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2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

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>> No.3982063 [View]

ITT: Actual discussion admist trolls trolling trolls.

>> No.3981520 [View]

>>3981341
Well, its been awhile with no activity. I suppose I'll practice a bit till people are on, play some Rance, or play Starcraft.

>> No.3981341 [View]

>>3981336
Woops, forgot IP.
98.244.137.229:7500

>> No.3981336 [View]

Alright, just finished watching Iron Man for the second time with my folks, so I'm back and up for a game. I'll try hosting since no one else is but no guarantees that it will work.

>> No.3980440 [View]

>>3980366
I do believe Savannah, Georgia. I'll be back in Canada tomorrow, though. I know I need to work on my timing for blocking as well.

>> No.3979789 [View]

>>3979613
>>3978724
Come on guys, someone has to be on. Don't make me go outside.

>> No.3979613 [View]

>>3979358
Ditto, wake me when someone hosts.

>> No.3979194 [View]

>>3979147
Depends. Upper arm movements are pretty slow compared to fingers, but a smooth 90º rotation on an analog stick is probably much more efficient than a keyboard. Think about it, a slight rotation for a combo vs having to go "down, down left, left".

>> No.3978724 [View]

Anyone hosting right now? Just woke up and its rather sleepy today.

>> No.3977128 [View]

>>3977104
Now we just need an infinite recursion of the downgrade. That would be black-hole causing-ly bad.

>> No.3977106 [View]

>>3977084
Sounds fairly straightforward as long as the wiring/USB config isn't ridiculous. The debouncing circuitry itself is easy as hell (I just did that for a LCD screen project I did). I'm on vacation so I don't have access to my PS2 for a few more days, but when I do I'll look at the attached plug. I have a broken controller too so I can always open that one up at no cost and see how things are laid out.

>> No.3977069 [View]

>>3977066
More like downgraded, amirite?

>> No.3977052 [View]

>>3977033
Well actually, just the adapter at the micro level. Replicating whatever the adapter does should work, instead of starting completely from scratch (which would be interesting in and of itself, but much more difficult).

>> No.3977033 [View]

>>3977012
Wait... You can put this type of thing on a resume? I'm liking this idea even more now. Any idea where I can find information pertaining to exactly what the exchange process entails? (i.e. what the PS2 to USB controller does, at a microchip level). If I can't find info, then the project is futile.

Also, who cares if it costs more. Bragging rights are priceless, and I'll learn a bunch in the process. It's a win-win-win situation.

>> No.3976989 [View]

>>3976965
Yeah, I know quite a bit of assembler, though by no means am I an expert (programming for ICs). Interrupts included. I usually end up using an ATmega16 for my projects thesedays. Hell, this could become a project to keep some of my time occupied. I like this plan.

>> No.3976961 [View]

>>3976940
The controller seems MUCH easier to combo shit though. Think about it, its much easier to instead of going down, down left, left, B/C; you can just do a 90º rotation around the joystick/nav pad then hit B/C. However, I prefer the flying and nav controls on a keyboard. Tradeoffs, I suppose.

>> No.3976938 [View]

>>3976923
Looks 200% identical to a PS2 controller, and I have a few lying around at my house. I could probably rig a PS2 to USB converter up myself anyways - I'm an engineering student, even if not I can always pick one up at Futureshop (Canadian here).

>> No.3976914 [View]

>>3976898
What would they infer a PS2 as, as opposed to Playstation 2?

>> No.3976885 [View]

>>3976874
I wonder... Can you hook up an Xbox360 or PS2 controller up to this somehow?

>> No.3976863 [View]

>>3976848
More likely actually: I fluctuate between retarded and awesome.

>> No.3976841 [View]

>>3976771
Yeah, I noticed that you were trying to teach me about the crushes, just wasn't sure on the key combos for the followup. And yeah, it would be nice to have someone help teach me the game. Using the practice dummy I noticed doesn't help much when trying to get used to combos, since there isn't the stress or fluidity of an actual fight, and the AI fluctuates between retarded and awesome.

Is there any specific trick that the pros use to get the key combos (i.e. macros) or do they just use the default setup and get used to it? I mean, if I had a numpad on this laptop and I could bind 1 to left and down, 3 to right and down, etc. then that would be useful.

Good games however, though I lost almost every round (excluding the match you were trying to teach me in).

>> No.3976405 [View]

>>3976398
Roger, on my way.

>> No.3976388 [View]

>>3976108
Hehe, thanks for showing it to him. That rare match showed me how bloody good Youmu can be, and that 6a spam seems to work pretty damn well, if you can manage it. That game was gold.

>> No.3976358 [View]

>>3976113
Sure, if you're still here respond to this post.
>>3976098
Stick to the corner much? Wish I knew how exactly to counteract that. Regardless, good matches between terrible matches. Later on (after a good beating with one of the other characters) you loosened up a bit which was nice.

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