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>> No.4455565 [View]
File: 888 KB, 636x680, DQV_Winter_Palace.png [View same] [iqdb] [saucenao] [google]
4455565

Try to make grinding engaging by having incremental rewards, not just farming XP. I like how FF1 and Dragon Quest actually require you to farm a bit of gold to buy new gear, because that gear actually makes a difference.

I'm a big fan of a 3rd stat that increases from battles, aside from XP and gold. Chrono Trigger has tech points, DQ6 has class points, FF9 has ability points. That way, instead of thinking "ugh I have to grind to beat this boss", I think "oo if I fight 7 more battles, I get auto-life"

>>4455510
I disagree to an extent. While Western RPGs might have more "boring" monsters, they have a much better sense of cohesion. If you're in a cave, you fight lava monsters, if you're in a forest you fight beasts, if it's night time, there's skeletons.

Not saying jrpgs don't do this, but it's really goofy and gay in FF6 when you're fighting a rhinoceros monster side by side with a motorcycle monster.

>> No.3460575 [View]
File: 888 KB, 636x680, DQV_Winter_Palace.png [View same] [iqdb] [saucenao] [google]
3460575

>>3460569

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