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/vr/ - Retro Games

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>> No.3770503 [View]
File: 53 KB, 335x477, Ultima_IV_box.jpg [View same] [iqdb] [saucenao] [google]
3770503

Interested in getting into some 80s/90s CRPGs but really have no idea where to start.

What do you think of these series and where is a good place to start for someone who is not very good at video games? From the beginning?

>> No.3720278 [View]
File: 53 KB, 335x477, Ultima_IV_box.jpg [View same] [iqdb] [saucenao] [google]
3720278

>>3720194
Is that really true tho? What about pic related? In U4 you couldn't determine your skin color, but you could I think pick your gender. It didn't matter too much. Didn't even affect your stats. Same with U5. In U6 you could be black, white, asian, male, female, young, old. That stuff didn't really matter much there either.

U7 not only letting you go to Buccaneer's Den and get your rocks off but you could roll with the dudes or the ladies, and they didn't even make a big deal about it. The companions that joined you were male and female, and you couldn't romance any of them. They weren't hypersexualized or objectified. Katarina was a boss and one of the strongest fighters.

I mean I know that Ultima is an exception because the game is literally about becoming a paragon of virtue. But the thing was that despite that the Ultima games were fucking awesome for reasons that actually had little to do with that theme. They were sandboxes with solid combat engines, interesting lore, and awesome art design and music.

U6 was definitely not redpilled b/c it was all about discrimination and so on with the gargoyles. I guess you could call that some liberalfag shit if you wanted...and tbqh it's not one of the stronger instalments. U5 is the best one because it's more about philosophy than social stuff. And the Lazarus remake is one of my all-time favourite games.

Just my two cents. I like talking about this stuff, it's interesting.

>> No.3266208 [View]
File: 53 KB, 335x477, Ultima_IV_box[1].jpg_1464973585864.jpg [View same] [iqdb] [saucenao] [google]
3266208

>>3265825
Ultima IV https://www.wikiwand.com/en/Ultima_IV:_Quest_of_the_Avatar#/Plot

> The game follows the protagonist's struggle to understand and exercise the Eight Virtues.[4] After proving his or her understanding in each of the virtues, locating several artifacts and finally descending into the dungeon called the Stygian Abyss to gain access to the Codex of Ultimate Wisdom, the protagonist becomes an Avatar.

>> No.2869137 [View]
File: 53 KB, 335x477, Ultima_IV_box.jpg [View same] [iqdb] [saucenao] [google]
2869137

>>2868486
>Ultima IV
What it did for games is 9/10, gameplay....7/10

Sorry, combat got so fucking tedious, and mixing spells individually is such a waste of time. V handled that much better.

10/10 for World Building. Especially if you read all the supplemental material and keep pen and papers logs like you would in the 80s.

>> No.2403463 [View]
File: 53 KB, 335x477, Ultima_IV_box.jpg [View same] [iqdb] [saucenao] [google]
2403463

That feeling whenever you stop playing a retro CRPG for a week for whatever reason, and when you hop back into it you have literally no idea what the hell you were doing.

>> No.2137421 [View]
File: 53 KB, 335x477, Ultima_IV_box.jpg [View same] [iqdb] [saucenao] [google]
2137421

Is it worth it to learn how to play this? I popped it in and had to look up how to get past the title screen by pressing some unusual key, and it only got worse from there.

Mainly looking to hear from other people who got into it from a gaming-history perspective, not people who played it when its mechanics were the norm.

>> No.1694572 [DELETED]  [View]
File: 53 KB, 335x477, Ultima_IV_box.jpg [View same] [iqdb] [saucenao] [google]
1694572

Daily reminder that Super Mario Bros. was not the best or most influential game of 1985.

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