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/vr/ - Retro Games

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5692787 No.5692787 [Reply] [Original] [archived.moe]

I've met a lot of people (or seen people commenting on the internet) that were pretty surprised that there's a sprint/run option in original SMB because they never used it. I don't know if it's even possible to beat the game without running and doing run jumps, but the idea of not figuring out basic controls on a two-button controller sounds like a peak autism to me. Majority of them were normies and I'd never call them 'gamers', even casuals. What would Shigeru Miyamoto think of this? Is this a testament to an ultimate failure of what he seemed to be intuitive, friendly and easy to learn controls?

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5692770 No.5692770 [Reply] [Original] [archived.moe]

Favorite 3D scot-athon game?

>> No.5692778


Wut? I don't know any Scottish characters in Banjo

>> No.5692779

>look mommy i posted it again
Anyway, there's something about Banjo's boxart that makes it pretty to look at. I don't mind it in the catalog at least.

>> No.5692786

banjo is not even a fucking mascot

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5692727 No.5692727 [Reply] [Original] [archived.moe]

Do the levels get longer eventually? They're pathetically short.
Most aren't longer than a minute, many a lot less. There are levels in SMW that are longer than whole worlds here. Heck, even SMB1's levels are longer by far.
The design itself is great though, I really like how distinct the words are so far. I was also surprised to see many things they recycled in SMW later. Back when this was new I didn't own a NES, so I barely saw anything past world 1, unless I got lucky and got a flute. Still, I think SMW is much more fleshed out, this seems more like a prototype in comparison. I'm still enjoying it a lot.

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5692659 No.5692659 [Reply] [Original] [archived.moe]


So is this going to be cool, or a waste of $150?

2 replies omitted. Click Reply to view.
>> No.5692680

HDMI is pretty much just a buzzword these days.

>> No.5692698

>a waste of $150
How would this be anything else but?

>> No.5692705

I guess that's cool for casuals who just want to relieve their childhood memories on modern display, but if you are really into this hobby you probably already have a universal upscaler or a CRT. There's not much dark magic here with S-Video unlike the GameCube adapters.

>> No.5692719

>people are this excited to use HDMI
Just get an Xbox 360 or PS3 damn

>> No.5692761


I can't use mine unless no one else in the household is home because they all say the whine gives them headaches.

I just run my SNES, N64, and PS2 via Composite or component.

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5692548 No.5692548 [Reply] [Original] [archived.moe]

Why can you even warp to worlds 2 and 3? Has anyone here ever done it?

4 replies omitted. Click Reply to view.
>> No.5692585

I did it a million times. As a kid you fuck around for hours and do everything. Especially when you first got the NES and this was your only game.

>> No.5692621

it makes the game more accessible in lieu of saves or a password feature

>> No.5692626

world 4 was pretty shit desu.

>6, 3, 7

>2, 8

>1, 4, 5

>> No.5692630

*yawn* Let me know when you guys unluck Super Player Mode.

>> No.5692693

So you can warp ahead and do the 100 lives stair trick faster.

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5692546 No.5692546 [Reply] [Original] [archived.moe]

Why is it that all these older games have much more memorable sound tracks than their modern counterparts?

4 replies omitted. Click Reply to view.
>> No.5692671

Because people put time and effort into it instead of shitting out canned shit

Also a big factor

>> No.5692672

just occurred to me that this is probably some weird british term for "bush with thorns in it"

>> No.5692675

Music in older games was tied to atmosphere. Each song tried to immerse you in the level. This was because limitations made everything more simplistic.

I just started playing Symphony of the Night. Amazing music.

>> No.5692687

it's actually a typo that stuck

>> No.5692696

Because the modern games you're playing are junk.

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5692489 No.5692489 [Reply] [Original] [archived.moe]

What have you lads been playin these days?

>> No.5692494


>> No.5692516
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>> No.5692519

What game is that?

>> No.5692528

Been playing Harvest moon on my psp, pretty comfy now that I'm on holidays and I'm away from stardew valley

>> No.5692697

Gunhed, SSS, Paranoia and R-type. Got them for free and need to test them before I flip them on eBay.

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5692473 No.5692473 [Reply] [Original] [archived.moe]

You know what it is boys

>> No.5692483
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Previously had my setup in my boiler room

>> No.5692710

Fuck the dog, marry the lizard, kill the N64, sip the monster?

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5692468 No.5692468 [DELETED]  [Reply] [Original] [archived.moe]

Guys, where do I get roms from now?

>> No.5692476

/t/ usually has full romset threads up, just pick and choose what you want from the torrents.

>> No.5692505 [DELETED] 

Check archive.org.

>> No.5692557

Ribbon is cute

>> No.5692569

Just google "no intro." There are torrent links on archive.org.

