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/lit/ - Literature

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[ERROR] No.18600639 [Reply] [Original]

Imagine owning a kindle when this exists.

>> No.18600813

I unironically own this. My grandparents bought it for me as a kid since they knew I enjoyed vidya as well and thought it would a nice intermediary. It's a neat little novelty

>> No.18600837


>> No.18601196

>page sound
>page visual effect
>ambient background noise
>several top tier classics at hand
loved it.

>> No.18601243

I'm gonna make a version of this for switch with shit like storm of steel and schizo lit i can steal from others on the internet.

>> No.18601253

based as fuck. i had no idea this existed.

>> No.18601357

Is that the one with the owl that you can change the music?

>> No.18601905

That looks so weird but also a somewhat good idea. It makes me wish the Switch had a pdf reader.

>My grandparents bought it for me as a kid since they knew I enjoyed vidya as well and thought it would a nice intermediary.
I feel that literature has has untapped potential for vedia. Some games have arguably more lore or backstory then needed and expect the player to read a encyclopedia to understand what the fuck is happening.
For example, I don't think fighting games should have story modes. I would rather have a tie-in anthology that shows what the characters are doing when I'm not playing. The Touhou manga are good at this but I can't think of any other examples then the comics Valve used to put out.

>> No.18602275

The DS was an interesting handheld console. It was part of Nintendo's 2000s initiative to strive to be more than just a gaming console, in addition to the Wii. They really sought out to be the "everyman" gaming company, that could suit any need.

Many games similar to this >>18600813 were made. There was one solely for children's fables, as well as Brain Age, and language coaching games. And in regards to the Wii, to this day many physical therapists utilize the Wii fit board to help people do light compound exercises.

Of course, the core demographic for these consoles are gamers who for the most part don't care for these misc. games, but it's an interesting initiative to note nonetheless and in my opinion, is a good way to get younger children interested in learning and broadening their horizons, if only to plant the seeds. I remember having a lot of fun with Brain Age even when I was 11.

The Switch would work well as an e-reader if Nintendo wanted to try their hand at that. I can't imagine it would cost much at all to implement a downloadable program to allow people to read.

>I feel that literature has has untapped potential for vedia
This is something I agree with as well. You see it in some games, but the industry as a whole is predatory and expensive, which bankrupts any true creativity. They are unmatched in environmental storytelling though, just look at the SoulsBorne series and how obsessive people are over the lore and digging into the hidden narrative of those games.

STALKER is another example that is arguably better than Roadside Picnic in conveying the atmosphere and the world of the Zone.

Until making games becomes cheap and easy to do for the masses, I don't think we will see a ton of vidya with literary potential. There are a few but those are the rules to the exception. Silent Hill 2 is the most literary game I can think of, which makes sense, since the majority of its themes are derived from literature.

>> No.18602398

I had brain age for dsi xl it came in as a bundle when the cartridge reader stopped reading games I would play it was fun do you think games like flash focus big brain and brain age actually help the brain?

>> No.18602503

This study: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5797320/#!po=38.0435
suggests that there is marked improvement in conginitive functions in adults after playing Brain Age for 6 weeks. I can imagine the benefits are even greater for adolescents, but that's conjecture.

I think focusing on the ability to make you smarter is the wrong focal point, however. It's moreso the idea of seeding into a child's brain the foundation for associating learning and puzzle solving with rewards. Especially in a more formulaic way in an environment they feel comfortable in, and as the world grows increasingly more digital and isolate, where a majority of younger people are vidya, these games can really lead a child on a proper path to further his own intelligence. It's fostering the idea of education and knowledge at a young age which can have long-term impact in the futire.

If I could add a strange anecdote: I remember the first time I split a block of wood. I had never done it prior, but I remembered the animation for cutting wood in Skyrim. I mimicked that animation, letting the handle slide down as the ax came down, and letting the momentum do the work. And I split the log easily.

