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/vr/ - Retro Games

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>> No.6325512 [View]
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6325512

>>6325035
I felt the same about the final zone in SMS Sonic 2.

For a final level, it's oddly quiet and unthreatening - faded violet background, chipper music, barely any enemies.

It's described in the manual as being 'made just for you'. And it's pristine and sparkling, but made out of blocks that have a weird realistic silhouette of Robotnik.

It's like some sad, imperfect dream. Like it was designed to be a paradise, but it's ended up lonely and wrong.

Right in the centre, the boss battle is the complete opposite - a dark, weirdly coloured room, made from this oddly nondescript technology. It's either pitch black or filled with lightning, and you're constantly running.

And when you finally rescue Tails, who was just bait to get you to this place, he's gives you this 'Um....what?' reaction, like he wasn't aware he had even been kidnapped.

Really, it was all probably just a mix of leftover ideas & quick end-of-project design choices, but to my 7 year old mind, it all felt so off-kilter, and like it meant something more than it obviously really did.

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