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>> No.5001983 [View]
File: 171 KB, 774x528, Shivers - unknown.png [View same] [iqdb] [saucenao] [google]
5001983

>>5001484

Thank you very much for playing, anon.
If you'd like a more recent build, here. I've been kind of sitting and prodding at this for a bit, playtesting it and trying to figure out the balance. It's pretty difficult this time around, since there's nine (technically ten) weapons, each with primary and alt-fire. So your criticism is appreciated.
https://www.dropbox.com/s/nt4ycstu42sc4dq/te13-Booster.pk3?dl=1

Flame/explosive weapons are something I wanted to focus on this time, but I 100% agree about differentiation between the weapon sprites. It's too easy to mix up what weapon you currently have equipped and it's very annoying to go "okay what am I currently using?" and need to mentally adjust yourself.
Someone different did do the hands, and yeah, I rather like the sort of MMX look. But it also leads to a bit of graphical inconsistency which I'm not sure how to address yet--this is especially obvious with some of the ammo pickups, which make me grit my teeth on seeing.
The mini-rockets are the plasma rifle replacement, the BFG is something else entirely. The timestop is indeed changed into a slowdown, though, that's a good call--its alt-fire is a sort of AoE/vision nuke now.

In terms of a development roadmap? Well, at this point, it's mostly polish and graphics stuff.
Name for mod, titlescreen, interscreen, finish up minimal HUD, no overlap on bar HUD when playing in SD resolution, figure out replacements for blursphere/infrared/radsuit, finish the Ride Armor weapon for the invulnsphere, AND THEN A WHOLE BUNCH OF SPRITES HOO BOY. And, of course, balance.
Unique enemies for this are something I REALLY WANT, especially with how just typical MM-style hit-invuln trivializes a lot of things, but probably not at first. Gathering up enough robot sprites for a full enemy roster would be rough. Strifebots only go so far.
Eurobeat music playlist would be fun but would end up being 100% MP3s/OGGs and would probably end up both super-huge and DMCA'd.

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