[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.7791593 [View]

>>7791576
Again, I see no frame data to support your frame exact complaints, so stop being silly. Inflicting minor damage at the cost of getting someone to stop pressuring you is worth it and is a good thing, and in some cases that damage is less than minor. If you're complaining about something you can get out of then you just suck at fighting games. I did it without much trouble at all and if you can't deal with trying to throw him just alpha counter his block string and get him off you.

It's not infinite, it's not unstoppable, it's not inescapable, it's not as good as you're making it out to be. Stop complaining and learn to beat it.

>> No.7791552 [View]

>>7791536
>Sakura's can only be done once or twice and then she's pushed out of range
But that's not true at all, Sakura can do hers at least 8 times mid screen, even more in the corner.

Also, I don't see any frame data to support your frame exact complaint, but I have been able to throw him out of the startup of 6A/5B, so I really see no reason to complain. It doesn't matter how good something is, if it's possible to get out of it then get out of it.

>> No.7791499 [View]

>>7791496
But it's not an infinite block string. There are gaps between both hits and you can escape it. How is it infinite?

>> No.7791454 [View]

>>7791421
If it's possible to escape I don't see the problem. Street Fighter 4 Sakura also has a block string that only allows your opponent about 3 frames to get out of and no one complains. Why? Because, surprise, there are moves that start up in 3 frames that allow you to get out. Just throw him and don't let him rush you down like that for free.

>> No.7791382 [View]

>>7791371
And throws have a 1 or 2 frame startup. I'm not just talking out of my ass, man. It's not an ironclad offense.

>> No.7791329 [View]

>>7791317
I'm not an idiot, there's only so many ways to close the gaps in the timing.

>> No.7791237 [View]

>>7791181
And you vastly underestimate your options against it. Try this: When you block the 6B, throw him. Of course considering you're playing against a Rouga who actually tries this.

>> No.7791154 [View]

>>7788669
Inescapable for who? That overhead is slow as hell and you can hit him out of it, not to mention anything with invincibility can blow right through it. And using the 1 meter to alpha counter isn't very much of a big deal.

If you think Rouga is a problem in any regard you haven't seen anything about what Burai can do. He does everything Rouga does but better.

>> No.7780268 [View]

>>7780251
Well I don't think that's all that necessary, if someone asks for it I'll give it out, but we can do without.

>> No.7780231 [View]

>>7780208
If I post what?

>> No.7780169 [View]

>>7780166
Of course, which is why I'm trying to find someone who can write in Japanese. I basically just sent them an e-mail as a longshot hope that one of them knew how to read English.

>> No.7780163 [View]

>>7780156
I was trying to ask them to keep the tri-jump bug in because I like it.

>> No.7780098 [View]

>>7780087
>Email Aja?
This. I sent them an e-mail in English and their reply was pretty much "We don't know English, thank you for the support."

>> No.7780023 [View]

I don't suppose any of you know how to write in Japanese and wouldn't mind helping me out.

>> No.7774493 [View]

>>7774489
I have major doubts that they would have coded in the game pressing up makes you go down, however it's one bug I'd like to see stay in the game.

>> No.7774455 [View]

Secret technique: Tri-Jump.

http://www.youtube.com/watch?v=gs9eCOCbGR8

>> No.7769066 [View]

Short combo video showing a couple characters.

http://www.youtube.com/watch?v=jPzDxhHHkyk

>> No.7767900 [View]

>>7767894
When you start up the game you uncheck the box on the left in the updater.

>> No.7767813 [View]

>>7767802
Unmap joystick inputs, use Xpadder instead for inputs.

>>7767807
>>7767808
http://aja-games.com/products_BBBR/character.html

>> No.7767781 [View]
File: 159 KB, 799x480, 10k.jpg [View same] [iqdb] [saucenao] [google]
7767781

Welp, Rouga can 100% Hanny.

>> No.7767642 [View]

>>7767618
There was 2 things that really bugged me about OMK:

1) Outside of 3 characters, ever combo was A B C dash A B C activate A B C super. No one could do anything else because the engine simply didn't allow it, besides those said 3 characters who had very extended combos and of course ended up being better than everyone else.

2) The only character I ever cared about in that game was Battler, and he sucks. He's slow as hell, doesn't have shit for combos, does weak damage, he just sucks. It's bad enough I'm forced to pick another character I don't care about to play a team, but the one character I DID want to play as was terrible.

It wasn't the worst game I've ever played, but it just wasn't very good. It was boring, gameplay felt generic, and overall just kind of seemed unfinished. I will say though, the animation was very nice, surprisingly good in fact. I would love if they made it better, but as it is now I just can't play it.

>> No.7767585 [View]

>>7767579
Ougon Musou Kyoku. The Umineko fighter.

>> No.7767540 [View]

>>7767535
OMK sucks, you didn't miss out on much.

>> No.7767529 [View]

>>7767525
Works fine for me.

Navigation
View posts[+24][+48][+96]