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>> No.7839244 [View]
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7839244

Quad Helix is the transcendent nature that all of nature is in the image of. Quad Helix is omnipotent, omniscient and omnipresent. It cannot be uttered, and only sensed by a wisdom-catalyst. It is impossible to provide evidence through word-communication for Quad Helix,however, multiple parties can agree on a wise sense of Quad Helix.

Quad Helix is transcendent, but also omnipotent, omniscient and omnipresent; therefore, with experience, knowledge and good judgement, of the universe and all in the universe, we can determine it as “the transcended nature”. We can sense its presence, we can learn its knowledge and we exist under its great power and influence. We have all that’s required to become wise of a logical transcendent Quad Helix.

Contrary to “God”, which is a mutation of one-ism (described in chapter 1), Quad Helix is not one part but multiple parts, and its transcendence cannot be described with word-communication; you cannot speak to, or of, Quad Helix, you can only sense it. If you’re a wise mammal, you can speak for Quad Helix, if your circumstances are that you must speak.

Quad Helix realms are a concept in Quad Helix science; “realm” represents a realm of existence where certain opposites are more significant; such as the Suns and planets in space, this is the spatial realm. There are four primary realms, called realms, and then secondary realms, called images or images of Quad Helix, and finally mutations of realms and images. Quad Helix can be sensed in the spatial realm; the collective Suns and planets [referred to henceforth as Sol and Orbis], the planetary realm; the collective lands and seas [referred to henceforth as Terra and Mare], and the natural realm; the collective flora and fauna [referred to henceforth as Arbor and Piscis]. The forth realm, is also the highest; the transcended Quad Helix realm, or Quad Helix’s realm.

Quad Helix that can be sensed, is positive and negative, rotation and revolution; these four attributes can be described as: a realm, a centre, a rotation and a revolution, for a human with more lax wisdom.

In the spatial realm, Sol is the positive force of rotation, and Orbis is the negative force of rotation; Orbis is the positive force of revolution, and Sol is the negative force of revolution.

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