucking useless.

>> No.7758868

>>7758850
>Sanae on the other hand, is fucking useless.

Sanae is the bomb-happy character, she gets trances faster than others which makes survival much easier.

>> No.7758879

>>7758868
What's Marisa's special ability?

>> No.7758878

>>7758850

The bosses weren't even that big a deal on Hard mode, while Lunatic will probably be a different story, I could just bomb or trance them or something of the sort. She makes the stage 4 boss fight much easier actually, and I feel a bit bad playing her even though she's my favorite shot type. As for Sanae, wish she did get something better, she does feel underpowered, but still quite playable at least.

>>7758854

Once you get the hang of her, dying to fairies won't be a problem. I think after my 3rd Normal run I wasn't dying to fairies anymore and was only dying to spellcards and bullets and whatnot. Anyways, I'm focusing on the extra as well, which I've been having fun with.

>> No.7758888

>>7758879
Haha, just looked it up, and it's exactly what I guessed it would be.

>> No.7758889

>>7758879
Marisa doesn't give a shit about Sanae's faster trance meter because her own bomb and trance will eat everything up.

>> No.7758893

>>7758868
Her damage output is laughably bad though. She's bottom tier compared to everyone else in the game.

>>7758879
High trance mode damage, which incidentally allows her to get much more points while in trance too.

>> No.7758903

>>7758868
I've gotta agree that Grey Thaumaturgy is likely the best bomb in this game. Nice looking, also.

I think I am going to main Sanae after I 1cc with Reimu. I like how she gets the trances fast, so she effectively will get more lives and bombs, in contrast to other characters who only have like five lives for the six stages.

>> No.7758908

>>7758878
Spellcards aren't so bad with her, in fact she's a lot easier than Reimu since her sword is so strong. Makes Seiga a total joke since 3 or so slashes takes out Yoshika. One problem I have is that I'm used to not using trance mode unless I need to collect a lot of bomb/life spirits amdist bullets or if I need to do it fast, and Youmu often solves the problem without trace. Guess I should spam it more.

>> No.7758915

Youmu would be more interesting if her charged slash was only one hit, not as damaging as now, requied precise aim, but did what it did in PoFW. Mind you, it's not that awesome to cut one bullet apart in this game where Danmaku are relatively fast(Compared to IN or PCB for instance, which are the ones that this one resembles the most from what I've seen). But it's still really cool, makes a nice tactical character.

>> No.7758916

>>7758908

Trance will probably help. I think I used it a lot, and managing to deathtrance is strangely satisfying. But yeah, I wonder if I should switch to Reimu or another shot type actually. I like Youmu a lot more, but it feels a bit like cheating. Not Marisa B MoF cheating, but still kind of bad.

>> No.7758924
File: 815 KB, 800x550, 4aa9033d3370cc3b216ddd2185c20e71.png [View same] [iqdb] [saucenao] [google]
7758924

according to Mefidex, Sanae focused does the same damage as Marisa in TD. her unfocused is lackluster, but so is Marisa's. Marisa trance is hyper strong, but Sanae can trance more often. Sanae bomb does less damage than master spark, but she is highly mobile during it.

I say they are even. Reimu and Youmu are the grand game breakers.

>> No.7758928

My overall opinion of the shot types is this:

Play Reimu if you liked MoF
Play Marisa if you liked EoSD
Play Sanae if you liked PCB
Play Youmu if you liked IN

>> No.7758960

>>7758924
Marisa has her speed though, an asset I simply can't do without.

>> No.7758965
File: 109 KB, 640x480, tdexmarisa.jpg [View same] [iqdb] [saucenao] [google]
7758965

I set a new Ten Desires Extra world record and forgot to save the replay. Oops.

But that's ok, it was sloppy and I should be able to hit at least 450M anyway.

>> No.7758973

>>7758928
This makes absolutely no sense at all. Reimu is standard reimuA, Marisa is standard MarisaA, Sanae is SakuyaA without the homing, and Youmu is a completely new kind of gameplay.

>> No.7758990

>>7758973
Reimu: A few seconds of intense dodging followed by capture before the second wave, MoF style
Marisa: The only game where she was significantly better than needle Reimu was EoSD
Sanae: Bombs bombs bombs bombs border bomb border border border bombs bombs
Youmu: You want the game to be easier than it already is

>> No.7759023 [DELETED] 

>>7758990
Youmu only fares significantly better on Easy and Normal. On Hard/Lunatic/Extra you don't get the opportunity to get close to bosses very often.

>> No.7759034

I do terribly with Youmu. Sure, she's perfect for some parts, but that doesn't matter if I die 4 times before stage 5. Reimu is perfect.

>> No.7759036

>>7758990
>Sanae: Bombs bombs bombs bombs
But that sounds exactly like MoF.