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5692463 No.5692463 [Reply] [Original] [archived.moe]

Talk about your favorites. I made this chart with some of the ones I keep seeing as being the best, using the original Japanese titles. They are, in order of release:

Dragon Quest: May 27, 1986
Dragon Quest II: January 26, 1987
Tōjin Makyō Den: Heracles no Eikō: June 12, 1987
Legacy of the Wizard: July 9, 1987
The Magic of Scheherazade: September 3, 1987
Faxanadu: November 16, 1987
Final Fantasy: December 18, 1987
Dragon Quest III: February 10, 1988
Final Fantasy II: December 17, 1988
River City Ransom: April 25, 1989
Destiny of an Emperor: May 19, 1989
Willow: July 18, 1989
Mother: July 27, 1989
Sweet Home: December 15, 1989
Heracles no Eikō II: Titan no Metsubō: December 23, 1989
Dragon Quest IV: February 11, 1990
Crystalis: April 13, 1990
Fire Emblem: Shadow Dragon and the Blade of Light: April 20, 1990
Final Fantasy III: April 27, 1990
Tenchi wo Kurau II: April 5, 1991
Lagrange Point: April 26, 1991
Metal Max: May 24, 1991
Radia Senki: Reimeihen: November 15, 1991
Fire Emblem Gaiden: March 14, 1992
Just Breed: December 15, 1992

All of these have either official English releases or fan translations.

Yesterday I downloaded Metal Max and it's a surprisingly pleasant JRPG. Then again, it was released late in the lifespan of the NES.

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>> No.5692492

I enjoyed Niji no Silkroad. It's one of, if not the only, JRPGs based around trading. You go town to town, like in a trading sim, and "buy low, sell high" to make money and use that to buy better armor and weapons and hire companions. Far from the best on the system, but easily one of the most underrated.

>> No.5692496

Dragon Quest 1 and 2 are just really slow. I wouldn't call them "bad". Fire Emblem Gaiden was also a fine game even if all the other games in the series up through the GBA are all much better.

>> No.5692542
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Man the Japanese title screen for Magic of Scheherazade looks so so much better than the western port.

I still very much recommend the game though.

>> No.5692573

My favorites are easily FF1 and DQ3, with FF3 and Radia Senki close behind.

>> No.5692590
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Yep, the Japanese covers as a whole have more soul. The notable exceptions are the DW2 and DW3 covers.

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5692462 No.5692462 [Reply] [Original] [archived.moe]

Thinking of getting a Gameboy Player for the Gamecube. Since I don't own any consoles older than the PS1, what are some NES, SNES, Genesis, etc games that have been ported to the GB and GBA?

2 replies omitted. Click Reply to view.
>> No.5692607

Both NES Zeldas got released on GBA.

>> No.5692614

Megaman & Bass
Contra III
the FF games

superiority on platform not implied

>> No.5692653

>SNES, NES, and Genesis games
>on the Gameboy
>not retro

>> No.5692753
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>> No.5692776

>literal reddit 4 panel comic
It's hot outside.

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5692382 No.5692382 [Reply] [Original] [archived.moe]

what are some other good scoot 'n shoots?

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5692373 No.5692373 [Reply] [Original] [archived.moe]

this collection any good?

>> No.5692389

It's missing their licensed games (which were where Capcom peaked, notably Punisher, C&D and AvP), so not really.

Just emulate the games on MAME.

>> No.5692394

If you really want to play beat em ups on Switch just softmod and run final burn neo, it runs every CPS1-2 game full speed.

>> No.5692417

>paying for games you can play on MAME/fightcade
Why. The games are good though

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5692351 No.5692351 [Reply] [Original] [archived.moe]

ITT: /vr/ figures that /vr/ irrationally hates.

20 replies omitted. Click Reply to view.
>> No.5692596

>Mike still posts here after getting outed the first time

>> No.5692618

Based. Mike is pure cringe.

>> No.5692639

copystation copy ports best ports

>> No.5692679

Why does /vr/ hate Freddy Kruger?

>> No.5692681

because he was a nightmare

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5692343 No.5692343 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5688271

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








63 replies omitted. Click Reply to view.
>> No.5692767

wouldnt it be crazy if we found a link to this full video haha wouldnt that be silly haha

>> No.5692772

Can guncaster 3.2 work on GZDOOM 3.5.0?

>> No.5692784
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When is someone going to make Hquake

>> No.5692789

I'd rather play Quake 1 or Quake 2 rendition of Aliens: TC.

>> No.5692790

Heretic did have vertical freelook. Not with the mouse, but there were keyboard binds to look up and down. A lot of the inaccuracies in GZDoom's emulation of Doom actually stem from replicating features of Heretic. Heretic was the game to fix infinite actor height and it also added the "stealth" effect to the blursphere, where enemies won't notice you if you move slowly enough. Why the compatflags for those don't default to off when playing Doom is beyond me.

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5692268 No.5692268 [Reply] [Original] [archived.moe]

Anyone else not understand why every crummy homebrew release for a retro system needs a physical cartridge when they could just put the ROM on Steam or something?

