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/vr/ - Retro Games

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>> No.8409035 [View]
File: 2.05 MB, 1470x1473, SMA4Box.png [View same] [iqdb] [saucenao] [google]
8409035

Since we're on the topic of the Game Boy Player, why did so few games take advantage of the GBP's capability for enhancements like the Super Game Boy could do? For example, here's a COMPLETE list of games that had GCN rumble support:

>Drill Dozer
>Mario & Luigi: Superstar Saga
>Pokémon Pinball: Ruby & Sapphire
>Shikakui Atama wo Marukusuru Advance: Kokugo Sansu Rika Shakai
>Shikakui Atama wo Marukusuru Advance: Kanji Keisan
>Summon Night Craft Sword Monogatari: Hajimari no Ishi
>Super Mario Advance 4: Super Mario Bros. 3

>> No.8252358 [View]
File: 2.05 MB, 1470x1473, SMA4Box.png [View same] [iqdb] [saucenao] [google]
8252358

>>8248749
Super Mario Advance 4 with the e-Reader levels is the absolute best of the 4 Advance games.

>> No.8182376 [View]
File: 2.05 MB, 1470x1473, SMA4Box.png [View same] [iqdb] [saucenao] [google]
8182376

Alright /vr/, it's time to see how well you can design a Super Mario Bros. 3 level.
https://smaghetti.com/

>> No.7889048 [View]
File: 2.05 MB, 1470x1473, SMA4Box.png [View same] [iqdb] [saucenao] [google]
7889048

>>7886070
SMA4's e-Reader levels are pure kino, and there's even a program to make your very own!
https://smaghetti.com/

>> No.7808926 [View]
File: 2.05 MB, 1470x1473, SMA4Box.png [View same] [iqdb] [saucenao] [google]
7808926

Come make some Mario levels /vr/!
https://smaghetti.com/

>> No.7697524 [View]
File: 2.05 MB, 1470x1473, SMA4Box.png [View same] [iqdb] [saucenao] [google]
7697524

If you've never played this game's e-Reader levels, you're sorely missing out. They're some of the most fun and creative levels ever put into a 2D Mario game.

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