Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/tg/ - Traditional Games

Search:


View post   

[ Toggle deleted replies ]
>> No.78023658 [View]
File: 101 KB, 350x220, 6ED49D66-D7D8-4BDE-9913-0502F7C85A46.png [View same] [iqdb] [saucenao] [google] [report]
78023658

I have a group of friends that’s like maybe 10-15 intermittent players and I thought it’d be cool to do something with the trope of adventurer guilds

Players could compete for clout and friend groups could show up for adventures, it invites local culture (what groups do people make and how do they operate?) political intrigue (what external groups get pissy about who), while it expands the impact of individual action

How do I make this cool and good instead of cringe



Navigation
View posts [+24] [+48] [+96]