5 replies omitted. Click Reply to view.
>> No.5692575

I don't know about the NES homebrews, but both of those Atari 2600 releases aren't crummy by any stretch of the imagination.

>> No.5692663
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Homebrew for retro specced PCs has already been a thing for awhile.

>> No.5692670

The Boulder Dash one annoys me because they basically cucked themselves to the original publisher (First Star Software) who have been known to be _very_ anal about people downloading ROMs of their old shit.

Of course so is Nintendo but at least they have an actual legacy as a company worthy of respect unlike simply buying and publishing a couple of games in the 80s that bedroom coders wrote and sold to them.

>> No.5692683

They did put the rom on steam tho. These are for collectorfags, who make up a decent chunk of retro gamers.

>> No.5692742

The rom will just get dumped and distributed immediately no matter what they do they should just embrace it

>Release rom for free on site
>Generate rng+encrypted checksum for every new game
>Include a savestate of the completed game with your order for 20% discount and iron on patch!

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5692212 No.5692212 [Reply] [Original] [archived.moe]

A list of the only good beat em ups on the Arcade Video Game System

Alien vs Predators
Cadillacs and Dinosaurs
Captain Commando
The King of the Dragons
The Simpsons
Tower of Doom
Knights of the Round
Violent Storm
The Punisher
Final Fight
Metamorphic Force
Warriors of Fate
Dynasty Wars

>Why no Golden Axe?
Thrown enemies just pass through other enemies.

>Why no Golden Axe Revenge of Death Adder?
Thrown enemies just pass through other enemies.

>Why no Double Dragon?
Because slow downs. Also, Thrown enemies just pass through other enemies.

>Why no Shadow over Mystara?
Because too many bugs and glitches and it's unpolished as hell.

>Why no Battle Circuit?
Because it's fucking boring and has shit pacing.

>Why no Armored Warriors?
Because the attacks feel like you're slicing at air. Has no impact. also feels like you're ice skating all over the place. I like tight movement and controls not this loose vagina shit.

>Why no Sengoku 3?
Because it's fucking repetitive and boring. herd enemies, launcher, juggle, juggle. repeat.

>Why no TMNT, X-Men?
Because they're shit.

I'm just doing this from memory. So i might have missed some actual good games that belong in the list of good arcade beat em ups.

3 replies omitted. Click Reply to view.
>> No.5692454

Are you an imbecile? Throwing is one of the most important mechanics in a throw-em-up.

>> No.5692465

This list is garbage.

>> No.5692509

>no IGS bmups
OP confirmed for plebian.

>> No.5692638

Combatribes. It was like a more polished version of renegade. (Renegade was also great as one of the earlier games in genre, but too easy once you got used to its pacing).

>> No.5692645

You can still throw, just not for crowd control. On the other hand you can ride a fire breathing mantis so fuck you.

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5692208 No.5692208 [Reply] [Original] [archived.moe]

What Ys games do you recommend? The first two seem to have like a million versions. Which are worth playing?

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>> No.5692309

Beats wasting your time playing a game in a language you can't read.

>> No.5692323

Or you could stop playing reading simulators and pick up shmups which are vastly more fulfilling.

>> No.5692332

It's a game not a dating sim, why would it be a waste of time? Ys 3 story is barebones as fuck anyway

>> No.5692357


>> No.5692775

As far as /vr/ yes. I'm sure there's better chibi steam versions for zoomers like OP.

>trolling is a art

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5692179 No.5692179 [Reply] [Original] [archived.moe]

anyone knows this or has finished it? I love the gameplay and atmosphere/sound design but it's so insanely hard for me.

>> No.5692228

Sure. While it's not exactly easy, it's nothing compared to the original Space Hulk.

Both require a lot of learning the maps, anticipating the likely events and also luck.

Never use melee weapons except as last resort. Preferably use the storm bolter for combat and save the other weapons for desperate situations. Always keep everyone's backs covered.

If you're old and decrepit like me, use a third-party program to get auto-fire for your fire button or using the storm bolter will kill your finger.

>> No.5692265

thanks for the tips. i wanted to try the original too but i don't think i will if it's just frustrating, too bad.

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5692028 No.5692028 [Reply] [Original] [archived.moe]

I'm about to play SMT 1 for the first time.

Any tips for a beginner? I've only played the spin-off, that's my first SMT game

>> No.5692031

STR is the most important stat.
Look up spell effects in a guide since there are no ingame spell descriptions and the spell names are cryptic.
Get a bunch of demons with healing spells since realisticially you will fight 99% of all battles with the auto-battle function and offensive spells are useless then.
Law = Iran-style theocraticy
Chaos = Ancap paradise

>> No.5692105

Get the sleepy-time bullets, never un-equip them.

>> No.5692110
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also don't listen to chaosfags; law is the will of God.

>> No.5692126

You should play Kyuuyaku Megami Tensei first

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