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/vr/ - Retro Games

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>> No.7370439 [View]
File: 8 KB, 360x270, 1349628-edg194_s_id_wilits.jpg [View same] [iqdb] [saucenao] [google]
7370439

>>7370401
Time sure flies, doesn't it?
>>7370372
It may sound corny and I know there are regulars here that fucking hate nuDoom, but you can really tell Hugo cares about the series and wants to do it justice. He's an actual fan and you can tell. And that's a good thing considering the only one of the original crew still there involved with making the games is Kevin Cloud as far as I know.

And I mean it could always be worse, we could have someone like Tim Willits in charge instead.

>> No.6416454 [View]
File: 8 KB, 360x270, 1349628-edg194_s_id_wilits.jpg [View same] [iqdb] [saucenao] [google]
6416454

>>6416439
Willit's has done some decent stuff, of course... but that whole mess a couple years ago with him claiming to the press he came up with the idea for official retail multiplayer only maps to be included with Quake and that Romero and Carmack both looked at him like he was crazy and said that was the stupidest thing they ever heard.

Enter Romero on his personal website and twitter, and later Carmack on twitter, to both say that incident literally never happened and Romero pointed out that no only had Tom Hall's Rise of the Triad and Marathon already come out with multiplayer only maps included, but Id themselves had released an official deathmatch map online, id Map01 for Doom II, by American McGee years before Quake.

Tim instead of walking it back and saying he misremembered instead posted a clip of some half-finished Quake map from 1996 he said was his WIP deathmatch map from that time and then doubled down and said he was sticking to his story.

I mean come on, Tim

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