>> No.7759049

>>7759036
sanae wasnt in mountain of faith retard

>> No.7759053

>>7758990
Marisa was better than Reimu in PoDD and LLS.

>> No.7759054 [DELETED] 
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7759054

>>7759049

>> No.7759072

>>7759023

I actually haven't had that problem with Hard. Any trouble spots I can bomb or trance, while making the stage a breeze for the most part. I'm not sure if Lunatic is the same way, but playing as Youmu on Lunatic has gotten me further than Reimu, Marisa or Sanae.

>> No.7759087

>>7759034
I do great with Youmu until I get to the final boss, then I just die like crazy. Do shit damage when at the bottom of the screen, and having to concentrate on timing the slashes fucks up my micrododging (and on the flip side I do shit damage while dodging the Eternal Meek-like spellcard unfocused since I sure as hell can't concentrate on slashing while dodging that). Plus the slashes get in the way of seeing incoming bullets more so than other characters' shots.

I'll probably try Sanae again, I came the closest to 1cc'ing Normal with her. I haven't even tried Reimu again since my very first attempt when I game overed on Kyouko. I usually play homing Reimu whenever she's available (except PCB where she was awful and SakuyaA provided the superior homing), but it feels like this game rewards concentrated fire to kill shit fast. Haven't really encountered situations where I think "Damn I wish I had homing shots here."

>> No.7759106

>>7759087

Don't bother slashing the Eternal Meek style card, unfocused does plenty of damage, I beat it faster than with any other characters. Most of Miko's cards make it somewhat easy to slash through, but her non-cards are pretty tough as Youmu. Reimu is really good, but her downside is that it's harder to get life and bomb spirits since you can't kill all the large fairies in certain spots with trance. Sanae has this problem too from what it feels like, although it's canceled partially because she gains trance faster.

>> No.7759104

>>7759087
> but it feels like this game rewards concentrated fire to kill shit fast
So, every Touhou game?

>> No.7759109

>>7759054
That picture is /jp/'s Costanza.

>> No.7759115

>>7759106
>although it's canceled partially because she gains trance faster.
Do we even know how much faster this actually is? I find myself pulling off trance more often (and effectively) with Marisa.

>> No.7759118

>>7759087
Dude, were you playing unfocused for that entire Reimu run? Her focused damage output is definitely better than Youmu's unfocused, and she has a small hitbox.

>> No.7759123

>>7759115

I honestly don't know actually. It must be a big enough difference if people are utilizing it well. I honestly prefer Marisa and Youmu trance since they won't miss a single life or bomb piece in trance. One example is the fairy wave at the end of stage 5, I couldn't kill them all in trance with Reimu or Sanae.

>> No.7759134

>>7759123
>I couldn't kill them all in trance with Reimu or Sanae.
Tried killing off a few and then activating trance instead? Reimu has the advantage of not having to run after the spirits while she's at it. It might work.

>> No.7759137

>>7759118
It was my very first attempt at TD, and after not playing a shmup for almost a year. But after playing the other characters I just haven't felt like I needed to go back to Reimu (most other Touhou games I end up sucking ass with narrow shots like Marisa's, especially when I haven't memorized the game yet, but in TD I barely had any issues at all). I just assumed that Reimu had weaker damage like she usually does.

>> No.7759147

>>7759134

Well, usually I activate trance right when they appear, so it probably wouldn't work. I could bomb, but then I just wasted a bomb. Maybe I'm just not doing it right though.

>> No.7759152

>>7759147
use=/=waste

>> No.7759160

>>7759147
>I could bomb, but then I just wasted a bomb
Assuming you trance on the faeries right on the end of stage 5 (where there's 3 on either side and one in the middile of them), that's 12 bomb fragments right there.

>> No.7759177

>>7759152
>>7759160

Overall it is a gain, but if I just trance I'll gain more from the venture than if I bombed, even if I don't hit all the fairies.

>> No.7759187

>>7759160
>end of stage 5
That part always makes me rush to kill all fairies and get all green wisps, which obviously leads to countless deaths. So many 1cc opportunities, wasted.
Fucking psychological traps, man. What the fuck are you doing ZUN

>> No.7759196

>>7759177
Well, whatever. It's just that it's not a waste if it makes things easier; gaining is just the cherry on top.

It's also pretty easy to be sitting on full bomb stock by the stage 4 boss.

>> No.7759199

>>7759187
Which is why you keep your trance for it, because all those green spirits are going to be worth double.

>> No.7759200

>>7759196

I guess so, if you put it that way. I usually do bomb it anyways if I do lack trance. Life spirits just tempt me so much.

>> No.7759211

>>7759199
The problem with that idea is how there are two other parts in that level with fairies that always drop green/purple shit, so I use trance in them and never get it back in time.
A.