These are virtual environments and if not for the predatory market as a whole, we could heavily invest in a variety of educational games. They don't simply need to be games

>> No.18602517

Man this is actually a pretty good thread. I didn't expect this from a ds shitpost

>> No.18602766

Well we did have a sort of ''literary'' craze in gaming with the point&click genre in the 90s/early 2000s that surprisingly managed to sell very well. It's certainly a bit odd to think that something as out there as the myst franchise was (and still is) a great commercial success.
There's also the crpgs in the vein of planescape, though they're more interactive and still a wee bit adolescent in their general literacy, for lack of a better term.
I do wholeheartedly agree that there's an immense untapped potential for more artistry within the medium, and it's stifled by its current economic system.

>> No.18602810

its a semantic issue lying within the word ''game''

>> No.18602884

Would pokemon games count under this?

>> No.18603159

Depends. I know the gameplay mechanics are rather advanced when you delve deep into them (IVs, EVs, etc.), but I imagine those would fly over a child's head for the most part. The gameplay loop does have a strategic element with its type-advantage system, but that's essentially a longer rock-paper-scissors game and once a child knows it, they will default to relying on that to beat the game in mindless repetition, there's not much to be gained in that regard.

Outside of the core gameplay, I know Ruby, Sapphire, and Emerald had the puzzles that required you to learn a bit about braille in order to solve them, so there's that, but that's more of an outlier and newer iterations are increasingly doing away with any sort of puzzles like that for broader appeal.

According to this study: https://www.theverge.com/2019/5/6/18531287/pokemon-neuroscience-visual-cortex-brain-information
The games do have some cognitive effect on children who played it for a long time, well into teenage years and adulthood. Though it's a neutral effect, not bad or good.

>> No.18603460

Visual novels? No?

>> No.18603469

Are there any ereaders with an actual scroll wheel? I remember one of the first gen kindles had one. I hate touchscreens.

>> No.18603479

Honestly, I forgot about vns. I've not played enough of them to comment on them as a whole though either. I played Saya no Uta and Euphoria, which were all really good.

>> No.18603483

Screen too small.

>> No.18603488

Would you unironically give up on everything that has improved to get a fucking scroll whell? FFS, anon, just buy a regular one and hack its insides to fit some stupid scroll whell if it is that important. Or just get a tablet, because you probably don't leave your room anyway. Why do you care about e-ink?

>> No.18603491

>Are there any ereaders with an actual scroll wheel?
Your PC

>> No.18603507

Arrow keys and scroll wheel is really all thats needed for an ereader to function as an ereader. Touch screen serves no benefit other than a higher sale price and a shorter life.

>> No.18603508

>Why do you care about e-ink?
e-ink doesn't care about me.

>> No.18603557

>This product does not require age classification.

>> No.18603587

>shorter life
There are still people using the ten year old Kobo Touch.
Touch screens are useful to select text.
Get a Boox and hook up a bluetooth trackball or mouse if you want a scroll wheel that badly.

>> No.18603613

Aren't visual novels actually dying out now? The medium has so much potential, it would be a shame for them to die out so soon

>> No.18603886

Doki Doki Literature Club Plus just came out.

>> No.18603887

>totono ripoff

>> No.18603991

That's one title. Compare the amount of major visual novels that were being released ten years ago to now and you notice how stagnant the medium has become. Still can't believe this joke of a VN got popular in the first place.

>> No.18604106

You make do with what you have. Back when I was in high school, I would read text files downloaded from gutenberg.org on pic related. It was comfy.

>> No.18604116

I had one of those.

>> No.18604124

Man, I remember those bastards. We got the Palm Pilot 3 in our class in 2002 from some Startup in our city that gave their surplus away for a tax break. We ended up using them for frogger and shit like that.

>> No.18604204

I think 50% of my time with it was spent reading, 40% playing various Kyle's Quest games (I even made one, lol), and 10% using it for actual organization/calendar/task tracking stuff. Eventually I got a fold-out keyboard for it and used it to take notes in class too now that I think of it.

>> No.18604797

That doesn't count. That is a post modern mockery of the genre, because, indeed, VN are dying.

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