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/vr/ - Retro Games

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>> No.10336027 [View]
File: 32 KB, 430x334, 1686846643651.jpg [View same] [iqdb] [saucenao] [google]
10336027

>>10334196
>it possible to seperate the seating section from the cabinet/monitor section? There is a 2 player Daytona USA machine near me thats been up for sale for a while and only reason i haven't pulled the trigger on it is the ability to actually transport it.

Diff anon here. The early models of Daytona USA have all the game boards and electronics under the seat. So the seat must remain as one long piece. But you can unbolt the CRT monitor area and remove it for easier transport.

In later years, (depending on your country) Sega made some Daytona upright cabinets. They also supposedly moved everything into the main body of the cabinet. The later models of sit down cabinets are basically just a modified upright cabinet with a seat attached. Everything is in the main cabinet. Not the seat.

You can tell the difference between early and late models the vents in the bottom of the seat. One has vents to help cool the game boards. The other is basically just a wooden box (no vents) that supports a seat. Pic related.

If I were you, I would get 3 guys total to move a Deluxe sit down cab. Bring a heavy duty dolly with straps just in case the Daytona is missing its wheels under the cab.

>> No.8888797 [View]
File: 32 KB, 430x334, 5b24316eef83290832dfba20b2936ab4.jpg [View same] [iqdb] [saucenao] [google]
8888797

>>8888703
>can anyone tell me what is so special about Daytona and Sega Rally that they are still talked about today? I get it that they were some of the first realistic 3D racers, but beside the novelty factor, what did they really do that Ridge Racer or Gran Turismo games didn't? I'm not a racing fan though, so I'll admit that most racers look the same to me. still, they don't look anything special to me compared to the racers on PS, let alone on 6th gen.

The arcade game came out in 1994, upon release Daytona USA was one of the most impressive looking games on any platform. The game used Sega's Model 2 arcade board, which was capable of 60fps with textured mapped graphics that didn't have any warping or jitteryness. the game stood as a bench mark for 3D graphics in the arcades. But on top of that, the arcade game had a lot of popularity in North America (America) , and was a constant staple in arcades. It was not uncommon to walk into an arcade and find an 8-player arcade set-up. The two player sit-down cab was popular too. It was one of Sega's best selling arcade games, and games in general. Maybe one of the best selling arcade games overall, too? The Saturn port is all around rough in the graphics department. The game runs at 20fps, has massive pop-in. It just doesn't look good, IMO. It did get good scores from magazines for the time. But overall, didn't really help the Saturn hardware as much as it should have. Oddly Namco had more success with Ridge Racer on the PS1. Arguably, Daytona was bigger than Ridge racer in the arcades. Living in Canada, I rarely ever saw Ridge Racer machines, but Daytona 2-player sitdown cabs were common. In many respects gen 5 consoles could never top the Model 2 board. Sega rally, never had the same type of success in the arcades, but did sell really well on the Saturn, and the Saturn port was looked at better than the Daytona USA port.

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