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/jp/ - Otaku Culture

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>> No.41898310 [View]

>>41898303
Curiosity is a natural trait which is strong in humans.

>> No.41898293 [View]

>>41898289
What you're doing is really inappropriate.

>> No.41897997 [View]

>>41891552
That doesn't relate to /jp/ - Otaku Culture in any way.

>> No.41897978 [View]

>>41897968
Please stop it, you've made a terrible habit out of replying to two posts at once, sometimes even five or more.

>> No.41897944 [View]

>>41897931
I've destroyed electronics with various kinds of liquid in the past.

>> No.41897916 [View]

>>41897908
Show me a single form of mental retardation which is defined by typing >Also you cannot pour over code, that would only cause your computer to stop functioning.".

>> No.41897901 [View]

>>41897878
How could've you tested me?

>> No.41897873 [View]

>>41897860
I do not have any physical or mental retardations, I was never tested for any of them, so there is a slight possibility that I am indeed retarded, but the chance is so miniscule seeing as I function completely normally.
Also you cannot pour over code, that would only cause your computer to stop functioning.

>> No.41897856 [DELETED]  [View]

>>41897830
Open source doesn't mean free from malware, I will not use your datamining extension, I now believe that you are profiting off of it, and if I am right, you should stop before I report you to the police, as your actions are highly illegal.

>> No.41897822 [View]

>>41897804
Thank you for the advice, but I will not download a browser extension which contains dubious features such as datamining and user trackers.
But you are of course free to do so, although I can't see the benefit it would bring.

>> No.41897800 [View]

>>41897779
You are doing it again, please let us be more civil.

>> No.41897791 [View]

>>41897784
There is no need to resort to insults and encourage others to commit self-murder.

>> No.41897757 [View]

>>41897749
It is rather irresponsible to reply to two posts at once, you create visual clashing and confusion, please keep to replying to only one post at a time in the future, thank you for your understanding.

>> No.41897475 [View]

>>41897468
nonsensefag

>> No.16417520 [View]

Some simple, very good reasons why Japanese highschool romance keeps holding the lion's share of the total VN production are these: uniforms and tight locations.

Whenever you look at a character's sprite set, you should consider that every alternate outfit adds a multiplier to the development cost and/or effort. The traditional, quirky school uniforms look nice and give a chance to hook people in with something newish - not so new it risks turning them off, but different enough to spark interest.

It goes similarly with backgrounds. When half or more of the action is going to happen around the same half-dozen locations, the savings in production are immense.

Before you go "what the fuck, that's fucking lazy", I assure you that it's not. The amount of bloat you get otherwise is hardly worth it. There's a line of diminishing returns in total filesize, cost and effort that becomes very hard to cross. If you're thinking commercially, prospective profit just doubles these considerations.

A good alternative scenario would involve military people on some sort of ship, for example. Japanese highschool romance just has the significant advantage of being a safer bet since it's easier to get into.

>> No.9469335 [View]

Thank you for your hard work and dedication. We will remove this from all future releases of the game.

>> No.8352477 [View]

>>8352419
Unfortunately, the other options you mention are either a whole lot less "lazy" than you seem to think or look like filler (and not interesting filler) to me.

Still, thanks for your feedback. We'll see what the future will bring.

>> No.8352331 [View]

>>8352283
Ah. Well in that case, the decision VERY early on was to not have a game calendar/clock in any way, shape or form.
Basically, the heartclock timeskip is used when "much time passes, on to the next part."
The idea was to aim more for the "novel" aspect than for the "sim" aspect. We weren't hot on dumping in filler.
Sorry to hear that this doesn't work out for you.

>> No.8352242 [View]

>>8352204
Compete? Man, it was hard enough to survive through this. We were just trying to do our thing.

And I'm sorry, but I'm not sure I'm understanding correctly. You're saying that you miss seeing a morning routine happening? Like, wake up, brush teeth, dress?

>> No.8352181 [View]

>>8352168
Heh, wouldn't THAT lend major verisimilitude.

But no, sorry.

>> No.8352153 [View]

>>8352133
Nah, we just never HAD a budget.

>> No.8352115 [View]

>>8352052
That's also what happens minutes in.

>> No.8352086 [View]

>>8352031
I'm saying that the argument "the translators were just being nice" in reference to handshaking doesn't hold water, since they could have gotten things corrected BEFORE or localized AFTER translation if they felt it was wrong.

Thus, it's a little funny that non-natives nitpick what natives don't bother about.

Clearer?

>> No.8352066 [View]

>>8352049
I just felt like KS really lacked a narrative to be honest. What, go through the generic steps of a VN and score with cripples?
Take eroges that are much, much less "ambitious" or well marketed (Monmusu quest) and you can still find a more cohesive narrative that makes you feel like the work is at least somewhat significant. As it is KS routes feel like the routes for majikoi, except without effective comedy.

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