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/vr/ - Retro Games

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>> No.10992262 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10992262

>Malice jam
>4 maps
>meme jam with literally no gameplay
>24 maps
Things are only going to get worse, aren't they?

https://www.slipseer.com/index.php?resources/liminal-spaces-jam.359/

>> No.10882550 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10882550

>>10882524
It's not that serious, anon.

>> No.10817156 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10817156

Am I crazy, or are these threads dying faster than usual?

>> No.10617716 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10617716

Thoughts on footstep sounds in Quake mods?

>> No.10552215 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10552215

Doom bros, if you had to remake E1M1 for Quake in a way that shows off full 3D and other Quake engine features, what would you do?

>> No.10274779 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10274779

>>10274758
>sprite with gorillions of pixels
>super HD PBR textures in what otherwise looks like a Wolf 3D map
>rectangle torch
I...
Good luck, anon.

>> No.10193009 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10193009

>>10192985
I can't tell if you unironically think Dumptruck developed Trenchbroom or if you're just trying to generate autism.

>> No.10173306 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10173306

>game puts levels in episodic format
>but developers happened to add weapons so you wouldn't be fucked if you decided to start with a pistol
>this somehow I have to autistically restart each new level I get to or else I'm not playing right
Okay.

>> No.10153253 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10153253

>>10153219
>>10153227
I didn't keep notes quite as detailed, mostly just "great", "shit", "too short", etc.
Forbidden Brutal Religion is an appropriate penultimate map, lots of set-piece type fights and sequences and plenty of nice secrets. It isn't perfect, there are a few times where the map throws 150+ monsters at once at you sometimes in a cramped environment and you're expected to literally jump over the enemies to grab a quad to get through it.

Hoover dam looked nice but the enemy placement felt kind of whatever? Like the mapper just wanted to make hoover dam then realised he had to put enemies in it and just sprinkled some stuff in and submitted it.
Got real confused by Peculiar Investigation, I guess I couldn't figure out how to access the actual combat but I finished the level I think? I guess it lived up to the name.

What did you use for note taking? Probably better than just using an actual notepad

>> No.10142532 [DELETED]  [View]
File: 137 KB, 600x488, eh.png [View same] [iqdb] [saucenao] [google]
10142532

>>10142467
>>10142469
>>10142491
>>10142508
>>10142506
he spent 2 minutes whining about how unfairly the game was treated 26 years ago

>> No.10132706 [View]
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10132706

guys this is a Quake thread ffs

>> No.10085603 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
10085603

>>10085595
okay niggur

>> No.9987461 [View]
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9987461

>>9987436
it varies from person to person, there's also a balance between aesthetic and gameplay that needs to be done.
It's all well and good having some epic tomb labyrinth but if it sucks to actually play then, well it sucks doesn't it?
Do what you feel is cool anon but make sure to playtest, playtest, playtest. Ideally with other people too if you can
Start here www doombuilder com/files/doombuilder1guide pdf (section 2 covers actual map making)
also read the op for resources n stuff
also this youtube com/watch?v=_UJWEe2_a3s&ab_channel=TheDemonTurtle
and this guy does some good stuff for basic and somewhat advanced stuff youtube com/@Chubzdoomer/playlists
and this one for other stuff like making your map into a .pk3 (though put him at 2x speed because he appears to take muscle relaxants before every recording youtube com/@signaltome

>> No.9839135 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
9839135

Shitty retro FPS ideas:
>Build Engine Halo clone
>TekWar 2: Source
>Ghost Recon, but it's on the Quake engine and you play as the IRA
>Aliens vs Predators vs Gordon Freeman
>Return to Castle Wolfenstein: Hyperborea Edition
>Doom engine Star Wars Battlefront
>X-COM but missions play like Rainbow Six
>Goldsource Deus Ex
>Wolf 3D Counter Strike
>Jedi Outcast with Red Faction environmental destruction
>Doom but a gay kart game

>> No.9777579 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
9777579

>>9777574
That's news to me.
Doesn't seem to work in Ironwail though. Is there an equivalent command?

>> No.9509813 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
9509813

>Wolfenstein 3D is on the Wolfenstein 3D engine
>Doom is on the id Tech 1 engine
>Quake is on the Quake engine
>Quake 2 is on the id Tech 2 engine
???

>> No.9284419 [View]
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
9284419

Is there anything for Doom and Quake that can give either an inputtable console window outside of the game or allow for console commands to be entered into a client from text or bat files? I want this to work in singleplayer so dedicated server windows don't count.
Basically I'm looking to make a program that takes prompts from a text source (IRC, livestream chat, Dicksword, etc.) and execute a corresponding console command in the game. I just need something on the game's end to facilitate that.

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