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/vr/ - Retro Games

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>> No.5169472 [DELETED]  [View]
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5169472

>>5169468
Are you okay? You're trying a bit too hard there.

>> No.5029163 [View]
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5029163

>>5029109
>it's another "lovecraftfag acts insufferably" episode

>> No.4916573 [View]
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4916573

>Master Levels
>they aren't very masterful

>> No.4643173 [DELETED]  [View]
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4643173

>>4643142
>he also punched nazis. lmao.
>asking someone to come up on stage and then physically attacked them unprovoked just because you disagree with their personal beliefs
>muh morality and etiquette
oh wow

>> No.4638064 [View]
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4638064

>>4637443
Let me guess, you didn't like the damage output of the double barrel shotgun and thought the enemies were bullet sponges because of that, right?

>> No.4510549 [View]
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4510549

>>4510548
>finished Sonic 1 because the design of 2 is "so awful"
>literally the same gameplay except with the addition of less moves for each character and retarded fishing segments

>> No.4502284 [View]
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4502284

>>4501705
If I had to choose, I'd pick Genesis in a heartbeat, and I'm mostly a diehard Nintenbro. SNES had a lot of great games, particularly ALttP but I just enjoy the library and aesthetic of the genesis more. SNES was ugly as sin and didn't have much I cared about outside of Zelda, Secret of Mana and Super Mario World. I'd rather be playing stuff like Sonic 1 and Gauntlet IV. SNES definitely had superior hardware and sound, though.

>> No.4318960 [View]
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4318960

>>4318957
>does anyone else blindly follow the opinions of others and assume that having your own opinion means you suck at games?

>> No.4194956 [View]
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4194956

>>4193640
i like how not a single person has actually replied to this thread with any counter-argument and instead has said you are wrong because you actually played the game lol... sonyfriends run rampant on this board and you will find that they get extremely butthurt when you mention this game in a negative light because it is the closest thing they ever had to zelda. i agree though, the game is shit for the reasons you mentioned and mnay more

>> No.4152715 [View]
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4152715

>>4152191
>>4152696

> Difficulty is all over the place

Part of the problem is the AMMO variants are all screwed up. In Fallout 1 the damage multiplier only applied to bonus damage the weapon caused (eg, bonus ranged damage, living anatomy).

The restoration patch sorta kinda fixes this but its still messed up.

If anything the DR modifier for the ammo should be applying to the Damage Threshold and Damage Resistance both as a multiplier. For example 5mm armor piercing ammo should be multiplying DT and DR by 65%.

Uggh... the way they do it in vanilla FO2 essentially makes hollowpoint bullets blow through armor and turns armor piercing bullets into bbs that cant defeat armor (1/2 damage mod means the DT of most armor is effectively doubled).

This is also the reason the 14mm Pistol was godly in fallout 1, but it shot featherdusters in fallout 2.

To illustrate how bad the ammo shit is in fallout 2... in Fallout 1 I can sweep out the entire BOS bunker with a minigun+AP ammo and 2 ranks of bonus ranged damage. Goes through them like butter

> Energy Weapons

FO2 is definitely unkind to energy weapons specialists, you might as well not even tag the skill and just pick up the Tag! perk at 12th for it.

In fallout 1 you could find a plasma pistol in the necropolis, which wasnt too far into the game. And a laser rifle right up the street from that. I think there was even a flamer there for the heavy weapons characters.

but in FO2 you wont find any of that until you get to New Reno... no heavies or energy (and then either only at extreme cost, or you have to side with the good guy mafia and get up to sierra army depot, which is a nightmare of minigun turrets).

Throwing skill is also almost universally useless in these games. The only reconciliation for this are plasma and emp grenades and those are kinda rare.

> in my opinion grenades should be doing double the damage, just like they do in Fallout Tactics... throwing is actually pretty damn good to have in 'Tactics...

>> No.4139070 [View]
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4139070

>>4139024
I guess the better question is how you get that second silver key in AD/Swampy...

Near as I can tell the only way to get it is if you've already gotten it, since the grenade jump distance is way too far to get up into that stain glass window.

>> No.4136473 [View]
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4136473

>it's a map with multiple Archviles in it

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