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>> No.5368379 [View]
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5368379

>>5367482
I agree that Zero mission was better than the original, but it WAS way too easy, even on 'hard' mode. (Id didnt help that the only way to make the final boss harder was to 100% the game. Who thought that was a good idea?) And in the end, it did feel like the 'point you where to go' feature was hand holding even if you didnt have to follow it to a t. If you had played the original a lot of the paths to get to the marked points were obvious. They changed some of the maps around, but the general locations were similar. I thought Fusion did a better job of the whole 'figure out how to get there' thing. more often than not they gave you path and then you got cockblocked along the way, though Fusion had its own issues, such as relying on shock value and scripted events that lose their touch after the first playthrough. When i found out that the SA-X appearances weren't random, the feeling of being hunted faded immediately.

In the end Super Metroid still feels the best, yeah i an speed through it now and the 'first time' feelings are long gone (thats what romhacks are for) but every time i play it i can still see and feel the things that make it great, the controls, the progression, the atmosphere, and constantly discovering new ways to approaching things or do things out of order without having to try very hard.

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