>> No.7759218

so far, in all my 1ccs I never got more lives than the one you get at 15 pieces. You shouldn't be too enthusiastic with trancing.

>> No.7759237

>>7759211

I usually trance twice a stage starting at stage 2, you shouldn't be having too many problems getting them. I use trance for the first life and bomb fairies, then for the last ones as well. That's how I do it at least, I'm not very good at the trance thing yet.

>> No.7759240

Sanae is really fun, nice bomb and her ability helps having trance ready on Kogasa, which is pretty vital and you basically waste a chance on 1cc if you don't.

What's fucking frustrating though is how you don't have enough firepower to prevent faires from basically shitting on your head, it shows a lot on the fairies in the first stage which are made to punish you for wanting to grab all the orbs, which is fine with other characters, but Sanae has so much more to avoid since she can't kill them all in time and

Also it took me a while to realize that the focus snake is vastly inferior to the unfocused fan and the only use is sniping the boss from afar for a bit less bad shitty damage than the frogs. The best approach would be to go thorugh the whole stage unfocused. Good thing this doesn't have anything like SA stage 5, because that would be fucking hell with this shot type.

I imagine she's great in the Extra, though.

>> No.7759254

Also, on higher difficulities you get more spirit, so Sanae's ability pays off more. She can trance the midboss in the first stage.

>> No.7759260

>>7759254
so can everyone else unless you play below hard, duh.

>> No.7759281

After that short discussion on the fairies on the end of stage 5, I decided to have a run.

Conclusion: You can get 4 1/2 bombs on stage 5's stage portion.
http://localhostr.com/file/XT433Ue/th13_udMR02.rpy

>> No.7759301
File: 17 KB, 100x100, tsukimireactionface.png [View same] [iqdb] [saucenao] [google]
7759301

>>7759254
>play Sanae
>play Hard for the first time
>lot more fun, easier, the patterns start making sense, you start to see everything more clearly
>die less
>get more lives

Except for Yuyuko's new spellcard. Fuck that shit.

>> No.7759337
File: 108 KB, 640x480, yay.jpg [View same] [iqdb] [saucenao] [google]
7759337

Yay.

>> No.7759464

>>7759137
heh, I go back and play Reimu and immediately 1cc Normal; made it to Futo without dying, ended up bombing the crap out of Miko just to make sure I didn't blow the 1cc like I so often do (captured only her 3rd and 4th, managed to die to Eternal Meek somehow), won with 2 extra lives. Normal really does look damn easy if I just make sure to bomb moar (and avoid stupid deaths on stages; with how easy the stages are, being overaggressive is the only way I die to them).

Tried Extra once, fuck you Nue; died to all 3 spellcards. After spell practice, the 2nd one looks like an autobomb for sure. Hating how Extra midbosses are such a bitch now, Kogasa combined with the painful stage pretty much made me give up on UFO Extra, the only one I haven't cleared.

>> No.7759697

>>7759464
I usually trance on her second one. But I'm still trying to figure out when the best times to trance are.

>> No.7759801

>>7759697
>But I'm still trying to figure out when the best times to trance are.
Best in what way, score or survival?

>> No.7759830

Ten Desires feels very easy to me as well, but I've failed to 1cc it so far, simply because the margin for error is so very low, though that could be because I'm not trancing properly. I usually get only one extend the entire game. I've captured every card though.

All on Normal so far.

>> No.7760133

I want to see how much resources it is feasibly possible to acquire in a pure survival run.

So far I've done stages 1-3 best as I can with Marisa in practice mode to see how many trances I could pull off without dying or bombing. Through the total of those three stages with what I think is optimal trancing for resources going purely for life mind you I can get up to 28 life pieces and 35 bomb pieces by the end of stage 3 with Marisa on normal.

5 life and bomb pieces from stage 1, 11 life piecies and 17 bomb pieces from stage 2. 12 life pieces and 13 bomb pieces from stage 3.

However something annoying I found out is that getting a tranced spirit when you are one away from the next bomb or life does not make it rollover. If you get a bomb piece during trance while you have 7/8 bomb pieces already you will simply get a bomb and the counter will rollover to 0/8 even if it would total to 9/8 overall. So you potentially lose some life or bomb pieces.

>> No.7762341

Finally got around to attempting one more playthrough on normal, and ended up 1cc'ing it. Failing a bunch of runs on stupid shit like the s4/s5 spirit-like enemies spawning on my hitbox put me off from playing this for days.

I'm not a big fan of the lower overall difficulty combined with the low number starting lives/available extends; any game like this is supposed to be a skill-o-meter with clearing as the reward for reaching a certain threshold. Allowing this few errors while making most of the game very easy makes for a very noisy measurement of said skills.

Did anyone else get more aggressive in the other games after playing TD for a while?

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