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>> No.9829891 [View]
File: 620 KB, 649x681, 1650507572027.png [View same] [iqdb] [saucenao] [google]
9829891

Posting all the D64 mods i currently find playable,some update daily

>>GZDoom compatible
>D64 Vanilla
https://tpu540059.itch.io/d64revanilla

>Brutal DOOM 64 (Has custom enemies in the settings)
https://mega.nz/folder/AtsgQL7K#uqIcrVz6KXT5w5dW8DSlww

>D64 corefier (Use randomspawner file for custom enemies/weapons)
https://drive.google.com/drive/folders/1RgkTiCZn-Z5fZNKKWRa8C6asVszYqZ8X

>D64 textures
https://forum.zdoom.org/viewtopic.php?t=76856

>D64 music
https://www.moddb.com/mods/the-d64ifier/addons/d64ifier-music-v0-90

>>Total conversion,Needs Doom64 ROM and doom2 wad for the addons
>DOOM CE
https://www.moddb.com/mods/doom-ce

>Standalone engine,needs Doom64 ROM (has custom monsters in the settings menu)
https://github.com/Styd051/DOOM64-Super-EX-Plus/releases

>Extra maps for the above
https://www.moddb.com/games/doom-64/downloads

>> No.9591704 [View]
File: 620 KB, 649x681, 1650507572027.png [View same] [iqdb] [saucenao] [google]
9591704

>install a texture replacer pack for DOOM2 (around 5mb only)
>for some reason the icon of sin fight tanks my FPS if i stare at the green dripping acid walls sorrounding the level
How or why this happens? Its just 5mb,nothing fancy

>> No.9503656 [View]
File: 620 KB, 649x681, 1650507572027.png [View same] [iqdb] [saucenao] [google]
9503656

>Custom weapon wad doesnt have rocket launcher equivalent,making icon of sin maps unbeatable
>Custom monsters dont have death flags set,making maps that rely on them like dead simple unbeatable
>Custom map has a trick that works assuming vanilla monsters are used,if something like an imp is replaced with a serpent rider then the entire map breaks and becomes unbeatable
Every time

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